'at a glance...






Oh good, it sure has been while. 2 months and 300 posts later, I have finally came back to post another team. Post tutor and post suckiness, here it is. My former tutor, IggyBot, was great, and really helped me learn the ropes. I know that I am not insanely expert. I want to perfect this team before I start making my run up the ladder, so I need help.
This team is very offensive and tries to keep the opponent guessing. I'm starting to make more wild predictions, and this team leaves room for it. I actually didn't put much thought into this team. (...) I then saw who I was weak to and fixed all the major holes. This has netted my a 5/7 record at the time of this writing, but I know it is not perfect, but with a little more time and the opinion of experts, it could reach perfection. I haven't ran any calculations yet, and I haven't finalized EV's, but this will come with time. I want to work in some sort of form of entry hazard, but I do not know who to replace, I am already so attached to all of them. Oh, and once again thanks to IggyBot, who without, the team never would have happened. Well, that's enough of the yaddity-yaddity, here's the team!
Current Tests:
~ Mixed Swampert over Ambipom
Past Test Results:
~ Swords Dance Gliscor over Infernape was great, but I think that a standard supporting set would be better, so I'm going to keep testing it. Was great. Finalized.
Permanent Edits:
~ Life Orb over choice band on Mamoswine
~ Gliscor over Infernape
~ Timid Scarfgar
THE TEAM

Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
~ Pursuit
~ Fake Out
~ U-turn
~ Brick Break
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Not really an anti lead pokemon at all, but this is not important, because I have a way to take down every common lead. Picks off weak/injured pokemon. Pursuit does about 60% to a Gengar when it isn't switching out, so I used it over Payback. It also 2HKO's Azelf with, but it's not like I'm going to be leaving it in on Azelf anyways. Fake Out picks off many weakened foes, and always causes damage. To start off, I usually Fake Out, and then U-Turn to a counter, just causing extra damage. Brick Break is just for coverage.

Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
~ Focus Punch
~ Spore
~ Substitute
~ Leech Seed
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Just a standard Breloom. More effective than the Spore puncher IMO because it can Leech Seed the switch, and then switch to a counter, who then uses Breloom's support to Steal HP. Standard EV spread and everything. Loves getting U-Turned to, because it doesn't have to worry about getting statused the first turn that it is in before being poisoned. Also my only status absorber.

Ability: Snow Cloak
EVs: 36 HP/252 Atk/220 Spd
Jolly nature (+Spd, -SAtk)
~ Earthquake
~ Ice Shard
~ Stone Edge
~ Ice Fang
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Ah Mamoswine, the threat the nobody sees coming. Some many teams have a Mamoswine weakness because of its great STaB combo in Ground/Ice. Having one of the most powerful Earthquakes in the game also help, along with a STaB priority move, and this is a force to be reckoned with. I can't believe that this used to be UU. Ice Fang over Peck (lol) for the OHKO on Gliscor, and to hit obvious floaty switch ins. A great part of my team, but I could replace if need be.

Ability: Levitate
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Spd, -Atk)
~ Hidden Power Ice
~ Shadow Ball
~ Focus Blast
~ Thunderbolt
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ScarfGar. Without it, my team would be 6-0ed by Gyarados right off the bat. But with this, I can outspeed Gyarados after 1 DD and Immediatly put an end to it with ThunderBolt. Smart players will switch out, but in the majority of my fights, they leave it in. I can not decide what other move to put in. Hidden Power Ice may prove unnecessary because of Mamoswine, but Destiny Bond or Explosion aren't great either., Hypnosis would be unnecessary because of Breloom so that's out. So please help with my last slot. A great member of my team, who I would never replace.

Ability: Sand Veil
EVs: 252 HP/68 Atk/188 Def
Impish nature (+Def, -SAtk)
~ Earthquake
~ Ice Fang
~ Roost
~ Taunt
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Physical Walling Beast. I had a bit of a fighting weakness before, and but this total solves it. Taunt to stop Baton Pass Chains, and to shut down some walls to give a counter a free turn. Great stuff here.

Ability: Natural Cure
EVs: 20 HP/252 Def/236 SDef
Bold nature (+Def, -Atk)
~ Thunder Wave
~ Softboiled
~ Seismic Toss
~ Ice Beam
Special Wall. Counters stuff.
Problems: 3 Psychic weaknesses and no resists. Also 3 fighting weaknesses. Blissey can generally take most Psychic attacks though.
So, there you have it, I'm back. With this new team, I hope to get up to the top 100 like I did so long ago. Please Help my team!!! More detailed explanations cummin soon..