Format Discussion Metronome Battle

Battle
1691378700886.jpeg
 
OK so I quickly went form 1200 to 1350 elo. Used the unlikely duo of Annihilape and Wishiwashi-School.

:wishiwashi-school: :choice band:
Wishiwashi-School @ Choice Band
Ability: Good as Gold
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- Metronome

Its got bulk, and its a mixed attacker. Ghost types w/ Good as Gold provides you with an immmunity to an entire type of move you can call as well as Normal and Fighting type moves - very common attacking types. Suffice to say, it makes a good pokemon. Picked it over Mega Abomasnow because it has a slightly higher attack and no other reason. Plus the damage difference isnt that far apart...
252 Atk Ursaluna Giga Impact vs. 252 HP / 252+ Def Abomasnow-Mega: 180-213 (46.8 - 55.4%) -- 72.7% chance to 2HKO
252 Atk Ursaluna Giga Impact vs. 252 HP / 252+ Def Wishiwashi-School: 156-184 (53 - 62.5%) -- guaranteed 2HKO


OK well it is, but surely the damage difference isnt too far apart
252 Atk Abomasnow-Mega Giga Impact vs. 248 HP / 8 Def Ursaluna: 158-186 (34.1 - 40.1%) -- guaranteed 3HKO
252 Atk Wishiwashi-School Giga Impact vs. 248 HP / 8 Def Ursaluna: 164-194 (35.4 - 41.9%) -- guaranteed 3HKO

OK fuck Wishiwashi - Mega Abomasnow is just better


:annihilape: :choice band:
Annihilape @ Choice Band
Ability: Good as Gold
Tera Type: Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

I choose this over Marshadow because it has higher bulk. There's nothing else to it


This duo both wield Choice Band for the power boost and the fact that physical moves are more common than special. 2 physical Gholdengo's without the Steel-type is an amazing pairing. Who would've guessed that?


Sarcasm aside, I did in fact go from 1200 to 1350 elo pretty fast. And I swear to you, I went up against the same 2 people over. and over. and over.

Me VS Desenlace10 https://replay.pokemonshowdown.com/gen9metronomebattle-1918259343 [1206 -> 1233]

Me VS black cat no hat https://replay.pokemonshowdown.com/gen9metronomebattle-1918263810-9gdir1tdh496fcbmtf8rjtmceoun05wpw [1258 -> 1273]

Me VS nya20 https://replay.pokemonshowdown.com/gen9metronomebattle-1918264924-vkwetrrc51qhkwyq8ey91drw7tpam7mpw [1273 -> 1302]

Me VS black cat no hat https://replay.pokemonshowdown.com/gen9metronomebattle-1918265640-uhavle1ky8w26edgujheld5dgqzt86jpw [1302 -> 1313]

Me VS nya20 https://replay.pokemonshowdown.com/gen9metronomebattle-1918267348-g1y6wdq87hk0c1m05agky8geior7ucwpw [1313 -> 1329]

Me VS flappy birdsssss https://replay.pokemonshowdown.com/gen9metronomebattle-1918268570-jwox24j0kyna1tmvao4nngnw1hy9opjpw [1329 -> 1337]

Me VS nya20 (for the 3rd time) https://replay.pokemonshowdown.com/gen9metronomebattle-1918270213-7pqvsythgr1s026epftk5mgx5rrywtppw [1337 ->1351]

Me VS SHR3WY https://replay.pokemonshowdown.com/gen9metronomebattle-1918271547-arn2xsjhgmkbcipg0sikfdwt56lmq1kpw [1351 -> 1323] I lost the game to double Substitute. Back to the beginning

Me VS AndrwApple https://replay.pokemonshowdown.com/gen9metronomebattle-1918273372-okhivvg47qsjqscqce835ykicgk253gpw [1323 -> 1331]

Me VS nya20 (for the FOURTH time) https://replay.pokemonshowdown.com/gen9metronomebattle-1918274705-tyo8t5atxdmb2swmyhbvwd9uy20nqvkpw [1331 -> 1342]

Me VS black cat no hat (3rd time) v
https://replay.pokemonshowdown.com/gen9metronomebattle-1918275636-vbmiofjohfrtvfd72qrgfrnpgszryvppw [1342 ->1353]

Now, 1350 isn't far from 1400 - which is 100 away from 1500 and in turn, top of the ladder. I do plan on taking this team to the top. Wish me luck. And with all that said, goodbye.
 
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What
I haven't used metrobats in a while and something is off about teambuilder but i dont know what.
I don't know when you last played if it was before some QOL improvements like showing more mons in the teambuilder or automatically setting max EVs, but I can tell you that there are some forms that still don't appear as legal unless you type them in manually, like Meloetta-Pirouette and the above Wishiwashi-School.

Hemogoblin has gotten some last nerfs both last month and soon to come, going from 99 Atk to 96 Atk, 89 Def to 87 Def, 99 SpA to 96 SpA, and 97 SpD to 89 SpD.

A note on Mega Heracross's speed I want to make is that going minimum speed can theoretically improve the Blissey matchup against suboptimal fast Blisseys, since if Blissey is slower, then it will copy Heracross at +1 and then activate Intrepid Sword itself to get to +2. However, it seems like most Blissey sets are already running minimum speed anyway, which is optimal since in the Imposter ditto, the faster Blissey will transform first and cut its PP down as a result.

:pinsir-mega:
sir (Pinsir-Mega) @ Choice Band
Ability: Aerilate
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

:cascoon:
ufo (Pokestar UFO) @ Clear Amulet
Ability: Delta Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

A set I have been trying on ladder is this Mega Pinsir set, more aimed as an experiment in asymmetrical setup against Imposter Blissey but also working out against the occasional Flower Veil or non-tera Heracross and the usual ghosts. My goal is that the Blissey will likely stay in as the Bug/Flying Pinsir, while I terastallize into pure Flying for the super effective advantage. While Blissey can tera itself, I find that most people don't do it, though most of my experience is against the cat bot who never terastallizes, which is the one advantage we humans should remember as long as we have it. You could probably also just run Mega Heracross with Tera Flying itself and achieve similar results, but it is more canon with Pinsir. Tera Flying with Delta Stream has no weak points unlike Ghost which can get hit by heavy damage especially by other STAB Ghost attacks, but is more vulnerable to common Normal chip damage, so it's an interesting tradeoff that I feel could be viable.

EDIT: Here are some comparisons between Heracross and Pinsir. Can Pinsir overthrow Heracross now that they can both change their type?

252+ Atk Choice Band Aerilate Tera Flying Heracross-Mega Double-Edge vs. 252 HP / 252 Def Mew: 399-471 (98.7 - 116.5%) -- 93.8% chance to OHKO
252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Double-Edge vs. 252 HP / 252 Def Mew: 464-548 (114.8 - 135.6%) -- guaranteed OHKO

252+ Atk Choice Band Pinsir-Mega Fire Punch vs. 252 HP / 252 Def Mew: 121-143 (29.9 - 35.3%) -- 24.6% chance to 3HKO
252+ Atk Choice Band Heracross-Mega Fire Punch vs. 252 HP / 252 Def Mew: 139-164 (34.4 - 40.5%) -- guaranteed 3HKO
Pinsir beats out Heracross for damage with its own Normal and Flying moves, but falls behind without its super tera STAB boosts otherwise.
Of course, usually Heracross will just run Intrepid Sword to widen the gap instead, but if you used them in the same way then you wouldn't be too far behind with Pinsir. I will also note that Pinsir's base Flying STAB would be more useful than Heracross's Fighting STAB in a Ghost meta.

252 SpA Tera Flying Pinsir-Mega Flamethrower vs. 252 HP / 252 SpD Mew: 50-59 (12.3 - 14.6%) -- possible 7HKO
252 SpA Heracross-Mega Flamethrower vs. 252 HP / 252 SpD Mew: 39-47 (9.6 - 11.6%) -- possible 9HKO
Pinsir's SpA is slightly higher for what it's worth.

252 SpA Mew Flamethrower vs. 252 HP / 252 SpD Tera Flying Pinsir-Mega: 70-83 (20.9 - 24.8%) -- guaranteed 5HKO
252 SpA Mew Flamethrower vs. 252 HP / 252 SpD Tera Ghost Heracross-Mega: 63-75 (17.3 - 20.6%) -- possible 5HKO

252 Atk Mew Double-Edge vs. 252 HP / 252 Def Tera Flying Heracross-Mega: 79-93 (21.7 - 25.5%) -- 0.8% chance to 4HKO
252 Atk Mew Double-Edge vs. 252 HP / 252 Def Pinsir-Mega: 76-90 (22.7 - 26.9%) -- 40.7% chance to 4HKO
Their bulk is actually pretty comparable as well. Even if Pinsir does lose on both ends, it's closer than you might expect within a few single percentages that could even be patched up by a Nature boost if you felt like it.

Here is a replay of Pinsir doing 45% with a Stomp on Ting-Lu.

EDIT:
I was playing some more Pinsir today and I thought that Mega Pinsir may have the strongest Pound/physical Normal moves in the game after seeing Iron Moth take 81% from Pound, Great Tusk taking 58% from Bind, and taking 60% off random mons with Scratch. That Tera 60BP floor goes a long way.
1691430162962.png

252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Pound (60 BP) vs. 252 HP / 252 Def Iron Moth: 264-312 (72.5 - 85.7%) -- guaranteed 2HKO
252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Bind (60 BP) vs. 252 HP / 252 Def Great Tusk: 320-380 (73.7 - 87.5%) -- guaranteed 2HKO after trapping damage

Out of all the base -ate ability types (Normal, Fairy, Electric, Ice, Flying), Mega Pinsir has the highest Attack stat of them at 155 (Ursaluna has 140, Iron Valiant/Tapu Bulu have 130, Iron Hands has 140, Baxcalibur has 145).

252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Double-Edge vs. 252 HP / 252 Def Mew: 464-548 (114.8 - 135.6%) -- guaranteed OHKO
252+ Atk Choice Band Normalize Tera Normal Ursaluna Double-Edge vs. 252 HP / 252 Def Mew: 430-508 (106.4 - 125.7%) -- guaranteed OHKO
252+ Atk Choice Band Galvanize Tera Electric Iron Hands Double-Edge vs. 252 HP / 252 Def Mew: 430-508 (106.4 - 125.7%) -- guaranteed OHKO
+1 252+ Atk Choice Band Heracross-Mega Double-Edge vs. 252 HP / 252 Def Mew: 333-392 (82.4 - 97%) -- guaranteed 2HKO

Technically Iron Hands can do more with a partner setting up Electric Terrain...
252+ Atk Choice Band Galvanize Tera Electric Iron Hands Double-Edge vs. 252 HP / 252 Def Mew in Electric Terrain: 558-658 (138.1 - 162.8%) -- guaranteed OHKO

And Tera Normal Heracross is stronger but is not real and can't hit ghosts.
+1 252+ Atk Choice Band Tera Normal Heracross-Mega Double-Edge vs. 252 HP / 252 Def Mew: 499-588 (123.5 - 145.5%) -- guaranteed OHKO

EDIT: I have confirmed that black cat no hat runs minimum speed Heracross, as my Pinsir speed tied with it at +2 with 278 speed so it must have had the minimum of 139.
https://replay.pokemonshowdown.com/gen9metronomebattle-1918636504
 
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I don't know when you last played if it was before some QOL improvements like showing more mons in the teambuilder or automatically setting max EVs, but I can tell you that there are some forms that still don't appear as legal unless you type them in manually, like Meloetta-Pirouette and the above Wishiwashi-School.

Hemogoblin has gotten some last nerfs both last month and soon to come, going from 99 Atk to 96 Atk, 89 Def to 87 Def, 99 SpA to 96 SpA, and 97 SpD to 89 SpD.

A note on Mega Heracross's speed I want to make is that going minimum speed can theoretically improve the Blissey matchup against suboptimal fast Blisseys, since if Blissey is slower, then it will copy Heracross at +1 and then activate Intrepid Sword itself to get to +2. However, it seems like most Blissey sets are already running minimum speed anyway, which is optimal since in the Imposter ditto, the faster Blissey will transform first and cut its PP down as a result.

:pinsir-mega:
sir (Pinsir-Mega) @ Choice Band
Ability: Aerilate
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

:cascoon:
ufo (Pokestar UFO) @ Clear Amulet
Ability: Delta Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Brave Nature
- Metronome

A set I have been trying on ladder is this Mega Pinsir set, more aimed as an experiment in asymmetrical setup against Imposter Blissey but also working out against the occasional Flower Veil or non-tera Heracross and the usual ghosts. My goal is that the Blissey will likely stay in as the Bug/Flying Pinsir, while I terastallize into pure Flying for the super effective advantage. While Blissey can tera itself, I find that most people don't do it, though most of my experience is against the cat bot who never terastallizes, which is the one advantage we humans should remember as long as we have it. You could probably also just run Mega Heracross with Tera Flying itself and achieve similar results, but it is more canon with Pinsir. Tera Flying with Delta Stream has no weak points unlike Ghost which can get hit by heavy damage especially by other STAB Ghost attacks, but is more vulnerable to common Normal chip damage, so it's an interesting tradeoff that I feel could be viable.

EDIT: Here are some comparisons between Heracross and Pinsir. Can Pinsir overthrow Heracross now that they can both change their type?

252+ Atk Choice Band Aerilate Tera Flying Heracross-Mega Double-Edge vs. 252 HP / 252 Def Mew: 399-471 (98.7 - 116.5%) -- 93.8% chance to OHKO
252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Double-Edge vs. 252 HP / 252 Def Mew: 464-548 (114.8 - 135.6%) -- guaranteed OHKO

252+ Atk Choice Band Pinsir-Mega Fire Punch vs. 252 HP / 252 Def Mew: 121-143 (29.9 - 35.3%) -- 24.6% chance to 3HKO
252+ Atk Choice Band Heracross-Mega Fire Punch vs. 252 HP / 252 Def Mew: 139-164 (34.4 - 40.5%) -- guaranteed 3HKO
Pinsir beats out Heracross for damage with its own Normal and Flying moves, but falls behind without its super tera STAB boosts otherwise.
Of course, usually Heracross will just run Intrepid Sword to widen the gap instead, but if you used them in the same way then you wouldn't be too far behind with Pinsir. I will also note that Pinsir's base Flying STAB would be more useful than Heracross's Fighting STAB in a Ghost meta.

252 SpA Tera Flying Pinsir-Mega Flamethrower vs. 252 HP / 252 SpD Mew: 50-59 (12.3 - 14.6%) -- possible 7HKO
252 SpA Heracross-Mega Flamethrower vs. 252 HP / 252 SpD Mew: 39-47 (9.6 - 11.6%) -- possible 9HKO
Pinsir's SpA is slightly higher for what it's worth.

252 SpA Mew Flamethrower vs. 252 HP / 252 SpD Tera Flying Pinsir-Mega: 70-83 (20.9 - 24.8%) -- guaranteed 5HKO
252 SpA Mew Flamethrower vs. 252 HP / 252 SpD Tera Ghost Heracross-Mega: 63-75 (17.3 - 20.6%) -- possible 5HKO

252 Atk Mew Double-Edge vs. 252 HP / 252 Def Tera Flying Heracross-Mega: 79-93 (21.7 - 25.5%) -- 0.8% chance to 4HKO
252 Atk Mew Double-Edge vs. 252 HP / 252 Def Pinsir-Mega: 76-90 (22.7 - 26.9%) -- 40.7% chance to 4HKO
Their bulk is actually pretty comparable as well. Even if Pinsir does lose on both ends, it's closer than you might expect within a few single percentages that could even be patched up by a Nature boost if you felt like it.

Here is a replay of Pinsir doing 45% with a Stomp on Ting-Lu.

EDIT:
I was playing some more Pinsir today and I thought that Mega Pinsir may have the strongest Pound/physical Normal moves in the game after seeing Iron Moth take 81% from Pound, Great Tusk taking 58% from Bind, and taking 60% off random mons with Scratch. That Tera 60BP floor goes a long way.
View attachment 541008
252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Pound (60 BP) vs. 252 HP / 252 Def Iron Moth: 264-312 (72.5 - 85.7%) -- guaranteed 2HKO
252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Bind (60 BP) vs. 252 HP / 252 Def Great Tusk: 320-380 (73.7 - 87.5%) -- guaranteed 2HKO after trapping damage

Out of all the base -ate ability types (Normal, Fairy, Electric, Ice, Flying), Mega Pinsir has the highest Attack stat of them at 155 (Ursaluna has 140, Iron Valiant/Tapu Bulu have 130, Iron Hands has 140, Baxcalibur has 145).

252+ Atk Choice Band Aerilate Tera Flying Pinsir-Mega Double-Edge vs. 252 HP / 252 Def Mew: 464-548 (114.8 - 135.6%) -- guaranteed OHKO
252+ Atk Choice Band Normalize Tera Normal Ursaluna Double-Edge vs. 252 HP / 252 Def Mew: 430-508 (106.4 - 125.7%) -- guaranteed OHKO
252+ Atk Choice Band Galvanize Tera Electric Iron Hands Double-Edge vs. 252 HP / 252 Def Mew: 430-508 (106.4 - 125.7%) -- guaranteed OHKO
+1 252+ Atk Choice Band Heracross-Mega Double-Edge vs. 252 HP / 252 Def Mew: 333-392 (82.4 - 97%) -- guaranteed 2HKO

Technically Iron Hands can do more with a partner setting up Electric Terrain...
252+ Atk Choice Band Galvanize Tera Electric Iron Hands Double-Edge vs. 252 HP / 252 Def Mew in Electric Terrain: 558-658 (138.1 - 162.8%) -- guaranteed OHKO

And Tera Normal Heracross is stronger but is not real and can't hit ghosts.
+1 252+ Atk Choice Band Tera Normal Heracross-Mega Double-Edge vs. 252 HP / 252 Def Mew: 499-588 (123.5 - 145.5%) -- guaranteed OHKO

EDIT: I have confirmed that black cat no hat runs minimum speed Heracross, as my Pinsir speed tied with it at +2 with 278 speed so it must have had the minimum of 139.
https://replay.pokemonshowdown.com/gen9metronomebattle-1918636504
As you said about Galvanize Hands, I used Ampharos with Hadron Engine to test your idea. AND GOSH it was able to tank one of the Black Cat No Hat Heracross's avalanche. Weakness policy activated and I almost won. https://pokepast.es/b1505c7c84e8f0fa
 
Okay, it has been proven that Black Cat No Hat steals teams that beat him. He stole my team, https://pokepast.es/b1505c7c84e8f0fa, and also stole The2009Zapdos 's team with the Wishiwashi.

Speaking about Wishiwashi, I came up with an amazing team https://pokepast.es/7fe07718b2d0e8a5

Tera Ghost Cres is absolutely stally, plus a Wishiwashi with Lightning Rod, this team got me grinding.
Steal isn't how I'd describe it. Maybe they're just testing out what they lost to for the fun of it

Also, this might confirm they're not a bot. Idk. This dude got some lore behind him
 
Okay, it has been proven that Black Cat No Hat steals teams that beat him. He stole my team, https://pokepast.es/b1505c7c84e8f0fa, and also stole The2009Zapdos 's team with the Wishiwashi.

Speaking about Wishiwashi, I came up with an amazing team https://pokepast.es/7fe07718b2d0e8a5

Tera Ghost Cres is absolutely stally, plus a Wishiwashi with Lightning Rod, this team got me grinding.
if you don't want people using your teams then why are you posting them.......
 
I'm pretty confident it's a bot, due to sheer amount of games it's in at all times + skipping turns with no delay, but yeah it's cycling between a bunch of teams and they recently started using some of the ones posted on this forum (the most recent one's currently). It's interesting how it started with double Mega-Heracross, then added Blissey Impostor a while later and now just today i saw Dusclops/Type Null, Iron Hands/Ampharos as mentioned above, Annihilape/Wishiwashi, Abomasnow/Baxcalibur.
1692013547959.png
 
Bruh
He also says wp before the game even ends



AND HE JUST BEAT ME WITG MY OWN TEAM


So now, ill literallu just start posting horrible teams, so if you see one (dont mind) use it! Cause its definately a great team! Sticky barb rattata! Weakness policy levitate pikachu!
 
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Please don't post bad teams just for the sake of it on this thread, it's still a resource for a lot of players.

Bots are allowed on PS ladders as long as they don't maliciously affect user experience. Personally I don't see an issue with a bot using the teams showcased publicly, and I'd even say it's likely that the owner just grabs them manually so probably the strategy of posting bad teams won't really affect it.
 
If there's any format where botting is a non-issue, it's Metronome. Bots have been on the ladder since Gen 7 (shoutout to the one with double Mega Lucario), and if for some reason you're really bothered to be playing against one in a format where you click one move and laugh at the results anyways, every bot I've knowingly encountered clicks Skip Turn, so you can just mash it and get the battle over with to move onto a human player. Only ways I could see it being problematic are if bots broke PS rules in chat (scam links/slurs/etc) or were made to deliberately timer stall, and I haven't seen either situation once.

In a similar vein, team stealing happens in every format that you teambuild for, and it's about as minor in Metronome as it can get. Of course, when I say "team stealing", I'm only talking about replicating a team that you saw someone else use; As far as I'm concerned, if you're posting a team publicly in this thread or anywhere else, you're consenting to other people trying it out.

TLDR oh my god who cares?
 
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Please don't post bad teams just for the sake of it on this thread, it's still a resource for a lot of players.

Bots are allowed on PS ladders as long as they don't maliciously affect user experience. Personally I don't see an issue with a bot using the teams showcased publicly, and I'd even say it's likely that the owner just grabs them manually so probably the strategy of posting bad teams won't really affect it.
Lol its a joke why would i do that
 
5301E252-546E-4FED-83A0-619289C575DF.jpeg

I hit the top of the ladder, so I thought I’d share the team that got me here.

:ting lu: :Ampharos-mega:
Ting-Lu @ Weakness Policy
Ability: Ice Scales
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Metronome

Ampharos-Mega @ Mirror Herb
Ability: Intimidate
Tera Type: Poison
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 19 Spe
- Metronome

This is the same team I’ve posted before, but with a Mega Ampharos in place of Silvally-Ghost. Losing the ghost typing sucks, as I originally started using Silvally because I was tired of watching Ting-Lu Explode at +2 and auto-losing. However, Mega Ampharos has about the same bulk as Silvally, the same Attack, and way higher Special Attack which helps it make more progress against bulkier teams and makes Mirror Herb’s buffs more consistently useful. The main reason for choosing it, however, was it being the best non-Tera mon that can underspeed Blissey (that’s what the 19 Speed IV does). I already had a decent matchup against Imposter, but I realized that Imposter going off after Intimidate was definitely losing me games. Now, not only does my own Intimidate go off after Imposter, but by putting Intimidate in the second slot, the first Imposter’s Intimidate goes off before the second Imposter transforms, so they copy my Ting-Lu already at -1 and then get Intimidated by my own Ampharos and drop to -2 which goes a long way toward winning on PP.

Speaking of Imposter, shoutout to one of the most interesting teams I’ve seen in a while: Tera Grass Imposter Blissey + Flower Veil Mega Venusaur. I’m not sure how effective it is ‘cuz I only saw it once, but it’s still a really cool idea.
 
1692608818560.png

I cracked 1600 somehow lol
I used this duo, which looks like the one a couple of posts above, but I put in way less thoughts while I was making it. I just tera ting-lu turn 1 and pray for good luck

Ting-Lu @ Lum Berry
Ability: Magic Bounce
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Metronome

Lum berry and magic bounce help lessen the chance of ting-lu being worn down by poison or burn so that it could sit there and be bulky

Ampharos-Mega @ Choice Specs
Ability: Competitive
Tera Type: Electric
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Metronome

Ampharos just hits hard, not much else in thought process

In the end it was mostly insane luck that got me this far

Edit: I think I just forgot that covert cloak exists
 
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Yoo Lets go!
Screenshot_20230828_204311_Chrome.jpg
I got 67 GXE, and I used this team the whole way:

https://pokepast.es/ddf870a0dac01bc3

504 Defense and a Mediocre SpD stat, but paired with Ice Scales is very bulky, with a pretty average HP stat as well. The tera is for later, and if the Weakness Policy is activated, you can use it. If both 'Bro's are activated at once, tera the one who is in a better condition. If one of the Bro's die immediately, tera the one remaining.
 
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