Gambit is absolutely pushed over the edge by tera.Terastalization isn't the lynchpin to why Kingambit is problematic, the overwhelming power of a STAB Sucker Punch off 135 Attack and up to +50% from Supreme Overlord is the issue, with access to Swords Dance the icing on a crazy damaging cake. None of these calcs are going to include items, so remember there's also the option to use Black Glasses.
+2 252+ Atk Kingambit Sucker Punch vs. 252 HP / 0 Def Tera Normal Mew: 258-304 (63.8 - 75.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 0 Def Tera Normal Mew: 313-370 (77.4 - 91.5%) -- guaranteed 2HKO after Leftovers recovery
That's a neutral typing Mew with full HP investment, and it's taking up to 75% from a Sucker Punch and up to 90% from a Kowtow Cleave with zero Supreme Overlord stacks. It takes three stacks for Kowtow to be a guaranteed OHKO, while four stacks gives Sucker a chance and five makes it a favorable roll:
+2 252+ Atk Supreme Overlord 3 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 0 Def Tera Normal Mew: 409-483 (101.2 - 119.5%) -- guaranteed OHKO
+2 252+ Atk Supreme Overlord 4 allies fainted Kingambit Sucker Punch vs. 252 HP / 0 Def Tera Normal Mew: 361-426 (89.3 - 105.4%) -- 31.3% chance to OHKO
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 252 HP / 0 Def Tera Normal Mew: 387-456 (95.7 - 112.8%) -- 75% chance to OHKO
That's no hazards, four stacks is a guaranteed OHKO for Sucker Punch with just one layer of Spikes. I'm using Mew as an example because Mew's pretty bulky, but most things aren't packing 100/100 defenses; neutral typing Dragapult isn't frail, with 88/75 defenses, and it just dies:
+2 252+ Atk Kingambit Sucker Punch vs. 0 HP / 0 Def Tera Dragon Dragapult: 328-387 (103.4 - 122%) -- guaranteed OHKO
+2 252+ Atk Supreme Overlord 2 allies fainted Kingambit Sucker Punch vs. 252 HP / 0 Def Tera Dragon Dragapult: 393-463 (103.4 - 121.8%) -- guaranteed OHKO
No stacks needed without bulk investment, two stacks for max HP - again, without hazards, and on a neutral typing opponent.
This is the core problem behind Kingambit, not its synergy with defensive terastalization, not its power with tera-Dark, not the flexible item slot, it does huge numbers with a priority move while having enough bulk to eat any opposing priority except a Breloom Mach Punch (bulky SD Kingambit always survives a 252 Attack LO Pawmott Mach Punch!).
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Concerns about cascading bans are also not supposed to be taken into account with bans, "If we ban X then we'll have to ban Y and Z" is explicitly not a valid argument for a tiering decision. If Kingambit eats a ban, either other mons rise up in use (potentially including Bisharp, who now has Eviolite to roughly match Kingambit's bulk, though obviously not its firepower) or we ban the things that Kingambit formerly checked. If cascading bans become an actual problem, we can revisit past decisions, but we shouldn't base current actions off pure theorymon like that.
It would still be an A+ mon but not broken.
Let's steel-man your argument and say fallen 5 and the Gambit found a free turn to SD, and somehow at max HP.
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 0 Def Great Tusk: 153-180 (41.2 - 48.5%) -- guaranteed 3HKO
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Iron Valiant: 105-124 (36.3 - 42.9%) -- guaranteed 3HKO
+1 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 252 HP / 248+ Def Landorus-Therian: 225-265 (58.9 - 69.3%) -- guaranteed 2HKO
0 Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Kingambit: 254-300 (74.4 - 87.9%) -- guaranteed 2HKO
You kill after RH chip
252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. 252 HP / 252+ Def Dondozo: 127-150 (25.1 - 29.7%) -- guaranteed 4HKO
Body press kills
+2 252+ Atk Supreme Overlord 5 allies fainted Kingambit Sucker Punch vs. +1 252 HP / 88 Def Zamazenta: 105-125 (27 - 32.2%) -- 51.6% chance to 4HKO after Leftovers recovery
Again, this is best case scenario for the Gambit, and that's 6 mons that can revenge it at +2
This isn't counting soft checks, priority, sub, encore, status and overall sucker mind games.
It's fine if Tera pushes it over the edge bro, it pushes a lot of mons that would otherwise be solid, top tier, into wildly stupid S+ tier.
I honestly think Tera, if used correctly, can make a mon jump up one, or even two ranks, as in C to A.
So what it does to A and S tier mons is just a part of Tera meta.
Whenever you bring that up, ppl either want to ban the mon, or give the same pro-tera talking points that boil down to "l2p, defensive tera, but they wasted their tera, you should have known" etc. into ad nauseum.
Moving on, I don't really know how you can honestly say "not its synergy with defensive terastalization, not its power with tera-Dark".
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Tera Dark Kingambit Kowtow Cleave vs. 252 HP / 252+ Def Dondozo: 248-292 (49.2 - 57.9%) -- 97.7% chance to 2HKO
It turns a 3hko on the best phys wall in the game into a clean 2hko.
Remember how Def Lando wins the 1v1?
+1 252+ Atk Black Glasses Supreme Overlord 5 allies fainted Tera Dark Kingambit Sucker Punch vs. 252 HP / 248+ Def Landorus-Therian: 360-424 (94.2 - 110.9%) -- 62.5% chance to OHKO
Not anymore.
and do we really need me to start pulling up numbers for Tera sets?
+2 252+ Atk Supreme Overlord 3 allies fainted Tera Fairy Kingambit Tera Blast vs. 252 HP / 252+ Def Great Tusk: 458-540 (105.5 - 124.4%) -- guaranteed OHKO
252 Atk Great Tusk Headlong Rush vs. 0 HP / 4 Def Tera Fairy Kingambit: 169-199 (49.5 - 58.3%) -- 98.8% chance to 2HKO
Like bro...
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As far as the "tier falls apart" isn't supposed to be part of the suspect, I agree- but it is.
A major talking point of the entire Mel suspect thread in SS was how if Mel goes, then Weav and Pult become too strong.
Here's a link to me saying the exact same thing you're saying, but getting laugh react bombed lmao
It didn't bother me then as it doesn't bother me now- my tera points are subjective, but I was objectively right in this post and if you didn't know better from the reactions it looks like I'm wrong. Classic forum.
You can scroll down to a post right after saying "Bro it's a kids game rofl" and forum thinks that's mad funny, and then I post again saying suspects should exist in a vacuum.
https://www.smogon.com/forums/threa...d-12-monster-mash.3709234/page-6#post-9369537
The Mel sus was oddly timed, and ppl were really done w SS at that point, but a major reason it stayed was no one wanted to shake up the tier.
If you don't believe me, skim the thread.
Gambit isn't going anywhere, it's always going to be a centralizing, lowkey broken mon because this meta has enough problem as is.
I promise you if it ever gets a sus, which it won't, that thread will be filled with the "tier falls apart" logic.
Anyway, didn't mean to come at you; just wanted to put some numbers down about Gambit and show you how things will actually go if Gambit is suspected.
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