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Garchomp, the most broken pokemon in OU.

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What are you people discussing in this thread still..only now there are a bunch of topics hating on Garchomp in OU and shit.. D/P has been out for almost a year, it's not going anywhere..
 
Hmmmmm How is Garchomp overcentralizing the Ou metagame? Even if we do take out out most teams would look the same, because we still gottta counter the other 2 dragons...

I think this is a different argument. I'm not arguing that he centralizes the metagame as a means of banning him, I say that he's broken and that's why he should be moved to Ubers.


Okay this is the way people are making out Sand Veil to me.

I'm using a Mono Rock team where all 6 members uses Stone Edge but I'm weak to Gyarados cause those are all 80% moves and god forbid that all 6 of my Scarf'd Rockers miss it, I'll lose as it'll be able to DD x2.

I don't really understand this metaphor for Sand Veil. A team of 6 CS Rock-type Stone Edge users isn't very competitive at all. And if it that was the ONLY way to take down Gyarados, then I'd say he's broken. Not only that, your taking a huge risk by using Stone Edge instead of the more accurate Rock Slide, which if your using an all Scarf team, would actually be better cause you have a chance to flinch Gyarados.

And I think you're helping my argument actually. Its pretty wacksauce that very reliable moves such as Ice Beam/Ice Punch/whatever are relegated to Stone Edge accuracy on the most dangerous pokemon in the game.
 
Too bad SR, which is always up, chops off 25% of their HP. Add Sandstorm, which is up most of the time, and these other dragons are losing 31% of their health just for showing up. If they stay in one more turn, they have lost 37% of their HP. Thats more than a third.





Garchomp loses just 6%.... no exceptions (except spikes and hail, which aren't really used)
When Garchomp switches into a layer Toxic Spikes, it takes 25% over the course of two turns, in other words switching and attacking. That's the same as Stealth Rock, except Salamence and Dragonite both get Roost, but Garchomp needs an Aromatherapist to heal its Poison, regardless if you Spin the Spikes away or not.

When all three layers of Spikes are laid out, Dragonite and Salamence take 25%. Garchomp takes 37.5%, and is severely poisoned.
 
Too bad SR, which is always up, chops off 25% of their HP. Add Sandstorm, which is up most of the time, and these other dragons are losing 31% of their health just for showing up. If they stay in one more turn, they have lost 37% of their HP. Thats more than a third.

Garchomp loses just 6%.... no exceptions (except spikes and hail, which aren't really used)

If you've played salamence or dragonite extensively, you'd know that each only requires about 2 turns to get 2 KOs. You would also know that sandstorm doesn't really hurt either of them, nor does stealth rock. If played correctly, all 3 dragons as well as Gyarados can overcome their weaknesses without much difficulty. The only real danger that they face is risky switch-ins which are completely optional in the first place, or simply being out sped and hit back. Intimidate and Sand Veil are generally better defensive abilities than poor Dragonite has, and Intimidate is easily the better of the two as it can be used for offense instead.

I would go so far as to debate that while both Garchomp and Salamence have 4x ice weakness, Salamence has significantly better typing being able to resist to differing degrees the next 2 best attacking types; ground and fighting. Salamence's ability also favors it better for switching in, since switching hoping Sand Veil makes your opponent miss is more likely to fail than not, but you can choose when to switch in Salamence to use Intimidate reliably, and it may even encourage your opponent to switch. A switch would give you a free turn to attack with a mixed and unpredictable set, something Garchomp is not even capable of.
 
But if I banded Ice Shard Salamence, it dies. End of story. Same for Dragonite And Life Orb (meaning I don't get locked into a move) can get them because they lost that 25% upon switching in.

Again, the Chompster only takes 6.125 percent, and you can miss with Ice Shard, and it needs to be banded. Even if it drops down 25% from spikes (who lets 3 layers of spikes get down with no spinning???) thenyou can MISS with a 100% acc move!!!!!!!!!!
Garchomp also outspeeds both of the other dragons and all the base 100 group...and it keeps good defenses...and above average HP...and a base 90 + STAB move that Mence doesn't get and Nite can really only use after a DD or Scarf...
 
Which is why Wobbuffet is undergoing retesting right now?

Ha Wobb is different, it has been in Ubers for some time now, Chomp came out as OU and without much question, and only recently are a few people whining about it, thats what makes this kinda ridiculous.
 
Posting here for a last time just to say that everyone here screaming that Sand Veil is what breaks Garchomp needs to realize that it needs sand to work. Everyone is assuming that sand is in play automatically whenever Garchomp is out, which kind of pisses me off, seeing as how banning a perfectly counterable pokemon because its ability works 20% of the time only when sandstream is in play is ridiculous.
 
problem is is that sand is in about 80%+ of all OU battles because its effects are just really good


and further more garchomp doesn't even need you to set up sandstream has it can easely abuse your foes sandstream hell i've had that happen were my garchomp wins because it trait kicks in while in a sandstream caused by my foe
 
In that case, isn't adapting to counter sand, centralization around sand rather than centralization around Garchomp (meaning all those weather arguments come back into play)?
 
Ha Wobb is different, it has been in Ubers for some time now, Chomp came out as OU and without much question, and only recently are a few people whining about it, thats what makes this kinda ridiculous.

Ok so fine.. We will let Garchomp stay OU for a long time then bump it up to ubers since you seem to want some time limit.

Also last time I checked people wined that Wobb was Ou which sparked the test in the first place.

Why is it fine to move ubers to OU, but not OU to ubers?
 
In that case, isn't adapting to counter sand, centralization around sand rather than centralization around Garchomp (meaning all those weather arguments come back into play)?
How exactly do you plan to fight it? That's the problem with weather, no matter how hard you try, there are two OU viable sand-starters, one BL hail-starter, and no sun or rain. Sand will always come out on top, if only for simplicity.
 
Ok so fine.. We will let Garchomp stay OU for a long time then bump it up to ubers since you seem to want some time limit.

Time limit..?

Also last time I checked people wined that Wobb was Ou which sparked the test in the first place.

Why is it fine to move ubers to OU, but not OU to ubers?

How many ubers have been moved to OU >_>? OU to ubers is different as you can use OU's in Ubers anyway... Ubers doesnt bar the player from using.. any poke' really.
 
I think this is a different argument. I'm not arguing that he centralizes the metagame as a means of banning him, I say that he's broken and that's why he should be moved to Ubers.




I don't really understand this metaphor for Sand Veil. A team of 6 CS Rock-type Stone Edge users isn't very competitive at all. And if it that was the ONLY way to take down Gyarados, then I'd say he's broken. Not only that, your taking a huge risk by using Stone Edge instead of the more accurate Rock Slide, which if your using an all Scarf team, would actually be better cause you have a chance to flinch Gyarados.

And I think you're helping my argument actually. Its pretty wacksauce that very reliable moves such as Ice Beam/Ice Punch/whatever are relegated to Stone Edge accuracy on the most dangerous pokemon in the game.

No. You are so wrong on so many levels. First of all, the mono-Rock team was an example. It shows that people who use a team with 6 STAB types to kill something is still weak to it cause it's most powerful attack to take it down can miss. If I have a mono-team that has STAB against one Poke, I don't EVER EVER EVER EVER EVER EVER, one more time, EVER expect to lose to it.

Second of all. I am NOT helping your argument. So many people use 80% moves as a means of killing something. You can look through every RMT and probably see 98 out of 100 'standard' Swampert sets using Hydro Pump, and for what? Skarmory. You see probably 80% of all Salamences using Fire Blast, in attempt to OHKO Skarmory. You see Lucario slapping on Stone Edge in an effort to beat Gyarados. 80% are used all the damn time as attack moves to beat something.

And third, don't be ignorant. Mono-Rock teams can be as competitive as any other team. Anyone who thinks different obviously haven't tried it, and if they have and failed, maybe that's a testament to their own battling skills.
 
You guys are OVERVIEWING Garchomp. Seriously, so if someone sends out a Garchomp, you'd go like "OMG SHITTT CHOMP I LOSE NOW, FUCKKK"??

Garchomp is so OU that it's so predictable. I don't see why you'd be afraid to switch in to any of your Physical walls.
Lets take a look at Garchomp's moves:

Outrage: I don't see Outrage threatening. It's probably the best late game move sweeper, but just switch in to a steel type like Magnezone and kill it w/ HP Ice. Don't forget that Outrage gets you locked in for 2-3 turns, giving you the oppurtinity to switch in to a set-up Pokemon like Bulky Gyara?

This is one of those prediction questions, because Garchomp can easily predict and use EQ but that depends on the trainer really

Dragon Claw: Way weaker than Outrage, which is good news for Gliscor, Donphan, Hippowdon. Don't be afraid of SD, because a SD-ed Claw won't be able to ohko Hippo, Gliscor, or Donphan. Donphan will be able to 2hko w/ Ice Shard, assuming that there's no Sandstream, Hippowdon can Roar it out or kill it w/ Ice Fang while it's setting up, Gliscor can 2hko w/ Ice Fang while it's setting up or Whirlwind it out

nobody even uses this anymore

Earthquake: Numerous Pokemons can counter EQ, one of them would be Bronzong. Don't worry about Fire Fang, It's just Dragon Claw w/ 10 base damage more. (Dragon Claw 80+40=120(STAB)) (Fire Fang 65x2=130)

Again, prediction question, also there's a move called Fire Blast and it's good on Bronzong

Draco Meteor: With Chomp's horrible Sp.Atk, what Special wall can't wall this?

not many Garchomps run Draco Meteor and no other moves, and what special wall enjoys eating a LO powered STAB Earthquake?

here's more "possible counters":
Trick room team - A trick room team will make Garchomp's speed usless for a couple of turns, making Chomp a less threat

if you ever play TR you realize that those 5 turns don't last all that long and if Chomp kills off your TR user then you're screwed most likely

Rain Dance team - Makes Sand Veil useless, also makes Kingdra >>>> better than Garchomp

problem with both of these is that having a whole team counter to Garchomp is just excessive and citing them as examples of counters is...how can I put it...frivolous?

Adamant Cloyster(?) - Surprise Chomp by switching in to this Pokemon. let him think that you'd set-up spikes and shit. Then, watch him stay in and eat that Ice Shard. Cloyster's def should keep him alive even after switching in a CB Outrage

don't see too many CB Cloyster around, do you?

A Focus Sashed Pokemon w/ an Ice move - beware of stealth rock/sandstorm though

yeah the Sandstorm that 4/5 of Garchomp play in is a problem

Hail team - Lead w/ Abomasnow and watch your opponent's sandstorm team freeze to death. Don't forget to carry a stall rein. Garchomp would sure be afraid to come out when its hailing for Blizzard would have 100% accuracy

again citing a whole weather team is really making it sound like Garchomp IS overcentralizing

Will-O-Wisp - Laugh at Garchomp while he attempts to damage you

Garchomp laughs while you attempt to Will-O-Wisp him in Sandstorm

IN CONCLUSION:
I don't see Garchomp as threatening as you guys make it sound like. Garchomp's moves are very predictable. A little bit of mind-games and predictability will beat Garchomp

I don't personally think Garchomp is an uber, but it's probably the most immediately threatening sweeper in OU and if you've never taken hard hits from it then you haven't played people who are particularly good.
 
Too bad the other two dragons don't have an insanely good STAB combo, game breaking 102 speed, excellent defensive stats (108/95/85), a stealth rock resistance, and an ability that ensures you have just an 80% chance of hitting it.

Whilst Salamence and Dragonite have to lose 25% on each switch in, and then contend with Sandstorm, Garchomp can switch in freely. He's also immune to Thunder Wave. It's on about 60% of the teams, and for a reason. It's combination of stats, ability, and typing render it too dangerous.

I didn't say that, I mean Dragonite and Garchomp run physical sets most of the time, and they have about the same "counters", Stealth Rock is not a dragonite or salamence counter..
 

You make valid points (and sorry if my previous post seemed a little ridiculous), but I think our ideology about how valid 80% in pokemon differs. For every example you gave, said pokemon has a way of taking out its counter with 100% accurate moves. Obviously there is some definite risk/reward fastor when a trainer CHOOSES to pick a less accurate move over other options.

For your Swampert example, why risk running Hydro Pump when you can dump some EV's into special attack and still deal with Skarmory with Surf? Plus, can't Swampert just EQ on the turn Skarmory roosts and win cause its slower? But you say taking away defensive EV's from Swampert hamper its tanking ability. So, to tank better, you run a risk/reward gambit of relying on Hydro Pump to take not only Skarmory, but the other pokes you need to use a special water moves for, intead of using Surf. Your choice.


Every single Salamence will always 2hko with Flamethrower on standard Skarmory. But you want OHKO and use Fire Blast's 85% accuracy to take out not only Skarmory, but other pokes you need a Fire move to take out instead of using the 100% acccurate Flamethrower. Again, risk/reward, and your choice.

Lucario gives up a valuable moveslot (SD, CC, SE, ?) in using Stone Edge to counter Gyarados which is not only unreliable (Your gonna need to hit with SE twice unless you're running CB), but hampers his ability to deal with other pokemon (What's your last move going to be? lack Crunch and lose to ghosts or give up ES and lost to every pokemon faster than you)

Almost every example ever of using 80% accurate moves (or any move without 100% accuracy for that matter) runs into a risk/reward scenario of you banking on your move to land so it deals with problem pokemon when you have other options available to you.

Garchomp doesn't have that problem at all. He gets two of the best pokemon in the game to set up INIFINITE SS for him to get his evasion boost. And the only way to deal with this is to use Abamosnow or rely on weather changers (who get their weather automatically removes as soon as Tar or Hippo switch back in). There's hardly any risk/reward to get that 20% boost (The day SS stops being popular is the day I delete this thread)

I think Garchomp getting Sand Veil for free is very unlike a trainer choosing not to run 100% moves. Garchomp doesn't have other "better" options, nor is there any risk when running Sand Veil, its his only trait every single game.
 
12 pages and we STILL haven't come to a conclusion? Now this is getting ridiculous...

As far as I'm concerned, we've exhausted everything that theorymon will tell us. Any other discussion at this point is pointless IMO. In other words, we're just beating a dead "shark" at this point. (pun intended)

So what are we going to do? What are we ultimately going to decide to do? I say we take this to a vote and let the powers that be at Smogon react accordingly. Let's settle this by answering the following question:

Do you believe that Garchomp:

a. is just fine in OU?
b. should be banned from OU?
or
c. should be tested further to determine its status?

(Maybe this belongs in a poll...)
 
Even after that we are gonna have some arguments, I think we should just leave it up to the smogon site staff to decide...
 
That's true, but it wouldn't hurt to at least ask for feedback from the rest of the community. If the community can't be trusted to do so in a civilized manner, then the decision should rest solely on the staff.
 
Maybe every member should be forced to vote on it. By PM, perhaps? Myself, I think it should be banned <_< It's just too good.
 
I don't think forcing people to vote is a good idea. Gets a lot of people choosing randomly. I don't think the community's opinion really matters too much anyway, it's all about what the staff thinks, probably not going to make drastic decisions though.
 
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