Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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I don't even care if these end up being really good but the new moves they showed really pissed me off

Like what Pokemon really needed apparently was more priority? And a move that is an attack and Heal Block? It's not even gonna be that good but for fuck's sake, why. Why. The game does NOT NEED TO BE FASTER. It is already blazing fast.

We need more Recovery moves, less priority, less Pokemon that only check each other with Priority. Like we are not far off from deadass Rock Paper Scissors priority move lmao.

Priority isn't even a singles issue, SV VGC has like a bajillion priority users. Everything has tk get priority nowadays, it's insane.
I mean you could argue that VGC at least has a lot more ways to combat priority. Stuff like Armor Tail Farigiraf or Indeedee-F's Psychic Surge.
 
Okay so looking at the trailer, and I think Stall is gonna be fine, we don't know much about the move, but seems that tera Steel/Psychic Clod just eats it, stall always finds a way people. Aurora type seems interesting, seems like it's all DLC 2, but let's just wait and see
 
I just realized something, what is omnitera makes your pokemon ALL 18 TYPES AT ONCE? I see a lot of offensive potential, but do you realize the utterly ridiculous DEFENSIVE potential have? So many immunities and only a weakness t9 rock?
 
if this legitimately works as an omnitype, then we need to ban it the second it comes out, and possibly implement a global clause for it. this is unacceptable in a competitive environment. we can't waste time debating on whether we should ban aurora or the entire tera mechanic, we need to get aurora out as quickly as possible if we want any hope of something resembling a meta
 
I don't even care if these end up being really good but the new moves they showed really pissed me off

Like what Pokemon really needed apparently was more priority? And a move that is an attack and Heal Block? It's not even gonna be that good but for fuck's sake, why. Why. The game does NOT NEED TO BE FASTER. It is already blazing fast.

We need more Recovery moves, less priority, less Pokemon that only check each other with Priority. Like we are not far off from deadass Rock Paper Scissors priority move lmao.

Priority isn't even a singles issue, SV VGC has like a bajillion priority users. Everything has tk get priority nowadays, it's insane.

Priority is one of the things that keeps offensive threats in check my g. It gives BO/Balance an option for speed control against Booster Valiant, Unburden Sneasler, Swift Swim Bascu, etc. its why despite Scizor’s poor mu into BO staples like Zapdos, Scizor remains viable cause of its HO mu. Specially against the likes of Valiant, Bax, and Enam.

Also DLC is bringing us more defensive options anyways. The return of Scald, and a possible redistribution of Defog comes in mind. You also have returning defensive staples like Clef who I already went over, Gliscor who provides defensive teams with a Knock/Status absorber, rocks, U-Turn, Knock, and a bulky wincon. Mandi while not a good Defogger cause Ghold still beats it somehow, Knock + Toxic is incredibly difficult to safely switch into, as shown by Pex last gen.

From the recent news, Part 2 is bringing us more defensive staples. Skarm is a better physical wall than Corv and isn’t deadweight due to Spikes/SR. Reuni gives us a second Magic Guard mon, and while it won’t be OU material, I can see Incin doing some work with its Fire/Dark typing + Intimidate, perfect for Ghold and Gambit. So its safe to assume defense is getting more options to deal with this more aggressive metagame.


Wait I just realized shaymin is back, which means darkrai and manaphy are back most likely.

Does this mean that shaymin-sky and darkrai are likely gonna be OU tested? I mean, they both seem like they would be worth testing in a crazy meta like this.

Until Shaymin-S loses Air Slash or Serene Grace, that thing is never gonna not be a piece of shit for the tier. As for Darkrai…

+2 252 SpA Life Orb Darkrai Focus Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 437-515 (85 - 100.1%) -- 81.3% chance to OHKO after 1 layer of Spikes

Why would you want this?
 
I don't even care if these end up being really good but the new moves they showed really pissed me off

Like what Pokemon really needed apparently was more priority? And a move that is an attack and Heal Block? It's not even gonna be that good but for fuck's sake, why. Why. The game does NOT NEED TO BE FASTER. It is already blazing fast.

We need more Recovery moves, less priority, less Pokemon that only check each other with Priority. Like we are not far off from deadass Rock Paper Scissors priority move lmao.

Priority isn't even a singles issue, SV VGC has like a bajillion priority users. Everything has tk get priority nowadays, it's insane.
The move specifically exists to combat priority spam big dawg
 
Possibly undercooked take: As long as GameFreak is not too funny, Aurora Tera probably shifts the needle on Tera as a whole less than we might expect.

Defensively, as long as Aurora-type does not give you nine immunities and one weakness to Rock, it doesn't do anything super out of pocket. If it gives you a resistance to every type, that would be very strong... but not too different from how defensive teras or tempo teras already function. The primary advantage, funnily enough, would be that there is no more guessing or prediction. Press the button to live longer, period. If Aurora-type is defensively neutral to everything, that's probably worse than using a specific defensive type. And if it's weak to everything...

Offensively, we see in the screenshot that Aurora Tera Blast is neutral on Dragonite. Having a guaranteed neutral 120 BP after STAB sounds... okay. If Aurora grants STAB on every type, that's potentially very good for boosting coverage moves... but is that very different from picking a specific type to boost one of your coverage moves to STAB, and you already get STAB on one or two other moves?

Now, GameFreak could always be very funny and choose to do things like double the BP of Tera Blast during Aurora Tera to throw this all off. But based on (the very little) we have, maybe Aurora Tera doesn't change as much as we might think.
 
I thought this was the metagame discussion thread, none of these mons are in the metagame now, and we are literally making up stats for them (reasonable assumptions to be sure, but still).

Am I in the right thread?

Outside of that, I gotta say that rn, this meta is more creative than I have it credit for. I'm having fun with Drifblim in OU. Drifblim! So much wackiness this gen.
 
if this legitimately works as an omnitype, then we need to ban it the second it comes out, and possibly implement a global clause for it. this is unacceptable in a competitive environment. we can't waste time debating on whether we should ban aurora or the entire tera mechanic, we need to get aurora out as quickly as possible if we want any hope of something resembling a meta
I think a simpler solution could be to ban Tera Blast. I don't know how this Aurora Type mechanic will work, but I think the assumption it'll be like Legends Plate Judgement isn't entirely farfetched. If that's the case, and Aurora type moves can only be accessed via Tera, I think the main move this would affect would be Tera Blast (& perhaps maybe a couple of DLC exclusive moves). Just banning those moves outright wouldn't be out of the question and would probably be simpler than banning the Aurora Tera-Type. If it works like pre-nerf Protean, then Tera as a whole may be worth revisting.

Ultimately though, we have 0 idea on how this new type will affect anything and have no insight on it other than Aurora Tera Blast hitting Dragonite for neutral damage. There isn't much point in raising any pitchforks about this... at least not yet anyways. Speculation on what it could do is pretty fun though.
 
Pro Tera supporters, your move.

If it's a "neutral to all, except one type hits it super effectively" then it's good but not crazy, isn't it? Lack of super effective hits and lack of resistances is why Normal is considered a weak typing, this would be Normal+. Potentially problematic on very (offensively) powerful sweepers, but an unresisted 80 BP + STAB move isn't that crazy.

If it's Legends Plate style, then it gets banned before Showdown can implement the code.
 
I thought this was the metagame discussion thread, none of these mons are in the metagame now, and we are literally making up stats for them (reasonable assumptions to be sure, but still).

Am I in the right thread?

Outside of that, I gotta say that rn, this meta is more creative than I have it credit for. I'm having fun with Drifblim in OU. Drifblim! So much wackiness this gen.
Metagame thread been in the toilet for awhile but yes they should really just go to Orange Islands equivalent.
 
tbh i dont think we're ever seeing recovery moves as they were before the nerfs. gamefreak wants to kill both bss stall and non-ho teams in vgc, the future is the game being more offensive and also more mindgames
It's crazy to me that we've somehow devolved to the point where mind games in a turn-based competitive game (where you actually have the luxury to think about your next move compared to a fighting game) are somehow bad.

People complain about HO being mindless (it's not btw) but simultaneously don't want to actually have to put in effort or think during battle. Make up your mind.
 
the main issue with darkrai and shaymin sky is that they rely a lot on luck which would be very unfun to play against in OU and their bulk which normally holds them back in ubers would not matter as much thanks to the drop in power level down to OU, they are still just too fast and strong I feel, and while there are mons in OU that wall them or well at least darkrai and even that one can also cheese part checks, there is just too much rng with those two, it would not be fun, especially not shaymin sky
 
It's crazy to me that we've somehow devolved to the point where mind games in a turn-based competitive game (where you actually have the luxury to think about your next move compared to a fighting game) are somehow bad.

People complain about HO being mindless (it's not btw) but simultaneously don't want to actually have to put in effort or think during battle. Make up your mind.
“Mindgames” isn’t referring to choosing the most optimal move, it’s referring to interactions that come down to a guessing game where there are 2-4 equally possible options, and you lose if you guess wrong.
 
it's such a shame because i always thought a damaging heal block would be a really interesting stallbreaking technique but the environment it's being introduced into is in desperate need of more recovery, not less

and the worst part is, heal block doesn't fucking work on regenerator, the most bullshit form of healing
 
If it's a "neutral to all, except one type hits it super effectively" then it's good but not crazy, isn't it? Lack of super effective hits and lack of resistances is why Normal is considered a weak typing, this would be Normal+. Potentially problematic on very (offensively) powerful sweepers, but an unresisted 80 BP + STAB move isn't that crazy.

If it's Legends Plate style, then it gets banned before Showdown can implement the code.
I posed this question in Tera Thread, but if we ban that aspect of Tera, what's stopping us from arguing that we need to ban Tera Fairy? Or Tera Water? I think this is truly the final nail in the coffin if it is what we assume to be and what will finally get that mechanic outta here.

And to answer your own statement, most of the cursed Tera abusers use it defensively to flip a matchup. This might genuinely make defensive Tera on sweepers unbearable
 
I posed this question in Tera Thread, but if we ban that aspect of Tera, what's stopping us from arguing that we need to ban Tera Fairy? Or Tera Water? I think this is truly the final nail in the coffin if it is what we assume to be and what will finally get that mechanic outta here.

And to answer your own statement, most of the cursed Tera abusers use it defensively to flip a matchup. This might genuinely make defensive Tera on sweepers unbearable

Well there won't be a QB on Aurora, and a suspect would be weird because we might as well have a Tera complex ban suspect then at that point, as in restrictions, but I don't think the restrictions are going to work out, I can't see a tera restriction suspect- or an Aurora suspect either tbh.
I take back what I said awhile back.
No complex bans on the gimmick, take Tera as is with Aurora included and let us vote ban/no ban.
It may be best to do this after DLC 2 at the latest, but I think with all the DLC threats + Aurora the community will finally come to their senses and finally ban it.
 
Well there won't be a QB on Aurora, and a suspect would be weird because we might as well have a Tera complex ban suspect then at that point, as in restrictions, but I don't think the restrictions are going to work out, I can't see a tera restriction suspect- or an Aurora suspect either tbh.
I take back what I said awhile back.
No complex bans on the gimmick, take Tera as is with Aurora included and let us vote ban/no ban.
It may be best to do this after DLC 2 at the latest, but I think with all the DLC threats + Aurora the community will finally come to their senses and finally ban it.

"Ban Aurora Type" is not a complex ban
 
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