I find it incredible that people are losing their minds over a meme team that will pass by if people stop talking about itOmfg yall really considering quickbanning quick claw?
What is this a kings rock situation again lmao
I find it incredible that people are losing their minds over a meme team that will pass by if people stop talking about itOmfg yall really considering quickbanning quick claw?
What is this a kings rock situation again lmao
This made my fricking day
Gambit itself is worse than the shit Dragapult and Gholdengo would pull without it, you are right that they’ll go crazy thoGambit is probably the only reason Dragapult is still in the tier. The only reason Gholdengo and hazard stacking isn't even more powerful as well. Banning it will just lead to more bans, we should tackle tera first.
> By all means post teams you used before volc ban, and after volc ban to prove me wrong but nothing has improved from the ban, only gotten worse. Volc being gone has revealed what it did add to the tier rather than what it ruined about it, we're not really seeing much improving as a result which implies it wasn't ruining anything.
This basically boils down to 'broken checks broken' though. Which isn't something we should be encouraging. Removing one mon creating more problems than it solved doesn't mean we were wrong to remove the mon in the first place, it just means that the meta was a house of cards and we need to axe more things to create a truly healthy meta instead of a precariously balanced broken checks broken meta.
what's the issue with that? bisharp's actually a pretty solid mon and has historically been either uu or ou for its entire career even before it had the ability to use eviolite. it's not like it's some sort of unviable shitmon, it's just that kingambit is a direct upgrade in almost every way and there's virtually nothing bisharp can do that gambit can't do better. the flip side is that eviolite bisharp can serve as "kingambit at home" without some of the bullshit that makes gambit so opor even a fucking eviolite BISHARP
Can't wait until somebody makes a full eviolite team and win on high ladder so people ask it to be banned for "being cheese and gimmicky" "allowing you to use lite versions of uber Pokémon".what's the issue with that? bisharp's actually a pretty solid mon and has historically been either uu or ou for its entire career even before it had the ability to use eviolite. it's not like it's some sort of unviable shitmon, it's just that kingambit is a direct upgrade in almost every way and there's virtually nothing bisharp can do that gambit can't do better. the flip side is that eviolite bisharp can serve as "kingambit at home" without some of the bullshit that makes gambit so op
why not just ban items altogether? i mean, look at the uncompetitive and unhealthy guessing games they force. having to guess whether something is running band or scarf or boots is too much for my tiny brain. and even if we implemented some sort of "item preview" that takes the guesswork out of it, look at the unreasonable power boost that some of these items give! 150% power to attack or special attack with no drawback except for the drawback it has? ridiculous! or you could run scarf instead to completely flip a mon's matchups and there's nothing your opponent can do about it aside from knock off, trick, or simply being better at the game and knowing what scouting is! hell, you can even run boots and actually be able to switch out in this hazard hellscape, and i don't approve of that because i want to be able to set up 3 layers of spikes and win automatically. and look at eviolite chansey's calcs! do we really want to live in a meta where a pokemon with base 250 hp is—gasp!—difficult to break? unacceptable! why is the council not doing anything about the scourge of items? i know what's good for the meta more than a simple team of experts because i reached 1500 on ladder once!Can't wait until somebody makes a full eviolite team and win on high ladder so people ask it to be banned for "being cheese and gimmicky" "allowing you to use lite versions of uber Pokémon".
why not just ban items altogether? i mean, look at the uncompetitive and unhealthy guessing games they force. having to guess whether something is running band or scarf or boots is too much for my tiny brain. and even if we implemented some sort of "item preview" that takes the guesswork out of it, look at the unreasonable power boost that some of these items give! 150% power to attack or special attack with no drawback except for the drawback it has? ridiculous! or you could run scarf instead to completely flip a mon's matchups and there's nothing your opponent can do about it aside from knock off, trick, or simply being better at the game and knowing what scouting is! hell, you can even run boots and actually be able to switch out in this hazard hellscape, and i don't approve of that because i want to be able to set up 3 layers of spikes and win automatically. and look at eviolite chansey's calcs! do we really want to live in a meta where a pokemon with base 250 hp is—gasp!—difficult to break? unacceptable! why is the council not doing anything about the scourge of items? i know what's good for the meta more than a simple team of experts because i reached 1500 on ladder once!
(but for real though, we should forget about this quick claw crap and focus on suspecting gambit/sneasler and implementing tera preview. tera has a lot less counterplay than items and tera preview would change that in what i believe to be a very positive way)
The one pragmatic defense I have to Tera (keep in mind I do want it restricted) is one of fear.
It's no secret that after the Dynamax ban, showdown and Smogon OU took a hit to their playerbase. I think when looking at banning the cornerstone mechanic of a generation, we need to tread a bit lightly. The vast majority of people who play SV OU are not active users of this site. I think it is telling how massive the Tera suspect was. Several people came out of the woodwork to ladder and attempt to save or stop Tera. It is a divisive mechanic and too harsh or no action will end up harming the tier's playerbase as a whole.
Now, did Dynamax need to be banned? Of course, it was broken. But I feel that it being so cut and dry ended up harming the tier. Compromises like making Dynamax levels 0 to cut down on the massive bulk increase or allowing only Gigantimax forms could have ended up being the token gesture that acted as a decent enough compromise. A hard and dry cut to dynamax sadly hurt SwSh in the long run among casual players.
I think OU is at its best when it has that massive swath of casual interest. Anyone if they wanted to can improve themselves and end up getting much better at the tier. Having a large, active casual fanbase is great so long as it isn't at the direct harm to the competitive scene. It is why we have bans. I just do not want to drive people away from the tier when we ban the cornerstone mechanic fully.
I think in the case of Tera we should tread lightly on how we handle it. There are very reasonable restrictions like Team Preview and banning Tera Blast that would solve a good chunk of the issues with Tera. Not having to guess what type Volcarona or Kingambit is in the back makes their late game sweep a lot less scary. Knowing Garg's Tera type beforehand lets you pressure it easier offensively. No more Tera Blast would mean Eleki is much more manageable. It does not fix everything, but I feel a compromise is what is needed here. If you hard go after Tera, I worry you will see a sharp playerbase decline. Ignoring what Tera brings to the tier or builder, even that is a bit of a scary prospect with how hard the drop was post Dynamax ban.
This is not saying we should not act on Tera. I think now is the best time we have had to act on it in a while. We were left twiddling our thumbs for a few months with HOME looming, making acting on it then hard. Besides, we also had to test Walking Wake and we banned Shed Tail since then, so it's not like we were doing nothing. We have had enough breathing room from the first Tera test as well as a ton of new Pokemon added to the tier. If you want purely my personal observation, the loudness and volatility of the Pro Ban side probably caused the pro Tera players or people on the fence to choose no action. Tera almost got restricted the first time, likely with Team Preview. I think a reasonable compromise and being a boring centrist would make Tera management much easier and feasible.
fucking eviolite BISHARP
not anymore :(a strong Knock Off
I did not play SS, but I was under the impression that the drop off in players was due to a combination of Dexit, the former being bad,and the introduction of the NatDex OM that cannibalized the standard formats. Dynamax also isn't necessarily a popular gimmick anyway from what I've seen on other sitesand my own biases.
I don't think your points about causal interest and the dangers of banning the generational gimmick are wrong, but I feel like that context is important.
Don't slander my boy lol. Bisharp was a top tier threat in XY and extremely solid in SM. If Kingambit didn't exist Bisharp would probably get some use since it has a good typing a strong Knock Off, and priority. Doesn't even need Eviolite since it sometimes ran AV.
Why would you ever run AV if Eviolite in an option?
Ain’t no way Homer Simpson over here said “mega cringe”.your post is not even funny! if it was, i’d understand & think it was cool, but it’s just mega cringe.
I find it incredible that people are losing their minds over a meme team that will pass by if people stop talking about it
'Losing their mind' is a bit excessive, wake up call is more like it. This is something that hadn't been used in this generation when you get to see the full force of it you start to have an idea of how broken the concept is of having priority randomly on vital turns. It's a bunch of bulky mons with Quick Claw so you fix a majority of their deficits and then you put screens on top of that conceptually it becomes a bit difficult to beat (its luck of the draw). People won't stop talking about it because they realize that it is uncompetitive and it doesn't have to be in the meta.
It's like.. yeah, it's not good. Objectively, this is not strong, or not especially viable. It is extremely unlikely that these mons would ever use the item to great success in a tournament setting.
These are all reasons in favor of banning Quick Claw, not against it! If it's bad-but-uncompetitive, there's zero downside to just getting rid of the damn thing.
I mean, vert won with it in tour; and I'm #19 on ladder with it rn. I'd say its not THAT bad either. Don't sleep on my work.
(jk it is probably bad)
mega cringe mega cringe mega cringeAin’t no way Homer Simpson over here said “mega cringe”.
DaddyBuzzwole has a point, the real problems rn are Kingambit (which if you’ve read my posts, you’ll understand my Hatred for the bitch), and dealing with Tera.