Hi, where would I find the list of the exact usage stats of each pokemon for august, as shown here?
https://www.smogon.com/forums/threads/usage-based-tier-update-for-september-2023.3727155/Hi, where would I find the list of the exact usage stats of each pokemon for august, as shown here?View attachment 547469
is there just lists for the top 135 or is there a version for all pokemon? I want to see what noivern got.
You can see more stats, like Pokemon beyond the top 135, leads, and movesets, here: https://www.smogon.com/stats/is there just lists for the top 135 or is there a version for all pokemon? I want to see what noivern got.
is there just lists for the top 135 or is there a version for all pokemon? I want to see what noivern got.
While not 100% necessary like you shown, it is really recommended, to put the offensive pressure and to counter opposing offensive pressure, try to do either a scarfer or a booster energy mon, if that mon outspeed timid/jolly Dragapult (421) and can do more than just that, I think its a good choiceThis is obviously a subjective question but how necessary is it to have a Scarf user on bulky offense in the current meta? My background is primarily in SM and it feels almost mandatory to run a Scarfer on BO in that tier to not get run over by many of the very fast threats like Mega-Lop, Ash-Gren, Mega-Zam, etc. However, I felt like in SS it wasn't as necessary to have a Scarfer on BO, possibly due to the decreased power level of the tier; I also remember John W saying during SS that you really just needed something Torn-T's speed or faster. I also feel like Scarfs aren't as common in SV as SM, and I'm sure that's partially due to Booster Energy, but that obviously can't be used repeatedly as a form of speed control. So, I was wondering if BO teams can be fine without a Scarfer in SV if they have a fast mon (like Dragapult or something) and/or strong priority attacks, or should you really try to fit a Scarf mon? This was the only BO sample team I saw that didn't have a Scarf.
What is the winrate statistic, what is it used for and what does a 100% winrate on a pokemon say?
Winrate as the name implies is the chances/stat that pokemon wins a match, it is used Alongside usage stats to see how important/viable that mon isWhat is the winrate statistic, what is it used for and what does a 100% winrate on a pokemon say?
Just read this one, his explanation is better lolWin rate statistics
I'm asking this question here because I don't know where to post it:
Why do certain Pokémon (Walking Wake, certain Hisui Pokémon) still not have their artwork on Pokepast?
https://pokepast.es/123b34c43504bdb1
https://pokepast.es/ae5eba3571ead408
I'm asking this question here because I don't know where to post it:
Why do certain Pokémon (Walking Wake, certain Hisui Pokémon) still not have their artwork on Pokepast?
https://pokepast.es/123b34c43504bdb1
https://pokepast.es/ae5eba3571ead408
Both are stupid broken and nobody on the council wanted them back for now, but both are likely to be discussed more during DLC2, when we are entering a more permanent metagame.Just curious, why weren’t Annihilape and Espathra on the list of potential returns?
Someone on council wanted Palafin to be included, but it never had serious support -- inclusion was just to be safe at that point.It seems that neither mons were as broken as Palafin in the first place, which was on the survey.
This is just not...fully correct ngl. Zoro-H is hardly viable, Enamorus loses depending on the Tera and barely walls it to begin with, and Taunt / Sub are very common for Wisp.In addition, Annihilape has reliable counters, like Zoroark-Hisui, Enamorus, and the huge prevalence of Will-o-Wisp as well as the downfall of Multi-Strike Mons such as Breloom and Bug-type attackers such as Scizor and Lokix.
Espathra tends to take advantage of Dark types with Tera and Unaware Clefable still loses to Stored Power unless Tera Dark...Espathra now has way more dark types to fend off than it used to (Kingambit, Samurott-Hisui, etc.) and the return of another unaware Mon, Clefable.
ohBoth are stupid broken and nobody on the council wanted them back for now, but both are likely to be discussed more during DLC2, when we are entering a more permanent metagame.
Someone on council wanted Palafin to be included, but it never had serious support -- inclusion was just to be safe at that point.
This is just not...fully correct ngl. Zoro-H is hardly viable, Enamorus loses depending on the Tera and barely walls it to begin with, and Taunt / Sub are very common for Wisp.
Espathra tends to take advantage of Dark types with Tera and Unaware Clefable still loses to Stored Power unless Tera Dark...
do not really want to go too public on it as they mainly said it when we were discussing Urshifu-Rapid's impact with the potential for Grassy Glide distribution and then it caught on, but they later did not maintain much support -- think it is all moot now and clearly not going backAnother question, who exactly supported including Palafin (and either of the two I mentioned)?
oh okdo not really want to go too public on it as they mainly said it when we were discussing Urshifu-Rapid's impact with the potential for Grassy Glide distribution and then it caught on, but they later did not maintain much support -- think it is all moot now and clearly not going back
Is there any place where discussion of new stuff can take place, whether for speculation or potential effects of revealed stuff like old mons with new TMs?
Sorry I meant in an OU context. Obviously won't push for changes until Council opens things but that thread is confirming learned stuff but isn't quite discussing impacts yet from what I'm seeing early on
Sorry I meant in an OU context. Obviously won't push for changes until Council opens things but that thread is confirming learned stuff but isn't quite discussing impacts yet from what I'm seeing early on
I didn't mean for that to sound insulting or anything, just wanted to clarify in case the specification yielded something but since there isn't, I'll wait. Thanks for answering all the same.There will most likely be a thread by tomorrow night, sorry that I can't help rn :/
Sorry I meant in an OU context. Obviously won't push for changes until Council opens things but that thread is confirming learned stuff but isn't quite discussing impacts yet from what I'm seeing early on