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Garchomp, the most broken pokemon in OU.

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Tyranitar being more bulky than Garchomp counts for nothing when it has a lot more weaknesses.

I'd have to disagree. Garchomp is bulky, but not so bulky that he can be brought into anything. Garchomp is still 2-hit KOed by a great number of normal attacks.

T-Tar's Sp. Def is so high in a sandstorm that a Neutral Special hit on Garchomp is comparable to Super-Effective Special hits on T-Tar.

Modest Starmie Surf vs 0/0 Garchomp:
63.03% - 74.23%

Starmie Specs Surf vs 0/0 T-Tar in Sandstorm:
77.71% - 91.50%

5 Tiers of higher Sp. Def makes an assload of difference. Do remember, Starmie's Surf is super-effective on T-Tar but not on Garchomp, and yet both are 2-hit KOed.

Remember when Rhyperior was a god? If you didn't use him as a physical wall, good job. A move coming from him always puts a switch-in in danger, even Bronzong who hates Megahorn. Many think he's too slow, but when I used Thunder Wave on Blissey and Body Slam on a Dusknoir, it was enough to do the job.
Lets not forget quick claw, who's 20% hax chance is comparable to Sand Veil. Oh yeah, and Rhyperior can get Fire Punch from Emerald Tutors, and Fire Fang still hurts Bronzong more.

Sorry for some of my faulty arguments (i'm gonna pass out after this post) but let me say this one last thing about togekiss.

It runs into ass slow syndrome and is weak to Ice, Electric, Rock and loses its Fight resist cause of Normal-typing. This is why Togekiss isn't sweeping most teams anytime soon. Almost all faster pokemon wont even have to worry about getting haxed to death, and if Togekiss wants to use T-wave, it has to give up Sub or Roost (NP, 2 attacks, ?) which impend on its ability to be durable or avoid status.
The Togebliss strategy was for the defensive metagame that evolved around August of last year. I was simply responding to your point that Togekiss can't kill Blissey without Hax.

And look at damage calcs. Starmie's Ice and Electric attacks 3-hit KO it. Even Jolteon's T-bolt might 3-hit KO after Leftovers. The Togebliss set may have had key weaknesses, but it could take a hit and deliver back a harder one, and walls ChainChomp pretty damn hard :-) The metagame has evolved so it isn't nealry as useful as it used to be... but I'm still proud of the set :-p

Garchomp's saving grace about Sand Veil is that most faster pokemon, if they miss, are about to get raped by its amazing STAB moves.
Thats the thing: are you gutsy enough to leave Garchomp in on a Pokemon who can OHKO it? T-Tar can switch out if Crunch doesn't do a Def. Drop on Swampert for example, but Garchomp has to just stay in and take the ice beam like a man.

Togekiss's uber-hax is reliable enough for it to stay in on stuff like that, but you're betting a Garchomp on a 20% chance. It is like Infernape vs Quick Claw Rhyperior (or hell, using Quick Claw in general).
 
Thats the thing: are you gutsy enough to leave Garchomp in on a Pokemon who can OHKO it? T-Tar can switch out if Crunch doesn't do a Def. Drop on Swampert for example, but Garchomp has to just stay in and take the ice beam like a man.

Togekiss's uber-hax is reliable enough for it to stay in on stuff like that, but you're betting a Garchomp on a 20% chance. It is like Infernape vs Quick Claw Rhyperior (or hell, using Quick Claw in general).

One more thing before I go to sleep :)

Add in -25% for Togekiss if you arent using Roost (or dont for that matter, I think I might start a thread on why Stealth Rock is so godly and prevents a lot of pokemon from raping the metagame)

I think the biggest bullshit when dealing with Garchomp is that I'm not the user that's leaving him in to take a ballsy hit. I imagine myself being the person who sacrificed a poke (its not a hard choice make, most pokes don't like dealing with STAB'd Outrages or Earthquakes when they switch-in) to get my Starmie/Weavile in late game and I fucking lose cause of some garbage 20%. I think 20% is way to high to give to the best pokemon in OU. Everyone gets pissed off as it is with Critical Hits breaking their strategies. That's only 6.125% and every pokemon gets that chance. The best pokemon in the game gets some 2-3 Double Team's for free in a near-ubiqutous enviroment.

Not only do I think its broken, its complete bullshit for a competitive enviroment. All other pokemon have some risk/reward issues when relying on moves that focus on hax (unless your gyarados or togekiss, there are better options usually). Garchomp just gets free "get out of jail" cards 1 out of 5 times with no drawbacks.

For me, 1 out of 5 on a pokemon thats this good is just too much.

*Ninja-edit: pokemon that use hax items have to give up the possibility of using Leftovers, Choice Band, whatever in the hopes of getting lucky. Garchomp doesn't give up anything, that's his freaking trait (who cares if other traits are "better," Garchomp doesn't have them, he gets Sand Veil, PERIOD)
 
Nothing switches into Garchomp safely so maybe just run a revenge kill after Garchomp is locked into Outrage?

So then you say Garchomp will kill at least 1 pokemon before you can revenge kill it. In such cases, why dont we just run Explosion or nearly any pokemon who can use it effectively. Doesnt it also kill at least 1 pokemon before it dies also?
 
The problem with that method is that it doesn't work if the Garchomp user decides to use a Dragon attack besides Outrage. With Explosion, it can be countered by Ghost types and after you blow up that pokemon poses no more threat to your opponent, while a Garchomp locked into Outrage (with possibly attack boosts from CB/SD) is still very capable of putting a nice big dent in something. Also, insert generic point about Sand Veil messing with the revenge kill here.
 
You have to scout the set first.

Boah doesn't run Tbolt anymore, and DD taunt tar is uncommon b/c it is outclassed by Gyarados. The most common ttar sets are Ice Beam/Boah, Life orb Mix Tar, and CBTar. Skarm counters the first set, and comes in on anything but Stone Edge vs the last set. Thats a good enough counter for me.

I run tbolt and lmao when they switch in suicune, tentacruel, skarmory etc thinking they can setup on boah. You can't say skarm counters boah when tbolt is still in the analysis and some people still use it.
 
lol you cant use quick claw in standard play so thats out the window.

just pointing out that you said starmie SPECS surf on t tar, rather than just modest starmie. thats 2 completely different starmies. most starmies are timid to outrun DD gyara and friends.

with that said, rock and ground pokemon are too beastly. =(
 
Here's a fun fact, without using Choice Scarf:

Only 8 out of 49 pokemon in OU are faster than Jolly Garchomp.

Another 11 out 49 pokemon with +Speed Natures are faster than Adamant Garchomp.
 
Here's a fun fact, without using Choice Scarf:

Only 8 out of 49 pokemon in OU are faster than Jolly Garchomp.

Another 11 out 49 pokemon with +Speed Natures are faster than Adamant Garchomp.

Thats interesting but...

So what? Stick Scarf on something and watch Garchomp die.
 
He has no real counter because of this stupid ability which is Sand Veil, so he really deserves to be an Oober, that's all...
 
I'll say it once and I'll say it again:

Alright first off, remember that we unbanned Deoxys-S, which was an Uber. I know that, to some of you, that means nothing at all, but to me it means something. Many people don't realize that he does overcentralize the metagame. It's not like said move Shadow Sneak and Sucker Punch are commonly seen, and if it hits Super Effective on you (which it will most of the said time), you're either going to be OHKO'd or 2HKO'd. The exceptions come to a really, REALLY Special Defensive Cresselia and Steel / Psychic types, but remember that the Steel / Psychic types still lose to Fire Punch. I think the only "safe" counter would be Spiritomb. And of course, let's not forget that Deoxys-S outspeeds positive natured 130s without any EV investment and a neutral nature. If that's not scary, then I don't know what is.

And so, since that started, then we decide that one Pokemon is now, not even 2 months later, that a Pokemon is overcentralizing the metagame that has been in that said metagame for almost a year? I almost want to say that there might be some screws loose somewhere. Granted, Sand Veil is an ability that is somewhat broken, but remember that hax just "exists" in Pokemon. Think of it like this: in Gallade's counters, it states this:

Gallade Counters said:
Outpredicting the Choice Band set is the only way to really counter him, since he can hurt pretty much everything. Spiritomb is the best counter, as he is immune to both STAB attacks, and possesses high Defense to take hits from the other attacks. Gyarados is a good option, although a critical hit from Psycho Cut followed by another hit will 2HKO. There's always the chance that Gallade may be carrying ThunderPunch, so be wary of that too. Weezing will also be effective if Gallade doesn't have Psycho Cut. A Sleep Talk Heracross is the best switch-in you can get for the Double Status set (if Psycho Cut is absent). Cresselia will easily wall Gallade if he lacks Night Slash—she often carries Sleep Talk, so Hypnosis isn't really an issue.

See? Hax is just something you have to accept, sadly.

In other words, QUIT WHINING ABOUT GODDAMN SAND VEIL, DEAL WITH IT! Gawd... Garchomp still has counters, despite Sand Veil being active or not. And guess what, if we're counting Brightpowder as a usable item, then I say Quick Claw is just as acceptable.

Here's a fun fact, without using Choice Scarf:

Only 8 out of 49 pokemon in OU are faster than Jolly Garchomp.

Another 11 out 49 pokemon with +Speed Natures are faster than Adamant Garchomp.
You should factor BLs and even UU in that post as well, because my Sceptile still outspeeds your Garchomp and kills said Garchomp with Hidden Power Ice. And let's not forget that Donphan, Mamoswine, and Abamosnow (BLs and OU) that carry Ice Shard. Yeesh, what more do we have to do? Again, if we want to discuss that Garchomp overcentralizes the metagame, then why do we carry Electric moves, for the hell of it? >_>; Come on, even if Garchomp leaves, the metagame will be said "overcentralized" forever, you can't change it with banning one Pokemon altogether, we're still going to spam Ice moves like crazy. Besides, Ice moves has excellent coverage against many Pokemon to begin with. I guess maybe I just don't understand something that one of you guys do?
 
Tyranitar being more bulky than Garchomp counts for nothing when it has a lot more weaknesses.

Very true. I often find that I have more difficulty switching Tyranitar in rather than Garchomp, as Tyranitar is often too slow to capitalize after it is switched in, sans Pursuit.

This thread largely exaggerates sand veil.
 
Deoxys-S overcentralizes the metagame? Really? Can't say I've really heard that one in a while. Personally, I didn't move Spiritomb to my lead spot because of Deoxys-S, but rather because of Wobbuffet... (but that's another story for another thread)

As far as I'm concerned with the Garchomps I'm facing recently, using a Garchomp correctly puts the onus on your opponent to make the right moves. Screwing up against Garchomp can cost you the game, but Sand Veil also has a 20% chance of costing you the game. I can't recall one other Pokemon in Standard that can be such a threat to an entire team--regardless of whether it sets up or not. There are other OU Pokemon that can threaten entire teams (Metagross and Salamence come to mind for me because I use them on a regular basis.), but they usually need to set up first. Garchomp is a huge threat Banded or Scarfed--even bigger than Mence and Gross, IMO.

There are a select few that can switch into the STAB Dragon/Ground options Garchomp has, and the ones that can could still not be left unscathed. That's not even considering the possible Fire, Rock, and Dark attacks Garchomp could possess.

All that said, though, I'm trying to think of something viable that is made utterly useless by Garchomp... and I can't think of anything. To me, overcentralizing is the exclusion of perfectly good Pokemon because of one particular thing. If one good thing makes several other good things completely useless, that's overcentralizing. On that principle, I consider Wobbuffet and Stealth Rock to be more overcentralizing than Garchomp.

Garchomp is just... one of those things you have to deal with. It's not like you need him to succeed; if he becomes a necessity, then we ban him. I don't ever see him becoming a necessity, however.
 
I'll say it once and I'll say it again:

Alright first off, remember that we unbanned Deoxys-S, which was an Uber. I know that, to some of you, that means nothing at all, but to me it means something. Many people don't realize that he does overcentralize the metagame.

I think you're missing my argument. I am saying that Garchomp should be banned because he is broken, not because he over-centralizes the metagame. If you read the last section of my first point, I even hint that Blissey is way more centralizing than Garchomp but she isn't broken.

And so, since that started, then we decide that one Pokemon is now, not even 2 months later, that a Pokemon is overcentralizing the metagame that has been in that said metagame for almost a year? I almost want to say that there might be some screws loose somewhere. Granted, Sand Veil is an ability that is somewhat broken, but remember that hax just "exists" in Pokemon. Think of it like this: in Gallade's counters, it states this:

See? Hax is just something you have to accept, sadly.

In other words, QUIT WHINING ABOUT GODDAMN SAND VEIL, DEAL WITH IT! Gawd... Garchomp still has counters, despite Sand Veil being active or not. And guess what, if we're counting Brightpowder as a usable item, then I say Quick Claw is just as acceptable.

I never argue about brightpowder being the main cause of concern EVER in my argument. And did you bother even reading my last point as to why I think Sand Veil is so much garbage?

This illustrates another counter-argument that really irks the crap out of me on how we should just DEAL with hax. Wtf? There are very good reasons why our metagame bans DT/OHKO to begin with (I'm not gonna bring up any of those points, they've been said time and time again, look for these threads yourself). We obviously don't DEAL with every single form of hax. I really don't like how people are just ok with "unsuitable" forms of hax in our metagame. It really brings down the skill in pokemon. For everyone that says pokemon is just a game of luck, how do people ever come up with winning records? Do they just get lucky a lot? Hell no, there is some deep skill involved with playing pokemon and we should make it our goal to make OU the most competitive enviroment (increase skill, decrease luck).

You should factor BLs and even UU in that post as well, because my Sceptile still outspeeds your Garchomp and kills said Garchomp with Hidden Power Ice. And let's not forget that Donphan, Mamoswine, and Abamosnow (BLs and OU) that carry Ice Shard. Yeesh, what more do we have to do?

Again read my post, there's nothing wrong with it. All I wanted to do was point out how many pokemon in OU get outsped by garchomp. I chose OU cause its the pokemon most people use. Additionally, I didn't add in Ice Shard cause A.) I've already addressed it in my first post how pokemon need STAB or CB to be threatening with Ice shard and B.) Pokemon that rely on STAB to boost up its power are gonna get raped by stealth rock (Mamoswine is literally the only exception).

Good post though.
 
Garchomp is just... one of those things you have to deal with.
You can't with all of this stupids miss -_-
At least ban him with sandstorm T_T

If you want a game with lots of luck, play lottery...

Oh, and aren't Quick Claw / BrightPowder and all these "things" banned?
 
no, they are not banned, partially because they're unreliably advantageous and partially because doing so would water down competitive game play, smogon's key feature over other pokemon sites.
 
Okay this is the way people are making out Sand Veil to me.

I'm using a Mono Rock team where all 6 members uses Stone Edge but I'm weak to Gyarados cause those are all 80% moves and god forbid that all 6 of my Scarf'd Rockers miss it, I'll lose as it'll be able to DD x2.
 
Thanks for posting Xcfrisco. Remember, I'm neutral about this though, I'm just adding points. First off, I do understand what you meant about your first post, on how he is threatening with not only Sand Veil hax on your side, but the fact that Swords Dance + 2 reliable STABs tear through teams. I will add that I hate Scarfchomp, because I see it as something that's easy to wall, but a Swords Dance + Outrage Garchomp with Yache Berry is hard to stop. One kid ran Sandstorm when I DIDN'T, let me set up all three Swords Dances, and whines because he missed with Bullet Punch on his Metagross (which didn't matter anyways because I was at full health). I will admit that Sand Veil does help his chances of getting a Swords Dance though, it's quite scary in fact.

Xcfrisco said:
I think you're missing my argument. I am saying that Garchomp should be banned because he is broken, not because he over-centralizes the metagame. If you read the last section of my first point, I even hint that Blissey is way more centralizing than Garchomp but she isn't broken.
Well, not really. I'm stating that Deoxys-S IS broken, and we allowed him in OU for now (note: this is my opinion as well as many other people's opinion, but I will not drag another one of these discussions), but Garchomp is somewhat stoppable. Think of it like this: Deoxys-S and Garchomp have a 600 BST, alright? Deoxys-S cannot switch into many attacks like a Counter Starmie, but it definately runs like a better one, and lacks a good amount of counters since his movepool is impossible to guess (other than maybe Superpower and Ice Beam). 180 Speed is something Garchomp doesn't have, something that is very frightening. No Speed investment, even with a neutral nature, basically topples Base 130s. Garchomp has the advantage of hitting Base 100s, but if the Garchomp player is stupid, then he might reveal his plan of how he uses it. Granted he is hard to predict against as well, but it doesn't have as wide-range of a movepool. If you see Swords Dance and no Sandstorm, that means there is no Scarf attatched. If you see no Swords Dance and Garchomp is outspeeding your Weavile, then it's a Scarf version. If you see a Swords Dance AND Sandstorm, expect the Sub + Sand Veil abuser. The only one that is somewhat "hard" to predict is ChainChomp, and once it reveals Draco Meteor, you basically can guess what he will do. Yache Berry is another one that is hard to guess, but you have to accept that. Also, Blissey overcentralizes the metagame, you are correct, but it is within reason because otherwise we'd have teams full of Porygon-Zs and such.

Xcfrisco said:
I never argue about brightpowder being the main cause of concern EVER in my argument. And did you bother even reading my last point as to why I think Sand Veil is so much garbage?

This illustrates another counter-argument that really irks the crap out of me on how we should just DEAL with hax. Wtf? There are very good reasons why our metagame bans DT/OHKO to begin with (I'm not gonna bring up any of those points, they've been said time and time again, look for these threads yourself). We obviously don't DEAL with every single form of hax. I really don't like how people are just ok with "unsuitable" forms of hax in our metagame. It really brings down the skill in pokemon. For everyone that says pokemon is just a game of luck, how do people ever come up with winning records? Do they just get lucky a lot? Hell no, there is some deep skill involved with playing pokemon and we should make it our goal to make OU the most competitive enviroment (increase skill, decrease luck).
Because you have 1/5 of a chance of missing with Ice Beam? I keep telling you it's better than less than 1/4 of a chance of HITTING against a Togekiss that paralyzed you and is haxxing you off with Air Slash. I saw your first post, however, I still think 80% is better than, say, 70 or even 75%.

Obviously we banned Double Team for a reason: it is something that shouldn't have been invented in the first place. It's a stupid concept and the fact it shows that you are a wimp. However, it's not like you can CONTROL Sand Veil on Garchomp, it is his only ability. You're right, we don't deal with all forms of hax, because it's simple: we can't. How often is Quick Claw even used? How often is King's Rock used? And skill? Come on, luck is everywhere and is even applied to skill. How often can your Hippowdon switch into my Tyranitar Ice Beam? You think that he would be able to more than once, but even if you have the EVs to change that into a 3HKO, you still are in danger of a critical hit or a chance of freezing. How does skill apply to this? You can't switch in on Ice Beam forever. Granted, it isn't the best example, but you could definately use that example with Weavile Ice Punch and a Swampert switching in, etc. The thing is is that it's impossible to "eliminate" luck, it's with us forever. It's why we use Stone Edge over Rock Slide, or why we use Paraflinch movesets.

Good argument on that one though, that I will admit.

Xcfrisco said:
Again read my post, there's nothing wrong with it. All I wanted to do was point out how many pokemon in OU get outsped by garchomp. I chose OU cause its the pokemon most people use. Additionally, I didn't add in Ice Shard cause A.) I've already addressed it in my first post how pokemon need STAB or CB to be threatening with Ice shard and B.) Pokemon that rely on STAB to boost up its power are gonna get raped by stealth rock (Mamoswine is literally the only exception).
Alright then, I see what you mean. I would've still added Ice Shard, because it's still used. Mamoswine is the best option, but Donphan and Weavile tie in second (Stealth Rock versus barely 2HKO). You did have it in your first post, yes. Really you should add BL into the OU only because people do use BL Pokemon.

Very good arguments, I'll admit. You did think this out somewhat.
 
Hmmmmm How is Garchomp overcentralizing the Ou metagame? Even if we do take out out most teams would look the same, because we still gottta counter the other 2 dragons...
 
Too bad the other two dragons don't have an insanely good STAB combo, game breaking 102 speed, excellent defensive stats (108/95/85), a stealth rock resistance, and an ability that ensures you have just an 80% chance of hitting it.

Whilst Salamence and Dragonite have to lose 25% on each switch in, and then contend with Sandstorm, Garchomp can switch in freely. He's also immune to Thunder Wave. It's on about 60% of the teams, and for a reason. It's combination of stats, ability, and typing render it too dangerous.
 
While Garchomp is immune to T-Wave, Salamence and Dragonite are immune to Earthquake resist Fighting. Garchomp is not the only one getting free switches around here.
 
Too bad SR, which is always up, chops off 25% of their HP. Add Sandstorm, which is up most of the time, and these other dragons are losing 31% of their health just for showing up. If they stay in one more turn, they have lost 37% of their HP. Thats more than a third.





Garchomp loses just 6%.... no exceptions (except spikes and hail, which aren't really used)
 
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