As a result, both Arcanine and Sandslash have been banned from RBY ZU, receiving 5/8 and 6/8 ban votes respectively.
Slowpoke and Poliwag remain unbanned, receiving 0/8 and 1/8 ban votes respectively.
Thank you to the voters for swift responses!
 
	 
	 Undisputed king of the tier and for good reason. Croc keeps the two most potentially busted Pokemon in the meta -- Magby and Smoochum -- in check due to its great bulk and ability to at least two hit both depending on coverage. Croc's speed tier defines the meta, benchmarking which Pokemon are offensive threats, and which get washed away by its powerful attacks. This thing isn't only a defensive beast however, but also an offensive threat with a wide variety of sets. Including rest talk, the best is probably Rockslide/HPGrass so long as you have adequate Bayleef answers, which shouldn't be hard, and a non-ground weak team. HP allows you to win the Croc MU either with a crit (likely if you're just spamming moves) or three rolls and an outspeed on their restalks. HP also forces opposing Crocs into sleep often for the rest of your team. Other sets in order of my preference are: icebeam/rockslide, icebeam/HPelectric, surf/rockslide, surf/HP electric. Croc can even run curse sets and often functions as a counter-lead into Magby. Overall is the keystone species of the tier.
 Undisputed king of the tier and for good reason. Croc keeps the two most potentially busted Pokemon in the meta -- Magby and Smoochum -- in check due to its great bulk and ability to at least two hit both depending on coverage. Croc's speed tier defines the meta, benchmarking which Pokemon are offensive threats, and which get washed away by its powerful attacks. This thing isn't only a defensive beast however, but also an offensive threat with a wide variety of sets. Including rest talk, the best is probably Rockslide/HPGrass so long as you have adequate Bayleef answers, which shouldn't be hard, and a non-ground weak team. HP allows you to win the Croc MU either with a crit (likely if you're just spamming moves) or three rolls and an outspeed on their restalks. HP also forces opposing Crocs into sleep often for the rest of your team. Other sets in order of my preference are: icebeam/rockslide, icebeam/HPelectric, surf/rockslide, surf/HP electric. Croc can even run curse sets and often functions as a counter-lead into Magby. Overall is the keystone species of the tier. This is the logical second in the tier and should be on almost every team (as opposed to croc which should be on every team). Fireblast blows holes through the opposing team, doing 25% min to everything in the tier, and its great coverage gives it options. Magby often finds itself in positions of 50/50s where the right attack wins the game, and that's extremely valuable to have. Thief/RestoChesto also gives it the ability to break fat like Croc and Toge which it otherwise may need to get lucky to defeat. It's the second most reliable lead, although it dislikes running into Croc leads.
 This is the logical second in the tier and should be on almost every team (as opposed to croc which should be on every team). Fireblast blows holes through the opposing team, doing 25% min to everything in the tier, and its great coverage gives it options. Magby often finds itself in positions of 50/50s where the right attack wins the game, and that's extremely valuable to have. Thief/RestoChesto also gives it the ability to break fat like Croc and Toge which it otherwise may need to get lucky to defeat. It's the second most reliable lead, although it dislikes running into Croc leads. 
	 Its amazing special defense allows it to take on any special attacker in the tier and threaten it back with a stab double edge. Its ground immunity is key for the tier and it is the most solid answer to most threats. It can run a cursetalk set that threatens end game sweeps or edge/psychic to catch the poisons off guard, who usually threaten it. As a defensive Pokemon, it isn't as necessary as the S tier, but is hard to justify not using.
 Its amazing special defense allows it to take on any special attacker in the tier and threaten it back with a stab double edge. Its ground immunity is key for the tier and it is the most solid answer to most threats. It can run a cursetalk set that threatens end game sweeps or edge/psychic to catch the poisons off guard, who usually threaten it. As a defensive Pokemon, it isn't as necessary as the S tier, but is hard to justify not using. 
	 
	 
	 
	 
	 
	 Spots 4,5,6 are so close but Koffing takes the cake as the tier's most consistent boomer. With free entry into physical attackers like Bayleef and Togetic, Koffing is often in the position to force threatening Pokemon out, throw out some damage, and potentially poison something. Its also great at booming mindgames. It can run thunder to help your Croc MU or painsplit/haze to beat cursetalk Togetic variants. This is a splashable 6th mon on many teams to patch up the holes.
 Spots 4,5,6 are so close but Koffing takes the cake as the tier's most consistent boomer. With free entry into physical attackers like Bayleef and Togetic, Koffing is often in the position to force threatening Pokemon out, throw out some damage, and potentially poison something. Its also great at booming mindgames. It can run thunder to help your Croc MU or painsplit/haze to beat cursetalk Togetic variants. This is a splashable 6th mon on many teams to patch up the holes. Bayleef forces Croc to show its coverage, which allows you to unlock the most important piece of information in a match and identify your win condition. Its SD sets are Okay, but are easily walled by poisons and has to fish for paras on loop against them. Its defensive role, with synthesis/razorleaf/anytwo of (growl, light screen, leech seed, body slam), is what really lets it shine and makes it a stronger choice than Weepinbell, though. Growl acts as a counter to Togetic similar to Miltank in OU to Snorlax, and slam or screen give u buttons to click when expecting Smoochum doubles.
 Bayleef forces Croc to show its coverage, which allows you to unlock the most important piece of information in a match and identify your win condition. Its SD sets are Okay, but are easily walled by poisons and has to fish for paras on loop against them. Its defensive role, with synthesis/razorleaf/anytwo of (growl, light screen, leech seed, body slam), is what really lets it shine and makes it a stronger choice than Weepinbell, though. Growl acts as a counter to Togetic similar to Miltank in OU to Snorlax, and slam or screen give u buttons to click when expecting Smoochum doubles. Onix booms, counters Koffing and Grimer, matches Togetic, threatens 1 hit ko on Croc after sharpen, outspeeds Smooch, ties Tent, and forces so much to run HP Water. It also eats all physical attacks.
 Onix booms, counters Koffing and Grimer, matches Togetic, threatens 1 hit ko on Croc after sharpen, outspeeds Smooch, ties Tent, and forces so much to run HP Water. It also eats all physical attacks. SD Bomb is the best breaker in the tier. Nothing threatens to 1 hit it, and as such, it can come out near the end or middle of the match and tear massive holes. Its biggest boon is its stab coverage and the fact that it beats Croc, making it set-up fodder.
 SD Bomb is the best breaker in the tier. Nothing threatens to 1 hit it, and as such, it can come out near the end or middle of the match and tear massive holes. Its biggest boon is its stab coverage and the fact that it beats Croc, making it set-up fodder. Smoochum is mid. Overrated. It's high risk high reward, but it can't take more than two attacks without falling over. It has some nice set gimicks and is tied for the second highest special attack in the tier, but it has so much trouble getting in, requiring doubles that other Pokemon simply don't require. Out of the top 9 Pokemon in usage, it has the lowest win rate at 45% showing how it struggles unless you're willing to make the right risks. When it does get in, however, it's beastly, 3 hit KOing everything in the tier.
 Smoochum is mid. Overrated. It's high risk high reward, but it can't take more than two attacks without falling over. It has some nice set gimicks and is tied for the second highest special attack in the tier, but it has so much trouble getting in, requiring doubles that other Pokemon simply don't require. Out of the top 9 Pokemon in usage, it has the lowest win rate at 45% showing how it struggles unless you're willing to make the right risks. When it does get in, however, it's beastly, 3 hit KOing everything in the tier. Grimer does much of the same as Koffing but is more SpDef oriented, can't match Togetic, and is a strong user of curse. As such, it can be slotted as a lead, winning most MUs besides Butterfree and Nidorino. However, I see it as being used in addition to Koffing a lot of the time, not as a substitute.
 Grimer does much of the same as Koffing but is more SpDef oriented, can't match Togetic, and is a strong user of curse. As such, it can be slotted as a lead, winning most MUs besides Butterfree and Nidorino. However, I see it as being used in addition to Koffing a lot of the time, not as a substitute. 
	 
	 
	 This can usually come in on a predicted Magby T-Punch, thief Togetic's leftovers, and from there, always be a cleaning threat. Its EQ is very strong, and it has Sludge Bomb for Bayleef. Croc has to even be careful switching into it.
 This can usually come in on a predicted Magby T-Punch, thief Togetic's leftovers, and from there, always be a cleaning threat. Its EQ is very strong, and it has Sludge Bomb for Bayleef. Croc has to even be careful switching into it. The best lead in the tier. It has no losing MUs, besides maybe leftovers Nidorino and Dratini. Against Magby it outspeeds and 2 hit KOs, allowing you to expect the switch and thief/hypnosis. It thiefs Croc safely. It can sleep or attack Grimer. And it can thief Butterfree, eating its berry on the status, and then sleep the Butterfree back turn 2. Winning all these MUs puts you on the front foot from turn 1, which is critical in an offensive tier. Bubblebeam is also good coverage for Onix. Screech is the other potential option here.
 The best lead in the tier. It has no losing MUs, besides maybe leftovers Nidorino and Dratini. Against Magby it outspeeds and 2 hit KOs, allowing you to expect the switch and thief/hypnosis. It thiefs Croc safely. It can sleep or attack Grimer. And it can thief Butterfree, eating its berry on the status, and then sleep the Butterfree back turn 2. Winning all these MUs puts you on the front foot from turn 1, which is critical in an offensive tier. Bubblebeam is also good coverage for Onix. Screech is the other potential option here. Another scary SD sweeper that comes with sleep, although this one is much worse because Croc outspeeds. It wants sleep and synthesis but just can't fit both. High attacking stats are scary, though, and it can actually do something versus Koffing and Grimer unlike Bayleef.
 Another scary SD sweeper that comes with sleep, although this one is much worse because Croc outspeeds. It wants sleep and synthesis but just can't fit both. High attacking stats are scary, though, and it can actually do something versus Koffing and Grimer unlike Bayleef. 
	 
	 
	 Yes, it's strong and a good sweeper with endure/flail, but it needs so much support to get past Croc, Togetic, and Onix that it cannot be in the A ranks.
 Yes, it's strong and a good sweeper with endure/flail, but it needs so much support to get past Croc, Togetic, and Onix that it cannot be in the A ranks. Solid lead with boltbeam coverage and para to set up certain sweepers. It's also good into Magby lead and can be a nuisance to Croc sometimes. Struggles against most other leads depending on item, though.
 Solid lead with boltbeam coverage and para to set up certain sweepers. It's also good into Magby lead and can be a nuisance to Croc sometimes. Struggles against most other leads depending on item, though. Wants 7 moveslots and is kind of slow, but bolt beam coverage is of course nice. Sleep is good but also can run into problems against the common sleep talkers of the tier. I do see it getting better as the lead metagames develops more.
 Wants 7 moveslots and is kind of slow, but bolt beam coverage is of course nice. Sleep is good but also can run into problems against the common sleep talkers of the tier. I do see it getting better as the lead metagames develops more. 
	 
	 
	 
	 
	 Complete MU fish. Best stab electric move in a tier with a water as its best mon, but you will lose if you run into any two of grass or ground types, which is likely. Its win rate was also crap, showing its fishiness.
 Complete MU fish. Best stab electric move in a tier with a water as its best mon, but you will lose if you run into any two of grass or ground types, which is likely. Its win rate was also crap, showing its fishiness. The tier's best cursetalk mono normal, which is kind of weird for GSC, but Togetic's bulk is much better the Teddi's offense, and as such needs to be slotted accordingly. 20% win rate suggests difficulty in application.
 The tier's best cursetalk mono normal, which is kind of weird for GSC, but Togetic's bulk is much better the Teddi's offense, and as such needs to be slotted accordingly. 20% win rate suggests difficulty in application. Super good. Mono slam cursetalk is so strong. A lot of the times you want another water not weak to psychic/ground like Tentacool in this tier, and seel does that, allowing you to SEEL up end games or have a more consistent switch into Diglett/Smoochum.
 Super good. Mono slam cursetalk is so strong. A lot of the times you want another water not weak to psychic/ground like Tentacool in this tier, and seel does that, allowing you to SEEL up end games or have a more consistent switch into Diglett/Smoochum. Having a second fire type isn't as worth-while as having a second water, but it can work on certain structures. Don't use this in place of Magby, though.
 Having a second fire type isn't as worth-while as having a second water, but it can work on certain structures. Don't use this in place of Magby, though. Ivy has stats that differ enough from Weepinbell and Bayleef to make it a consideration, although its really a compromise between the two that doesn't get the best of either worlds.
 Ivy has stats that differ enough from Weepinbell and Bayleef to make it a consideration, although its really a compromise between the two that doesn't get the best of either worlds. 
	 
	 
	 
	 
	 
	 Heal bell gives it a niche over Teddiursa, but it's still hard to work.
 Heal bell gives it a niche over Teddiursa, but it's still hard to work. Relic of an old meta. Loses to the safest leads, and things run berries to check it. It can fish into good lead MUs on occasion like Nidorino and Grimer, but its unreliable and I wouldn't hedge my bets on it ever, personally.
 Relic of an old meta. Loses to the safest leads, and things run berries to check it. It can fish into good lead MUs on occasion like Nidorino and Grimer, but its unreliable and I wouldn't hedge my bets on it ever, personally. Its so slow and is weak to all the top mons. You get it in on koffing, Onix, and Grimer, but then what? They switch to water/grass and they get a hit on you. Requires crazy para support and is just so hard to work.
 Its so slow and is weak to all the top mons. You get it in on koffing, Onix, and Grimer, but then what? They switch to water/grass and they get a hit on you. Requires crazy para support and is just so hard to work. Pass can work but its too inconsistent with booms running around.
 Pass can work but its too inconsistent with booms running around. Yanma is sort of good. It can threaten the grasses, onix with drain, has thief, and is the fastest mon in the tier. Don't sleep on it, it got me a dub.
 Yanma is sort of good. It can threaten the grasses, onix with drain, has thief, and is the fastest mon in the tier. Don't sleep on it, it got me a dub. Last viable mon. Has some interesting application with its stabs and strong attacks, but is so frail.
 Last viable mon. Has some interesting application with its stabs and strong attacks, but is so frail. 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	















































| Speed | Sprite | Pokémon | Base | Nature | IVs | EVs | Boosts | 
|---|---|---|---|---|---|---|---|
| 634 |   | Yanma | 95 | +Speed | 31 | 252 | +2 | 
| 590 |   | Seadra | 85 | +Speed | 31 | 252 | +2 | 
| 578 |   | Yanma | 95 | Neutral | 31 | 252 | +2 | 
| 547 |   | Whiscash | 60 | Neutral | 31 | 252 | +3 | 
| 541 |   | Persian | 115 | +Speed | 31 | 252 | +1 | 
| 538 |   | Seadra | 85 | Neutral | 31 | 252 | +2 | 
| 524 |   | Lunatone | 70 | +Speed | 31 | 252 | +2 | 
| 493 |   | Persian | 115 | Neutral | 31 | 252 | +1 | 
| 492 |   | Fearow | 100 | +Speed | 31 | 252 | +1 | 
| 492 |   | Slaking | 100 | +Speed | 31 | 252 | +1 | 
| 480 |   | Whiscash | 60 | +Speed | 31 | 252 | +2 | 
| 478 |   | Lunatone | 70 | Neutral | 31 | 252 | +2 | 
| 475 |   | Diglett | 95 | +Speed | 31 | 252 | +1 | 
| 475 |   | Grovyle | 95 | +Speed | 31 | 252 | +1 | 
| 475 |   | Plusle | 95 | +Speed | 31 | 252 | +1 | 
| 475 |   | Yanma | 95 | +Speed | 31 | 252 | +1 | 
| 459 |   | Golbat | 90 | +Speed | 31 | 252 | +1 | 
| 459 |   | Vigoroth | 90 | +Speed | 31 | 252 | +1 | 
| 458 |   | Combusken | 55 | +Speed | 31 | 252 | +2 | 
| 458 |   | Crawdaunt | 55 | +Speed | 31 | 252 | +2 | 
| 448 |   | Fearow | 100 | Neutral | 31 | 252 | +1 | 
| 448 |   | Slaking | 100 | Neutral | 31 | 252 | +1 | 
| 446 |   | Huntail | 52 | +Speed | 31 | 252 | +2 | 
| 441 |   | Girafarig | 85 | +Speed | 31 | 252 | +1 | 
| 441 |   | Seadra | 85 | +Speed | 31 | 252 | +1 | 
| 441 |   | Stantler | 85 | +Speed | 31 | 252 | +1 | 
| 441 |   | Staryu | 85 | +Speed | 31 | 252 | +1 | 
| 438 |   | Whiscash | 60 | Neutral | 31 | 252 | +2 | 
| 436 |   | Shelgon | 50 | +Speed | 31 | 252 | +2 | 
| 433 |   | Diglett | 95 | Neutral | 31 | 252 | +1 | 
| 433 |   | Grovyle | 95 | Neutral | 31 | 252 | +1 | 
| 433 |   | Plusle | 95 | Neutral | 31 | 252 | +1 | 
| 433 |   | Yanma | 95 | Neutral | 31 | 252 | +1 | 
| 426 |   | Arbok | 80 | +Speed | 31 | 252 | +1 | 
| 426 |   | Gastly | 80 | +Speed | 31 | 252 | +1 | 
| 426 |   | Phione | 80 | +Speed | 31 | 252 | +1 | 
| 418 |   | Combusken | 55 | Neutral | 31 | 252 | +2 | 
| 418 |   | Crawdaunt | 55 | Neutral | 31 | 252 | +2 | 
| 418 |   | Golbat | 90 | Neutral | 31 | 252 | +1 | 
| 418 |   | Vigoroth | 90 | Neutral | 31 | 252 | +1 | 
| 409 |   | Beedrill | 75 | +Speed | 31 | 252 | +1 | 
| 406 |   | Huntail | 52 | Neutral | 31 | 252 | +2 | 
| 402 |   | Girafarig | 85 | Neutral | 31 | 252 | +1 | 
| 402 |   | Seadra | 85 | Neutral | 31 | 252 | +1 | 
| 402 |   | Stantler | 85 | Neutral | 31 | 252 | +1 | 
| 402 |   | Staryu | 85 | Neutral | 31 | 252 | +1 | 
| Speed | Sprite | Pokémon | Base | Nature | IVs | EVs | Boosts | 
|---|---|---|---|---|---|---|---|
| 398 |   | Shelgon | 50 | Neutral | 31 | 252 | +2 | 
| 397 |   | Bibarel | 71 | +Speed | 31 | 252 | +1 | 
| 393 |   | Butterfree | 70 | +Speed | 31 | 252 | +1 | 
| 393 |   | Dewgong | 70 | +Speed | 31 | 252 | +1 | 
| 393 |   | Lunatone | 70 | +Speed | 31 | 252 | +1 | 
| 393 |   | Luxray | 70 | +Speed | 31 | 252 | +1 | 
| 393 |   | Mightyena | 70 | +Speed | 31 | 252 | +1 | 
| 392 |   | Camerupt | 40 | +Speed | 31 | 252 | +2 | 
| 392 |   | Lairon | 40 | +Speed | 31 | 252 | +2 | 
| 392 |   | Probopass | 40 | +Speed | 31 | 252 | +2 | 
| 392 |   | Togetic | 40 | +Speed | 31 | 252 | +2 | 
| 388 |   | Arbok | 80 | Neutral | 31 | 252 | +1 | 
| 388 |   | Gastly | 80 | Neutral | 31 | 252 | +1 | 
| 388 |   | Phione | 80 | Neutral | 31 | 252 | +1 | 
| 387 |   | Exploud | 68 | +Speed | 31 | 252 | +1 | 
| 376 |   | Banette | 65 | +Speed | 31 | 252 | +1 | 
| 376 |   | Chimecho | 65 | +Speed | 31 | 252 | +1 | 
| 376 |   | Flareon | 65 | +Speed | 31 | 252 | +1 | 
| 376 |   | Pelipper | 65 | +Speed | 31 | 252 | +1 | 
| 373 |   | Beedrill | 75 | Neutral | 31 | 252 | +1 | 
| 370 |   | Omanyte | 35 | +Speed | 31 | 252 | +2 | 
| 361 |   | Bibarel | 71 | Neutral | 31 | 252 | +1 | 
| 361 |   | Persian | 115 | +Speed | 31 | 252 | none | 
| 360 |   | Persian | 115 | +Speed | 30 | 252 | none | 
| 360 |   | Wailord | 60 | +Speed | 31 | 252 | +1 | 
| 360 |   | Whiscash | 60 | +Speed | 31 | 252 | +1 | 
| 358 |   | Butterfree | 70 | Neutral | 31 | 252 | +1 | 
| 358 |   | Camerupt | 40 | Neutral | 31 | 252 | +2 | 
| 358 |   | Dewgong | 70 | Neutral | 31 | 252 | +1 | 
| 358 |   | Lairon | 40 | Neutral | 31 | 252 | +2 | 
| 358 |   | Lunatone | 70 | Neutral | 31 | 252 | +1 | 
| 358 |   | Luxray | 70 | Neutral | 31 | 252 | +1 | 
| 358 |   | Mightyena | 70 | Neutral | 31 | 252 | +1 | 
| 358 |   | Probopass | 40 | Neutral | 31 | 252 | +2 | 
| 358 |   | Togetic | 40 | Neutral | 31 | 252 | +2 | 
| 352 |   | Exploud | 68 | Neutral | 31 | 252 | +1 | 
| 343 |   | Banette | 65 | Neutral | 31 | 252 | +1 | 
| 343 |   | Chimecho | 65 | Neutral | 31 | 252 | +1 | 
| 343 |   | Combusken | 55 | +Speed | 31 | 252 | +1 | 
| 343 |   | Crawdaunt | 55 | +Speed | 31 | 252 | +1 | 
| 343 |   | Flareon | 55 | +Speed | 31 | 252 | +1 | 
| 343 |   | Pelipper | 55 | +Speed | 31 | 252 | +1 | 
| 338 |   | Omanyte | 35 | Neutral | 31 | 252 | +2 | 
| 328 |   | Fearow | 100 | +Speed | 31 | 252 | none | 
| 328 |   | Slaking | 100 | +Speed | 31 | 252 | none | 
| 328 |   | Wailord | 60 | Neutral | 31 | 252 | +1 | 
| 328 |   | Whiscash | 60 | Neutral | 31 | 252 | +1 | 
| 327 |   | Shelgon | 50 | +Speed | 31 | 252 | +1 | 
| 322 |   | Raticate | 97 | +Speed | 31 | 252 | none | 
| 317 |   | Diglett | 95 | +Speed | 31 | 252 | none | 
| 317 |   | Grovyle | 95 | +Speed | 31 | 252 | none | 
| 317 |   | Plusle | 95 | +Speed | 31 | 252 | none | 
| 317 |   | Yanma | 95 | +Speed | 31 | 252 | none | 
| 315 |   | Carnivine | 46 | +Speed | 31 | 252 | +1 | 
| 313 |   | Combusken | 55 | Neutral | 31 | 252 | +1 | 
| 313 |   | Crawdaunt | 55 | Neutral | 31 | 252 | +1 | 
| 306 |   | Golbat | 90 | +Speed | 31 | 252 | none | 
| 306 |   | Pikachu | 90 | +Speed | 31 | 252 | none | 
| 306 |   | Vigoroth | 90 | +Speed | 31 | 252 | none | 
| Speed | Sprite | Pokémon | Base | Nature | IVs | EVs | Boosts | 
|---|---|---|---|---|---|---|---|
| 299 |   | Fearow | 100 | Neutral | 31 | 252 | none | 
| 299 |   | Slaking | 100 | Neutral | 31 | 252 | none | 
| 298 |   | Shelgon | 50 | Neutral | 31 | 252 | +1 | 
| 297 |   | Banette | 65 | Neutral | 31 | 252 | +1 | 
| 297 |   | Chimecho | 65 | Neutral | 31 | 252 | +1 | 
| 297 |   | Flareon | 65 | Neutral | 31 | 252 | +1 | 
| 297 |   | Pelipper | 65 | Neutral | 31 | 252 | +1 | 
| 295 |   | Girafarig | 85 | +Speed | 31 | 252 | none | 
| 295 |   | Seadra | 85 | +Speed | 31 | 252 | none | 
| 295 |   | Stantler | 85 | +Speed | 31 | 252 | none | 
| 295 |   | Staryu | 85 | +Speed | 31 | 252 | none | 
| 294 |   | Togetic | 40 | +Speed | 31 | 252 | +1 | 
| 293 |   | Raticate | 97 | Neutral | 31 | 252 | none | 
| 289 |   | Diglett | 95 | Neutral | 31 | 252 | none | 
| 289 |   | Grovyle | 95 | Neutral | 31 | 252 | none | 
| 289 |   | Plusle | 95 | Neutral | 31 | 252 | none | 
| 289 |   | Yanma | 95 | Neutral | 31 | 252 | none | 
| 287 |   | Golbat | 90 | +Speed | 31 | 180 | none | 
| 286 |   | Carnivine | 46 | Neutral | 31 | 252 | +1 | 
| 286 |   | Girafarig | 85 | +Speed | 31 | 216 | none | 
| 286 |   | Seadra | 85 | +Speed | 31 | 216 | none | 
| 286 |   | Stantler | 85 | +Speed | 31 | 216 | none | 
| 286 |   | Staryu | 85 | +Speed | 31 | 216 | none | 
| 285 |   | Diglett | 95 | Neutral | 31 | 236 | none | 
| 284 |   | Arbok | 80 | +Speed | 31 | 252 | none | 
| 284 |   | Gastly | 80 | +Speed | 31 | 252 | none | 
| 284 |   | Phione | 80 | +Speed | 31 | 252 | none | 
| 279 |   | Golbat | 90 | Neutral | 31 | 252 | none | 
| 279 |   | Pikachu | 90 | Neutral | 31 | 252 | none | 
| 273 |   | Beedrill | 75 | +Speed | 31 | 252 | none | 
| 269 |   | Girafarig | 85 | Neutral | 31 | 252 | none | 
| 269 |   | Seadra | 85 | Neutral | 31 | 252 | none | 
| 269 |   | Stantler | 85 | Neutral | 31 | 252 | none | 
| 269 |   | Staryu | 85 | Neutral | 31 | 252 | none | 
| 268 |   | Togetic | 40 | Neutral | 31 | 252 | +1 | 
| 266 |   | Arbok | 80 | +Speed | 31 | 184 | none | 
| 266 |   | Gastly | 80 | +Speed | 31 | 184 | none | 
| 266 |   | Golbat | 90 | +Speed | 31 | 104 | none | 
| 266 |   | Phione | 80 | +Speed | 31 | 184 | none | 
| 266 |   | Vigoroth | 90 | +Speed | 31 | 104 | none | 
| 265 |   | Bibarel | 71 | +Speed | 31 | 252 | none | 
| 262 |   | Butterfree | 70 | +Speed | 31 | 252 | none | 
| 262 |   | Dewgong | 70 | +Speed | 31 | 252 | none | 
| 262 |   | Lunatone | 70 | +Speed | 31 | 252 | none | 
| 262 |   | Luxray | 70 | +Speed | 31 | 252 | none | 
| 262 |   | Mightyena | 70 | +Speed | 31 | 252 | none | 
| 262 |   | Vibrava | 70 | +Speed | 31 | 252 | none | 
| 259 |   | Arbok | 80 | Neutral | 31 | 252 | none | 
| 259 |   | Gastly | 80 | Neutral | 31 | 252 | none | 
| 259 |   | Phione | 80 | Neutral | 31 | 252 | none | 
| 258 |   | Exploud | 68 | +Speed | 31 | 252 | none | 
| 253 |   | Dewgong | 70 | +Speed | 31 | 216 | none | 
| 253 |   | Lunatone | 70 | +Speed | 31 | 216 | none | 
| 253 |   | Luxray | 70 | +Speed | 31 | 216 | none | 
| 251 |   | Banette | 65 | +Speed | 31 | 252 | none | 
| 251 |   | Chimecho | 65 | +Speed | 31 | 252 | none | 
| 251 |   | Flareon | 65 | +Speed | 31 | 252 | none | 
| 251 |   | Pelipper | 65 | +Speed | 31 | 252 | none | 
| 249 |   | Beedrill | 75 | Neutral | 31 | 252 | none | 
| 241 |   | Bibarel | 71 | Neutral | 31 | 252 | none | 
| 240 |   | Wailord | 60 | +Speed | 31 | 252 | none | 
| 240 |   | Whiscash | 60 | +Speed | 31 | 252 | none | 
| 239 |   | Butterfree | 70 | Neutral | 31 | 252 | none | 
| 239 |   | Dewgong | 70 | Neutral | 31 | 252 | none | 
| 239 |   | Lunatone | 70 | Neutral | 31 | 252 | none | 
| 239 |   | Luxray | 70 | Neutral | 31 | 252 | none | 
| 239 |   | Mightyena | 70 | Neutral | 31 | 252 | none | 
| 239 |   | Vibrava | 70 | Neutral | 31 | 252 | none | 
| 236 |   | Fearow | 100 | Neutral | 31 | 0 | none | 
| 236 |   | Slaking | 100 | Neutral | 31 | 0 | none | 
| 236 |   | Wartortle | 58 | +Speed | 31 | 252 | none | 
| 235 |   | Exploud | 68 | Neutral | 31 | 252 | none | 
| 232 |   | Togetic | 40 | Neutral | 31 | 0 | +2 | 
| 229 |   | Banette | 65 | Neutral | 31 | 252 | none | 
| 229 |   | Budew | 55 | +Speed | 31 | 252 | none | 
| 229 |   | Chimecho | 65 | Neutral | 31 | 252 | none | 
| 229 |   | Crawdaunt | 55 | +Speed | 31 | 252 | none | 
| 229 |   | Combusken | 55 | +Speed | 31 | 252 | none | 
| 229 |   | Flareon | 65 | Neutral | 31 | 252 | none | 
| 229 |   | Pelipper | 65 | Neutral | 31 | 252 | none | 
| 229 |   | Swalot | 55 | +Speed | 31 | 252 | none | 
| 226 |   | Diglett | 95 | Neutral | 31 | 0 | none | 
| 226 |   | Plusle | 95 | Neutral | 31 | 0 | none | 
| 223 |   | Huntail | 52 | +Speed | 31 | 252 | none | 
| 219 |   | Wailord | 60 | Neutral | 31 | 252 | none | 
| 219 |   | Whiscash | 60 | Neutral | 31 | 252 | none | 
| 218 |   | Mawile | 50 | +Speed | 31 | 252 | none | 
| 218 |   | Sableye | 50 | +Speed | 31 | 252 | none | 
| 218 |   | Shelgon | 50 | +Speed | 31 | 252 | none | 
| 216 |   | Golbat | 90 | Neutral | 31 | 0 | none | 
| 216 |   | Vigoroth | 90 | Neutral | 31 | 0 | none | 
| 215 |   | Wartortle | 58 | Neutral | 31 | 252 | none | 
| 210 |   | Carnivine | 46 | +Speed | 31 | 252 | none | 
| 209 |   | Budew | 55 | Neutral | 31 | 252 | none | 
| 209 |   | Combusken | 55 | Neutral | 31 | 252 | none | 
| 209 |   | Crawdaunt | 55 | Neutral | 31 | 252 | none | 
| 209 |   | Swalot | 55 | Neutral | 31 | 252 | none | 
| 207 |   | Granbull | 45 | +Speed | 31 | 252 | none | 
| 207 |   | Octillery | 45 | +Speed | 31 | 252 | none | 
| 206 |   | Girafarig | 85 | Neutral | 31 | 0 | none | 
| 206 |   | Seadra | 85 | Neutral | 31 | 0 | none | 
| 206 |   | Stantler | 85 | Neutral | 31 | 0 | none | 
| 206 |   | Staryu | 85 | Neutral | 31 | 0 | none | 
| 203 |   | Huntail | 52 | Neutral | 31 | 252 | none | 
| Speed | Sprite | Pokémon | Base | Nature | IVs | EVs | Boosts | 
|---|---|---|---|---|---|---|---|
| 199 |   | Mawile | 50 | Neutral | 31 | 252 | none | 
| 199 |   | Sableye | 50 | Neutral | 31 | 252 | none | 
| 199 |   | Shelgon | 50 | Neutral | 31 | 252 | none | 
| 196 |   | Arbok | 80 | Neutral | 31 | 0 | none | 
| 196 |   | Camerupt | 40 | +Speed | 31 | 252 | none | 
| 196 |   | Kecleon | 40 | +Speed | 31 | 252 | none | 
| 196 |   | Lairon | 40 | +Speed | 31 | 252 | none | 
| 196 |   | Phione | 80 | Neutral | 31 | 0 | none | 
| 196 |   | Probopass | 40 | +Speed | 31 | 252 | none | 
| 196 |   | Porygon | 40 | +Speed | 31 | 252 | none | 
| 196 |   | Togetic | 40 | +Speed | 31 | 252 | none | 
| 191 |   | Carnivine | 46 | Neutral | 31 | 252 | none | 
| 189 |   | Granbull | 45 | Neutral | 31 | 252 | none | 
| 189 |   | Octillery | 45 | Neutral | 31 | 252 | none | 
| 186 |   | Beedrill | 75 | Neutral | 31 | 0 | none | 
| 185 |   | Omanyte | 35 | +Speed | 31 | 252 | none | 
| 179 |   | Camerupt | 40 | Neutral | 31 | 252 | none | 
| 179 |   | Kecleon | 40 | Neutral | 31 | 252 | none | 
| 179 |   | Lairon | 40 | Neutral | 31 | 252 | none | 
| 179 |   | Porygon | 40 | Neutral | 31 | 252 | none | 
| 179 |   | Probopass | 40 | Neutral | 31 | 252 | none | 
| 179 |   | Togetic | 40 | Neutral | 31 | 252 | none | 
| 178 |   | Bibarel | 71 | Neutral | 31 | 0 | none | 
| 176 |   | Dewgong | 70 | Neutral | 31 | 0 | none | 
| 176 |   | Lunatone | 70 | Neutral | 31 | 0 | none | 
| 176 |   | Luxray | 70 | Neutral | 31 | 0 | none | 
| 176 |   | Mightyena | 70 | Neutral | 31 | 0 | none | 
| 176 |   | Vibrava | 70 | Neutral | 31 | 0 | none | 
| 174 |   | Sudowoodo | 30 | +Speed | 31 | 252 | none | 
| 174 |   | Togetic | 40 | Neutral | 31 | 0 | +1 | 
| 172 |   | Exploud | 68 | Neutral | 31 | 0 | none | 
| 169 |   | Omanyte | 35 | Neutral | 31 | 252 | none | 
| 166 |   | Banette | 65 | Neutral | 31 | 0 | none | 
| 166 |   | Chimecho | 65 | Neutral | 31 | 0 | none | 
| 166 |   | Dustox | 65 | Neutral | 31 | 0 | none | 
| 166 |   | Flareon | 65 | Neutral | 31 | 0 | none | 
| 166 |   | Golbat | 90 | -Speed | 0 | 0 | none | 
| 166 |   | Pelipper | 65 | Neutral | 31 | 0 | none | 
| 159 |   | Sudowoodo | 30 | Neutral | 31 | 252 | none | 
| 156 |   | Wailord | 60 | Neutral | 31 | 0 | none | 
| 156 |   | Whiscash | 60 | Neutral | 31 | 0 | none | 
| 152 |   | Wartortle | 58 | Neutral | 31 | 0 | none | 
| 148 |   | Phione | 80 | -Speed | 0 | 0 | none | 
| 146 |   | Budew | 55 | Neutral | 31 | 0 | none | 
| 146 |   | Crawdaunt | 55 | Neutral | 31 | 0 | none | 
| 146 |   | Swalot | 55 | Neutral | 31 | 0 | none | 
| 141 |   | Pineco | 15 | +Speed | 31 | 0 | none | 
| 140 |   | Huntail | 52 | Neutral | 31 | 0 | none | 
| 139 |   | Beedrill | 75 | -Speed | 0 | 0 | none | 
| 136 |   | Mawile | 50 | Neutral | 31 | 0 | none | 
| 136 |   | Sableye | 50 | Neutral | 31 | 0 | none | 
| 136 |   | Shelgon | 50 | Neutral | 31 | 0 | none | 
| 130 |   | Butterfree | 70 | -Speed | 0 | 0 | none | 
| 130 |   | Vibrava | 70 | -Speed | 0 | 0 | none | 
| 128 |   | Carnivine | 46 | Neutral | 31 | 0 | none | 
| 126 |   | Granbull | 45 | Neutral | 31 | 0 | none | 
| 126 |   | Octillery | 45 | Neutral | 31 | 0 | none | 
| 121 |   | Chimecho | 65 | -Speed | 0 | 0 | none | 
| 121 |   | Dustox | 65 | -Speed | 0 | 0 | none | 
| 121 |   | Pelipper | 65 | -Speed | 0 | 0 | none | 
| 116 |   | Camerupt | 40 | Neutral | 31 | 0 | none | 
| 116 |   | Gloom | 40 | Neutral | 31 | 0 | none | 
| 116 |   | Kecleon | 40 | Neutral | 31 | 0 | none | 
| 116 |   | Lairon | 40 | Neutral | 31 | 0 | none | 
| 116 |   | Porygon | 40 | Neutral | 31 | 0 | none | 
| 116 |   | Probopass | 40 | Neutral | 31 | 0 | none | 
| 116 |   | Togetic | 40 | Neutral | 31 | 0 | none | 
| 108 |   | Grotle | 36 | Neutral | 31 | 0 | none | 
| 108 |   | Wormadam-Sandy | 36 | Neutral | 31 | 0 | none | 
| 108 |   | Wormadam-Trash | 36 | Neutral | 31 | 0 | none | 
| 106 |   | Omanyte | 35 | Neutral | 31 | 0 | none | 
| 96 |   | Sudowoodo | 30 | Neutral | 31 | 0 | none | 
| 94 |   | Mawile | 50 | -Speed | 0 | 0 | none | 
| 76 |   | Togetic | 40 | -Speed | 0 | 0 | none | 
| 66 |   | Pineco | 15 | Neutral | 31 | 0 | none | 
 ---> B+/A- 
 ---> B+/A-  ---> C+
---> C+ ---> C/C+
 ---> C/C+ ---> High C
 ---> High C ---> Low A
 ---> Low A ---> High B/Low B
 ---> High B/Low B to B-
 to B- to B-
 to B- to C or maybe higher?
 to C or maybe higher? 
  
 



 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 



 
  
 
 
  - I combined their sections as Muk and Weezing have very similar traits. Both are slow but bulky Poison-types with good elemental coverage and Explosion. Weezing has generally better stats, notably in its Defense and Special, while Muk had a stronger Explosion and wasn't stonewalled by Onix. They were usable, particularly as Primeape counters, but their low Speed made them hard to justify using especially when two other Poison-types were already mandatory.
 - I combined their sections as Muk and Weezing have very similar traits. Both are slow but bulky Poison-types with good elemental coverage and Explosion. Weezing has generally better stats, notably in its Defense and Special, while Muk had a stronger Explosion and wasn't stonewalled by Onix. They were usable, particularly as Primeape counters, but their low Speed made them hard to justify using especially when two other Poison-types were already mandatory. - Water was the most difficult type to switch into in Old ZU, as a result of the meta being so centralized and a general lack of bulky waters. Tentacool's massive 100 Special made it absurdly hard to switch into, especially when it also packed Blizzard to hit Grass-types and Wrap to pivot. However, it's terrible physical bulk combined with its Poison-typing stacked another Earthquake weakness on teams, and its mediocre Speed left it very vulnerable to threats such as Arbok and Diglett.
 - Water was the most difficult type to switch into in Old ZU, as a result of the meta being so centralized and a general lack of bulky waters. Tentacool's massive 100 Special made it absurdly hard to switch into, especially when it also packed Blizzard to hit Grass-types and Wrap to pivot. However, it's terrible physical bulk combined with its Poison-typing stacked another Earthquake weakness on teams, and its mediocre Speed left it very vulnerable to threats such as Arbok and Diglett. - Magneton's enormous base 120 Special was severely held back by its awful movepool. Its Electric/Double-Edge coverage left it struggling to make meaningful progress against Onix and Marowak, and at the same time it couldn't do much to the tier's Grass-types either. It also stacked another Ground weakness with mediocre Speed, much like Tentacool. Magneton's best trait was its ability to bait in Onix and Marowak and then Toxic them, as while other threats could do this, few could force them in as well as Magneton.
 - Magneton's enormous base 120 Special was severely held back by its awful movepool. Its Electric/Double-Edge coverage left it struggling to make meaningful progress against Onix and Marowak, and at the same time it couldn't do much to the tier's Grass-types either. It also stacked another Ground weakness with mediocre Speed, much like Tentacool. Magneton's best trait was its ability to bait in Onix and Marowak and then Toxic them, as while other threats could do this, few could force them in as well as Magneton. - While Horsea lacks the sheer firepower and Wrap Tentacool possessed, it made up for it with access to Agility, making it a very dangerous cleaner given that it wasn't that hard to get targets into its Hydro Pump range. However, its low stats made it quite useless for most other roles.
 - While Horsea lacks the sheer firepower and Wrap Tentacool possessed, it made up for it with access to Agility, making it a very dangerous cleaner given that it wasn't that hard to get targets into its Hydro Pump range. However, its low stats made it quite useless for most other roles. - Weepinbell was largely outclassed by Parasect as a dual-status Grass type due to Parasect's amazing Ground double resistance and sheer bulk. However, Weepinbell's access to Razor Leaf and Wrap gave it a better offensive presence, and it could still act as a backup check to threats such as Diglett and Primeape.
 - Weepinbell was largely outclassed by Parasect as a dual-status Grass type due to Parasect's amazing Ground double resistance and sheer bulk. However, Weepinbell's access to Razor Leaf and Wrap gave it a better offensive presence, and it could still act as a backup check to threats such as Diglett and Primeape. - Hitmonlee was outclassed by Primeape, as its higher attack and actually good Fighting STAB fell flat compared to due horrid bulk, lack of Rock Slide, and lower Speed. Hitmonlee was decent on builds utilizing both however, as they worked well in weakening each other's checks.
 - Hitmonlee was outclassed by Primeape, as its higher attack and actually good Fighting STAB fell flat compared to due horrid bulk, lack of Rock Slide, and lower Speed. Hitmonlee was decent on builds utilizing both however, as they worked well in weakening each other's checks. - Lickitung possessed a phenomenal moveset, complete fantastic tools such as Wrap, Swords Dance, Body Slam, Hyper Beam, Earthquake, Blizzard, and Fire Blast (but not Lick lol). The fundamental issue is that Lickitung struggled to use any of its positive traits when almost the entire tier outsped it and thus could Wrap, Sleep, or do any number of things to Lickitung before it could even more. This fact also made it a fairly bad Wrap pivot. Lickitung needed practically the entire opposing team to be paralyzed before it could unleash its full potential, and while a well-played Lickitung could beat any Arbok, the support it required was massive.
 - Lickitung possessed a phenomenal moveset, complete fantastic tools such as Wrap, Swords Dance, Body Slam, Hyper Beam, Earthquake, Blizzard, and Fire Blast (but not Lick lol). The fundamental issue is that Lickitung struggled to use any of its positive traits when almost the entire tier outsped it and thus could Wrap, Sleep, or do any number of things to Lickitung before it could even more. This fact also made it a fairly bad Wrap pivot. Lickitung needed practically the entire opposing team to be paralyzed before it could unleash its full potential, and while a well-played Lickitung could beat any Arbok, the support it required was massive. - Machoke acted as a reasonably bulky tank with access to Fighting STAB, Earthquake, and Submission. However, it was largely outclassed by Marowak, who just had better stats and lacked a Psychic weakness, which made Marowak have a much better matchup against Gastly. Machoke could be used alongside Marowak, but it was very hard to justify using 2 similar Pokemon that were so slow at the same time.
 - Machoke acted as a reasonably bulky tank with access to Fighting STAB, Earthquake, and Submission. However, it was largely outclassed by Marowak, who just had better stats and lacked a Psychic weakness, which made Marowak have a much better matchup against Gastly. Machoke could be used alongside Marowak, but it was very hard to justify using 2 similar Pokemon that were so slow at the same time. - Rhyhorn countered Scyther and Pidgeot just as hard as Onix and its high attack was capable of making much more progress on its own, though the metagame generally prefered Onix's Speed and Bind significantly more.
 - Rhyhorn countered Scyther and Pidgeot just as hard as Onix and its high attack was capable of making much more progress on its own, though the metagame generally prefered Onix's Speed and Bind significantly more. - AgiliWrap, Thunder Wave, and BoltBeam gave Dratini a plethora of great options, but its low stats, notably its unboosted Speed, made it require a ton more support than what was often not worth it.
 - AgiliWrap, Thunder Wave, and BoltBeam gave Dratini a plethora of great options, but its low stats, notably its unboosted Speed, made it require a ton more support than what was often not worth it. - Ponyta notably outsped Arbok and at the same time could use Agility + Fire Spin to potentially sweep teams. However, besides Speed its stats were very mediocre, and having to rely on Fire Spin made it very inconsistent.
 - Ponyta notably outsped Arbok and at the same time could use Agility + Fire Spin to potentially sweep teams. However, besides Speed its stats were very mediocre, and having to rely on Fire Spin made it very inconsistent. - Wartortle was the noob trap of the tier. On paper it looks great: a Water-typing both made it very dangerous offensively while defensively it could check a wide variety of threats such as Flareon, Marowak, and Onix. However, in practice it did none of that. Its mediocre Special made it borderline frail on the Special end, and notably made it super vulnerable to Gastly. While it could check threats such as Flareon and Marowak in the short-term, it was definitely not a counter due to its lack of resistances, and it got worn down very quickly. At least Kabuto does consistently beat Flareon even if it wasn't that great. Wartortle is straight up bad despite seemingly looking good on paper.
 - Wartortle was the noob trap of the tier. On paper it looks great: a Water-typing both made it very dangerous offensively while defensively it could check a wide variety of threats such as Flareon, Marowak, and Onix. However, in practice it did none of that. Its mediocre Special made it borderline frail on the Special end, and notably made it super vulnerable to Gastly. While it could check threats such as Flareon and Marowak in the short-term, it was definitely not a counter due to its lack of resistances, and it got worn down very quickly. At least Kabuto does consistently beat Flareon even if it wasn't that great. Wartortle is straight up bad despite seemingly looking good on paper. - Someone clearly got lost on their way to 7U. Though with its great base 90 Speed, Meowth was able to outspeed most of the metagame, while its STAB Slash and Body Slam, combined with Bubble Beam as coverage, let it leave a mark on pretty much everything in the tier. However, its Slash was severely underpowered compared to attacks such as Scyther's own Slash, while its terrible bulk left it very easy to KO. It was outclassed by the Normals, and while it could weaken Onix for a Double Normal Team, it still had no way to threaten Gastly.
 - Someone clearly got lost on their way to 7U. Though with its great base 90 Speed, Meowth was able to outspeed most of the metagame, while its STAB Slash and Body Slam, combined with Bubble Beam as coverage, let it leave a mark on pretty much everything in the tier. However, its Slash was severely underpowered compared to attacks such as Scyther's own Slash, while its terrible bulk left it very easy to KO. It was outclassed by the Normals, and while it could weaken Onix for a Double Normal Team, it still had no way to threaten Gastly. - Discount Flareon, its base 80 Speed let it get the jump on a few more metagame threats, but its much lower Attack and Special made it worse in pretty much every other way, and thus it was extremely hard to justify using.
 - Discount Flareon, its base 80 Speed let it get the jump on a few more metagame threats, but its much lower Attack and Special made it worse in pretty much every other way, and thus it was extremely hard to justify using. - The sheer amount of utility Clefairy had immense with its access to options such as Thunder Wave and Sing, but its terrible stats left it largely outclassed at pretty much all of its roles.
 - The sheer amount of utility Clefairy had immense with its access to options such as Thunder Wave and Sing, but its terrible stats left it largely outclassed at pretty much all of its roles. - Golbat was effectively a worse Meowth, a Pokemon already teetering on the edge of complete unviability. Its extra bulk is only average, while its lack of STAB and terrible movepool leaves it very underpowered compared to the rest of the tier.
 - Golbat was effectively a worse Meowth, a Pokemon already teetering on the edge of complete unviability. Its extra bulk is only average, while its lack of STAB and terrible movepool leaves it very underpowered compared to the rest of the tier. 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 ? If it could get a Sleep off, it threatened entire teams with its Water STAB + Blizzard, but if it missed, you risked playing 5v6.
? If it could get a Sleep off, it threatened entire teams with its Water STAB + Blizzard, but if it missed, you risked playing 5v6. 
  
 
 
  
 
 - Primeape once more acted as a speedy and versatile physical attacker. However, while it appreciated Poison-types not being nearly as dominant as they were before, the sheer power creep from the drops hurt Primape by making its previously decent power and bulk much worse by comparison. A base 95 Speed was still great, but was noticeably worse when it had to tie with the damn near unkillable Arcanine. Primeape was alright, but it was generally hard to justify using it over a top-tier.
 - Primeape once more acted as a speedy and versatile physical attacker. However, while it appreciated Poison-types not being nearly as dominant as they were before, the sheer power creep from the drops hurt Primape by making its previously decent power and bulk much worse by comparison. A base 95 Speed was still great, but was noticeably worse when it had to tie with the damn near unkillable Arcanine. Primeape was alright, but it was generally hard to justify using it over a top-tier. - Pidgeot was fine, but nothing spectacular. Like Scyther, it appreciated Gastly and Onix being gone, though despite it not being as threatened by the Fire-types, Pidgeot suffered much more due to the shifts. The gap between base 105 and 91 was then much more significant with Arcanine and Magmar residing between them, and the increased power level meant Pidgeot just wasn't hitting as hard despite its worst matchups being gone. Scyther's Speed was still excellent, while Pidgeot's bulk and attack was just alright. However, Pidgeot wasn't awful either. It still hit solidly hard with a decent Speed tier, and it remained a serviceable progress-maker who can force damage on a variety of common threats, but it lacked the firepower and speed to be as excellent as it was in the old meta.
 - Pidgeot was fine, but nothing spectacular. Like Scyther, it appreciated Gastly and Onix being gone, though despite it not being as threatened by the Fire-types, Pidgeot suffered much more due to the shifts. The gap between base 105 and 91 was then much more significant with Arcanine and Magmar residing between them, and the increased power level meant Pidgeot just wasn't hitting as hard despite its worst matchups being gone. Scyther's Speed was still excellent, while Pidgeot's bulk and attack was just alright. However, Pidgeot wasn't awful either. It still hit solidly hard with a decent Speed tier, and it remained a serviceable progress-maker who can force damage on a variety of common threats, but it lacked the firepower and speed to be as excellent as it was in the old meta. - Vilegod was largely outclassed by Parasect, as the Plume's better bulk and speed were largely outclassed by Parasect's double resistance to Ground, which made Parasect a much better Sandslash check. Vileplume did have a better matchup against the Fire-types, as unlike Parasect it was only 2HKOed, and thus it could status them if it faced them at full health, but in general this niche wasn't very useful since the slightest amount of chip could put Vileplume into KO range. Vileplume wasn't horrible, and some players could've preferred a worse Sandslash check that could sometimes not be total deal weight against the Fires, but generally Parasect was much more worth using.
 - Vilegod was largely outclassed by Parasect, as the Plume's better bulk and speed were largely outclassed by Parasect's double resistance to Ground, which made Parasect a much better Sandslash check. Vileplume did have a better matchup against the Fire-types, as unlike Parasect it was only 2HKOed, and thus it could status them if it faced them at full health, but in general this niche wasn't very useful since the slightest amount of chip could put Vileplume into KO range. Vileplume wasn't horrible, and some players could've preferred a worse Sandslash check that could sometimes not be total deal weight against the Fires, but generally Parasect was much more worth using. - Butterfree reprised its role from the previous meta, acting as a sleeper with decent speed and reliability. However, it was a good bit worse than before, as it was even more underpowered due to the drops, and Arcanine and Magmar were notably bad matchups.
 - Butterfree reprised its role from the previous meta, acting as a sleeper with decent speed and reliability. However, it was a good bit worse than before, as it was even more underpowered due to the drops, and Arcanine and Magmar were notably bad matchups. - As stated earlier, Flareon was outclassed by Arcanine, as teams preferred Arcanine's excellent physical bulk and Speed over Flareon's higher attacking stats and marginally higher special bulk. Even Double Fire Teams weren't a great option, as Magmar was still preferred over Flareon due to Magmar's excellent Speed. The only other option for Flareon were Triple Fire Teams, which were niche as all hell given that as great as the Fire-types were, you didn't need 3 of them. However, this was a niche for Flareon, as it was solid at weakening the Fire-type's shared checks.
 - As stated earlier, Flareon was outclassed by Arcanine, as teams preferred Arcanine's excellent physical bulk and Speed over Flareon's higher attacking stats and marginally higher special bulk. Even Double Fire Teams weren't a great option, as Magmar was still preferred over Flareon due to Magmar's excellent Speed. The only other option for Flareon were Triple Fire Teams, which were niche as all hell given that as great as the Fire-types were, you didn't need 3 of them. However, this was a niche for Flareon, as it was solid at weakening the Fire-type's shared checks. - Given that Sandslash possessed Swords Dance and had higher stats, Marowak was almost completely outclassed. The only advantages Marowak did have were access to Counter, Blizzard, and Fire Blast. Marowak could be used alongside Sandslash to weaken their shared checks, with Marowak notably destroying Parasect with Fire Blast and threatening opposing Sandslash with Blizzard. However, Marowak was still very niche as its stats were no longer as good than they were in the previous metagame, with its Special bulk and Speed notably holding it back a lot. Marowak was not completely unusable, but it was very hard to justify using.
 - Given that Sandslash possessed Swords Dance and had higher stats, Marowak was almost completely outclassed. The only advantages Marowak did have were access to Counter, Blizzard, and Fire Blast. Marowak could be used alongside Sandslash to weaken their shared checks, with Marowak notably destroying Parasect with Fire Blast and threatening opposing Sandslash with Blizzard. However, Marowak was still very niche as its stats were no longer as good than they were in the previous metagame, with its Special bulk and Speed notably holding it back a lot. Marowak was not completely unusable, but it was very hard to justify using. - Onix continued to counter Scyther and Pidgeot, and dominated newcomer Electrode, but otherwise it was horribly mediocre. Arcanine dominated it, outspeeding and 3HKOing with Fire Blast, while Onix struggled to 4HKO it through Reflect. Bind could pivot off threats such as Slowpoke and Sandslash, but on a one-on-one basis most of the tier easily beat Onix. In general, ZU's higher power level meant Onix's middling stats were way worse, and while countering Scyther was still great, Onix had limited utility outside of that.
 - Onix continued to counter Scyther and Pidgeot, and dominated newcomer Electrode, but otherwise it was horribly mediocre. Arcanine dominated it, outspeeding and 3HKOing with Fire Blast, while Onix struggled to 4HKO it through Reflect. Bind could pivot off threats such as Slowpoke and Sandslash, but on a one-on-one basis most of the tier easily beat Onix. In general, ZU's higher power level meant Onix's middling stats were way worse, and while countering Scyther was still great, Onix had limited utility outside of that. - Weepinbell was hard to justify using over Parasect or Vileplume, as its much worse bulk left it sometimes 2HKOed by Sandslash, and it was just as destroyed by the Fire-types as Vileplume. However, Weepinbell did remain a solid switch-in to Electrode, and possessed interesting tools in Wrap, which can help in pivoting, and Razor Leaf, which let it beat Slowpoke and Poliwag even when they were at +2. Weepinbell had interesting uses, but its hard to justify using over the other Grass-types due to its generally poor defensive utility.
 - Weepinbell was hard to justify using over Parasect or Vileplume, as its much worse bulk left it sometimes 2HKOed by Sandslash, and it was just as destroyed by the Fire-types as Vileplume. However, Weepinbell did remain a solid switch-in to Electrode, and possessed interesting tools in Wrap, which can help in pivoting, and Razor Leaf, which let it beat Slowpoke and Poliwag even when they were at +2. Weepinbell had interesting uses, but its hard to justify using over the other Grass-types due to its generally poor defensive utility. - Tentacool was similar to how it was in Arbok/Gastly meta, with its STAB Hydro Pump, Blizzard, and Wrap remaining excellent. However, once more its Ground weakness and low physical bulk made it hard to fit on teams, and its stats were much less impressive given the increased power level.
 - Tentacool was similar to how it was in Arbok/Gastly meta, with its STAB Hydro Pump, Blizzard, and Wrap remaining excellent. However, once more its Ground weakness and low physical bulk made it hard to fit on teams, and its stats were much less impressive given the increased power level. - Rhyhorn's powerful Earthquake made it difficult to switch into, and its Rock-typing let it somewhat check the Fire-types, though otherwise its low Speed and terrible Ground weakness made it very hard to justify using, despite Onix being much worse.
 - Rhyhorn's powerful Earthquake made it difficult to switch into, and its Rock-typing let it somewhat check the Fire-types, though otherwise its low Speed and terrible Ground weakness made it very hard to justify using, despite Onix being much worse. - Diglett fell off harder than any Pokemon in the metagame. It was not at all worth using, as its combination of low attack and atrocious bulk hurt it way more when new threats like Sandslash and Slowpoke easily set up on it, while the omnipresent Arcanine made its still great Speed way less impressive. Gastly rising and Scyther and Parasect remaining great did it no favors either. I debated even ranking it, but I guess it could still use its Speed and Earthquake to clean teams sometimes, but it probably made OU Machamp look top-tier.
 - Diglett fell off harder than any Pokemon in the metagame. It was not at all worth using, as its combination of low attack and atrocious bulk hurt it way more when new threats like Sandslash and Slowpoke easily set up on it, while the omnipresent Arcanine made its still great Speed way less impressive. Gastly rising and Scyther and Parasect remaining great did it no favors either. I debated even ranking it, but I guess it could still use its Speed and Earthquake to clean teams sometimes, but it probably made OU Machamp look top-tier. 
  - These Pokemon do the exact same things that they did before, but the tier's higher power level and Primeape being much worse makes them teeter on the edge of total unviability.
 - These Pokemon do the exact same things that they did before, but the tier's higher power level and Primeape being much worse makes them teeter on the edge of total unviability. A Tail of Two Kitties
 A Tail of Two Kitties 
 If you've played or even watched ORAS ZU, you'll be aware of this mon for practically being the face of the tier. Every ZU old gen seems to have that fast hitting Normal-type that makes it mandatory for every team to have a Rock-type, but this time around those aren't even necessarily safe because of Wake-Up Slap and Iron Tail which bops the likes of Lairon and Carbink. On the flip side, many of these Rock-types use Rocky Helmet, so Knock Off is basically forced upon most Purugly sets and you don't tend to drop Fake Out either so that only leaves one slot to handle whatever you choose with U-turn being the middleground that preserves tempo but prefers you to remove Helmet beforehand. Other resists like Klang don't wanna lose Eviolite particularly but do annoy Purugly and Ghost-types are extremely uncommon with Dusclops being reserved for only stallish teams (unless you're 5dots) and Gourgeist who has fell off quite hard due to people just realising how its competition tends to be better. At least that's how I see the Four Move Slot Syndrome that keeps Purugly balanced to at least some degree, but I've also seen some cursed sets from players playing ORAS significantly longer than I have dropping both Fake Out or U-turn in order to fit both Wake-Up Slap and Iron Tail.
 If you've played or even watched ORAS ZU, you'll be aware of this mon for practically being the face of the tier. Every ZU old gen seems to have that fast hitting Normal-type that makes it mandatory for every team to have a Rock-type, but this time around those aren't even necessarily safe because of Wake-Up Slap and Iron Tail which bops the likes of Lairon and Carbink. On the flip side, many of these Rock-types use Rocky Helmet, so Knock Off is basically forced upon most Purugly sets and you don't tend to drop Fake Out either so that only leaves one slot to handle whatever you choose with U-turn being the middleground that preserves tempo but prefers you to remove Helmet beforehand. Other resists like Klang don't wanna lose Eviolite particularly but do annoy Purugly and Ghost-types are extremely uncommon with Dusclops being reserved for only stallish teams (unless you're 5dots) and Gourgeist who has fell off quite hard due to people just realising how its competition tends to be better. At least that's how I see the Four Move Slot Syndrome that keeps Purugly balanced to at least some degree, but I've also seen some cursed sets from players playing ORAS significantly longer than I have dropping both Fake Out or U-turn in order to fit both Wake-Up Slap and Iron Tail. There's also how well it pairs up with hazards due to Defiant which truly turns this thing into a monster because suddenly all these 2HKOes on common Pokemon like Electabuzz, Pignite, and Politoed into OHKOs. This is nothing new tho, Purugly Spikes has been used a lot over the past year whether it be with more defensive Spikers like Quilladin or dedicated HO leads like Dwebble or Trubbish. You can be OBB and use Sandshrew to avoid giving it Defiant boost, accept that Spikes are going up, or try and clear away hazards by sacking something and then forcing Purugly out afterwards. Spikes are a great way to wear down Purugly's defensive answers since they're all grounded and the normal resist of this tier have to rely on Rest or Wish passers for their recovery. I was pretty bad at building at this tier so I mostly stole teams from twitt, fruits, toto, tho on occasion I built them from the ground up with inspiration from teams I had seen and played against, but even this was enough to make me notice how frustrating Purugly's kit is to build around. The adaptations are definitely there but the options are definitely quite limited.
 There's also how well it pairs up with hazards due to Defiant which truly turns this thing into a monster because suddenly all these 2HKOes on common Pokemon like Electabuzz, Pignite, and Politoed into OHKOs. This is nothing new tho, Purugly Spikes has been used a lot over the past year whether it be with more defensive Spikers like Quilladin or dedicated HO leads like Dwebble or Trubbish. You can be OBB and use Sandshrew to avoid giving it Defiant boost, accept that Spikes are going up, or try and clear away hazards by sacking something and then forcing Purugly out afterwards. Spikes are a great way to wear down Purugly's defensive answers since they're all grounded and the normal resist of this tier have to rely on Rest or Wish passers for their recovery. I was pretty bad at building at this tier so I mostly stole teams from twitt, fruits, toto, tho on occasion I built them from the ground up with inspiration from teams I had seen and played against, but even this was enough to make me notice how frustrating Purugly's kit is to build around. The adaptations are definitely there but the options are definitely quite limited. Let's suppose if Purugly was banned, would we see Persian. To be honest I don't think it'll be used that much; the speed tier is certainly nice for a couple things like Pluff and Swoobat but for the most part, I'd expect other Normal-types which are much stronger into normal resists like Sawsbuck or Furfrou or even Slaking to see much more increased usage instead. Might be wrong about which normal type ends up on top but I'm pretty certain that at least the Normal-type situation would be more healthy for ZU and either way it's very difficult to tell whether the overall centralisation will be lower with Purugly gone or not. I think most people would be happy that Spikes Stack gets knocked down a peg at the very least. Overall a Purugly suspect would definitely be something worth considering and something I'd support as there is some down time post-olympiad until ZUPL begins.
 Let's suppose if Purugly was banned, would we see Persian. To be honest I don't think it'll be used that much; the speed tier is certainly nice for a couple things like Pluff and Swoobat but for the most part, I'd expect other Normal-types which are much stronger into normal resists like Sawsbuck or Furfrou or even Slaking to see much more increased usage instead. Might be wrong about which normal type ends up on top but I'm pretty certain that at least the Normal-type situation would be more healthy for ZU and either way it's very difficult to tell whether the overall centralisation will be lower with Purugly gone or not. I think most people would be happy that Spikes Stack gets knocked down a peg at the very least. Overall a Purugly suspect would definitely be something worth considering and something I'd support as there is some down time post-olympiad until ZUPL begins. - see the above paragraphs :>
 - see the above paragraphs :> - Annoying pivot that's fast and that can annoy Ground-types and special walls with HP Ice and Toxic.
 - Annoying pivot that's fast and that can annoy Ground-types and special walls with HP Ice and Toxic. - Incredible defensive and offensive threat in one. Leaf Storm is just super strong and it will Glare and Knock Off Dustox and Ivysaur at worst which can go a long way. Basically NFE PTSD.
 - Incredible defensive and offensive threat in one. Leaf Storm is just super strong and it will Glare and Knock Off Dustox and Ivysaur at worst which can go a long way. Basically NFE PTSD. - Good slow pivot, Defogger, Toxic Spikes absorber. Depending if its physdef or spdef it can beat all of the above. Whirlwind does some funny stuff with Future Sight and I think its one of the better users of phasing move.
 - Good slow pivot, Defogger, Toxic Spikes absorber. Depending if its physdef or spdef it can beat all of the above. Whirlwind does some funny stuff with Future Sight and I think its one of the better users of phasing move. - I think this mon is insanely strong. Its STABs alone cover an insane amount and its fairly bulky with Eviolite and Thick Fat. Sucker prio means it isnt completely useless when low/makes up for mid speed. Also has stuff like Taunt, Roar, and Curse to further branch out but I mostly spammed AoA.
 - I think this mon is insanely strong. Its STABs alone cover an insane amount and its fairly bulky with Eviolite and Thick Fat. Sucker prio means it isnt completely useless when low/makes up for mid speed. Also has stuff like Taunt, Roar, and Curse to further branch out but I mostly spammed AoA. - I think it's pretty agreed on this thing isn't S tier but it's still incredibly good as a wallbreaker. There's just a few too many mons that can outspeed it and other Grass-types having more longevity make them easier to build with/use.
 - I think it's pretty agreed on this thing isn't S tier but it's still incredibly good as a wallbreaker. There's just a few too many mons that can outspeed it and other Grass-types having more longevity make them easier to build with/use. - Another Grass-type that's great both offensively and defensively and has solid utility. Immunity to Toxic and absorbing Toxic Spikes distinguishes it from Servine. Very good stallbreaker.
 - Another Grass-type that's great both offensively and defensively and has solid utility. Immunity to Toxic and absorbing Toxic Spikes distinguishes it from Servine. Very good stallbreaker. - With Iron Tail Purugly existing, Carbink has become a lot less reliable as a Purugly answer but its Fairy-typing makes it so good for dealing with the very annoying Scraggy. Still super solid generally as a physical wall.
 - With Iron Tail Purugly existing, Carbink has become a lot less reliable as a Purugly answer but its Fairy-typing makes it so good for dealing with the very annoying Scraggy. Still super solid generally as a physical wall. - This mon has straight up just won me some matchups. Far too often teams just can't really break it down as it FSights and spams status. Its still a fairly good wall otherwise cause broken regen.
 - This mon has straight up just won me some matchups. Far too often teams just can't really break it down as it FSights and spams status. Its still a fairly good wall otherwise cause broken regen. - Another mon that's solid defensively and offensively (just don't look at the hp grass calc vs huntail). Encore Protect are really what push it up here
 - Another mon that's solid defensively and offensively (just don't look at the hp grass calc vs huntail). Encore Protect are really what push it up here - A bit of a matchup fish at times, but sometimes it just wins after a while. Knocks stuff too and has Roar.
 - A bit of a matchup fish at times, but sometimes it just wins after a while. Knocks stuff too and has Roar. - I dont see Klang all too often but its the tiers best Steel-type and a great setup sweeper.
 - I dont see Klang all too often but its the tiers best Steel-type and a great setup sweeper. - Spikes. Very contested tho by other Grasses.
 - Spikes. Very contested tho by other Grasses. - I despise playing against this Pokemon, I have like a negative winrate vs it and even zause will tell you that's mathematically impossible. Specs is strong af, Scarf is solid, and Toxic sets are annoying af. I tend to prefer Pignite as my Fire-type tho because Magmar is weaker defensively.
 - I despise playing against this Pokemon, I have like a negative winrate vs it and even zause will tell you that's mathematically impossible. Specs is strong af, Scarf is solid, and Toxic sets are annoying af. I tend to prefer Pignite as my Fire-type tho because Magmar is weaker defensively. - Havent encountered it much but it can be quite a strong breaker, frankly didnt use Waters that much in my games and when I did I used toed.
 - Havent encountered it much but it can be quite a strong breaker, frankly didnt use Waters that much in my games and when I did I used toed. - I dont like it as much as Carbink because of the inferior typing but its better into Purugly coverage since its a midground between taking both Wake-Up Slap and Iron Tail. Has some silly sets too with Custap (and ig Band but I never used it and the one time I faced it, it got beaten by Virbava...)
 - I dont like it as much as Carbink because of the inferior typing but its better into Purugly coverage since its a midground between taking both Wake-Up Slap and Iron Tail. Has some silly sets too with Custap (and ig Band but I never used it and the one time I faced it, it got beaten by Virbava...) - Really solid wall that tends to holds teams together with the added bonus that its a Poison-type.
 - Really solid wall that tends to holds teams together with the added bonus that its a Poison-type. - Strong breaker with really nice coverage moves. Lairon falling off means u get those weird sets where u drop Jump Kick and can work out most the time. Grass-types are plentiful but tbh this plays more like a Normal-type and gets around some of Purugly's problems while being slower.
 - Strong breaker with really nice coverage moves. Lairon falling off means u get those weird sets where u drop Jump Kick and can work out most the time. Grass-types are plentiful but tbh this plays more like a Normal-type and gets around some of Purugly's problems while being slower. - Scary mon still but I feel like its become way more known due to how often people spam those HO teams.
 - Scary mon still but I feel like its become way more known due to how often people spam those HO teams. - Band and Scarf are both good but sucks defensively. Fake Ground-type since Ebuzz will fuck it up anyways.
 - Band and Scarf are both good but sucks defensively. Fake Ground-type since Ebuzz will fuck it up anyways. - Depends on mu, can be an insane breaker than claims one every time or just die to rocks chip eventually. Can also run a CM set.
 - Depends on mu, can be an insane breaker than claims one every time or just die to rocks chip eventually. Can also run a CM set. - Depends on mu, can be an insane breaker than claims one every time or just die to rocks chip eventually. Cannot also run a CM set but also can run Lorb/NeverMeltIce and Scarf.
 - Depends on mu, can be an insane breaker than claims one every time or just die to rocks chip eventually. Cannot also run a CM set but also can run Lorb/NeverMeltIce and Scarf. - How times have changed, funny seeing it in A+, I think it's just too inconsistent and weak to be up so high but it for sure can still be a threat and it can help weaken stuff for Purugly for example. Every time I bring the funny Natural Gift set, Lairon and Ebuzz are nowhere to be seen :(.
 - How times have changed, funny seeing it in A+, I think it's just too inconsistent and weak to be up so high but it for sure can still be a threat and it can help weaken stuff for Purugly for example. Every time I bring the funny Natural Gift set, Lairon and Ebuzz are nowhere to be seen :(. - Its most threatening offensively tbh. Head Smash is really strong but defensively it's really meh and can't run RHelm and weak to Wake-Up Slap Purugly. Other stuff has Ground coverage too.
 - Its most threatening offensively tbh. Head Smash is really strong but defensively it's really meh and can't run RHelm and weak to Wake-Up Slap Purugly. Other stuff has Ground coverage too. - This thing is really cool. Encore was very neat in fact and Normal Spam can really overwhelm teams. Just a very strong breaker in general though.
 - This thing is really cool. Encore was very neat in fact and Normal Spam can really overwhelm teams. Just a very strong breaker in general though. - Utility bot, Wish is probably the most notable thing.
 - Utility bot, Wish is probably the most notable thing. - Screens are fine.
 - Screens are fine. - Spiker but this time it booms. Scarf was cool too I suppose since it has switcheroo and spikes as niches over Vanilluxe.
 - Spiker but this time it booms. Scarf was cool too I suppose since it has switcheroo and spikes as niches over Vanilluxe. - Spiker but this time 2 types of them
 - Spiker but this time 2 types of them - Idk. Never played vs it but it exists and is fat and annoying.
 - Idk. Never played vs it but it exists and is fat and annoying. - Good role compression but not a fan personally since its a fake Ground-type.
 - Good role compression but not a fan personally since its a fake Ground-type. - Real Ground-type that actually annoys Buzz. Doesnt fit on everything tho.
 - Real Ground-type that actually annoys Buzz. Doesnt fit on everything tho. - Another Normal-type breaker.
 - Another Normal-type breaker. 
 
	GSC ZU OPINIONS, PERSONAL VR, AND TEAMDUMP
My classic run has reached its unfortunate conclusion so I figured I'd post all my thoughts on this wonderful meta I recently got to play in both my successful gambits in GSC ZU Cup and Olympiad.
Overall, I think this meta is amazing, it reminds me a lot of GSC NU, in that it has all the slow-paced mechanics of GSC while remaining fast in tempo. However, I think a lot of the meta is also still in its nascent stage, which is super exciting because that means there's so much room to develop! I wouldn't say the tier needs any sort of tiering action at the moment, and is operating just fine in its current state. Hopefully this post gives people more resources to get into the tier!
Personal Viability Rankings
Many of my VR opinions are animated by boom being the heart and soul of the tier -- not Croconaw/Magby. Because the tier is offensive with offensive pivots to act as defensive options (Croconaw and Togetic), the name of the game is exploding on the right option for your team to make progress and set up your win conditions. When building your team, this should be at the forefront of your mind and should inform all of your decisions when using your boomer(s), of which you should always have one on your teams. The most popular Pokemon in this meta all check each other in a delicate balance of Jenga, so removing the piece that halts your victory leads to the opponent's tower crumbling. For example, you may need to get rid of Togetic for a Bayleef sweep, Tentacool for a Shmoochum sweep, or Bayleef for a Seel sweep -- it's all baits and booms.
Note - For my VR I will be referring to win rates and usage rates from GSC Cup. These are not the end-all-be-all for viability but do help paint a good picture at how a Pokemon may preform in theory versus practice. Many new players may have not used certain Pokemon to great effect but it is something to at least consider!
S Rank:

A+ Rank:1.Undisputed king of the tier and for good reason. Croc keeps the two most potentially busted Pokemon in the meta -- Magby and Smoochum -- in check due to its great bulk and ability to at least two hit both depending on coverage. Croc's speed tier defines the meta, benchmarking which Pokemon are offensive threats, and which get washed away by its powerful attacks. This thing isn't only a defensive beast however, but also an offensive threat with a wide variety of sets. Including rest talk, the best is probably Rockslide/HPGrass so long as you have adequate Bayleef answers, which shouldn't be hard, and a non-ground weak team. HP allows you to win the Croc MU either with a crit (likely if you're just spamming moves) or three rolls and an outspeed on their restalks. HP also forces opposing Crocs into sleep often for the rest of your team. Other sets in order of my preference are: icebeam/rockslide, icebeam/HPelectric, surf/rockslide, surf/HP electric. Croc can even run curse sets and often functions as a counter-lead into Magby. Overall is the keystone species of the tier.
2.This is the logical second in the tier and should be on almost every team (as opposed to croc which should be on every team). Fireblast blows holes through the opposing team, doing 25% min to everything in the tier, and its great coverage gives it options. Magby often finds itself in positions of 50/50s where the right attack wins the game, and that's extremely valuable to have. Thief/RestoChesto also gives it the ability to break fat like Croc and Toge which it otherwise may need to get lucky to defeat. It's the second most reliable lead, although it dislikes running into Croc leads.

A Rank:3.Its amazing special defense allows it to take on any special attacker in the tier and threaten it back with a stab double edge. Its ground immunity is key for the tier and it is the most solid answer to most threats. It can run a cursetalk set that threatens end game sweeps or edge/psychic to catch the poisons off guard, who usually threaten it. As a defensive Pokemon, it isn't as necessary as the S tier, but is hard to justify not using.






A- Rank:4.Spots 4,5,6 are so close but Koffing takes the cake as the tier's most consistent boomer. With free entry into physical attackers like Bayleef and Togetic, Koffing is often in the position to force threatening Pokemon out, throw out some damage, and potentially poison something. Its also great at booming mindgames. It can run thunder to help your Croc MU or painsplit/haze to beat cursetalk Togetic variants. This is a splashable 6th mon on many teams to patch up the holes.
5.Bayleef forces Croc to show its coverage, which allows you to unlock the most important piece of information in a match and identify your win condition. Its SD sets are Okay, but are easily walled by poisons and has to fish for paras on loop against them. Its defensive role, with synthesis/razorleaf/anytwo of (growl, light screen, leech seed, body slam), is what really lets it shine and makes it a stronger choice than Weepinbell, though. Growl acts as a counter to Togetic similar to Miltank in OU to Snorlax, and slam or screen give u buttons to click when expecting Smoochum doubles.
6.Onix booms, counters Koffing and Grimer, matches Togetic, threatens 1 hit ko on Croc after sharpen, outspeeds Smooch, ties Tent, and forces so much to run HP Water. It also eats all physical attacks.
7.SD Bomb is the best breaker in the tier. Nothing threatens to 1 hit it, and as such, it can come out near the end or middle of the match and tear massive holes. Its biggest boon is its stab coverage and the fact that it beats Croc, making it set-up fodder.
8.Smoochum is mid. Overrated. It's high risk high reward, but it can't take more than two attacks without falling over. It has some nice set gimicks and is tied for the second highest special attack in the tier, but it has so much trouble getting in, requiring doubles that other Pokemon simply don't require. Out of the top 9 Pokemon in usage, it has the lowest win rate at 45% showing how it struggles unless you're willing to make the right risks. When it does get in, however, it's beastly, 3 hit KOing everything in the tier.
9.Grimer does much of the same as Koffing but is more SpDef oriented, can't match Togetic, and is a strong user of curse. As such, it can be slotted as a lead, winning most MUs besides Butterfree and Nidorino. However, I see it as being used in addition to Koffing a lot of the time, not as a substitute.



B+ Rank:10.This can usually come in on a predicted Magby T-Punch, thief Togetic's leftovers, and from there, always be a cleaning threat. Its EQ is very strong, and it has Sludge Bomb for Bayleef. Croc has to even be careful switching into it.
11.The best lead in the tier. It has no losing MUs, besides maybe leftovers Nidorino and Dratini. Against Magby it outspeeds and 2 hit KOs, allowing you to expect the switch and thief/hypnosis. It thiefs Croc safely. It can sleep or attack Grimer. And it can thief Butterfree, eating its berry on the status, and then sleep the Butterfree back turn 2. Winning all these MUs puts you on the front foot from turn 1, which is critical in an offensive tier. Bubblebeam is also good coverage for Onix. Screech is the other potential option here.
12.Another scary SD sweeper that comes with sleep, although this one is much worse because Croc outspeeds. It wants sleep and synthesis but just can't fit both. High attacking stats are scary, though, and it can actually do something versus Koffing and Grimer unlike Bayleef.



B Rank:These are the last Pokemon you should regularly expect to encounter. They all require some precise building to make work.
13.Yes, it's strong and a good sweeper with endure/flail, but it needs so much support to get past Croc, Togetic, and Onix that it cannot be in the A ranks.
14.Solid lead with boltbeam coverage and para to set up certain sweepers. It's also good into Magby lead and can be a nuisance to Croc sometimes. Struggles against most other leads depending on item, though.
15.Wants 7 moveslots and is kind of slow, but bolt beam coverage is of course nice. Sleep is good but also can run into problems against the common sleep talkers of the tier. I do see it getting better as the lead metagames develops more.





B- Rank:Don't use these unless you have good reason.
16.Complete MU fish. Best stab electric move in a tier with a water as its best mon, but you will lose if you run into any two of grass or ground types, which is likely. Its win rate was also crap, showing its fishiness.
17.The tier's best cursetalk mono normal, which is kind of weird for GSC, but Togetic's bulk is much better the Teddi's offense, and as such needs to be slotted accordingly. 20% win rate suggests difficulty in application.
18.Super good. Mono slam cursetalk is so strong. A lot of the times you want another water not weak to psychic/ground like Tentacool in this tier, and seel does that, allowing you to SEEL up end games or have a more consistent switch into Diglett/Smoochum.
19.Having a second fire type isn't as worth-while as having a second water, but it can work on certain structures. Don't use this in place of Magby, though.
20.Ivy has stats that differ enough from Weepinbell and Bayleef to make it a consideration, although its really a compromise between the two that doesn't get the best of either worlds.






C+/Not Zu Rank:21.Heal bell gives it a niche over Teddiursa, but it's still hard to work.
22.Relic of an old meta. Loses to the safest leads, and things run berries to check it. It can fish into good lead MUs on occasion like Nidorino and Grimer, but its unreliable and I wouldn't hedge my bets on it ever, personally.
23.Its so slow and is weak to all the top mons. You get it in on koffing, Onix, and Grimer, but then what? They switch to water/grass and they get a hit on you. Requires crazy para support and is just so hard to work.
24.Pass can work but its too inconsistent with booms running around.
25.Yanma is sort of good. It can threaten the grasses, onix with drain, has thief, and is the fastest mon in the tier. Don't sleep on it, it got me a dub.
26.Last viable mon. Has some interesting application with its stabs and strong attacks, but is so frail.




C/Untier Rank:These are certainly not ZU-caliber mons but have a niche. Mankey is fast and strong, Phanpy can mono ground curse talk when fliers are blown up, larvitar is a rock type, and Parasect can spore on certain not-too-relevant-mons.









These all may have an extremely tiny niche in the tier or are otherwise outclasses by a similar Pokemon. They should be untiered, as they can realistically do very little better than other ZU Pokemon.
Team Dump
Here are teams and short explanations for them from both Olympiad and Classic, along with replays for how they function. This is a grab-and-go helper, as there is very few variety in accessible teams for those who do not know how to build this tier. I built a lot for these tours, so here they are!
Week 1 vs Innovamania (W) Dratini Balance (bad)
Magby lead fish with Dratini to start softening up the enemy team. Croc is weak to Grasses so Koffing, Magby, Togetic, and Dratini make up for that here. Honestly team seems suboptimal and is probably the worst here because of its weakness to smoochum, but its my first built team. Slide is probably better than HPGrass and thunder over haze on Koffing.
Week 2 vs Hitmonstars (W) Standard Balance
Togetic can catch poisons and Onix off guard with psychic to clear the way for your own poisons. Similar to the team above, but Bayleef has screen to help against Smoochum.
Week 3 vs A Real Jester (W) Double SD Double Ground Offense
Double ground double SD hyper offense that's meant to take down huge threats like Togetic and Bayleef to set up other members. The SD mons help the grounds and the grounds help the SD mons. Need to assess win condition accordingly here to move forward with a game plan.
Week 4 vs Estarossa (W) Meowth Balance
This is standard Meowth balance and the type of team it fits best on. Use double thief here on Croc/Toge/Bay to make slow progress with your Magby. Croc is going to ultimately fish to kill the enemy Croc with HPGrass here. Growl over screens here on Bay is better for Toge if that's a struggle for you.
Week 5 vs Leru (W) Boom Spam
Grimer lead stacks up well in the current meta and allows you to get curse up on turn two when their Magby realizes it has to switch. It's also a great Onix lure. Use your booms on Toge and Bay, neutralize enemy boomers, and sweep with your own Togetic. Boom trading when at a number advantage is also a great way to win and close a game.
Other Good Teams From GSC Cup
Smoochum Diglett Offense
Meowth HO


 
  
  
  
  
  and Delibird as well (tho it can't use spikes & spin on the same set)...
 and Delibird as well (tho it can't use spikes & spin on the same set)...







After all of the highs & lows of the GSC Grand Slam, I'd like to offer some suggestions to the playerbase as to which direction to take with the freshly created ZU teir. As many might already be aware ZU is the only Gen 2 teir (unless you want to count SZU) that doesn't sport a spiker amongst its ranks (barring, ofc, metronome from Togetic).
This abnormality obviously brings to mind the question « what if » this wasn't the case. With that said, the only logical choice would have to be Delibird who is currently locked away in PU given that the next lowest tiered spiker (Pineco) is in the much higher NU tier. It's also interesting to note that during the PU Grand Slam only about 1/3rd of the teams in the tour even made use of Delibird. So while it does see a decent amount of usage there this is isn't even comparable to how common Cloyster & Forretress are in OU. I've ponder this question for a while now and based on all of my calculations Delibird would probably fit right into ZU with no problems at all imo.
Let me list a few reasons for why I believe this would be the case:
1) For one, the tier has several spinners available but no spiker to justify em being used ,which ofc, limits the viability of any pokémon who would have spinning as a niche. Those would include the following mons:





and Delibird as well (tho it can't use spikes & spin on the same set)...
2) Secondly, Delibird's base stat total (BST) falls completely in line with the range of pokemons that are already present in the tier and that aren't causing a issue such as Croconaw (405), Togetic (405), Bayleef (405), Onix (385). Being all the way down at a base stat total of 330 it becomes difficult to claim that Delibird would be overpowered in ZU when considering what's already present there. If that wasn't enough, there's also the fact most of the popular mons in ZU shut it down or at the very least hit it for A LOT of damage:
Croconaw Rock Slide vs. Delibird: 302-356 (109 - 128.5%) -- guaranteed OHKO
Magby Fire Blast vs. Delibird: 328-386 (118.4 - 139.3%) -- guaranteed OHKO
Bayleef Ancient Power vs. Delibird: 211-248 (76.1 - 89.5%) -- guaranteed 2HKO after Leftovers recovery
Onix Rock Slide vs. Delibird: 336-396 (121.2 - 142.9%) -- guaranteed OHKO
Diglett Rock Slide vs. Delibird: 248-292 (89.5 - 105.4%) -- 35.9% chance to OHKO
Mareep Thunderbolt vs. Delibird: 250-294 (90.2 - 106.1%) -- 38.5% chance to OHKO
3) Now with this in mind, I have gone a step even further than this and actually took the time to test this notion out onto the battlefield in order to really make the rubber hit the road as the old saying goes.
I've included Geodude (BST 330) as well in these tests because while it is considered a PU mon, I quite literally didn't see a single one used throughout the entire PU Grand Slam and I figured an extra spinner could only help ZU if Delibird were to drop down. With that out of the way, here are several of my replays from trying em out against Beelzemon 2003 (shout out to LC Item Clause)
https://replay.pokemonshowdown.com/gen2nu-1895861531-syaeofnaw24hrbo6ro4wpl60xmr91vhpw
https://replay.pokemonshowdown.com/gen2nu-1895868058-6diu9yo6q2jhgolujash1oskjliro30pw
https://replay.pokemonshowdown.com/gen2nu-1895879517-vdtqa3sllgczje17o3sdgpl6fakydebpw
And so in conclusion, I believe that Delibird & Geodude should be suspect tested by the Gen2 ZU community in the next tour or at the very least some important discussions should be had on this topic amongst the higher playerbase. The only reason that I can even think of for keeping Delibird out of ZU after all of this would be for the tier to keep that title of being the "only place in GSC with no spikes", which I suppose is technically an argument but just not a particularly persuasive one in my humble opinon. Anyways, I'd like to read the comments of what others think about this idea down below & thank you all for your time.
P.S: Also, this is the command I used on showdown to test this out if anyone was curious about that:
/challenge gen2nu @@@ -Xatu, -Weezing, -Primeape, -Dewgong, -Pineco, -Chinchou, -Ninetales, -Kingler, -Hitmonlee, -Dugtrio, -Sudowoodo, -Rapidash, -Magnemite, -Octillery, -Stantler, -Wigglytuff, -Fearow, -Magmar, -Flareon, -Lickitung, -Azumarill, -Gloom, -Dunsparce, -Farfetch'd, -Arbok, -Porygon, -Shuckle, -Graveler, -Exeggcute, -Pupitar, -Persian, -Pidgeot, -Ledian, -Raticate, -Houndour, -Dragonair, -Hitmonchan, -Sneasel, -Furret, -Seadra, -Murkrow, -Venomoth, -Poliwhirl, -Drowzee, -Elekid, -Magcargo, -Tangela, -Abra, -Cubone, -Seaking, -Voltorb, -Aipom, -Machoke, -Flaaffy, -Clefairy, -Rhyhorn, -Omanyte, -Gastly, -Noctowl, -Sunflora, -Hitmontop, -Beedrill, -Charmeleon, -Golbat, -Eevee, -Ariados, -Corsola, -Slowpoke, -Psyduck, -Ponyta, -Mantine, -Staryu, -Poliwag, -Quilava, -Wartortle
I figured I'd let you know that me and the rest of the GSC ZU council have discussed the potential of a Delibird unban/test, and the conclusion at the moment is that it's not going to happen at least at the moment. One reason being dropping Pokemon just because people want them dropped is not in line with tiering procedures. And anytime that Pokemon have been randomly dropped to be tested, like for example the Aerodactyl test in GSC UU it was to help fix glaring issues people had with the metagame, but GSC ZU is a healthy and balanced metagame. In conclusion dropping Delibird goes against standard tiering procedures, so it will most likely not happen anytime soon. But if you are online and want roomtours of it hosted I'm sure zu room mods don't mind.
I don't mean any disrespect to the GSC ZU council when I say this, but positing that it's a healthy or balanced metagame feels a little bit disingenuous. I understand wanting to remain uniform in tiering procedures with the rest of the website, but the fact of the matter is that the metagame heavily revolves around optimizing your odds of freezing the opponent's Croconaw with your own, with most games essentially coming down to stalling pp (not accounting for misplays). The fundamental issue is that even with the multiple thief mons in the tier, the absence of spikes makes forcing rests difficult, thus allowing for Croconaw to fish for freeze more often. The other common counterplay to bulky waters is explosion, which is present in exactly 4 mons in the tier, two of which's typing overlap and all of which struggle to break past other pokes (namely Bayleef and Growlithe, but even more offensive pokes like Tentacool or Nidorino). Having played the tier in ZU Olympiad and discussed it a fair amount with classic winner Monai , I can (with some degree of confidence) assert that either Croc should be banned or that spikes should be freed; given that the Flintstones crocodile is responsible for checking a plethora of offensive threats, namely Magby and Smoochum, I find the latter solution to be preferable. The ZU community's consensus on GSC is reflective of its level of competivity, with the majority's sentiments ranging anywhere from indifference to disdain. Given the precedent that now stands after Aerodactyl being freed to UU, I believe it would be prudent for the GSC ZU council to at least host a tournament with Delibird freed to see how the metagame would evolve in its presence; DPP OU conducted a similar test with Latias, and that proved to be successful. I think it would be a shame for this tier to not develop as fully as it could because of inertia.
 
 
 
 
 
  
 
 
  
 
 - Great boomer, has great bulk and checks Pokemon like Rhyhorn well while having a powerful boom as well.
 - Great boomer, has great bulk and checks Pokemon like Rhyhorn well while having a powerful boom as well. - An excellent lead for Boom teams against the common Fire-type leads in the meta, it has powerful Water attacks and Self-Destruct to make any Water-type checks attempting to switch in think twice.
 - An excellent lead for Boom teams against the common Fire-type leads in the meta, it has powerful Water attacks and Self-Destruct to make any Water-type checks attempting to switch in think twice. and
 and  - These are just boomers for Sun to try and take down Castform and Poisons, but Sun isn't the greatest team style atm imo since the meta is hostile to it but can still work
 - These are just boomers for Sun to try and take down Castform and Poisons, but Sun isn't the greatest team style atm imo since the meta is hostile to it but can still work - Very weak boomer but I had to shout it out because someone in room tours was running a Choice Banded Nosepass with boom and I thought it was super funny.
 - Very weak boomer but I had to shout it out because someone in room tours was running a Choice Banded Nosepass with boom and I thought it was super funny. RBY ZU TODAY
 RBY ZU TODAY  

 The Big 3
 The Big 3   
 
  
 
 
  
 
 
  
 
 Tier Staples
Tier Staples 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 
  
 
 Other Notable Pokemon
 Other Notable Pokemon 
 
  
 
 
  
 
 
  
  
  
  
 
 
  
 
 The Lightning Round
 The Lightning Round  
 
  These Poison-types suffered massively when Arcanine and Sandslash ruled the tier, so their bans leave them in a much more favorable position. With good bulk, strong elemental coverage, and Explosion, they are effective at threatening just about every foe they face. Between them, I'd bet Weezing would be slightly better, as its higher physical bulk can help it against common foes like Scyther, Arbok, and Primeape. However, Muk does possess the more powerful Explosion, and it can threaten the Rock-types more effectively with Mega Drain, as opposed to Weezing having to rely on Fire Blast. In the future, I can definitely see this duo rising in rank as the meta develops, as I feel they are pretty underrated here.
 These Poison-types suffered massively when Arcanine and Sandslash ruled the tier, so their bans leave them in a much more favorable position. With good bulk, strong elemental coverage, and Explosion, they are effective at threatening just about every foe they face. Between them, I'd bet Weezing would be slightly better, as its higher physical bulk can help it against common foes like Scyther, Arbok, and Primeape. However, Muk does possess the more powerful Explosion, and it can threaten the Rock-types more effectively with Mega Drain, as opposed to Weezing having to rely on Fire Blast. In the future, I can definitely see this duo rising in rank as the meta develops, as I feel they are pretty underrated here. While it's a dual powder spreader like a certain A+ mon, Vileplume's bulk and Hyper Beam are a huge factor in its viability, so Weepinbell lacking them leaves it largely outclassed. However, Razor Leaf lets it be much more effective at dealing with Water-types like Slowpoke and Poliwag, while Wrap can seriously punish slower and paralyzed foes. Weepinbell is a lot harder to fit on teams due to its frailty, but it's workable with support.
 While it's a dual powder spreader like a certain A+ mon, Vileplume's bulk and Hyper Beam are a huge factor in its viability, so Weepinbell lacking them leaves it largely outclassed. However, Razor Leaf lets it be much more effective at dealing with Water-types like Slowpoke and Poliwag, while Wrap can seriously punish slower and paralyzed foes. Weepinbell is a lot harder to fit on teams due to its frailty, but it's workable with support. Tentacool's massive 100 Special and excellent Water-type STAB make it extremely hard to switch into. This is combined with Blizzard nailing Grass-types and Wrap punishing slower foes. However, this is where Tentacool's good traits end. Its awful physical bulk and Earthquake weakness leave it threatened by a huge amount of the tier. Its middling 70 Speed leaves it outspeed by numerous foes, including all of the Big 3. While Wrap helps against slower targets, Tentacool lacks the power to get its targets into KO range before missing, and thus Tentacool can only really pivot against foes like Slowpoke and Vileplume.
 Tentacool's massive 100 Special and excellent Water-type STAB make it extremely hard to switch into. This is combined with Blizzard nailing Grass-types and Wrap punishing slower foes. However, this is where Tentacool's good traits end. Its awful physical bulk and Earthquake weakness leave it threatened by a huge amount of the tier. Its middling 70 Speed leaves it outspeed by numerous foes, including all of the Big 3. While Wrap helps against slower targets, Tentacool lacks the power to get its targets into KO range before missing, and thus Tentacool can only really pivot against foes like Slowpoke and Vileplume. The D Ranks
The D Ranks  
 Things have unfortunately been grim since the bans. Parasect's main niche over Vileplume was its better matchup against Sandslash, so it being gone is a massive blow. Outside of Spore, Vileplume's better bulk and Speed leave it as the superior option. Additionally, Vileplume is only 2HKOed by Magmar and Flareon's Fire Blast, and while that isn't great, it's leagues better than Parasect being OHKOed.
 Things have unfortunately been grim since the bans. Parasect's main niche over Vileplume was its better matchup against Sandslash, so it being gone is a massive blow. Outside of Spore, Vileplume's better bulk and Speed leave it as the superior option. Additionally, Vileplume is only 2HKOed by Magmar and Flareon's Fire Blast, and while that isn't great, it's leagues better than Parasect being OHKOed. Magneton has the highest Special in the tier, great bulk, and the excellent Thunder Wave. However, its coverage is so bad it's on par with Scyther's. Its Electric/Normal moves leave it completely unable to harm Ground-types, and generally only able to threaten Grass-types with paralysis. 90% of teams will have at least one of Marowak, Vileplume, and Rhyhorn/Onix, with many having all three. To make matters worse, it has a weakness to the omnipresent Earthquake. As poor as Scyther's coverage is, it often sweeps entire teams once the Rock-type is removed. Magneton is walled by more Pokemon and will only be "pretty good" once it can finally do something.
 Magneton has the highest Special in the tier, great bulk, and the excellent Thunder Wave. However, its coverage is so bad it's on par with Scyther's. Its Electric/Normal moves leave it completely unable to harm Ground-types, and generally only able to threaten Grass-types with paralysis. 90% of teams will have at least one of Marowak, Vileplume, and Rhyhorn/Onix, with many having all three. To make matters worse, it has a weakness to the omnipresent Earthquake. As poor as Scyther's coverage is, it often sweeps entire teams once the Rock-type is removed. Magneton is walled by more Pokemon and will only be "pretty good" once it can finally do something. Machoke has decent physical bulk and good coverage in Earthquake and Fire Blast, but it's neither bulky enough nor strong enough to justify a role on most teams, while its low Speed makes it extremely easy to overwhelm.
 Machoke has decent physical bulk and good coverage in Earthquake and Fire Blast, but it's neither bulky enough nor strong enough to justify a role on most teams, while its low Speed makes it extremely easy to overwhelm. 
  These two Pokemon have a fast Thunder Wave and very little else. Voltorb is faster, notably outpacing Magmar, but Pikachu's ability to hit Ground-types with Surf likely makes it better. Otherwise, their awful bulk, low attacking stats, and weakness to Earthquake leaves them as liabilities. Unless ZU gets as centralized as it was during the Arbok/Gastly meta, these Electric-types should see no usage.
 These two Pokemon have a fast Thunder Wave and very little else. Voltorb is faster, notably outpacing Magmar, but Pikachu's ability to hit Ground-types with Surf likely makes it better. Otherwise, their awful bulk, low attacking stats, and weakness to Earthquake leaves them as liabilities. Unless ZU gets as centralized as it was during the Arbok/Gastly meta, these Electric-types should see no usage. Diglett excelled in the Gastly/Arbok meta due to how few Pokemon outsped it and the tier's tendency to stack 3+ Ground weaknesses per team. With Magmar and Scyther outspeeding Diglett and bulky Pokemon being less restricted in what they fight, Diglett probably has no place here.
 Diglett excelled in the Gastly/Arbok meta due to how few Pokemon outsped it and the tier's tendency to stack 3+ Ground weaknesses per team. With Magmar and Scyther outspeeding Diglett and bulky Pokemon being less restricted in what they fight, Diglett probably has no place here. Potential Shifts From PU
 Potential Shifts From PU 
 
  
  
  
  
 
 
  
 
 
  
 
 Closing Thoughts
Closing Thoughts  
 
	 A ----> A+
 A ----> A+ A- ----> A
 A- ----> A B+ ----> A-
 B+ ----> A- B+ ----> A-
 B+ ----> A- C- ----> A-
 C- ----> A- B ----> B+
 B ----> B+ B ----> B+
 B ----> B+ B- ----> B
 B- ----> B B- ----> B
 B- ----> B C+ ----> B
 C+ ----> B C+ ----> B-
 C+ ----> B- C+ ----> B-
 C+ ----> B- UR ----> C+
 UR ----> C+ C ----> C+
 C ----> C+ UR ----> C
 UR ----> C C- ----> C
 C- ----> C UR -----> C
 UR -----> C S ----> A+
 S ----> A+ A+ ----> A-
 A+ ----> A- A ----> A-
 A ----> A- A ----> B+
 A ----> B+ A ----> B+
 A ----> B+ A- ----> B
 A- ----> B B+ ----> B
 B+ ----> B B ----> B-
 B ----> B- C+ ----> C
 C+ ----> C C ----> UR
 C ----> UR C- ----> UR
 C- ----> UR
 B+ -> A
 B+ -> A B -> B+
 B -> B+ B- -> B
 B- -> B C+ -> A
 C+ -> A C+ -> B-
 C+ -> B-  C- -> C+
 C- -> C+ UR -> C
 UR -> C A -> B
 A -> B A- -> B
 A- -> B C+ -> C-
 C+ -> C- C- -> UR
 C- -> UR C- -> UR
 C- -> UR High B --> High A
 High B --> High A Low A --> High A
 Low A --> High A High B --> High A
 High B --> High A High B --> Low A
 High B --> Low A Low B --> Low A
 Low B --> Low A High B --> Low A
 High B --> Low A Low C --> High B
 Low C --> High B Low B --> High B
 Low B --> High B High C --> Low B
 High C --> Low B High C --> Low B
 High C --> Low B Low C --> High C
 Low C --> High C Low C --> High C
 Low C --> High C Low C --> High C
 Low C --> High C High A --> Low A
 High A --> Low A High A --> Low A
 High A --> Low A High A --> Low A
 High A --> Low A Low A --> High B
 Low A --> High B Low A --> High B
 Low A --> High B Low A --> High B
 Low A --> High B Low A --> High B
 Low A --> High B Low A --> High B
 Low A --> High B High B --> Low B
 High B --> Low B High B --> Low B
 High B --> Low B High B --> Low B
 High B --> Low B High B --> High C
 High B --> High C Low B --> High C
 Low B --> High C Low B --> High C
 Low B --> High C Low B --> High C
 Low B --> High C Low B --> High C
 Low B --> High C Low B --> High C
 Low B --> High C High C --> Low C
 High C --> Low C High C --> Low C
 High C --> Low C High C --> Low C
 High C --> Low C High C --> Low C
 High C --> Low C High C --> Low C
 High C --> Low C UR --> High C
 UR --> High C UR --> High C
 UR --> High C UR --> High C
 UR --> High C UR --> Low C
 UR --> Low C UR --> Low C
 UR --> Low C UR --> Low C
 UR --> Low C| POKEMON | CURRENT RANK | skrimps | wooper | BeatsBlack | Drud | TTK | NEW RANK | POKEMON | 
| Persian | s | a+ | s | a+ | s | s | s | Persian | 
| Girafarig | a+ | a- | a- | a- | a- | a- | a- | Girafarig | 
| Lunatone | a+ | a- | a+ | a- | a- | a- | a- | Lunatone | 
| Luxray | a+ | a+ | s | a+ | a+ | a+ | a+ | Luxray | 
| Probopass | a+ | a+ | a+ | a+ | a+ | a+ | a+ | Probopass | 
| Wailord | a+ | a+ | a+ | a+ | a+ | a+ | a+ | Wailord | 
| Whiscash | a+ | a- | b+ | a- | a- | a- | a- | Whiscash | 
| Arbok | a- | a- | a+ | a- | a- | a- | a- | Arbok | 
| Banette | a- | a- | a+ | a- | b+ | a- | a- | Banette | 
| Camerupt | a- | a- | a- | a- | a- | a- | a- | Camerupt | 
| Crawdaunt | a- | a- | b+ | b+ | b+ | b+ | b+ | Crawdaunt | 
| Dewgong | a- | b+ | a- | b+ | b+ | b+ | b+ | Dewgong | 
| Diglett | a- | b+ | b+ | b+ | b+ | b+ | b+ | Diglett | 
| Gloom | a- | b+ | a- | b+ | b+ | b+ | b+ | Gloom | 
| Lairon | a- | b+ | b+ | b+ | b+ | b+ | b+ | Lairon | 
| Mawile | a- | a+ | a+ | a+ | a+ | a+ | a+ | Mawile | 
| Wormadam-Trash | a- | b+ | a- | a- | b+ | a- | a- | Wormadam-Trash | 
| Beedrill | b+ | b+ | b- | b- | b- | b- | b- | Beedrill | 
| Carnivine | b+ | a+ | a+ | a+ | a+ | a+ | a+ | Carnivine | 
| Chimecho | b+ | b- | b+ | b+ | b- | b- | b- | Chimecho | 
| Fearow | b+ | b- | b- | b- | b- | b- | b- | Fearow | 
| Golbat | b+ | a- | a- | a- | b+ | b+ | a- | Golbat | 
| Grotle | b+ | b+ | b+ | b- | b+ | b+ | b+ | Grotle | 
| Grovyle | b+ | b+ | b+ | b+ | b+ | b+ | b+ | Grovyle | 
| Phione | b+ | a+ | a+ | a+ | a+ | a+ | a+ | Phione | 
| Plusle | b+ | b+ | b+ | b+ | b+ | b+ | b+ | Plusle | 
| Sableye | b+ | a- | a- | a- | a- | a- | a- | Sableye | 
| Seadra | b+ | b+ | a- | b+ | b+ | a- | b+ | Seadra | 
| Slaking | b+ | b- | b- | c+ | c+ | c+ | c+ | Slaking | 
| Stantler | b+ | b+ | b+ | b+ | b+ | b+ | b+ | Stantler | 
| Bibarel | b- | b- | b- | b- | b- | b- | b- | Bibarel | 
| Butterfree | b- | c+ | c+ | c+ | ur | c+ | c+ | Butterfree | 
| Exploud | b- | c+ | c+ | c+ | c- | c+ | c+ | Exploud | 
| Flareon | b- | b- | b- | c+ | c+ | c+ | c+ | Flareon | 
| Gastly | b- | b- | b- | b- | b- | b- | b- | Gastly | 
| Granbull | b- | a- | b+ | a- | b+ | b+ | b+ | Granbull | 
| Huntail | b- | b- | b- | b- | c+ | c+ | b- | Huntail | 
| Kecleon | b- | b- | c+ | b- | b+ | b- | b- | Kecleon | 
| Omanyte | b- | b- | b- | b- | c+ | b- | b- | Omanyte | 
| Pelipper | b- | b- | b- | b- | b+ | b- | b- | Pelipper | 
| Raticate | b- | a- | a- | a- | a+ | a- | a- | Raticate | 
| Shelgon | b- | c+ | c+ | c+ | c- | c+ | c+ | Shelgon | 
| Swalot | b- | c+ | c+ | c+ | c- | c- | c+ | Swalot | 
| Wormadam-Sandy | b- | b+ | b- | b+ | c+ | b- | b- | Wormadam-Sandy | 
| Budew | c+ | b- | c+ | c+ | c- | c- | c+ | Budew | 
| Combusken | c+ | b- | c+ | b- | b- | b- | b- | Combusken | 
| Cranidos | c+ | c+ | c+ | c+ | c+ | c+ | c+ | Cranidos | 
| Dustox | c+ | c+ | c- | c+ | c+ | c+ | c+ | Dustox | 
| Mightyena | c+ | c+ | c+ | c+ | c+ | c+ | c+ | Mightyena | 
| Minun | c+ | c- | c- | c- | ur | ur | c- | Minun | 
| Octillery | c+ | b- | b- | c+ | c+ | c+ | c+ | Octillery | 
| Pikachu | c+ | c+ | c+ | c+ | c- | c+ | c+ | Pikachu | 
| Porygon | c+ | c- | c- | c- | c+ | c- | c- | Porygon | 
| Seviper | c+ | c- | c+ | c- | c- | c- | c- | Seviper | 
| Staryu | c+ | c+ | c+ | c- | ur | c- | c- | Staryu | 
| Togetic | c+ | c+ | c+ | c+ | c- | c+ | c+ | Togetic | 
| Vibrava | c+ | b- | c- | b- | c+ | b- | b- | Vibrava | 
| Vigoroth | c+ | c+ | c+ | c+ | c+ | c+ | c+ | Vigoroth | 
| Yanma | c+ | c+ | c- | c- | ur | ur | c- | Yanma | 
| Bronzor | c- | c+ | c+ | c- | c- | c- | c- | Bronzor | 
| Chatot | c- | c+ | c- | c+ | ur | ur | c- | Chatot | 
| Clamperl | c- | c- | c- | c- | ur | ur | c- | Clamperl | 
| Clefairy | c- | c- | c+ | c- | ur | ur | c- | Clefairy | 
| Corsola | c- | c- | c- | c- | ur | ur | c- | Corsola | 
| Dunsparce | c- | b- | b- | b+ | b+ | b+ | b+ | Dunsparce | 
| Marshtomp | c- | c+ | c+ | c+ | c- | c+ | c+ | Marshtomp | 
| Meditite | c- | c- | c- | c- | c- | c- | c- | Meditite | 
| Pineco | c- | c- | c- | c- | c- | c- | c- | Pineco | 
| Pupitar | c- | c+ | c+ | c+ | c+ | c+ | c+ | Pupitar | 
| Quilava | c- | c- | c- | c- | c- | c- | c- | Quilava | 
| Sudowoodo | c- | c- | c- | c- | c- | c- | c- | Sudowoodo | 
| Wartortle | c- | c+ | c+ | c+ | c+ | c+ | c+ | Wartortle | 
| Lickitung | ur | c- | c- | c+ | c- | c- | c- | Lickitung | 
| Lopunny | ur | c+ | c+ | c+ | c- | c+ | c+ | Lopunny | 
| Wigglytuff | ur | c+ | c- | c- | c- | c- | c- | Wigglytuff | 
| Abra | ur | c+ | c+ | c+ | c+ | c+ | c+ | Abra | 
| Pidgeot | ur | b- | c+ | c+ | c+ | c+ | c+ | Pidgeot | 
| Noctowl | ur | c+ | c- | c- | c- | n/a | c- | Noctowl | 
 High B --> High A
 High B --> High A Low A --> High A
 Low A --> High A High B --> High A
 High B --> High A High A --> High A
 High A --> High A High B --> Low A
 High B --> Low A Low B --> Low A
 Low B --> Low A High B --> Low A
 High B --> Low A Low C --> High B
 Low C --> High B Low B --> High B
 Low B --> High B High A >--> Low A
 High A >--> Low A Low A --> High B
 Low A --> High B Low A --> High B
 Low A --> High B


 → Banned deucer
 → Banned deucer → S
 → S → A+
 → A+ → A+
 → A+ → A+
 → A+ → A+
 → A+ → A+
 → A+ → A
 → A → A
 → A → A
 → A → B+
 → B+ → B+
 → B+ → B+
 → B+ → B
 → B → B
 → B → A-
 → A- → B-
 → B- → B-
 → B- → B-
 → B- → B
 → B → B-
 → B- → C+
 → C+ → B-
 → B- → A-
 → A- → B-
 → B- → C+
 → C+ → C+
 → C+ → C-
 → C- → C
 → C → S-
 → S- → A+
 → A+ → A
 → A → A
 → A → A
 → A → A
 → A → B
 → B -L → A-
-L → A- → A-
 → A- → A-
 → A- → B+
 → B+ → B+
 → B+ → B+
 → B+ → B+
 → B+ → B+
 → B+ → B
 → B → B
 → B → B
 → B -s → B
-s → B → B
 → B → B
 → B → B-
 → B- → B-
 → B- → B-
 → B- → B-
 → B- → C+
 → C+ → C+
 → C+ → C+
 → C+ → C+
 → C+ → C+
 → C+ → C+
 → C+ → C
 → C → unranked
 → unranked → C-
 → C- → C-
 → C- → C-
 → C- → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → unranked
 → unranked → S: Anyone that has been following ORAS is well aware of the snowball effect of Contrary Leaf Storm. It wouldn’t be farfetched to say it’s one of the primary reasons for the rise of bulky Poison-types such as Swalot and Dustox. Knock Off and Glare Paralysis utilities are unmatched in the tier. Combined with Synthesis longevity, it’s a cut above every other Pokemon in the metagame.
 → S: Anyone that has been following ORAS is well aware of the snowball effect of Contrary Leaf Storm. It wouldn’t be farfetched to say it’s one of the primary reasons for the rise of bulky Poison-types such as Swalot and Dustox. Knock Off and Glare Paralysis utilities are unmatched in the tier. Combined with Synthesis longevity, it’s a cut above every other Pokemon in the metagame. → A+: One of the biggest benefactors of the Purugly ban. Future Sight has seen much more tour play, and with the decreased Dark-type usage, Calm Mind sets have become exceedingly dangerous to check.
 → A+: One of the biggest benefactors of the Purugly ban. Future Sight has seen much more tour play, and with the decreased Dark-type usage, Calm Mind sets have become exceedingly dangerous to check. → A+: One of the best hazard removal available. Never fearing Scald burns, checking the likes of Servine, and can shuffle the opponent or spread Toxic poisons for chip damage. It can mix and match its defensive investment and remains one of the toughest walls to take down despite its Stealth Rock weakness.
 → A+: One of the best hazard removal available. Never fearing Scald burns, checking the likes of Servine, and can shuffle the opponent or spread Toxic poisons for chip damage. It can mix and match its defensive investment and remains one of the toughest walls to take down despite its Stealth Rock weakness. → A+: The pioneers rode these babies for miles. Absurdly bulky Rock-type that can go for Choice Band or even tech like Smack Down + Earthquake without as many weaknesses as Lairon. This rise has been a long time coming.
 → A+: The pioneers rode these babies for miles. Absurdly bulky Rock-type that can go for Choice Band or even tech like Smack Down + Earthquake without as many weaknesses as Lairon. This rise has been a long time coming. → A+: Shell Smash enables Huntail to be one of the most menacing cleaners in the builder. The added guessing game of Physical or Special makes properly checking even more of a hassle as seen in recent tournaments.
 → A+: Shell Smash enables Huntail to be one of the most menacing cleaners in the builder. The added guessing game of Physical or Special makes properly checking even more of a hassle as seen in recent tournaments. → A+: Hard-hitting and can tank just about any 2 hits that are not super effective. Fighting and Fire are near unresisted in the tier, and combined with Sucker Punch and options like Toxic, Wild Charge, and Will-o-Wisp, Pignite has been reputed as one of ORAS ZU’s best wall breakers.
 → A+: Hard-hitting and can tank just about any 2 hits that are not super effective. Fighting and Fire are near unresisted in the tier, and combined with Sucker Punch and options like Toxic, Wild Charge, and Will-o-Wisp, Pignite has been reputed as one of ORAS ZU’s best wall breakers. → A: This just continues walling generally everything bar Krokorok or Mightyena in the metagame. It’s the same as it ever was, whittling enemies down with Psywave and benefitting from one less Knock Off user to contend with.
 → A: This just continues walling generally everything bar Krokorok or Mightyena in the metagame. It’s the same as it ever was, whittling enemies down with Psywave and benefitting from one less Knock Off user to contend with. → A: One of two viable Fairy-types in ORAS ZU, and it’s not only one of the defensive pieces in the metagame with clean 50/150/150 bulk, it can also go more offensive with Moonblast + Earth Power hitting just about everything neutrally in the tier. It can even go the “Crit-Me-Not” route with Calm Mind Iron Defense shenanigans thanks to how rare Steel-type coverage is.
 → A: One of two viable Fairy-types in ORAS ZU, and it’s not only one of the defensive pieces in the metagame with clean 50/150/150 bulk, it can also go more offensive with Moonblast + Earth Power hitting just about everything neutrally in the tier. It can even go the “Crit-Me-Not” route with Calm Mind Iron Defense shenanigans thanks to how rare Steel-type coverage is. → A: See council member 5Dots post for reasoning.
 → A: See council member 5Dots post for reasoning. → A-: See council member 5Dots post for reasoning.
 → A-: See council member 5Dots post for reasoning. → A-: Purugly at home, only not as strong, and in exchange gets Technician boosted Fake-Outs and coverage like Hidden Power.
 → A-: Purugly at home, only not as strong, and in exchange gets Technician boosted Fake-Outs and coverage like Hidden Power. → B+: Marshtomp’s blend of offensive and defensive capabilities makes it a rock-solid Stealth Rock setter in the meta, discouraging Stealth Rock setters, Grass-types, non-HP Grass Electabuzz, and Pignite in one slot.
 → B+: Marshtomp’s blend of offensive and defensive capabilities makes it a rock-solid Stealth Rock setter in the meta, discouraging Stealth Rock setters, Grass-types, non-HP Grass Electabuzz, and Pignite in one slot. → B+: Trubbish stands out as a strong Spiker and Poison-type, with options like Pain Split for longevity or Explosion to keep up momentum giving it versatility.
 → B+: Trubbish stands out as a strong Spiker and Poison-type, with options like Pain Split for longevity or Explosion to keep up momentum giving it versatility. → B+: Purugly’s departure invites a power vacuum for the best Normal-type in the tier, bringing to the table excellent Speed and utility options like Healing Wish and Encore to disrupt defensive cores.
 → B+: Purugly’s departure invites a power vacuum for the best Normal-type in the tier, bringing to the table excellent Speed and utility options like Healing Wish and Encore to disrupt defensive cores. → B: Levitate and an interesting set of coverage make it a notable late-game cleaner with Rock Polish, and can either run various resist berries or Life Orb to further amplify its threat potential.
 → B: Levitate and an interesting set of coverage make it a notable late-game cleaner with Rock Polish, and can either run various resist berries or Life Orb to further amplify its threat potential. → B: Poison-types love the rise in Grasses, and Seviper is no different. A bountiful offensive move pool and excellent mixed attacking stats make this a menace against slower builds, either cleaning games with Coil or being an interesting Choice user.
 → B: Poison-types love the rise in Grasses, and Seviper is no different. A bountiful offensive move pool and excellent mixed attacking stats make this a menace against slower builds, either cleaning games with Coil or being an interesting Choice user. → B: Knock Off and Scald are two valuable tools for a defensive Pokemon and Seaking benefits with an Electric immunity and decent bulk.
 → B: Knock Off and Scald are two valuable tools for a defensive Pokemon and Seaking benefits with an Electric immunity and decent bulk. → B-: Although it faces steep competition with Pignite and Scraggy, Regenerator alongside Knock Off and U-turn makes Mienfoo a unique pivot, compensating against its low bulk and lack of secondary typing.
 → B-: Although it faces steep competition with Pignite and Scraggy, Regenerator alongside Knock Off and U-turn makes Mienfoo a unique pivot, compensating against its low bulk and lack of secondary typing. → B-: Lampent’s nearly unresisted STABs and Flash Fire make this an interesting check to Servine and Pignite. It can be a scary win-con with Calm Mind late-game or can be a disruptive Scarfer.
 → B-: Lampent’s nearly unresisted STABs and Flash Fire make this an interesting check to Servine and Pignite. It can be a scary win-con with Calm Mind late-game or can be a disruptive Scarfer. → B-: Unique coverage in Iron Tail and Play Rough disrupt Carbink + Scraggy cores quite well, and unlike Krokorok, has Sucker Punch to punish faster Choice Scarf users and common revenge-killers that attempt to stop its sweep.
 → B-: Unique coverage in Iron Tail and Play Rough disrupt Carbink + Scraggy cores quite well, and unlike Krokorok, has Sucker Punch to punish faster Choice Scarf users and common revenge-killers that attempt to stop its sweep. → B-: Like fellow rival Lunatone, Solrock can rock a surprising late-game cleaning set with Rock Polish backed with good power and coverage, or can be a decent Stealth Rock setter thanks to Levitate and reliable recovery.
 → B-: Like fellow rival Lunatone, Solrock can rock a surprising late-game cleaning set with Rock Polish backed with good power and coverage, or can be a decent Stealth Rock setter thanks to Levitate and reliable recovery. → B-: Great physical bulk, Recover, and Flame Body enable Magcargo to be an interesting Normal check. Shell Smash sets can blast through weakened enough Water-resists and slower teams.
 → B-: Great physical bulk, Recover, and Flame Body enable Magcargo to be an interesting Normal check. Shell Smash sets can blast through weakened enough Water-resists and slower teams. → C+: See council member 5Dots post for reasoning.
 → C+: See council member 5Dots post for reasoning. → C+: In a tier lacking in versatile Rapid Spinners, good physical bulk, Stealth Rock, and Rapid Spin make it an interesting option for its role compression.
 → C+: In a tier lacking in versatile Rapid Spinners, good physical bulk, Stealth Rock, and Rapid Spin make it an interesting option for its role compression. → C: The DPP whale saw a brief return to the scene in tournaments thanks to its infamous Stallord set. Pressure is great for sitting on fellow Water-types Politoed and Simipour, as well as passive walls like Bronzor and sweepers like Servine with limited PP.
 → C: The DPP whale saw a brief return to the scene in tournaments thanks to its infamous Stallord set. Pressure is great for sitting on fellow Water-types Politoed and Simipour, as well as passive walls like Bronzor and sweepers like Servine with limited PP. → C-: A bulky Electric-type that’s Ground immune, has move pool options like Giga Drain, Knock Off, Super Fang, and either U-Turn or Volt Switch for pivoting. Works pretty well on Electric-type spam teams.
 → C-: A bulky Electric-type that’s Ground immune, has move pool options like Giga Drain, Knock Off, Super Fang, and either U-Turn or Volt Switch for pivoting. Works pretty well on Electric-type spam teams. → S-: While still a metagame staple, quite a few metagame trends have not gone in its favor. Increased Grass-type usage, alongside a vulnerability to hazards and the rise of checks such as Dustox and Seaking, has made Electabuzz a bit harder to fit lately. That being said, the council still feels it is a versatile pivot and speed control that sits above most of the metagame at large.
 → S-: While still a metagame staple, quite a few metagame trends have not gone in its favor. Increased Grass-type usage, alongside a vulnerability to hazards and the rise of checks such as Dustox and Seaking, has made Electabuzz a bit harder to fit lately. That being said, the council still feels it is a versatile pivot and speed control that sits above most of the metagame at large. → A+: Although still an elite Grass-type with nearly unmatched set variety, with the rise of Poison-types and other Grass-type checks, it’s become too constrained move-set-wise to stay in S.
 → A+: Although still an elite Grass-type with nearly unmatched set variety, with the rise of Poison-types and other Grass-type checks, it’s become too constrained move-set-wise to stay in S. → A: Swords Dance still threatens many and it has a good support move pool, but it’s become much more of a match-up fish. It also despises how much bulkier the metagame has gotten, which further exploits its pitiful Attack stat.
 → A: Swords Dance still threatens many and it has a good support move pool, but it’s become much more of a match-up fish. It also despises how much bulkier the metagame has gotten, which further exploits its pitiful Attack stat. → A: In spite of RestTalk defensive variants seeing more use recently, it finds fewer and fewer set-up opportunities as of late for its Shift Gear variants. Rising Bronzor usage tends to also outclass and wall its many set variants.
 → A: In spite of RestTalk defensive variants seeing more use recently, it finds fewer and fewer set-up opportunities as of late for its Shift Gear variants. Rising Bronzor usage tends to also outclass and wall its many set variants. → A: Choice Band still breaks through ill-prepared teams, but its awkward speed tier and bulk continue to provide issues with pivoting in versus common metagame staples. Grass-type resurgence also staggers any Choice Scarf Moxie opportunities to clean late game.
 → A: Choice Band still breaks through ill-prepared teams, but its awkward speed tier and bulk continue to provide issues with pivoting in versus common metagame staples. Grass-type resurgence also staggers any Choice Scarf Moxie opportunities to clean late game. → A: Rise in Politoed and Rock-types have made it exceedingly difficult to utilize its Fire-type STAB. It’s overly prediction-reliant and lacks the consistency of other A ranks with how often it misses its STAB and coverage.
 → A: Rise in Politoed and Rock-types have made it exceedingly difficult to utilize its Fire-type STAB. It’s overly prediction-reliant and lacks the consistency of other A ranks with how often it misses its STAB and coverage. → B: Rain has just not seen enough usage to justify a high ranking in A. Additionally, it faces harsh competition from Huntail, Politoed, and Simipour as a dedicated Special Offensive Water-type.
 → B: Rain has just not seen enough usage to justify a high ranking in A. Additionally, it faces harsh competition from Huntail, Politoed, and Simipour as a dedicated Special Offensive Water-type. -L → A-: Has not seen nearly enough usage as of late. Although a general blanket check to physical attackers, Pignite and Scraggy tend to give it issue thanks to their ways around its will-o-wisp burns. Compared to fellow Grass-types Servine and Jumpluff, it’s extremely passive and does not appreciate switching into Water-types whatsoever due to potential Scald burns or the widespread Toxic spam in the metagame.
-L → A-: Has not seen nearly enough usage as of late. Although a general blanket check to physical attackers, Pignite and Scraggy tend to give it issue thanks to their ways around its will-o-wisp burns. Compared to fellow Grass-types Servine and Jumpluff, it’s extremely passive and does not appreciate switching into Water-types whatsoever due to potential Scald burns or the widespread Toxic spam in the metagame. → A- Although a premier Spike setter, its awkward mix of bulk and offensive capability leaves it lacking in too many matchups. It also has several move set restraints, needing coverage for Poison and Flying-types, while also benefiting from utilities options like Taunt, Roar, and Synthesis that it much forgo on certain builds.
 → A- Although a premier Spike setter, its awkward mix of bulk and offensive capability leaves it lacking in too many matchups. It also has several move set restraints, needing coverage for Poison and Flying-types, while also benefiting from utilities options like Taunt, Roar, and Synthesis that it much forgo on certain builds. → A-: Normal/Grass STAB has become a bit harder to utilize thanks to a rise in Poison and Steel-types, as well as Normal and Grass-type competition in Furfrou, Persian, Jumpluff and Simisage.
 → A-: Normal/Grass STAB has become a bit harder to utilize thanks to a rise in Poison and Steel-types, as well as Normal and Grass-type competition in Furfrou, Persian, Jumpluff and Simisage. → B+: Extremely match-up dependent. Although it loves to Pressure stall Future Sight Duosion, it’s Knock Off prone and is easy to chip down with hazard damage and Pursuit.
 → B+: Extremely match-up dependent. Although it loves to Pressure stall Future Sight Duosion, it’s Knock Off prone and is easy to chip down with hazard damage and Pursuit. → B+: While still valued as a solid check to Electric-types, Sand Stream’s unfortunate side effect of halving Synthesis healing makes it an ill-advised partner for the Grass-types that it desperately needs to assist it with Cleric support. Additionally, the rise in alternate Stealth Rock setters, such as Gigalith and Carbink, makes Hippopotas harder to justify a team slot.
 → B+: While still valued as a solid check to Electric-types, Sand Stream’s unfortunate side effect of halving Synthesis healing makes it an ill-advised partner for the Grass-types that it desperately needs to assist it with Cleric support. Additionally, the rise in alternate Stealth Rock setters, such as Gigalith and Carbink, makes Hippopotas harder to justify a team slot. → B+: Does not appreciate how bulkier the metagame has gotten, especially with the rise of Rock and Steel-types that tank its Brave Bird. Reliance on Life Orb for damage output when combined with a Rocks weakness makes it very easy to wear down and take out.
 → B+: Does not appreciate how bulkier the metagame has gotten, especially with the rise of Rock and Steel-types that tank its Brave Bird. Reliance on Life Orb for damage output when combined with a Rocks weakness makes it very easy to wear down and take out. → B+: Rising Poison-type competition in the form of Ivysaur, Swalot, and especially Trubbish has made Whirlipede not nearly as spammable as in prior metagames.
 → B+: Rising Poison-type competition in the form of Ivysaur, Swalot, and especially Trubbish has made Whirlipede not nearly as spammable as in prior metagames. → B+: An awkward assortment of bulk is a big culprit of Wigglytuff’s drop. It’s still a decent check to Scraggy and Vibrava thanks to its Fairy-type and obscene HP, but into most everything else, it tends to flounder and lose offensive momentum.
 → B+: An awkward assortment of bulk is a big culprit of Wigglytuff’s drop. It’s still a decent check to Scraggy and Vibrava thanks to its Fairy-type and obscene HP, but into most everything else, it tends to flounder and lose offensive momentum. → B: Quad Stealth Rock weak set-up sweeper is just not good. Has very little opportunity to Quiver Dance and hates the rise of Rock and Steel-types.
 → B: Quad Stealth Rock weak set-up sweeper is just not good. Has very little opportunity to Quiver Dance and hates the rise of Rock and Steel-types. → B: Vanilluxe is simply better in this metagame. Although Shadow Ball is decent tech for Bronzor and Politoed, it’s hard to argue for when you can just click a Choice Specs or Life Orb-boosted Freeze-Dry/Hidden Power Fire without much to punish you.
 → B: Vanilluxe is simply better in this metagame. Although Shadow Ball is decent tech for Bronzor and Politoed, it’s hard to argue for when you can just click a Choice Specs or Life Orb-boosted Freeze-Dry/Hidden Power Fire without much to punish you. → B: See above, except it also faces stiff competition as a Spike setter. The rise in Trubbish and Whirlipede continues to do it no favors, even if its offensive capabilities with Freeze Dry can be tempting to justify.
 → B: See above, except it also faces stiff competition as a Spike setter. The rise in Trubbish and Whirlipede continues to do it no favors, even if its offensive capabilities with Freeze Dry can be tempting to justify. → B: Guts boosted Facades are inherently strong. That is, of course, assuming you get the opportunity to fire them off in this climate. Raticate is getting constantly chipped throughout a game, between hazard damage and its own status chipping at it (pick your, well, poison between badly poisoned and 12% burn damage). Add on the constant presence of bulky Ghost, Rock, and Steel-types, it’s just a bad time for the top percentage rat.
 → B: Guts boosted Facades are inherently strong. That is, of course, assuming you get the opportunity to fire them off in this climate. Raticate is getting constantly chipped throughout a game, between hazard damage and its own status chipping at it (pick your, well, poison between badly poisoned and 12% burn damage). Add on the constant presence of bulky Ghost, Rock, and Steel-types, it’s just a bad time for the top percentage rat. → B-: Similar reasonings to Golduck. Rain just does not have the usage for such a high ranking, especially when better breakers and sweepers exist.
 → B-: Similar reasonings to Golduck. Rain just does not have the usage for such a high ranking, especially when better breakers and sweepers exist. → B-: It still has its usual bag of tricks such as statuses, Heal Bell and Healing Wish, but it just doesn't have the usage to justify a ranking as high as B. Growing competition from Duosion does not help matters either.
 → B-: It still has its usual bag of tricks such as statuses, Heal Bell and Healing Wish, but it just doesn't have the usage to justify a ranking as high as B. Growing competition from Duosion does not help matters either. → B-: On paper, Chinchou is a good check to top-tier special attackers such as Electabuzz, Magmar, and Simipour that can pivot with Volt Switch. In practice, it’s a little too passive in nature. It’s also much more Knock Off weak compared to its competition in Politoed and especially Seaking.
 → B-: On paper, Chinchou is a good check to top-tier special attackers such as Electabuzz, Magmar, and Simipour that can pivot with Volt Switch. In practice, it’s a little too passive in nature. It’s also much more Knock Off weak compared to its competition in Politoed and especially Seaking. → B-: Drill Run is a decent niche, but it’s incredibly prediction reliant for a Choice Band user that’s taking 25% from Stealth Rock. Most often you'd prefer other Normal-types such as Furfrou, Lopunny, or Sawsbuck.
 → B-: Drill Run is a decent niche, but it’s incredibly prediction reliant for a Choice Band user that’s taking 25% from Stealth Rock. Most often you'd prefer other Normal-types such as Furfrou, Lopunny, or Sawsbuck. → B
 → B  .)
.)just a bit more context on why delcatty specifically: adv council acknowledges that the metagame is currently very stale, and that fat and stall builds thrive currently by invalidating balance and bulky offense ones. this isnt inherently bad by any means, and it is not the only viable playstyle in the metagame, but we understand that the playerbase is very dissatisfied with the state of affairs.Hey all! Recently there have been complaints about the current state of ADV ZU. With the tier being pretty heavily played given its time in the ROA Spotlight, the Council feels a quick survey is in order to gauge the playerbase's thoughts on elements deemed problematic. If you've played ADV ZU recently, and especially if you have participated in the tours, doing this survey would be a great help in showing us where the players think the tier should go.
Link - ADV ZU Suspect Interest Survey (google.com)
Why not allow the mons ranked C or lower in PU back in like Anorith and Weepinbell? I'm pretty sure only Quilava and Gloom have actually been tried in ZU out of the current ZUBL mons.
Why not allow the mons ranked C or lower in PU back in like Anorith and Weepinbell? I'm pretty sure only Quilava and Gloom have actually been tried in ZU out of the current ZUBL mons.
what constitutes a sizable player base and if not all mons drop at the same time what mons could be dropped induvidalyI'd also like to comment on this unfreezing. PUs VR will be being updated soon as ADV Grand Slam Is nearing conclusion. Before we decide to have a conversation about unfreezing we'd like PUs VR to be up to date and ready to use for testing. Moreover as Gangsta Spongebob said, We currently do not have the playerbase and community at our disposal to rework an entire years worth of analysis. The council has written a large portion of them ourselves as well as the article we produced. Granted this should not be something holding us back from going through with this, but we as a council have agreed to take baby steps with our meta despite the large leeps and bounds we've made towards its accessibility.
If you feel that ADV ZU needs to be unfrozen then I'm tasking you with helping develop that meta when the time comes to talk about it. As it stands none of the council members are comfortable with making this change until we are positive that PU has an up to date VR, a sizeable playerbase interested and willing to help expedite this change, and a positive community willing to help contribute and grow the meta.