Resource ZU Old Gens Hub

5gen

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UU Old Gens Hub

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Welcome to the ZeroUsed Old Gens Hub. This thread contains resources for the ZeroUsed tiers of older generations - Omega Ruby and Alpha Sapphire (ORAS) ZU, Black and White (BW) ZU, Diamond/Pearl/Platinum (DPP) ZU, and Advance (ADV) ZU (or Generation 3 ZU). This thread will also serve as a place to hold discussion about the older generations of ZU. Each post contains Viability Rankings, sample teams, and a list of mechanics of the generation that is different from the current generation. Feel free to post your thoughts on a particular aspect of a generation, successful cores, underrated Pokemon, teams you want feedback on, and anything else related to old gens ZU. We hope to bring these metagames more exposure.

Huge thank you to Aaronboyer for providing the ORAS and ADV Metagame resources.

Old Gens ZU Project Leader: 5gen

ADV ZU
Leader:
Aaronboyer
Ho3nConfirm3d

DPP ZU
Leader: Ho3nConfirm3d

Ezaphs

BW ZU
Leader: SBPC

DnB Tack

ORAS ZU
Leader: 5gen

Aaronboyer a fruitshop owner Charles A. Theist ManOfMany

SM ZU
Leader
: 5gen
Aaronboyer a fruitshop owner czim Ho3nConfirm3d
 
Last edited:

5gen

blessed be the lactose tolerant
is a Forum Moderatoris a Community Contributoris a Contributor to Smogonis a Battle Simulator Driver
Moderator

Welcome to the SM ZU Viability Rankings. In this thread, Pokemon are ranked based on their ability to function within the ZU Metagame. This includes many factors, such as versatility, effectiveness, ability to handle metagame trends, size of niche, and several others. Since these are likely to be highly contested, there are a few rules to abide by:
  • Post reasoning. Posts like ‘Furfrou should go to B because it can use Cotton Guard and has Fur Coat’ will be deleted and possibly infracted. You are expected to give sound logic for the nominations you make. Any one-liners will be deleted and possibly infracted.
  • Be civil. It doesn’t matter how heavily you disagree with a post, at the end of the day it’s an opinion posted by another person so throwing insults at them isn’t gonna be okay.
  • No discussion of future bans, suspects, or metagames. We aren’t gonna rise Seaking because Rotom-Frost may drop, no matter how likely it is. We also won't drop Gourgeist-XL because Pinsir may get tested.
  • If you want to nominate a currently unranked Pokemon to be ranked, replays are a requirement. Preferably, these are replays against high level players so that you really show us that this Pokemon can put in work.
  • At the same time, do not base your entire argument around replays and usage statistics. It’s important to show why this Pokemon performs, not just that it does.
Pokemon within sub-ranks are ordered alphabetically. The Usually Useless rank holds Pokemon that have a niche, but it is so minimal that it is almost never recommended to use them.

Also, the Pokemon’s names in this thread link to analyses, either uploaded or WIP, or sample sets!

New Pokemon


S Rank

:Combusken: Combusken
:swanna: Swanna

A Rank

A+

:Bronzor: Bronzor
:Electivire: Electivire
:Exeggutor: Exeggutor
:Golem: Golem
:Komala: Komala
:Silvally-Dragon: Silvally-Dragon

A
:Beheeyem: Beheeyem
:Bouffalant: Bouffalant
:Crustle: Crustle
:Gourgeist: Gourgeist-Super
:Mareanie: Mareanie
:Pinsir: Pinsir
:Rotom-Fan: Rotom-Fan
:Silvally-Water: Silvally-Water
:torterra: Torterra

A-
:Altaria: Altaria
:Dusclops: Dusclops
:Kadabra: Kadabra
:Kecleon: Kecleon
:Leafeon: Leafeon
:Lickilicky: Lickilicky
:Mawile: Mawile
:Muk: Muk
:Pawniard: Pawniard
:poliwrath: Poliwrath
:Pyukumuku: Pyukumuku
:Raichu: Raichu
:Rapidash: Rapidash
:Silvally: Silvally-Dark
:Silvally-Fighting: Silvally-Fighting
:Simisear: Simisear

B Rank

B+


:Floatzel: Floatzel
:Granbull: Granbull
:Marowak: Marowak
:mr_mime: Mr. Mime
:Silvally: Silvally
:Simipour: Simipour
:Simisage: Simisage
:Toucannon: Toucannon

B

:Avalugg: Avalugg
:Bellossom: Bellossom
:Camerupt: Camerupt
:Chatot: Chatot
:Ditto: Ditto
:furfrou: Furfrou
:Golduck: Golduck
:Machoke: Machoke
:Monferno: Monferno
:Purugly: Purugly
:Sandslash: Sandslash
:Sawsbuck: Sawsbuck
:Servine: Servine
:Silvally-Ground: Silvally-Ground
:shuckle: Shuckle
:Vigoroth: Vigoroth

B-

:Basculin: Basculin
:bibarel: Bibarel
:Cacturne: Cacturne
:Carbink: Carbink
:corsola: Corsola
:Dugtrio: Dugtrio
:Electrode: Electrode
:Fraxure: Fraxure
:glaceon: Glaceon
:Golem-Alola: Golem-Alola
:Jumpluff: Jumpluff
:Metang: Metang
:Oricorio: Oricorio-Baille
:Rampardos: Rampardos
:Raticate: Raticate
:Shiinotic: Shiinotic
:silvally-electric: Silvally-Electric
:silvally-grass: Silvally-Grass
:silvally-poison: Silvally-Poison
:Swoobat: Swoobat
:Volbeat: Volbeat

C Rank

C+


:Butterfree: Butterfree
:chimecho: Chimecho
:Cradily: Cradily
:Drifblim: Drifblim
:duosion: Duosion
:Dusknoir: Dusknoir
:hippopotas: Hippopotas
:Huntail: Huntail
:Lycanroc-Midnight: Lycanroc-Midnight
:Misdreavus: Misdreavus
:ninjask: Ninjask
:probopass: Probopass
:regice: Regice
:relicanth: Relicanth
:wishiwashi: Wishiwashi
:Zebstrika: Zebstrika

C

:Arbok: Arbok
:Armaldo: Armaldo
:beartic: Beartic
:frogadier: Frogadier
:Gabite: Gabite
:gourgeist: Gourgeist-Small
:grimer_alola: Grimer-Alola
:Grumpig: Grumpig
:Hakamo-o: Hakamo-o
:lapras: Lapras
:murkrow: Murkrow
:Natu: Natu
:Noctowl: Noctowl
:quilladin: Quilladin
:smeargle: Smeargle
:Stunfisk: Stunfisk
:Vibrava: Vibrava
:vullaby: Vullaby

C-

:flareon: Flareon
:gogoat: Gogoat
:krokorok: Krokorok
:munchlax: Munchlax
:regigigas: Regigigas
:solrock: Solrock
:trevenant: Trevenant
:Wormadam-Trash: Wormadam-Trash

D Rank
SM ZU Sample Teams
Mostly taken from LC’s sample team thread by Altariel von Sweep

Welcome to the ZU Sample Team Archive! Here you will find a collection of solid, successful teams intended to help new players get acclimated to the metagame and different playstyles found within the tier. Everyone is welcome to submit a team, but in order to maintain a good quality archive, your team will be subject to approval from the council before its addition. You may use any team in this archive as you see fit. Teams are updated in the OP.

Team Submission Guidelines:
Requirements:
  • Importable of team
  • Team description: Describe how the team works, what each member does, and list any glaring weaknesses
  • Teams must be good, reflective of the current metagame, and easy to use

After you’ve submitted your team, the council will look it over and either add it or post here explaining why we will not.

MareZor by 5gen :bronzor::torterra::combusken::silvally:::mareanie::electivire:


Sub SD Balance by 5gen :bouffalant::silvally::torterra::dusclops::swanna::kadabra:
Substitute Swords Dance Bouffalant is a great wincon in the current metagame thanks to its ability to setup on common Pokemon such as Mareanie and Choice-locked Exeggutor and off switches it forces. Silvally-Dark provides Defog support, pivoting, and checks Pokemon such as Bronzor and Dusclops for Bouffalant. Stealth Rock Torterra and physically defensive Dusclops form the defensive backbone of the team. Defog Swanna adds another check to Combusken and Mareanie and helps against Toxic Spikes. For the final slot, I couldn't really find a suitable Choice Scarf user and felt that Sash Counter Kadabra would provide much needed glue, being able to check attackers in a pinch and having the freedom to switch up moves and threaten things such as Gourgeist-XL, Swanna, and Machoke.

Notable weaknesses are CB Komala, Nasty Plot Raichu, opposing Swanna, Simipour, and Electivire (both mixed and Choice Scarf).


Bronzor+Poliwrath Balance by 85percent :bronzor::torterra::poliwrath::silvally::simisear::rotom_fan:
Bronzor and Poliwrath are a great defensive core because blanket check various attackers such as Exeggutor, Swords Dance Combusken, and Simipour. Silvally-Poison acts as the team's Defogger. helps against Toxic Spikes and Pokemon such as Leafeon, Simisage, and Mareanie, and helps bring Torterra and Simisear in safely with U-turn. Swords Dance+Synthesis Torterra helps against Ground-types such as Golem and Marowak, and acts as a wallbreaker. Nasty Plot Simisear is another breaker and provides much needed speed. Choice Scarf Rotom-S round out the team, providing Speed control, another check to Swanna and Combusken, and provides good support with Trick and Will-O-Wisp.

Weaknesses this team has include rain and Golduck, Choice Band Komala, Electric-types such as Raichu, Choice Scarf Electivire, and Silvally-Electric.

Volt-Turn HO by DurzaOffTopic :ninjask::mr_mime::komala::silvally::golem::electivire:
The first team is a standard and incredibly easy to use hyper offense team that features SD Ninjask and Choice Specs Mr. Mime. These two Pokemon work very well with one another as Ninjask can bring in Mr. Mime off a U-turn, can threaten faster Pokemon such as Leafeon and Silvally-Dark, and can break through special walls such as Lickilicky and Bronzor at +2 for Mr. Mime. Similarly, Choice Specs Mr. Mime is able to punch through Ninjask's defensive checks such as Altaria, Gourgeist-XL, and Rotom-S to help pave a way for a mid- or late-game sweep. Assault Vest Komala and Silvally-Dragon provide entry hazard removal, more pivoting through U-turn, and necessary offensive and defensive utility for the team. Golem is the Stealth Rock user and mandatory Normal-type and Electivire check. Smack Down enables Golem to beat Bronzor and Sucker Punch is clutch against weakened offensive threats such as Kadabra, Exeggutor, and Simisear. Lastly, Choice Scarf Electivire provides speed control and more pivoting.
Pursuit Trap+Egg by Ho3nConfirm3d
silvally-dark.png
exeggutor.png
golem.png
mareanie.png
combusken.png
rotom-fan.png

Crustle Swanna Bulky Offense by sketchy ecchi


Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Psywave
- Rest

Silvally-Water⠀ (Silvally-Dragon) @ Dragon Memory
Ability: RKS System
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- U-turn
- Defog

Crustle @ Figy Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 30 HP
- Shell Smash
- Stone Edge
- X-Scissor
- Earthquake

Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Liquidation
- Aqua Jet

Simisage @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Leaf Storm
- Superpower
- Knock Off
- Hidden Power [Ice]

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Earthquake
- Ice Punch
- Volt Switch
This team is the result of a collaborative effort from 85percent, quagsgone, and me. It’s a standard bulky offense team featuring two of the most dangerous set-up sweepers in ZU, Crustle and Swanna. Bronzor sets up stealth rocks and, thanks to its many resistances, checks a significant portion of the tier, including Swanna, Golem, and Bouffalant. 8 speed EVs allow it to get the jump on opposing Bronzors and psywave them first. Silvally-Dragon defogs and uses its strong draco meteor to force switches and grab momentum. Thunderbolt allows Silvally to force Mareanie out and defog its t-spikes away. Crustle functions as a set-up sweeper that’s difficult to revenge on account of its bulk and as a secondary normal resist for things like Komala and Kecleon. Figy berry mitigates rocks damage with 30 HP IVs allowing it to activate after three switch-ins to stealth rock. Flyinium Z gives Swanna the opportunity to boost its attack with Z-mirror move, or in cases where that’s not feasible, a one-time nuke with Z-brave bird. Defensively, Swanna is key to checking and revenging Combusken. Simisage fills the void left by Shiftry’s departure and creates opportunities for Crustle and Swanna to sweep by breaking defensive staples such as Bronzor, Mareanie, Pyukumuku, and Dusclops. Scarf Electivire rounds out the team, providing speed control and an electric immunity which forces mind games for teams that rely on Electivire to revenge Swanna.

This team is fast-paced and focuses more on pressuring the opposing team than playing reactively, and so it doesn’t have defensive counterplay for everything. Crustle and Z-me first Pinsir are notable threats, but Crustle can be revenged by Electivire and Swanna, and Pinsir by Silvally-Dragon as long as it’s healthy. This team lacks a dark resist, so Pawniard and other dark types must be played around very carefully, but sucker punch can be exploited. Silvally-Dragon has good matchups versus most hazard setters, with the exception of Bronzor which is susceptible to being worn down. This is important as Crustle and Swanna hate switching into stealth rocks, and the game often revolves around finding the right time for them to set-up and win.


Previous Metagame ZU Sample Teams (July-September)
Standard Stall by DurzaOffTopic
:avalugg::lickilicky::dusclops::pyukumuku::hippopotas::altaria:
Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Recover
- Avalanche
- Toxic

Lickilicky @ Leftovers
Ability: Oblivious
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Heal Bell

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
- Toxic
- Seismic Toss
- Rest
- Sleep Talk

Pyukumuku @ Leftovers / Poisonium Z
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Block
- Toxic
- Rest

Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off

Altaria @ Firium Z / Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Flamethrower / Dragon Pulse
Stall is a relevant play style in the current metagame and this particular stall team represents the archetype effectively. Physically defensive Avalugg and specially defensive Lickilicky not only check a majority of the team together, but also provide cleric support, entry hazard removal, and Toxic spam. Mixed defensive Dusclops and physically defensive Pyukumuku help cover setup Pokemon and attackers that can beat Avalugg and Lickilicky, namely SD Combusken, non-Taunt Simisear and Simipour, and NP Chatot. Stall needs a Volt Switch stopper and Stealth Rock user, and Hippopotas does these two things extremely well on stall. It also helps check attackers such as Golem, Muk, and Expert Belt Electivire. Lastly, Altaria rounds out the team with its useful resistances, access to Defog, and ability to help check threats such as Simisage and Choice Specs Exeggutor with Z-Flamethrower. The Speed EVs are to outspeed Pawniard. Alternatively, Pyukumuku can hold Poisonium Z and Altaria can switch to Leftovers so that the team can more easily switch into Switcheroo or Trick Pokemon such as Floatzel and Mr. Mime.

While the team covers most of the metagame extremely well, like any stall team, it has its weaknesses. So, you must watch out for NP Simisage, Psychic-type breakers such as Choice Specs Beheeyem, Choice Specs Exeggutor, and CM LO Kadabra, and mixed Electivire and NP Raichu. As such, Toxic stalling and keeping Lickilicky healthy is key. Lastly, Mareanie with Knock Off and Toxic Spikes can be annoying, but can be stalled out or trapped by Pyukumuku.

Anti-Meta Bulky Offense by RawMelon

Golem @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Fire Punch
- Explosion

Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Stealth Rock

Mareanie @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze

Rotom-Fan @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Air Slash
- Volt Switch
- Defog

Leafeon @ Normalium Z
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Celebrate
- Knock Off
- Leaf Blade
- Double-Edge

Silvally @ Choice Scarf
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- U-turn
- Explosion
- Crunch
I built this team to check most of the relevant threats in the tier while at the same time putting pressure on some of the more common cores. Overall, you use the bulky core of Metang, Rotom-S, and Mareanie to check relevant threats and gain early momentum with hazard control. In the early game, my overall strategy is to get in Rotom-S early to pressure Golem, Electivire or whatever the volt immunity is with wisp and then use volt switch to gain momentum. Usually after volt switching you'll either want to start setting up hazards or breaking things with Band Golem given the opportunity. Band Golem is the best breaker in the tier and with Tangela gone there are very few reliable switch-ins that aren't extremely passive, or that don't want to be whittled. If Golem does get to weaken their switch-in this allows Z-Celebrate Leafeon or Scarf Silvally to sweep later on. Of course, this too opens up opportunities for Scarf Silvally to sweep late game which happens more times than not.

Overall, if you want a solid team that can handle almost any archetype or match-up give this one a shot. I'm pretty sure I haven't lost a game with it yet in the many tests I've done.


Mixed Electivire Offense by Aaronboyer

Electivire @ Expert Belt
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Flamethrower
- Ice Punch
- Cross Chop

Swanna @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Surf
- Hurricane
- Rest

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Seed Bomb
- Sucker Punch

Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 248 HP / 32 Atk / 88 Def / 140 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Toxic
- Defog

Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic

Rapidash @ Choice Scarf
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Megahorn
Here is a team centered around Expert Belt Electivire, a set that allows Electivire to break through would be checks such as Gourgeist-XL and Wish Komala once they are lured in. Z-Rain Dance Swanna and LO SD Shiftry provide much needed breaking power and potential to sweep, and they appreciate Electivire's ability to check Water-types as well as its ability to break past Lickilicky and Shiinotic. Silvally-Fighting and Metang provide the entry hazard core and form the defensive backbone of the team, checking Pokemon such as Golem, Shiftry, and Abomasnow. Finally, Choice Scarf Rapidash rounds the team off and gives the team an essential revenge killer.

Shell Smash Crustle Offense by 85percent

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Psywave
- Stealth Rock
- Rest

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 208 HP / 240 SpA / 60 Spe
Modest Nature
- Defog
- Draco Meteor
- Flamethrower
- U-turn

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Ice Punch
- Earthquake

Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Swords Dance
- Knock Off
- Leaf Storm
- Sucker Punch

Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost

Crustle @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- X-Scissor
- Rock Blast
- Earthquake
The team is built around Crustle, whose sweeping-capabilites are often overlooked when using him as a lead. The general idea is to weaken the opposing team, using the offensive core of Swanna and Shiftry. These two nicely cover things that usually trouble Crustle when attempting a sweep (e.g. bulky ground or fighting types, silvally-water, pyukumuku). Bronzor and Silvally-Dragon form a nice defensive dragon/steel-core to fall back on. (The Silvally-Dragon spread is a little specific: It outspeeds maximum speed non-scarf Abomasnow and always lives a +2 Sucker Punch from maximum attack Life Orb Shiftry after Stealth Rock damage.) Electivire lastly serves as speed control and overall good scarfer. He also helps weaken bulky ground types by hitting them with Ice Punch while they attempt to stop his volt switching.

Bulk Up Komala by Broken Phobias

Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Wish
- Protect
- Bulk Up

Swanna @ Waterium Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Surf
- Rain Dance
- Roost

Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Multi-Attack
- Swords Dance / Toxic
- Defog
- U-turn

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 180 Def / 44 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge / Rock Blast

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Volt Switch
- Flamethrower
- Ice Punch
- Earthquake

Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Synthesis
- Hidden Power [Ice]
- Taunt
Here is a team built around Bulk Up Komala. Bulk Up Wish is arguably Komala's best set in the metagame, taking advantage of typical defensive counterplay such as Golem and Gourgeist-XL. It is able to setup on the majority of the defensive metagame due to its above average bulk and immunity to status, and Knock Off is all it really needs. Z-Rain Dance Swanna and Bulk Up Komala complement one another very well, wearing down or beating one another's checks and counters. SD Defog Silvally-Fighting provides necessary breaking power for the team, as well as removing hazards and checking Pokemon such as Lickilicky, Komala, and Probopass. Toxic may be used over SD as the team is slightly weak to Gourgeist-XL and Z-Celebrate Leafeon. Golem provides crucial role compression for the team; SR, an Electric immunity, Normal check, and blanket physical wall. Special Scarf Electivire is used over the physical variant as the team struggles to effectively plow through the aforementioned Z-Celebrate Leafeon and Gourgeist-XL, and Flamethrower also provides extra insurance against Mawile, Pinsir, and Abomasnow. Servine rounds off the team by acting as a stallbreaker, Golem check, and gives the team the means to play around threats such as Floatzel, Altaria, and Kadabra.

Z-Rain Dance Swanna Offense by Absolute Infinity

Swanna @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hurricane
- Surf
- Roost

Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Focus Blast
- Hidden Power [Ice]
- Protect

Silvally-Water @ Water Memory
Ability: RKS System
EVs: 200 HP / 124 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Flamethrower

Komala @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- U-turn
- Knock Off
- Toxic / Earthquake

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- Rock Blast / Stone Edge
This offensive team generally uses Komala and Electivire to weaken opposing teams before sweeping with Combusken or Swanna. Golem and Silvally-Water allow the team to take some hits and provide hazard control for the team’s offense. Choice Band Komala is the hardest hitter on the team and forms a Volt-Turn core with Choice Scarf Electivire. Komala has toxic as its last move to cripple Pokemon like Gourgiest and Golem that would otherwise take its hits reasonably well. Swanna uses the team’s Z-crystal to either gain +1 speed with Z-Rain Dance and sweep unsuspecting teams or to fire off a single powerful and potentially rain-boosted water type attack. With Rain Dance and Roost, Swanna will usually defeat Bronzor, a common switch-in to Swanna, which can help Golem, Electivire, and Komala. Combusken is another special attacker that enjoys Swanna removing or weakening special walls so that it can sweep late game. Try to preserve Combusken until the late game when Speed Boost and its powerful attacks can end the game.

Silvally acts as a sort of catch-all check to a variety of threats such as Floatzel, Pawniard, and Pinsir. Silvally forgoes a pivoting move for three attacks so that it is not forced out by Pokemon like Abomasnow or Altaria and can put a lot of pressure on some teams with its fantastic coverage. Silvally’s EVs outpace Rotom-S and OHKO Abomasnow with Flamethrower, with the rest put into hit points. Golem also acts as a useful defensive pivot while still hitting hard with its STAB attacks. This Golem sacrifices some physical bulk in order to better take attacks from Pokemon such as Choice Scarf Chatot and Choice Scarf Mr. Mime that would otherwise be more problematic to the team. While it doesn’t take physical hits from Komala or Rapidash as well as it would with a physically defensive EV distribution, it still has the physical bulk to always avoid the 2HKO from Choice Scarf Electivire’s Earthquake after Stealth Rock. The team as a whole should aim to put as much pressure on opponents as possible, and shouldn’t worry as much about sacrificing hit points on its bulkier Pokemon if it helps set up for Swanna, Combusken, or Electivire to clean up the opposing team. Beware that this team is extremely weak to Z-Celebrate Leafeon, so Water Memory can be swapped out for Poison Memory on Silvally if you think you might face that. It will hurt the team’s Floatzel matchup and adds extra Ground and Psychic weaknesses, but it is an option if Grass types become too popular.

Combusken+BU Komala Balance by Xayah

Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Ice Beam
- U-turn
- Defog

Combusken @ Fightinium Z
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Hidden Power [Ice]
- Protect

Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Bulk Up
- Wish
- Protect

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Haze
- Recover

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Toxic
- Rock Blast
- Earthquake

Sawsbuck @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Jump Kick
- Horn Leech
- Headbutt
Silvally-Ghost is a nice offensive pivot and Defogger, with Shadow Ball having solid offensive coverage in the tier and Ice Beam targeting Altaria, which is a threat to the team otherwise. Combusken pairs very nicely with Silvally-Ghost, covering Normal- and Dark-types for it while being brought in safely by U-turn. Bulk Up Komala is a terifying win condition that appreciates Combusken and Silvally-Ghost break through the likes of Shiftry and Gourgeist-XL to allow it to win more easily. Mareanie and Golem form a solid defensive backbone, while Sawsbuck provides speed control. You can also totally hax out games with Serene Grace Headbutt.

How-To-ZU-Stall-101 by Diagnostic

Silvally-Ground @ Ground Memory
Ability: RKS System
EVs: 252 HP / 4 Atk / 16 Def / 236 Spe
Impish Nature
- Roar
- Multi-Attack
- U-Turn
- Defog / Rest

Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Seismic Toss / Toxic
- Protect
- Wish

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Stealth Rock
- Psywave
- Rest

Gourgeist-Large @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Leech Seed
- Synthesis

Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Rapid Spin
- Protect
- Wish

Pyukumuku @ Ghostium Z
Ability: Unaware
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Block
- Rest / Taunt
- Spite
- Recover
Here is one of your cookie-cutter stall teams to handle the plethora of Wallbreakers, Stallbreakers, and Volt-Switch abusers that make the archetype feel unplayable. Silvally-Ground is your Volt-Switch check as well as your primary Knock-Off switch-in due to its Electric-immunity and RKS System not allowing Memory-based items to be removed. Having access to Roar allows you to phaze Substitute and Set-up sweepers such as Regigigas and Muk, respectively. You can choose between running Defog as a back-up Hazard Remover in case Komala cannot Rapid Spin or use Rest to act as a dedicated Choice Scarf Electivire check. Lickilicky is your Taunt-immunity that also functions as the main cleric for the team with Heal Bell + Wish while Seismic Toss gives it an attacking option to prevent it being overly passive while breaking substitutes that lack 101 HP, although Toxic can be used since it cannot be stopped by Taunt if you prefer the status utility. Bronzor is your Hazard Setter for the team. Toxic allows you to chip away at switch-ins while Psywave prevents it from being overly passive and has a chance to break substitutes. Gourgeist-Large is chosen over Gourgeist-Super despite the HP loss due to the ability to speed creep Neutral Nature Base 45 speed wallbreakers invested in max speed such as Granbull and Golem and Wisp / Synthesis before they can hit you. It also has the extra benefit of always outpacing Regigigas under slow start all the time and still checks the same threats such as Komala and Physical-based Floatzel that is needed on almost every defensive core. Komala is the primary Hazard Remover on the team that also fills the niche to remove items using Knock from annoyances such as Bronzor's Eviolite, Roselia's Eviolite, Choice Items from Trick/Switcheroo switch-ins, and even Leftovers from Substitute and Sturdy users. Komala adds another Wish Passer to the team while providing the team with a Toxic-Spikes switch-in that won't be affected by the status due to Comotose. Pyukumuku is our coveted Unaware user that checks dangerous set-up sweepers lacking super effective coverage / Taunt and has the ability to remove would-be stall counters such as Magic Guard Duosion, Nasty Plot Beheeyem, and Nasty Plot Mr. Mime by PP Stalling them with Spite. Ghostium Z (Z-Spite) provides a Trick-immunity while making Pyukumuku a Knock-off switch-in and the Z-move provides a one-time full HP recovery option in emergencies when Recover does not provide enough.

SLEEPY BOI by Xayah

SLEEPY BOI (Komala) @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- U-turn
- Knock Off

Floatzel @ Fightinium Z
Ability: Water Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Liquidation
- Ice Punch
- Focus Punch

Abomasnow @ Choice Specs
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Giga Drain
- Focus Blast
- Frost Breath

Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Toxic
- Flamethrower

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Rest
- Toxic

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Wild Charge
- Cross Chop
- Ice Punch
This team is fairly straightforward. It began with the offensive core of Choice Band Komala and Fightinium Z Floatzel with Ice coverage in this case. It may seem unorthodox, but it's quite effective as a lure at times, things like Altaria coming in after scouting the set as Bulk Up, expecting to stall a few turns through the Taunt, but instead just getting beaten down. Also notable is that +1 Z-Focus Punch breaks through Silvally-Water and is Floatzel's only way of doing so effectively. Choice Specs Abomasnow and Choice Scarf Electivire round out the offensive portion of the team, one of them being an amazing breaker in the current meta, while the other is the most reliable revenge killer for Floatzel there is and has excellent coverage to threaten a lot of the meta. To finish the team I added Bronzor and Altaria, which form a very effective defensive core while also providing good hazard control.

Anti-Weather (Offense) by Diagnostic

Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Focus Blast
- Earthquake

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

Monferno @ Firium Z
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Mach Punch
- Close Combat

Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold / Impish Nature
- Scald / Knock Off
- Toxic Spikes
- Recover
- Haze

Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Rock Blast / Smack Down
- Stealth Rock
- Earthquake
- Protect
This team takes advantage of Abomasnow's ability to disrupt opposing weather with Hail along side Rotom-Frost, which form a pair that abuses Blizzard with perfect accuracy. Mareanie patches up both Fighting and Fire-type weaknesses while providing a Toxic immunity and Toxic Spikes absorber for the team. Toxic Spikes helps chip down grounded non-poison and steel type switch-ins while Knock Off allows Mareanie to remove items from switch-ins that wouldn't mind Scald or Toxic Spikes such as Rotom-Frost and Roselia. Choice Scarf Rotom-Frost maintains useful speed control for the team and pairs well with Abomasnow, having a Flying-type resist due to its secondary Electric-typing, and helps lure out Ice checks such as Grumpig. Silvally-Dark is an excellent partner here since practical Pursuit users are rare and it also compresses its role as an offensive Defogger. Monferno's STAB options are very useful, being able to hit Kecleon, Golem, Bronzor, Abomasnow, and Rotom-Frost for super effective damage and aids the team as a Sweeper for late game. Golem provides the team with Stealth Rocks, an Electric-immunity, a Normal-resist, and an emergency check to weakened threats when Sturdy is preserved. Rock Blast allows you to bypass Substitute users while Smack Down plus Earthquake provides an option to threaten Bronzor, which would otherwise wall this set. This team requires maintaining offensive momentum in order to pressure offensive wallbreakers that may abuse this team's weakness to Fighting-type coverage.

Double Horse (Balance) by Froasty

Rapidash @ Choice Scarf
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Wild Charge
- Toxic / Megahorn

Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Water] / Hidden Power [Ice]
- Thunderbolt

Gourgeist-Large @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Foul Play
- Seed Bomb
- Will-O-Wisp
- Synthesis

Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 240 Def / 20 SpD
Impish Nature
- Knock Off
- Toxic Spikes
- Recover
- Haze

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Toxic
- Rest
Rapidash and Zebstrika together form an offensive core that preys on the offensive Pokemon of the metagame. With Choice Scarf Rapidash outspeeds every other relevant Choice Scarf user and can take them out with its STAB or coverage moves while presenting a threat to many other Pokemon. Zebstrika can pressure Pokemon that would otherwise get in the way of Rapidash, such as Mareanie, and pivot in order to gain momentum or get KOs on the likes of Gabite with Hidden Power [Ice]. Gourgeist-Large covers the weakness of these two to Ground type attacks as well as dealing with Crustle, who otherwise could take advantage of Rapidash. 44 SpD allows Gourgeist-Large to survive one +2 Dazzling Gleam after Stealth Rock from Mr. Mime and weaken it with Seed Bomb, which also threatens Golem. Mareanie covers the weakness to Combusken and Monferno that is opened up by Rapidash as well as pressuring defensive Pokemon that would attempt to impede Rapidash and Zebstrika through Toxic Spikes. Knock Off is usable over Toxic for Mareanie because Bronzor can push the Toxic on Silvally forms, allowing Mareanie to remove Choice Scarf from Rotom-Frost to weaken its Trick and remove Mago Berry from Grumpig to take away its recovery as well as remove the Eviolite from opposing Mareanie. Special Bronzor deals with the still present weakness to Toxic Gabite by being immune to Toxic and resistant or immune to all of Gabite's relevant moves, and Bronzor also acts as a secondary answer to the likes of Golem while being able to reliably answer Abomasnow and other special attackers such as Rotom-Frost and Choice Scarf Mr. Mime, as long as it does not get hit by Trick or Knock Off. Mareanie and Bronzor can both outlast most Silvally in order to pressure hazards and keep wearing down the opposing team, but both are weak to powerful Knock Offs such as Kecleon's. This is where Colbur Berry Gourgeist-Large comes in, allowing Gourgeist to counter non-Fire Blast Kecleon variants while Mareanie acts as backup in case of Fire Blast variants at the sacrifice of its Eviolite. Silvally-Dark is the best choice for the Defog slot, threatening and potentially Pursuit trapping Shadow Ball Grumpig and Misdreavus, both of which can threaten the defensive core, while threatening Choice Scarf Mr. Mime and playing 50/50s with it.

One-Punch Kecleon (Offense) by Jklioe

Kecleon @ Assault Vest
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Power-Up Punch / Sucker Punch
- Knock Off
- Drain Punch
- Shadow Sneak

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

Roselia @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Giga Drain / Leaf Storm
- Sludge Bomb
- Rest

Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Shadow Claw / Pursuit
- Defog

Grumpig @ Mago Berry
Ability: Thick Fat
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Substitute
- Focus Blast
- Psychic

Dugtrio-Alola @ Steelium Z
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Stealth Rock
- Stone Edge
The structure of this build revolves around using Toxic Spikes to help break down standard defensive cores and offer Kecleon with the opportunity to clean up late game. Assault Vest Kecleon provides the team with an offensive sponge to the many special attackers in the tier and Protean provides extra damage to its coverage options of choice. Power-Up Punch provides Kecleon with the ability to boost and sweep late game while Sucker Punch grants you a secondary priority move to beat down offensive teams. Choice Scarf Rotom-Frost is well-known for the speed control and utility it provides and needs little explanation here. Roselia is the Toxic Spike user of choice since it can take advantage of Mareanie and other common hazard setters along with providing a Toxic Spikes immunity and status absorber for the team. Silvally-Fighting provides a Knock Off switch-in that also carries a useful Rock-type resist and takes on a role compression with Defog. This set, in particular, is effective at removing opposing Kecleon by punishing its ability to become a Ghost-type through Shadow Sneak to gain an immunity to Multi-Attack. Grumpig, thanks to Thick Fat, is the glue to this teams weakness against Fighting- and Fire-type attacks. Grumpig also has a useful Ice-type resist which allows it to switch into Blizzard from the common abusers in Rotom-Frost and Abomasnow. Dugtrio-Alola has a nice speed tier, great offensive typing, and an Electric- and Poison-type immunity that allows it to take advantage of non-scarfed threats like Rapidash, Electivire, Muk which would otherwise take advantage of the lack of physical walls on this team. Corkscrew Crash Dugrio-Alola has the extra benefit of preventing threats like Silvally-Fighting from becoming a safe switch-in, baits them, and removes them. The Z-Crystal also gives Dugtrio-Alola a Trick immunity, limiting opposing Choice Scarf Rotom-Frost to using Blizzard, which Grumpig greatly appreciates.

Hell's Playground (Bulky Offense) by Xayah

Abomasnow @ Grassium Z
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Wild Charge
- Cross Chop
- Ice Punch / Earthquake

Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 176 SpD / 84 Spe
Careful Nature
- Leaf Storm
- Superpower
- Aromatherapy
- Synthesis

Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Flamethrower
- Thunderbolt
- U-turn

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Psywave
- Stealth Rock
- Rest
This team uses a bit of an unorthodox Fire/Water/Grass core of Silvally-Fire, Mareanie, and Lurantis to apply a ton of pressure at all stages of the game. Mareanie + Bronzor is just a really good defensive core currently that deals with a lot of the metagame and functions as the defensive backbone of this particular team. Lurantis and Silvally-Fire form a more offensive duo that use their natural bulk to switch in and put on pressure in a unique fashion. Silvally-Fire is also a Defogger and can break Bronzor + Mareanie on its own while also being pretty unexpected at times. Lurantis supports the defensive core by removing statuses with Aromatherapy, notably Bronzor's self-induced sleep, while being quite tough to deal with itself. Grassium Z Abomasnow is a pretty solid breaker that uses its solid mixed attacking stats to decimate many defensive teams while its access to Ice Shard means it can easily aid in picking off weakened threats and potentially rip through an offensive team in the late game. Lastly, Electivire provides the team with a fast pivot, an Electric immunity, and a Choice Scarf user faster than Rotom-Frost and Chatot, allowing it to revenge kill very effectively and making it very tough for opposing Electric-types to click their STAB moves. It also notably takes on Blizzard from Rotom-Frost, allowing it to relatively safely switch in and force it out.


The Defiant Duo (Hyper Offense) by Diagnostic

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Infestation
- Encore

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick

Pawniard @ Steelium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Zen Headbutt
- U-Turn / Shadow Claw

Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- Knock Off / Stomping Tantrum
- U-turn
This is a comeback for Sticky Web compositions and has seen success due to the changes in the metagame. Shuckle is your primary choice for this team's setter since it can reliably set up hazards while chipping away at threats and locking them in with Infestation. Encore creates opportunities for teammates since you can lock Hazard Removers into Defog / Rapid Spin or lock offensive threats into a move that your attackers can switch into. Pawniard and Purugly pair together as defiant users, being able to deter Hazard Removal from switch-ins such as Armaldo and Silvally-forms while breaking down each other's checks with their STAB options. Corkscrew Crash has the extra benefit to OHKO offensive defoggers or Contrary users which include Silvally-Fighting and Lurantis after a Swords Dance which would normally switch-in and attempt to force Pawniard out if not beat it. Silvally-Fighting provides an offensive Golem and Alolan-Dugtrio check that can also abuse its speed after webs to sweep late game. Zen Headbutt hits Poison-types like Mareanie while hitting Flying-types neutrally and U-Turn provides pivoting utility that hits Psychic-types although Shadow Claw has the extra benefit of being the stronger option versus Ghost-types. Rotom-Frost provides speed control and threatens Levitate and Flying-type pokemon that are not affected by Sticky Web. Rotom-Frost also provides an emergency check to Servine and Lurantis, which it outpaces even after the Contrary users gain a speed boost from Sticky Web and can remove them with STAB Blizzard. Mareanie is the glue to this team and adds a Monferno counter and a general check to most Silvally-forms (if they lack super effective coverage), which all Sticky-Webs teams are prone to, while providing the team with another hazard option that helps chip away at defensive and offensive pokemon lacking an immunity.


Sample Resources

Sample Cores
 
Last edited:

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Welcome to ORAS ZU and Viability Rankings for our tier. The following Pokemon are ranked based on their positive and/or negative traits, including their splashability, effect on the metagame, and reliability, as well as numerous other factors. All Pokemon from ranks S to A- are ranked in order of viability, while the rest are alphabetical. If you'd like to see a Pokemon change rank, please leave a constructive post in the thread detailing the rank you'd like to see the Pokemon moved to, and provide evidence to support your reasoning. Remember that the Viability Rankings will fluctuate to accurately reflect the state of the ORAS metagame. Please do not post to move a Pokemon up or down within its own current rank. Each Pokemon has their own mini analysis akin to the SmogDex. Just click on the name of the Pokemon to find its recommended set.

To be played under the Gen 6 PU format.
S Rank - Includes Pokemon that fair excellently in ORAS ZU. If any Pokemon in this rank have any flaws, they are generally eclipsed by the Pokemon's merits.

S

A Rank - Includes Pokemon that perform amazingly in ORAS ZU, but have a few flaws that hold them back from being S rank material.

A+
Klang

A
Lairon

A-
Glalie
Gogoat
Magmar

B Rank - Includes Pokemon that perform exceptionally well in ORAS ZU, and that, while they may have noticeable flaws that hold them back, they are mostly mitigated by their merits.

B+
Luxray

B
Fearow
Swalot

B-
Dustox
Gastly

C Rank - Includes Pokemon that are generally mediocre in ORAS ZU. While they do have a few traits to warrant them on teams, they have multiple flaws that greatly hinder from being used over higher ranked Pokemon.

C+
Ditto
Emolga
Hypno
Staryu

C

C-

D Rank - Includes Pokemon that are sub-par in the ORAS ZU metagame. Pokemon that are in this rank have numerous flaws that prevent them from being more than simply niche choices for teams.

D
Natu
Onix
Phione

E Rank - Includes Pokemon that are outright unviable in ORAS ZU. These Pokemon may have one notable niche, but have way too many flaws to warrant use on any serious team.

E
Ariados​
Bastiodon​
Beautifly​
Carnivine​
Castform​
Corsola​
Dedenne​
Delcatty​
Delibird​
Dewgong​
Farfetch'd​
Furret​
Illumise​
Ledian​
Luvdisc​
Minun​
Mothim​
Pachirisu​
Paras​
Plusle​
Spinda​
Sudowoodo​
Sunflora​
Unown​
Vespiquen​
Watchog​
Wobbuffet​
Wormadam​

Simipour @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Scald
- Ice Beam
- Superpower
- Taunt

Electabuzz @ Eviolite
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Toxic

Meganium @ Leftovers
Ability: Overgrow
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Synthesis
- Petal Blizzard

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Rest
- Toxic
- Psywave

Vibrava @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Defog
- Roost
- Earthquake
- U-turn

Fearow @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Drill Peck
- Drill Run
- U-turn
Here is a fairly straigtforward team centered around SD Meganium with offensive support from Taunt+Knock Off Simipour and Electabuzz. Simipour and Electabuzz take care of Fire- and Flying-types and also help whittle down Pokemon such as Bronzor, Gourgeist-L, and Lairon for Meganium. Next, mixed defensive Bronzor and Vibrava make the entry hazards core and serve as the backbone for the team. Lastly, Choice Scarf Fearow rounds out the team with some revenge killing.

The team heavily relies on positioning in order to beat some bulkier Pokemon such as Bronzor, Dusclops, and Wigglytuff. Toxic spam and pivoting is vital as a result.


Simipour @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Knock Off
- Gunk Shot

Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Synthesis
- Taunt

Whirlipede @ Eviolite
Ability: Speed Boost
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic
- Protect
- Infestation

Krokorok @ Eviolite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Taunt
- Earthquake
- Knock Off

Electabuzz @ Eviolite
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Focus Blast

Magmar @ Choice Scarf
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Fire Blast
- Focus Blast
- Hidden Power [Ice]
- Toxic
Entry hazard stack is one of the most simple forms of offense and is fairly consistent in ORAS ZU. Whirlipede and Krokorok provide the entry hazards and do a great job wearing down foes through Knock Off, Taunt and Infestation+Toxic. Simipour gives the team necessary breaking power and can hit Wigglytuff with Gunk Shot. Electabuzz is fantastic offensive support and has Focus Blast to take care of Lairon and Klang. Servine is the team's wincon and helps prevent Defog thanks to Taunt. Lastly, Scarf Magmar is slightly unorthodox and is used here because the team needs the speed and something to pressure Ice-types such as Vanilluxe. Team needs to be played aggressively and thoughtfully as wincons vary each game.


Murkrow @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sucker Punch
- Brave Bird
- Hidden Power [Fighting]
- Thunder Wave

Sawsbuck @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Horn Leech
- Jump Kick
- Megahorn

Pikachu @ Light Ball
Ability: Static
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- Wild Charge
- Knock Off
- Hidden Power [Ice]

Whirlipede @ Eviolite
Ability: Speed Boost
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic
- Infestation
- Protect

Krokorok @ Eviolite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Knock Off

Simipour @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hydro Pump
- Ice Beam
- Focus Blast
Murkrow is A+ and revisiting ORAS ZU, I wanted to test Murkrow once again considering the tier is somewhat different without Trapinch and Baton Pass. Murkrow really enjoyed the effect Trapinch and Baton Pass had on the metagame as Electabuzz and Steel-types had to play more cautiously and with BP, Murkrow had an easy time coming in. Nowadays Murkrow does not have that, so I opted to run it with entry hazard stack support. Murkrow is pretty straightforward as an offensive Pokemon because it looks to click Brave Bird all the time, Sucker Punches faster threats, and has HP Fighting to catch Lairon. Twave is mostly filler thanks to Prankster. Krokorok and Whirlipede are the entry hazard stack core. Pikachu and NP Simipour greatly appreciate the entry hazard chip and are the team's main breakers. Pikachu excels on entry hazard stack HO because assuming it comes in safely, little can withstand its coverage coupled with Extreme Speed. On the other hand, offensive Pokemon are prone to being worn down which makes it that much easier for NP Simipour to sweep. Lastly, Scarf Sawsbuck for the speed control.


Krokorok @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- Stone Edge
- Pursuit

Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Seismic Toss
- Will-O-Wisp

Wigglytuff @ Leftovers
Ability: Frisk
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Stealth Rock
- Dazzling Gleam

Duosion @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Calm Mind
- Psychic
- Signal Beam

Wartortle @ Eviolite
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Foresight
- Scald
- Toxic

Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sleep Powder
- Acrobatics
- Seed Bomb
CB Krok is an absolute menace of a breaker because almost nothing counters it. Ground/Dark STAB is incredible and the offensive support Krok provides is difficult to match. Decided to go a bulkier route and run a defensive backbone of Dusclops/Wiggly/Duosion/Wartortle. They do pretty much everything defensively for the team defensively and Duosion acts as a wincon. Lastly, Jumpluff is added for the speed and for its ability to check opposing Krokorok and is a secondary wincon with SD.


Simipour @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Ice Beam
- Knock Off
- Superpower

Pignite @ Eviolite
Ability: Thick Fat
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Superpower
- Flare Blitz
- Wild Charge
- Toxic

Quilladin @ Eviolite
Ability: Bulletproof
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
- Spikes
- Synthesis
- Roar
- Wood Hammer

Lairon @ Eviolite
Ability: Rock Head
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Stealth Rock
- Head Smash
- Heavy Slam
- Earthquake

Meowstic-F @ Life Orb
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Psychic
- Shadow Ball
- Hidden Power [Fighting]
- Calm Mind

Fearow @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Drill Peck
- Drill Run
- U-turn
Perhaps my favourite team of the bunch because of how seamless the offensive Pokemon work together. Mixed Simipour and 3 attacks Toxic Pignite is fairly difficult to cover defensively and coupled with entry hazard stack from Quilladin and Lairon, the offensive core does great in this metagame. Defensive Quilladin gives the team valuable defensive utility checking Pokemon such as Lairon, Klang, Krok, and Gigalith. On the other hand, Lairon provides SR and offensive support and also checks Pokemon such as Vanilluxe, Jumpluff, and Raticate. Meowstic-F provides a Fighting- and Poison-type check as well as being a wincon and Defog deterrent. Lastly, Choice Scarf Fearow rounds out the team.

Electabuzz is a threat so make sure to pressure it accordingly and to preserve Quilladin. CM Meowstic-F is also key against stall and bulkier builds.
ORAS ZU Validator
Usable Pokemon List
Tour Banlist
Speed Tiers
Role Compendium and Checks Compendium Coming Soon!

Banlist and Tier List

ZUBL: Fraxure and Simisear

Here is the ORAS ZUBL. Do not bring any of these Pokemon.
Altaria, Ampharos, Arbok, Armaldo, Articuno, Audino, Avalugg, Basculin, Beheeyem, Bouffalant, Cacturne, Camerupt, Chatot, Clefairy, Combusken, Cryogonal, Dodrio, Drifblim, Dusknoir, Electrode, Flareon, Floatzel, Fraxure, Gabite, Golem, Gorebyss, Gourgeist-Super, Grumpig, Kadabra, Kingler, Lapras, Leafeon, Leavanny, Lickilicky, Lumineon, Marowak, Mawile, Metang, Misdreavus, Monferno, Mr. Mime, Muk, Ninetales, Ninjask, Pawniard, Pelipper, Prinplup, Probopass, Raichu, Rampardos, Rapidash, Regice, Relicanth, Roselia, Rotom-Fan, Rotom-Frost, Simisear, Smeargle, Stoutland, Stunfisk, Swanna, Tangela, Torkoal, Trevanant, Ursaring, Vullaby, Zebstrika

Usable Pokemon List Here is the tier list. If you have any doubts as to what is in ORAS ZU, refer to this list. Note that certain NFEs and LC Pokemon that are totally unviable are not on the list.
 
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SBPC

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Welcome to BW ZU. The purpose of this is to have a place to discuss changes to the BW ZU Viability Rankings listed below, any meta trends you've experienced, Pokemon or cores you've been using, and/or any teams you might wish to share and get feedback on. We've made this because we want to bring more exposure to what we believe is an incredibly fun metagame.


To be played under the Gen 5 PU format.

Tier List: https://pastebin.com/7mZ4B2cv

S Rank
:emolga: Emolga
:leafeon: Leafeon

A Ranks:
A+
:simisear: Simisear
:marowak: Marowak
:vanilluxe: Vanilluxe
:kingler: Kingler
:purugly: Purugly

A
:corsola: Corsola
:wormadam-trash: Wormadam-Trash
:vullaby: Vullaby
:staryu: Staryu
:sneasel: Sneasel
:raticate: Raticate
:fearow: Fearow

A-
:pawniard: Pawniard
:exploud: Exploud
:arbok: Arbok
:lampent: Lampent
:illumise: Illumise
:slaking: Slaking

B Ranks:
B+
:beedrill: Beedrill
:lickitung: Lickitung
:chimecho: Chimecho
:octillery: Octillery
:krokorok: Krokorok
:pelipper: Pelipper
:frillish: Frillish
:munchlax: Munchlax
:drilbur: Drilbur
:kecleon: Kecleon

B
:heatmor: Heatmor
:gastly: Gastly
:shelgon: Shelgon
:phione: Phione
:togetic: Togetic
:onix: Onix
:foongus: Foongus
:sandshrew: Sandshrew

B-
:whirlipede: Whirlipede
:magmar: Magmar
:flareon: Flareon
:mienfoo: Mienfoo
:palpitoad: Palpitoad
:weepinbell: Weepinbell
:swalot: Swalot
:trubbish: Trubbish
:dragonair: Dragonair

C+
:chinchou: Chinchou
:lunatone: Lunatone
:bellossom: Bellossom
:marshtomp: Marshtomp
:pignite: Pignite
:raichu: Raichu
:beartic: Beartic
:prinplup: Prinplup
:luxray: Luxray

C
:lopunny: Lopunny
:magnemite: Magnemite
:dustox: Dustox
:pineco: Pineco
:seaking: Seaking
:pupitar: Pupitar
:granbull: Granbull

C-
:clamperl: Clamperl
:meganium: Meganium
:shedinja: Shedinja
:grovyle: Grovyle
:omanyte: Omanyte
:dunsparce: Dunsparce

Hazards/Spinners:
Stealth Rock:
:Corsola: :dunsparce: :sudowoodo: :Pawniard: :Boldore: :Sandshrew: :Hippopotas: :Clefairy: :Wigglytuff: :Onix: :Marowak: :Omanyte: :Pineco: :Shuckle: :Marshtomp: :Lunatone: :Solrock: :Baltoy: :Anorith: :Kecleon: :Prinplup: :Wormadam-Trash: :Drilbur: :Palpitoad: :Krokorok:

Spikes:
:Omanyte: :Pineco: :Snorunt: :Whirlipede: :Trubbish:

Toxic Spikes:
:whirlipede: :beedrill: :trubbish:

Rapid Spin:
:sandshrew: :staryu: :drilbur: :pineco: :baltoy:

Clerics:
Wish:
:Chimecho: :Shelgon: :Flareon: :Togetic: :Clefairy: :Wigglytuff: :Leafeon:

Heal Bell:
:chimecho: :flareon: :shelgon: :togetic: :clefairy:

Healing Wish:
:lopunny: :chimecho:

Momentum:
U-Turn:
:Beedrill: :Raticate: :Emolga: :Persian: :Dustox: :Fearow: :Purugly: :Illumise: :Mienfoo: :Lumineon: :Phione:

Volt Switch:
:Emolga: :Raichu: :Eelektrik: :Luxray:

Phazers:
:Hippopotas: :Dustox: :Herdier: :Flareon: :Walrein: :Granbull: :Pignite: :Noctowl: :Pidgeot: :Shelgon: :Onix: :Lapras: :Leafeon: :Luxray:

Weather:
Sun Setters:
:Onix: :Pidgeot: :Illumise: :Hypno: :Lickitung:
:Meganium: :Togetic: :Bellossom: :Granbull: :Solrock:

Sun Abusers:
:Ivysaur: :Weepinbell: :Bellossom: :Leafeon: :Sunflora:
:Charmeleon: :Magmar: :Flareon: :Simisear: :Lampent:

Rain Setters:
:Illumise: :Lombre: :Lunatone:
:Hypno: :Lickitung: :Omanyte: :Togetic: :Granbull:

Rain Abusers:
:Illumise: :Lombre: :Lunatone:
:Hypno: :Lickitung: :Omanyte: :Togetic: :Granbull:

Type Checks:
Water:
:Lapras: :Pikachu: :Raichu: :Walrein: :Foongus: :Lumineon: :Frillish: :Chinchou: :Palpitoad:

Fire:
:Corsola: :Lampent: :Walrein: :Palpitoad: :Flareon: :Marshtomp: :Heatmor: :Chinchou:

EdgeQuake Switchins:
:Lunatone: :Solrock: :Baltoy:

Grass:
:Arbok: :Beedrill: :Fearow: :Pidgeot: :Vanilluxe: :Shelgon: :Swalot: :Wormadam-Trash:

Normal:
:Wormadam-Trash: :Boldore: :Lunatone: :Corsola: :Frillish: :Lampent: :Sandshrew: :Hippopotas:

Walls:
Physical Walls:
:Dunsparce: :Hippopotas: :Granbull: :Boldore: :Mightyena: :Vullaby: :Solrock: :Corsola: :Sandshrew: :Shelgon: :Wormadam-Trash: :Leafeon: :Frillish: :Slowpoke:

Special Walls:
:Chimecho: :Dustox: :Flareon: :Kecleon: :Noctowl: :Foongus: :Hypno: :Clefairy: :Chinchou: :Lickitung:

Mixed Walls:
:Lickitung: :Corsola: :Wigglytuff: :Shuckle: :Walrein:

Breakers:
Physical Wallbreakers:
:Fearow: :Granbull: :Pidgeot: :Kingler: :Exploud: :Pawniard:

Special Wallbreakers:
:Glaceon: :Exploud: :Raichu: :Simisear: :Octillery: :Vanilluxe:

Mixed Wallbreakers:
:Heatmor: :Exploud: :Simisear: :Flareon: :Octillery: :Pikachu:

Stallbreakers:
:Emolga: :Frillish: :Beedrill: :Togetic:

Setup Sweepers:
Swords Dance:
:beedrill: :pawniard: :raticate: :kingler: :croconaw:

Calm Mind:
:girafarig: :ivysaur: :lunatone: :lampent: :clefairy:

Agility/Rock Polish:
:Lunatone: :Fearow: :Emolga: :Kingler: :Solrock: :Seadra:

Bulk Up/Curse/Coil:
:Munchlax: :Eelektrik: :Beartic: :Swalot: :Arbok: :Granbull: :Mienfoo: :Dunsparce:

Dragon Dance:
:Pupitar: :Shelgon: :Dragonair: :Whiscash: :Croconaw:

Nasty Plot:
:Raichu: :Simisear: :Togetic:

Quiver Dance:
:Butterfree: :Dustox: :Mothim:

Growth:
:Ivysaur: :Weepinbell:

Revenge Killers (Base 90+ Speed):
:Simisear: :Emolga: :Raichu: :Fearow: :Leafeon: :Lopunny: :Sneasel: :Raticate: :Magmar: :Purugly:

Choicers:
Band:
:fearow: :pidgeot: :exploud: :kingler: :granbull: :sneasel:

Specs:
:Simisear: :Octillery: :Exploud: :Glaceon: :Raichu: :Vanilluxe:

Scarf:
:Simisear: :Phione: :Fearow: :Pidgeot: :Exploud: :Magmar: :raichu: :kingler: :krokorok: :mienfoo: :lopunny:* (Klutz + Switcheroo) :gastly: :vanilluxe: :krokorok:



Banlist: PU (see validator), Regigigas, Sleep Moves, Baton Pass
BW ZU Validator
Dark and Ghost are resisted by Steel instead of neutral
Sleep turns reset to 0 upon switching out
Hidden Power has a max base power of 70, and the base power depends on the Pokemon's IVs
Several other moves had different base power, PP, or accuracy
 
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Ho3nConfirm3d

is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
Welcome to DPP ZU! The purpose of this is to have a place to discuss changes to the DPP ZU Viability Rankings listed below, any meta trends you've experienced, Pokemon or cores you've been using, and/or any teams you might wish to share and get feedback on. We've made this because we want to bring more exposure to what we believe is an incredibly fun metagame.

To be played under the Gen 4 PU format.

DPP ZU Viability Rankings

Viability Rankings are a method to sort and organize based on how viable, effective and consistent a Pokemon is in the tier.

S

Lapras

A

Top

Gastly
:probopass: Probopass​

Mid

Low
Mawile
:sableye: Sableye​
Swalot


B

Top

Lairon


Mid
Arbok
Fearow
Luxray
Yanma

Low
:meditite: Meditite​


C

Top

Chatot
Pineco
Staryu


Mid
Dustox
:grotle: Grotle​
Machop
:marshtomp: Marshtomp​
:seadra: Seadra​


Low
Plusle

(Click on sprites for team import)


Another variant of normal spam but this time with a solid defensive core. Persian deters hazards and U-turns out into breakers while also chipping normal stops. Exploud decimates walls including normal stops and allows the other normals to more effectively clean. Scarf Chatot revenges for the team and appreciates the work Exploud puts in. Swalot is thw wincon of the team. Curse, RestTalk, Return lets it setup and win after ghosts and normal checks have been weakened or knocked out. Tangela checks kingler and normal stops while also throwing off strong attacks. Solrock is the teams normal/flying resist and rocker. It can catch mons of guard with endure + cutsap Boom/Rocks.


Pretty straight forward team. Pressure leads/normal checks with Yanma, Raticate breaks/u-turns into the appropriate mon, Diglett traps normal checks and electrics/sets up SR, Lairon checks normals/can potentially sweep with Rock Polish, Politoed stops rain/Kingler, and scarf Fearow revenges/stops sun/absorbs sleep.



A sturdier team than the rest. It revolves around detering hazards with lead Persian, setting your own hazards up with Pineco, and choosing a wincon. Kingler is the main sweeper, and it really appreciates having hazards up to pressure its checks. Kingler also serves as a SSI to physical waters. Pupitar provides the team with an offensive normal/electric stop while also being a potential wincon with DD. Stunky stops ghosts, and can effectively revenge kill with hazards. Skunk also gives Kingler and Pupitar an easier time setting up after it mementos. SpDef Dusclops finishes the team, making a great defensive backbone in combination with Pineco, while also spinblocking.
DPP ZU Validator
DPP ZU Spreadsheet for all legal Pokemon except Sableye and Probopass, which are legal and were new drops to the meta. This was made with lots of help from Ezaphs. Thank you so much for your hard work! Features a tier list, role compendium, and speed tiers!

No team preview, lead is the first Pokemon in your party/teambuilder
Dark and Ghost are resisted by Steel instead of neutral
Sleep lasts 1-4 turns
Hidden Power has a max base power of 70, and the base power depends on the Pokemon's IVs
Several other moves had different base power, PP, or accuracy (see BW entries)
 
Last edited by a moderator:
Welcome to ADV ZU! The purpose of this is to have a place to discuss changes to the ADV ZU Viability Rankings listed below, any meta trends you've experienced, Pokemon or cores you've been using, and/or any teams you might wish to share and get feedback on. We've made this because we want to bring more exposure to what we believe is an incredibly fun metagame. ADV ZU is in no way meant to overshadow the current metagame.

Baton Pass is limited to Dry Pass only in ADV ZU.

ADV ZU Viability Rankings

Viability Rankings are a method to sort and organize based on how viable, effective and consistent a Pokemon is in the tier. S Rank is given to Pokemon who dictate the metagame, are very easy to fit on teams and work on many playstyles to make a team better; D Rank is for Pokemon who barely have a niche in the metagame and should not be used before considering other options first. Each Pokemon has its own mini analysis/sets page, akin to the Smogon Dex; simply click the name of the Pokemon to view it.

S Rank
A Rank
Cubone
Dustox
Elekid
Staryu

B Rank
Lileep
Mankey
Natu

C Rank
Bagon
Grimer
Ledian
Marill
Onix
Pineco

D Rank
Aron
Cacnea
Horsea
Meowth
Spinda
 
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Also ı want so say what makes clef A ranked in Gen 4 ZU.when ı see clef it is used mostly for cm but it wasn t even that great considering it s bulk is mediocre without evio boost takes huge chunk of damage from something like hydro pump. (ı even used rocks and it was underwhelming?)[note that Sorry If I sounded rude.I am not hating clef nor ı want bash this mon hard but from replays and my experience it was mostly mediocre]
http://replay.pokemonshowdown.com/gen4nu-840440715
http://replay.pokemonshowdown.com/gen4pu-840359157
 
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I know the dpp zu vr isn't the best atm. but I want to know why dustox is C? is it just a mediocre special wall with recovery or something? and what about vespiquen?
Dustox makes use of its good support movepool, useful typing, and reliable recovery to function as a decent special wall. Vespiqueen is actually very bulky and makes as a decent Defend Order + Heal Order setup user that can be very difficult to break through. It requires a large amount of support though.
Also ı want so say what makes clef A ranked in Gen 4 ZU.when ı see clef it is used mostly for cm but it wasn t even that great considering it s bulk is mediocre without evio boost takes huge chunk of damage from something like hydro pump. (ı even used rocks and it was underwhelming?)[note that Sorry If I sounded rude.I am not hating clef nor ı want bash this mon hard but from replays and my experience it was mostly mediocre]
http://replay.pokemonshowdown.com/gen4nu-840440715
http://replay.pokemonshowdown.com/gen4pu-840359157
Great post! Clefairy could definitely be considered for a drop but its high usage in the games being played and overall ability to dominate stall makes it very useful. I however agree that its bulk is kind of disappointing.

In the future, try to refrain from asking "why did this move up/down" or "why is this pokemon here". This is a discussion thread and posts like this don't add to the discussion. If you disagree about X Pokemon's placement, nominate it to move up/down. This encourages discussion and is overall more beneficial to creating an accurate representation of the metagame!
 
Oras ZU drop : Magmar A- to B / B-


Let's talk about Magma, the mon' that everyone has forgotten since Maganon appeared.
At first sight Magmar seems to have some good points for a ZU mon'. Good offense stats but maybe not enough? , a correct speed for the tier and a movepool whose could be good
-if it did not have as much of water type.


Some explanations :
Currently I found 2 viable sets,


Belly Drum set :
Magmar @ Sitrus Berry / Eviolite
Ability: Vital Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Punch
- Mach Punch
- Belly Drum
- Thunder Punch


In the first set we try to set up Magmar to give it a good offensive presence and fill its lack of attack.
And here comes this first problem of Magmar in ZU. Its fire type is really annoying (defensively) for a Mon who need to set up ;
-25% on Stealth Rock
Weak to a big part of the meta
In addition to his speed which is not enough for a Sweeper.
It means that you will have to use 1 or 2 mons to cover Magmar and makes it good. (sticky web/sleep power users)

Eviolite set
Magmar @ Eviolite
Ability: Vital Spirit
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Focus Blast
- Hidden Power [Grass]
- Psychic

In this second set we use the special attack of Magmar and the Eviolite to make Magmar more resistant.

This set has the advantage of being able to hit most part of the tier, except ; bulky water mon or faster mon' who can kill Magmar.
Like for the first set you will have to use a sticky user to fill the lack of speed of Magmar which can be really annoying du to the reliable number of pokémon whose learn sticky web.
Also I think Heatmor would be better as special attacker, then it also has a big lack of speed.


Finally, Magmar is still a good mon' but lacks speed and attack. (and also charism)

If some parts of my post are not really clear or you want that I explain better some points make it know.
 
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Spr 1y 126.png
click in the image to get the paste for ORAS ZU :]

A good point you brought there. Magmar is quite good, with great special stats and a considerable physical attack that, if running BD, makes it a great sweeper. Its speed is not bad at all reaching the 90ish that many Pokémon would like to have.

But what it makes a Pokémon really good it is not only itself but the metagame. If we take a deeper look in the tier Magmar has a great advantage. Fire type Pokémon are practically absent. Moreover, there are a lot of Pokémon that are weak to any seat of Magmar (like Gourgeist) in the A and S rankings. Just to mention some: it gets a 3HKO but it can do a 2HKO with some good rolls against Buzz, it can deal great damage to Simipour if it is switching in, OHKO to Simisear. For A ranking, it can deal great damage again or completely deal with many of the Pokémon out there. Only some like Gigalith, Heatmor ... can tank some hits but due to the high coverage of Magmar's set (the special one I am focusing on), and regarding some lures, it can claim a kill to any of its counters.

Simisage + Simipour are awesome Pokémon in S tier. No Simisear there makes a great hole that Magmar has tried to occupy although with less speed and less overall functionality.

I think A- is a great position for Magmar due to having a niche set (BD) and a great set like the Evio/LO more BO oriented. This patch up the hole that was left due to Simisear vanishing.

I hope we can discuss it if you really feel it needs a drop :).
 
Been playing DPP ZU a bit more as of late and wanted to do a few things:

1) Nomating Stunky for C+ rank

In a tier where two of the six best mons are ghost types, a solid pursuit trapper is needed. Stunky fills that role with ease thanks to its dark typing and its access to the move. Stunky also offers other niches besides just trapping: it resists both of Gastly's stab and can garuntee the kill, it outspeeds and can taunt both lead Onix and Solrock, it has access to STAB priority in Sucker Punch, and it can absorb the rare Toxic Spike. While its held back by its speed, low attack, and subpar bulk stunky still can play a vital role in helping your team secure the W.

Stunky @ Choice Scarf
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Crunch
- Pursuit
- Sucker Punch
- Memento / Explosion

Stunky @ Lum Berry / Shuca Berry / Focus Sash
Ability: Aftermath
EVs: 32 HP / 252 Atk / 224 Spe
Jolly / Hasty Nature
- Crunch
- Sucker Punch
- Pursuit
- Memento / Taunt / Explosion / Hidden Power Grass / Toxic / Sludge Bomb

2) Posting a few samples
Not too many ppl play the tier and I'd like to make it a more accessible by posting these. Not Gonna go too far in depth cause these teams are rly simple.

https://pokepast.es/b8a5e8c3541f7412Pretty straight forward team. Pressure leads/normal checks with Yanma, Raticate breaks/u-turns into the appropriate mon, Diglett traps normal checks and electrics/sets up SR, Lairon checks normals/can potentially sweep with Rock Polish, Politoed stops rain/Kingler, and scarf Fearow revenges/stops sun/absorbs sleep.


https://pokepast.es/dbc0753d441ff5d0A sturdier team than the rest. It revovles around detering hazards with lead Persian, setting your own hazards up with Pineco, and choosing a wincon. Kingler is the main sweeper, and it really appreciates having hazards up to pressure its checks. Kingler also serves as a SSI to physical waters. Pupitar provides the team with an offensive normal/electric stop while also being a potential wincon with DD. Stunky stops ghosts, and can effectively revenge kill with hazards. Skunk also gives Kingler and Pupitar an easier time setting up after it mementos. SpDef Dusclops finishes the team, making a great defensive backbone in combination with Pineco, while also spinblocking.


https://pokepast.es/a04f52a09a793df8Another variant of normal spam but this time with a solid defensive core. Persian deters hazards and U-turns out into breakers while also chipping normal stops. Exploud decimates walls including normal stops and allows the other normals to more effectively clean. Scarf Chatot revenges for the team and appreciates the work Exploud puts in. Swalot is thw wincon of the team. Curse, RestTalk, Return lets it setup and win after ghosts and normal checks have been weakened or knocked out. Tangela checks kingler and normal stops while also throwing off strong attacks. Solrock is the teams normal/flying resist and rocker. It can catch mons of gaurd with endure + cutsap Boom/Rocks.

https://pokepast.es/3e2d7f82d47d9bfbSome ez cheese takes the last slot. Just antilead with Persian, U-turn into Diglett, Stunky, or a sweeper and click the appropriate move. Diglett traps as usual and sets up SR. Stunky traps ghosts and mementos for the team. Combusken can blow throw teams at +2 spe with its fully special set. Tangela disrupts balance with its sun set while also outrunning many offensive mons. Kinler Agilitys and kills anything not named Quagsire. Last but not least RP Solrock stops normals, lures Waters for Kingler and sweeps after teams are chipped.
 
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ADV ZU Tier Shift + VR Changes
The latest ADV ZU shift has occured. Enjoy the follow Viability Ranking changes and please welcome ADV ZU's newest addition, Castform, which has just dropped and will be currently placed at B. A sample set for Castform will hopefully be coming around next week. In the meantime, feel free to discuss the ADV ZU metagame and the addition of Castform.

VR Changes:
Bagon B --> C
Marill B --> C
Magnemite C --> B
Poliwag C --> B
Ledian D --> C
Voltorb D --> C
Castform New --> B

Bagon, while a solid Dragon Dance user, can be hard to set up with due to its pitiful bulk and the prevalence of Ice-type coverage from Pokemon such as Delibird, Delcatty, and Staryu. Marill hits like a truck, but isn't particularly fast or bulky enough to stand out from the plethora of other great Choice Band wallbreakers such as Delibird and Meditite. Magnemite has arisen as a decent Phys Def Gloom check an Flying switch-in, among other things, due to the numerous type resistances it brings, although still gets bopped by HP Ground coverage. Poliwag, while initially ranked lower for its reliance on the inaccurate Hypnosis, stands out for being one of the fastest Pokemon in the metagame. If it lands Hypnosis and gets the Belly Drum off, it can steamroll over teams lacking priority options in the back or one of the few Pokemon faster than Poliwag. Ledian has arose as one of the best screen setters for HO and has enough Special Defense to do so reliably. Voltorb has seen a lot of use lately for being the fastest Pokemon in all of ADV ZU and has proven to be an effective lead, even seeing use on 2/3 of our current sample teams. Lastly, Castform is initially ranked at B for its solid 70/70/70/70/70/70 stats and wide offensive movepool consisting of option such as Thunderbolt, Ice Beam, Double-Edge, and Shadow Ball. However, it faces a lot of competition from Delcatty in particular due to its access to Wish and Calm Mind.

Points of Discussion:
Lileep B --> C
Wailmer B --> C
Croconaw C --> D
Onix C --> D
Spinda D --> UR
Any other nominations you might have...
 

Just wanted to gab about ADV ZU's newest addition, Castform. At first glance I really thought this thing was going to be a gimmicky piece of garbage that would never be able to solidify itself a niche in the tier, but after looking at its stats I noticed it has one of the highest Atk/Spatk stats of any normal type in the tier. So, I decided to make a few potential sets, and a fun team around it.

Castform @ Choice Band
Ability: Forecast
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hidden Power [Ground] / Hidden Power [Fighting]
- Water Pulse / Ice Beam
- Body Slam / Shadow Ball / Sleep Talk / Toxic

Thanks to Castform's solid base 70 Atk stat and its access to Double Edge its able to OHKO or 2HKO the majority of the tier. Castform's excellent movepool also allows it decimate any normal resists that plan to check it. Hidden Power Ground/Fighting do a ton of damage to normal checks like Magnemite, Nosepass, and Lileep. Water Pulse / Ice Beam either OHKO or 2HKO offensively threatening normal checks like Rhyhorn and Onix. The last slot comes down to preference: Body Slam provides decently strong STAB and a chance to paralyze foes, Shadow Ball gives perfect coverage with HP Fighting and can just be a nice move to throw out at times, Sleep Talk gives Castform the ability to absorb sleep and pressure weather sweepers with its fluid typing, and toxic is nice if you aim to predict and status your checks on the switch.

Castform @ Leftovers / Lum Berry
Ability: Forecast
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt / Hidden Power [Grass]
- Flamethrower / Hidden Power [Grass]
- Ice Beam
- Thunder Wave / Substitute / Toxic

Basically a poor man's Delcatty. Castform has the niche of having Flamethrower and a slightly higher special attack, and that's worth noting. Thunderbolt, Ice Beam, and Flamethrower hit every mon in the tier, bar Chinchou for, for neutral damage. Hidden Power Grass is a nice coverage option to hit Chinchou for solid damage. Thunder Wave, Substitute, and Toxic give Castform extra utility whenever attacking isn't enough. Lum Berry can be ran over Leftovers to avoid status.




https://pokepast.es/83a761cdd61ccdaf

Just a really simple team to use. Try to either break with Castform early game or pivot in later on to secure kills. Chinchou can spam T-Wave for sweepers and Castform while breaking on its own. Pineco provides the sweepers and breakers with spikes, which in turn secures KOs for the team. Bayleef soaks up special attacks and can set up screens to support the team. Rhyhorn provides a check to normal types and a potential setup sweeper. Natu is the main sweeper of the team and it really appreciates the support other members give.
 
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SBPC

Subscribe to 5hak_ on twitch
I've been playing dpp for awhile now and I wanted to do a few things.

dusclops.png

Dusclops: High A > S

Dusclops is an insanely polarizing force in DPP ZU as arguably the best defensive mon in the entire tier, with it's absolutely ridiculous RestTalk set, being able to wall off entire teams cleanly, while threatening physical checks and pursuit trappers with a nasty burn off it's Will-O-Wisp. Through my personal experiences of playing with this mon, it's power is unmistakably tier shaping, sometimes even pushing players to designate multiple checks to take it down. To top it off, it's amazing statpool and secondary set make it splashable as all hell, letting it fit into a mass majority of playstyles to do it's job of being the fattest thing in the tier.



quagsire.png

Quagsire: High A > S
As well as rising Dusclops to a new S rank, I add that we should rise Quagsire as well. While not the polarizing harbinger of stall that Dusclops is, Quagsire is also immensely splashable between it's curse sweeper and defensive sets, being able to fit into a strong selection of teams and capitalize on its astounding Water/Ground typing both offensively and defensively.



yanma.png

Yanma: Mid B > Low A
Yanma should rise in my opinion due to how well it cleans teams up late game, and sometimes even mid game if it gets in as well as it does. It requires a good spin support to remove rocks, but once those are gone, this mon struts its stuff with a very powerful 2 STABs + Giga Drain set. Not much more to say here, just a very strong wallbreaker.


A Sample Team: FWG Semistall
lairon.png
wartortle.png
dusclops.png

flareon.png
quagsire.png
tangela.png

Lairon @ Leftovers
Ability: Rock Head
EVs: 252 HP / 112 Atk / 144 SpD
Adamant Nature
- Stealth Rock
- Head Smash
- Earthquake
- Iron Head

Quagsire @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Waterfall
- Recover
- Curse

Tangela @ Leftovers
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sleep Powder
- Synthesis
- Hidden Power [Fire]

Flareon @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Lava Plume
- Toxic

Dusclops @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Seismic Toss
- Rest
- Sleep Talk

Wartortle @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Foresight
- Surf
- Toxic

Lairon makes an amazing lead for the team, being able to set rocks as well as threaten Solrock, one of the most common rockers used currently. Head Smash and Earthquake are an amazing move combination that allows Lairon to be an offensive threat while it's on field, while it's typing let's it serve as a normal check. The FWG core is pretty standard for the most part, Tangela to check enemy quagsire and sleep things that want to switch in on it. HP Fire let's it effectively remove Mawile and enemy Tangela. Flareon is surprisingly bulky and can take an astonishing amount of hits on the special side while pressuring physical attackers with potenial burn and stallbreaking with toxic, with protect letting it serve as a Slaking check. Wartortle removes rocks, Quagsire is a wincon, and Dusclops sits on whatever it wishes to come in on, with pressure allowing it to pp stall if the need ever arises.
 
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Alright, to build off of what SBPC said, I'm gonna put out a hot take:

Dusclops is unhealthy for DPP ZU and should be suspect tested.

This thing can soak hits for days from most of the tier, and that's just considering standard sets. Mons that would be otherwise really good like Yanma just struggle to break A- because of this monster blocking their path. On top of this, even if you're running offense, you can run it to counter Persian, an otherwise huge threat to offense, simply because it's so splashable. It can also check mons such as Banded Granbull or Banded mightyena with stuff like Colbur to soak a hit and burn them, or run CM Resttalk to set up on mons like Yanma or Tangela. Finally, not a single mon listed on the VR can OHKO it without set up or an otherwise undesirable set like Specs Gastly.
Here are some examples of how insanely bulky this thing is:

252+ SpA Yanma Shadow Ball vs. 252 HP / 4 SpD Dusclops: 106-126 (37.3 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Choice Band Pidgeot Brave Bird vs. 252 HP / 252+ Def Dusclops: 127-151 (44.7 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
252 Atk Mightyena Crunch vs. 252 HP / 252+ Def Dusclops: 122-146 (42.9 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Mightyena Crunch vs. 252 HP / 252+ Def Colbur Berry Dusclops: 102-120 (35.9 - 42.2%) -- guaranteed 3HKO
252+ Atk Choice Band Granbull Crunch vs. 252 HP / 252+ Def Colbur Berry Dusclops: 82-97 (28.8 - 34.1%) -- 2.9% chance to 3HKO
252 SpA Life Orb Gastly Shadow Ball vs. 252 HP / 4 SpD Dusclops: 224-266 (78.8 - 93.6%) -- guaranteed 2HKO
252 SpA Life Orb Houndour Dark Pulse vs. 252 HP / 4 SpD Dusclops: 198-234 (69.7 - 82.3%) -- guaranteed 2HKO after Leftovers recovery
Thanks for coming to my TED talk. Shoutout to SBPC for explaining to me the criteria for what makes something unhealthy.
 
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Alright, to build off of what SBPC said, I'm gonna put out a hot take:

Dusclops is unhealthy for DPP ZU and should be suspect tested.

This thing can soak hits for days from most of the tier, and that's just considering standard sets. Mons that would be otherwise really good like Yanma just struggle to break A- because of this monster blocking their path. On top of this, even if you're running offense, you can run it to counter Persian, an otherwise huge threat to offense, simply because it's so splashable. It can also check mons such as Banded Granbull or Banded mightyena with stuff like Colbur to soak a hit and burn them, or run CM Resttalk to set up on mons like Yanma or Tangela. Finally, not a single mon listed on the VR can OHKO it without set up or an otherwise undesirable set like Specs Gastly.
Here are some examples of how insanely bulky this thing is:

252+ SpA Yanma Shadow Ball vs. 252 HP / 4 SpD Dusclops: 106-126 (37.3 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Choice Band Pidgeot Brave Bird vs. 252 HP / 252+ Def Dusclops: 127-151 (44.7 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
252 Atk Mightyena Crunch vs. 252 HP / 252+ Def Dusclops: 122-146 (42.9 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Mightyena Crunch vs. 252 HP / 252+ Def Colbur Berry Dusclops: 102-120 (35.9 - 42.2%) -- guaranteed 3HKO
252+ Atk Choice Band Granbull Crunch vs. 252 HP / 252+ Def Colbur Berry Dusclops: 82-97 (28.8 - 34.1%) -- 2.9% chance to 3HKO
252 SpA Life Orb Gastly Shadow Ball vs. 252 HP / 4 SpD Dusclops: 224-266 (78.8 - 93.6%) -- guaranteed 2HKO
252 SpA Life Orb Houndour Dark Pulse vs. 252 HP / 4 SpD Dusclops: 198-234 (69.7 - 82.3%) -- guaranteed 2HKO after Leftovers recovery
Thanks for coming to my TED talk. Shoutout to SBPC for explaining to me the criteria for what makes something unhealthy.
I absolutely disagree with this and I will explain why.

Dusclops is undeniably a great Pokemon in the tier, and arguably the best Pokemon in the tier. However, it is not broken by any means. The problem is when it comes the discrepancy between Dusclops' ability to blanket check so much in the teambuilder, versus in play. It's no where near as hard to overwhelm Dusclops as you suggest. Yes, it is so good because of its Ghost-typing causing it to be very anti-meta in a metagame full of physically biased normal types. But "not a single mon listed on the VR can OHKO it without setup or undeseirable set" is a terrible argument because Dusclops is naturally a defensive Pokemon and it probably shouldn't be OHKO'd by very much, and this is offset by its extreme passiveness.

Encore, Sub, Taunt, stallbreaking techniques, setup, and overall strong attacks can break through Dusclops because of its lack of reliable recovery and reliance on Leftovers to gain passive recovery, and Colbur is not a very viable set. I don't know why you are expecting so much out of Yanma, a Pokemon that was once unranked. Your calculations are not "stupid" at all - I don't know why you expect a physical normal-type to break through it (when the CB Pidgeot set actually 2hkos after a bit of chip like a spike or rocks?), weak non-stab moves like Yanma Shadow Ball to break through (Yanma's niche is speed boost cleaning, not breaking), or non-STAB physical Dark-type attacks to 2HKO through Colbur Berry, or a low-ranked first evolution Pokemon like Houndour to OHKO it. It's not like Dusclops can even do anything back to these Pokemon with the except of the Normal-types and Yanma.

Yes, Dusclops is splashable, but to say its putting meaningful pressure on anything resmbling balance is incorrect, and the tier currently has enough wallbreakers on offense to punish it. The free turns given by Dusclops when its forced to rest are ridiculously common, and it can't even reliably wall many of the Pokemon in the tier that aren't Normal-type. Because it is both surmountable, and generally does not really require a respective archetype to go out of its way to check, I don't think its suspect worthy. I actually think its healthy as it keeps many of the oppressive normal-types in check. I think you need to reanalyze the metagame and look over your teams and see why you may be struggling with Dusclops, and I'm sure many people would be willing to help you out with this here, PS!, or in the discord! Thanks for your contribution to the metagame as well.
 

SBPC

Subscribe to 5hak_ on twitch
I'm going to add onto Durza's post here and mention a couple of specific ways to check and counter Dusclops.

raticate.png
mightyena.png


These physical threats can both come onto dusclops rather cleanly and check it, due to being immune to burns after their orbs activate, even more so as they can use clops as setup fodder to boost up and sweep teams.

+2 252 Atk Guts Raticate Crunch vs. 252 HP / 252+ Def Dusclops: 228-270 (80.2 - 95%) -- guaranteed 2HKO after Leftovers recovery

+1 252 Atk Mightyena Crunch vs. 252 HP / 252+ Def Dusclops: 186-218 (65.4 - 76.7%) -- guaranteed 2HKO after Leftovers recovery

banette.png
mawile.png


This one is more self explained. Taunting Dusclops effectively shuts down it's sets. Banette especially vs Rest Talk, as it is immune to Seismic Toss.

Anyways, these are just a few examples for ways to effectively handle Dusclops. If you're having trouble handling Dusclops and bulkier teams based around it, feel free to use the sample sets of the mons listed in my post.
 
As I'm talking about it on Discord, I have some small questions. As is always the case in the creation of an old lower tier, we rely on the viability rankings of the upper tier to create the banlist (and therefore the tierlist). The limit isn't always the same: it can go from the B rank to the C+ rank. But here, I don't understand this limit well, since there are banished and authorized pokemons within the same rank. In an attempt to explain, I analyzed the list.
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If it's indeed the official banlist, here are the changes to make (as well as the remarks):
177349
Leafeon,
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Arbok and
177351
Pelipper are B+ rank, they aren't allowed in ZU;
177352
Abra,
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Vanilluxe,
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Flareon,
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Sneasel,
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Hypno,
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Kingler,
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Luxray,
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Marowak,
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Emolga,
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Munchlax,
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Raichu and
177363
Simisear are B rank, they aren't allowed in ZU;
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Lapras and
177365
Camerupt have recently dropped from NU (with Gigalith) because you are now based on the usages of September 2013. But both are absent BW PU VRs: so we can't comment on their presence in ZU. It's likely that they are potentially above rank B- (hence forbidden). Strangely, they aren't in the same situation: Lapras is present in the ZU's tierlist, not Camerupt;
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Lairon isn't present in the ZU tierlist, but it's also absent from the PU VRs: everything depends where it's placed;
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Banette and
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Dwebble aren't present in the ZU tierlist but I guess they are allowed.
However, it's absolutely possible that I'm wrong analysis and in fact the tierlist was created totally differently (in this case, you willn't fail then to correct me). Akir maybe this post can interest you.
 
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Akir

A true villain!
is a Community Contributoris a Tiering Contributoris a Battle Simulator Driveris a Community Leader Alumnus
As I'm talking about it on Discord, I have some small questions. As is always the case in the creation of an old lower tier, we rely on the viability rankings of the upper tier to create the banlist (and therefore the tierlist). The limit isn't always the same: it can go from the B rank to the C+ rank. But here, I don't understand this limit well, since there are banished and authorized pokemons within the same rank. In an attempt to explain, I analyzed the list.
If it's indeed the official banlist, here are the changes to make (as well as the remarks):
View attachment 177349Leafeon, View attachment 177350Arbok and View attachment 177351Pelipper are B+ rank, they aren't allowed in ZU;
View attachment 177352Abra, View attachment 177353Vanilluxe, View attachment 177354Flareon, View attachment 177355Sneasel, View attachment 177356Hypno, View attachment 177358 Kingler, View attachment 177357Luxray, View attachment 177359Marowak, View attachment 177360Emolga, View attachment 177361Munchlax, View attachment 177362Raichu and View attachment 177363Simisear are B rank, they aren't allowed in ZU;
View attachment 177364 Lapras and View attachment 177365Camerupt have recently dropped from NU (with Gigalith) because you are now based on the usages of September 2013. But both are absent BW PU VRs: so we can't comment on their presence in ZU. It's likely that they are potentially above rank B- (hence forbidden). Strangely, they aren't in the same situation: Lapras is present in the ZU's tierlist, not Camerupt;
View attachment 177366 Lairon isn't present in the ZU tierlist, but it's also absent from the PU VRs: everything depends where it's placed;
View attachment 177367Banette and View attachment 177368Dwebble aren't present in the ZU tierlist but I guess they are allowed.
However, it's absolutely possible that I'm wrong analysis and in fact the tierlist was created totally differently (in this case, you willn't fail then to correct me). Akir maybe this post can interest you.
It is because we did not directly use the VR for deciding the mons list. That system works for Gens 1-3, where that is the standard, but for 4+ it was decided that trying to keep the organic nature of usage would be better if possible. Here is how we actually figured it out:

1. Find usage via tournaments. The PUPL usage was used here.
2. Find usage via ladder. There were several Ladder Spotlights that included Gen5 PU, and those were used.
3. Contrast the 2 lists. Both of the ways to find usage have their own unique flaws, but they are used to double check the work. Any mons that fall under the cutoff for BOTH lists is declared to be solidly in the tier below. As for the remaining outliers...
4. Triple check the unique outliers with representatives from the tier above. The outliers need a more nuanced hand to figure out who goes where. The representatives vote on the outliers to determine their fate, and some will rise/fall depending.

So this system attempts to be as accurate as possible, however due to BW PU usage being unavailable during the BW era, this tier is strictly speculation and should be taken as such.

I also appreciate you finding that Camerupt post again, I've been meaning to delete it. Camerupt is NU.
 
Holy Fuck these took awhile to find. Special thanks to Specs for helping me find most of them! If I'm missing anything let me know, please.

Links To Each Page:
Cumulative Stats from Last PUPL
Week 1 of PUPL 5
Week 2 of PUPL 5
BW PU Spotlight 1760
BW PU Spotlight 1650
BW PU Spotlight 1500
BW PU Spotlight 0

The way I see this list working is we can remove Pokemon that aren't relevant to the metagame. All you gotta do is just give me some suggestions via discord or the PS ZU Room and we can discuss. This should narrow down the list of actually viable mons quite a bit. I've already taken the liberty of doing this with help by SBPC. We can use this post as a reference until an Actual VR is put together.
:psyglad:
Arbok
Arbok
Beartic
Beartic
Beedrill
Beedrill
Bellossom
Bellossom
Butterfree
Butterfree
Carnivine
Carnivine
Chatot
Chatot
Chimecho
Chimecho
Corsola
Corsola
Delcatty
Delcatty
Dunsparce
Dunsparce
Female Dustox
Dustox
Emolga
Emolga
Exploud
Exploud
Fearow
Fearow
Flareon
Flareon
Girafarig
Girafarig
Glaceon
Glaceon
Granbull
Granbull
Heatmor
Heatmor
Female Hypno
Hypno
Illumise
Illumise
Kecleon
Kecleon
Kingler
Kingler
Lapras
Lapras
Leafeon
Leafeon
Lopunny
Lopunny
Female Lumineon
Lumineon
Lunatone
Lunatone
Female Luxray
Luxray
Magcargo
Magcargo
Marowak
Marowak
Masquerain
Masquerain
Female Meganium
Meganium
Mightyena
Mightyena
Noctowl
Noctowl
Female Octillery
Octillery
Pelipper
Pelipper
Persian
Persian
Phione
Phione
Pidgeot
Pidgeot
Purugly
Purugly
Raichu
Raichu
Raticate
Raticate
Regigigas
Regigigas
Seaking
Seaking
Seviper
Seviper
Shedinja
Shedinja
Shelgon
Shelgon
Simisear
Simisear
Slaking
Slaking
Solrock
Solrock
Female Sudowoodo
Sudowoodo
Sunflora
Sunflora
Swalot
Swalot
Tropius
Tropius
Vanilluxe
Vanilluxe
Vespiquen
Vespiquen
Wailord
Wailord
Walrein
Walrein
Whiscash
Whiscash
Wigglytuff
Wigglytuff
Wormadam (Trash form)
Wormadam-Trash

Boldore
Boldore
Charmeleon
Charmeleon
Clefairy
Clefairy
Dewott
Dewott
Dragonair
Dragonair
Eelektrik
Eelektrik
Flaaffy
Flaaffy
Grovyle
Grovyle
Herdier
Herdier
Ivysaur
Ivysaur
Kirlia
Kirlia
Krokorok
Krokorok
Lampent
Lampent
Lombre
Lombre
Magmar
Magmar
Marill
Marill
Marshtomp
Marshtomp
Female Nuzleaf
Nuzleaf
Palpitoad
Palpitoad
Pignite
Pignite
Prinplup
Prinplup
Pupitar
Pupitar
Seadra
Seadra
Togetic
Togetic
Weepinbell
Weepinbell
Whirlipede
Whirlipede

Abra
Abra
Sandshrew
Sandshrew
Foongus
Foongus
Munchlax
Munchlax
Mienfoo
Mienfoo
Onix
Onix
Pawniard
Pawniard
Staryu
Staryu
Omanyte
Omanyte
Frillish
Frillish
Baltoy
Baltoy
Drilbur
Drilbur
Hippopotas
Hippopotas
Lickitung
Lickitung
Pineco
Pineco


EDIT:
Ariados Bibarel minun plusle beautifly castform Cherrim Delibird Farfetch'd Furret Kricketune Leavanny Ledian Luvdisc Mothim Pachirisu Parasect Shuckle Spinda Stantler Unfezant Unown Dewgong Watchog Wormadam-Bush Wormadam-Sandy Bayleef Croconaw Gloom Grotle Jigglypuff Kakuna Loudred Luxio Metapod Nidorina Nidorino Pidgeotto Poliwhirl Quilava Sealeo Servine Skiploom Swadloon Tranquil Staravia Vibrava Vanillish

Abra
 
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SBPC

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So, as of writing this post, BW ZU has been released for somewhat short of a month. As the meta has been played essentially blind with just a tier list to go off of, we've reached a point where we can consider a meta to be formed within the tier.


The Meta:

Currently, some of the best playstyles are more centered towards offensive teams, including Sun, Hyper Offense, and VoltTurn teams. Sun is an especially strong team style, being able to rip apart any team without an answer to it, with Heat Rock giving it 8 turns, and setters like Onix or Illumise, who can almost guarantee the weathers go up, it can quickly become problematic for the unprepared player. Outside of the eyes of weather, other offensive styles still flourish, with plenty of powerful setup sweepers and choiced breakers to play around with like Arbok, Kingler, Emolga, and Simisear to name a few of the categories. But even in an offensive meta, defensive teams can still find a home within the fray, although your building with the style must be very calculated due to the amount of offensive pressure in the tier, with some staples of the style being Clefairy, Foongus, Sandshrew, Specially defensive Beedrill, and Frillish. This creates an offensively leaned meta that is balanced, and from it rises what appear to be it's key threats, mostly talked about via Discord conversations.


Key Threats:

  • Regigigas: An absolute pinnacle of destruction within the tier, this sleeping giant finds it rather easy to get past its slow start in the hands of a better player, and is considered to be one of the tier's mandatory mons to prepare for, regardless of style.

  • Simisear: Arguably the most splashable mon in the tier, due to it's set versatility, packing Choice Scarf, Life Orb, SubSalac, and other items of user's selection to easily fit into any team with its mighty STAB and coverage options.

  • Sun: With an excellent array of powerful abusers, such as Leafeon, Weepinbell, and the more awkward Solar Power Charmeleon, this playstyle should be prepped for at any level of play. Good examples to handle it are defensive Lampent, offensive answers like Simisear of your own, or even running the niche rain playstyle as a response.
Some Teams:

Of course, you can't play pokemon without teams, and with my own teams, as well as some given to me to post with permission, you'll find plenty of good building examples to take from in this section.


Offensive Builds:

Simiploud Offense - SBPC

A more self explanatory offensive team that makes good use of some of the breakers in the tier. Sandshrew and Kecleon make for an excellent hazard core to support the team as well.


Specs Octillery Offense - SBPC

This team focuses around using one of my favorite breakers in the tier, Octillery. With its excellent choice specs boosted special attack and amazing coverage, this monster finds itself terribly hard to switch into. Raticate uses its breaking power as well to boost up against stall teams and cause issues for offense teams. Baltoy compresses hazard roles, with Vullaby to help momentum as well as sit on enemy physical attackers. Shelgon

helps round out this team by being able to set up and smash and check the mighty simisear, with Lampent being a guaranteed switch in.


Exploud + Gastly Offense - SBPC

Another powerful breaker team featuring Exploud, but now it includes the mighty Dragonair as an immensely powerful setup sweeper. The team mostly explains itself, with Boldore and Staryu forming your hazard core.


Rain Offense - Broken Phobias

The team is as simple as it gets, get your rain up and start punching holes in the enemy. Lapras can be changed for Seadra, as it is faster and hits harder, but the team on its own functions well.


Standard Sun Offense - SBPC

Just some standard sun offense to give people a grasp of the playstyle. Very similar to rain, suicide Onix makes for an outstanding lead and afterward just start breaking teams down.

Pinktidal's Sun Offense - Pinktidal
Another standard sun team, just as straightforward as the other, get your weather up and start putting the enemy into the ground.

The Ritual Of Regi - SBPC

"Let your god rise from his grave as when paralysis is spread, Regigigas will both figuratively and literally confuse everyone as to what he's doing on the field, but this confusion will not be for long, as after 5 turns, God awakens, and Regigigas unleashes his power amongst the enemy team, devastating them with his might."

Just a fun offense team to use, cripple up opponents then let regi come in and start ripping holes in whatever remains.


Balanced Teams:


The Eel And The Shrew - SBPC

This balance team functions around the usage of bulky Eelektrik and it's partner Sandshrew. The defensive core with Eel serving as a pivot allows for Simisear and Granbull to receive relatively easy entry for smashing apart some teams, while Togetic makes for a disgustingly strong WinCon.


FWG Balance - Broken Phobias

This FWG is fairly easy to understand. Foongus has regen and spore to spread status as well as maintain its longevity. Heatmor comes equip with Flash Fire as its ability so it is able to support Foongus. Staryu removes hazards and spreads Status via T-wave which allows Heatmor an easier time when attacking due to its poor Speed stat. Choice Banded Fearow is able to fire off Powerful STAB attacks. In addition, Fearow acts as a great offensive Pivot. Choice Scarf Krok is able to Remove Psychic types that threaten Foongus and its able to function as a late game cleaner thanks to moxie. Finally, Hippo is able to set rocks and tank attacks that Foongus and Staryu can't.

(Thanks BP for making this description)

Tacked On Balance - Tack
A more generic balance with a solid VoltTurn, and toxic spikes to mess with the opposing team, with Staryu as a reliable spinner to help keep hazards from being obnoxious.

Defensive Teams:


Regen Stall - SBPC

This stall build revolves around the usage of Corsola and Foongus regen pivoting around the opponent, with Sandshrew cleanly removing hazards, and Flareon + Lickitung to pass around wishes and keep the team healthy. Lopunny is the team's mandatory Regigigas check as well, with sandshrew being an alternative check due to its spread.


Broken Stall - Broken Phobias

A more standardized stall build featuring a emolga as a fat source of momentum for the team to use, Clefairy is able to soak status and provide rocks while Sandshrew removes the opponents hazards. Beedrill sets Toxic Spikes, which are extremely annoying for offensive teams to deal with, while Frillish spinblocks and cripples attackers with burn. Finally, Chimecho plays cleric for the team, keeping it healthy and unstatused.


Viability Rankings Predictions:


Every tier that's developed has a list of all the viable pokemon sorted by ranks, now, at the time of this post, we don't have one, but a relevancy based tier list created by Broken Phobias and myself. These are my predictions on the future presence of a viability rankings.

Note: this is only the S ranks down to the A- ranks, and the pokemon are not sorted within tiers.


S Rank
Simisear
Regigigas
A Ranks:
A+:
Arbok
Emolga
Raticate
Leafeon
Togetic
A
Lopunny
Kecleon
Kingler
Dragonair
Marowak
A-
Sandshrew
Boldore
Gastly
Vullaby
Octillery
Raichu

Explaining The Ranks And Placements:

S Rank:

The S rank is reserved for dominant meta threats that are insanely present in the metagame, and must absolutely be prepared for, for these threats, please check the Key Threats section.


A Ranks:
This rank is here for mons that are incredibly present, and are capable of splashing onto teams easily while being incredibly useful with little to no reprecussions.


Arbok - Incredibly good setup threat with Coil, great coverage, hard to revenge kill due to Sucker Punch


Emolga - A powerful breaker that doesn't hold back at all, with access to flying gem acrobatics it can almost always confirm a kill, it has an amazing speed tier, and it can fit defensive roles with its stellar kit.


Raticate - Another powerful setup sweeper with access to sucker punch, this one however suffers a slight timer due to having to status itself for its potenial power, but it shouldn't be taken lightly at all.


Leafeon - This eeveelution has the ability to take center stage within the sun teams as well as be a capable threat outside of them due to its execellent speed tier.


Togetic - An incredibly fat mon with eviolite, being able to soak up blow after blow and heal it away with reliable recovery, great mon with access to nifty utility moves and decent STAB in Tri Attack, with good coverage options like Shadow Ball and Heat Wave


Lopunny - An incredibly annoying mon to face with its access to Klutz Switcheroo, letting it cripple enemy threats and annoy stall teams, especially eviolite users. Has a nice STAB in return as well.


Kecleon - Amazing specially defensive tank and stealth rock setter. Color Change can be abused but it can also annoy mons like Simisear with the type changing.


Kingler - Setup Sweeper with the potential to steamroll entire teams if you give it time to set up, also runs a choice scarf set.


Dragonair - Dragon Dance using mon that devastates any unprepared team with Outrage + Espeed.


Marowak - Possibly one of the most disgusting breakers in the tier thanks to thick club, near impossible to switch in on, very easy to revenge.


Sandshrew - The tier's most reliable spinner and one of the better physically defensive tanks of the tier. Goatshrew does goat things.


Boldore - A very reliable rocker as well as great mixed wall, and it has the added benefit of threatening substitute users with Rock Blast.


Gastly - Hard counters Regigigas (Return + EQ), reliable special attacker otherwise


Vullaby - Amazing physically defense wall, and it can fight against some of the setup threats by hitting foul play to punish their setup.


Octillery - Choice Specs user that's stupidly hard to switch into, it can blast through teams that aren't ready to handle it, but it can be revenged rather easily.


Raichu - Pretty powerful special attacking threat with a good speed tier, suffers due to being outsped by simisear, but it can deal great damage and pivot around.

Note: These are my opinions and predictions, and should definitely not be taken as an official ranking. (Although it'd be neat if i predicted right)

Acknowledgements:

Thanks to Broken Phobias, Tack, and Pinktidal for allowing me to share their teams in this post.
Hope you enjoyed reading, play BW ZU!
 
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