One day left of submissions, so it's
sub review time!
I'll basically just be giving some brief feedback on all submissions, including whether or not your sub could be vetoed (meaning disqualified from voting). Note that I haven't talked with the rest of council about vetoes or anything, so none of the vetoes here are official, with the official veto slate happening tomorrow when submissions close.
These are all just my opinion, so unless it's a veto warning, you can decide whether or not you wanna take my advice
Moves: Twin Beam will probably be a bit awkward to use in practice, but I like the idea. Brisk Wind is still cool.
Items: Critical Policy is just alright, probably too niche to see use.
Abilities: Guard Dog is also just alright
Items: Teal Mask is neat, the free Scarf aspect from Tera is cool and this is a great way to bring that back
Adjustments: Gliscor is funny, but also it just got Exoskeleton over Sand Veil so be sure to give it that (unless you just really want it to still have sand veil ig). Eelektross is fine
Moves: Still think that Flurry Dust is cool but the wrong type since Bugs can't freely hold Loaded Dice often, Last Resort is funny
Items: Not a huge fan of adding a bunch of new shards for the sake of making Megas but not (also technically doesn't fit with the naming convention of the Zard Shards since those "Terastalize" Charizard and these don't but that's a nitpick). That said, I like Diancie and Altaria's the most, Scizor's is fine but I like the Mantis Claw sub more as a Scizor line buff, and Banette's won't make it relevant at all unfortunately
Abilities: Momentum and the starter abilities are neat, Anticipation is alright
Adjustments: Alolem is fine, it's already theoretically kinda decent as a Magnet Pull mon (which isn't exactly an important role rn since so many Steels can get past getting trapped, but I digress) with something like Tera Shard Fighting Body Press or Tera Ground EQ, but this would be a good buff to it
Moves: Friction Burn is fine, though I don't really think if it'd see use since Flare Blitz is just so much stronger and a lot of those suggested mons get Raging Fury as an alternative. Maybe if Heatran was more relevant (feels weird to say that). Neutralise is neat on paper but probably wouldn't see use, much like Electrify
Abilities: This is kinda just Fluffy with different flavor, which isn't terribly interesting
Adjustments: Brambleghast and Brute Bonnet have been done in similar ways before but these versions are still good, the Rotoms are still fine, and mini-Flutter Mane looks fun. Not 100% sure if cutting Plot is necessary considering its meh stats.
Moves: Whac-A-Mole is fun but we don't particularly need more pivoting
Abilities: Normalize still really isn't worth it as Normal-types are just kinda bad unfortunately and both Persian and Tauros have better boosting abilities. Big Pecks is fine, not a huge fan of Solid Rock as the defensive utility of the Rock-typing isn't quite as good as Bug's, so this really only helps Rock-types. Also I wouldn't say that vanilla Solid Rock is a bad ability, as the damage reduction can be the difference between getting OHKO'd or 2HKO'd or getting 2HKO'd or 3HKO'd, it's just that Rhyperior is the only half decent mon that ever got it not counting Necrozma-Dusk Mane in Ubers with Prism Armor.
Adjustments: Both adjustments are more nerfs than buffs, as both remove new abilities that these mons got in the DLC Distribution slate for worse ones. Ariados got Battle Spines and Chandelure got Smelt, which are both their best abilities rn, so they should keep those. I recommend making Ariados' abilities Battle Spines / Intimidate / Sniper, and Chandelure's Flash Fire / Smelt / Prankster
Moves: Powder Bomb is neat but I don't think it needs that many effects, you can probably drop the Effect Spore effect (esp since people probably won't want to add that kind of effect considering how hated vanilla Dire Claw is)
Items: The Masks would potentially get vetoed since giving Hearthflame Oger its free Attack boost just makes it too powerful, even without the extra 1.2x boost. I have to double check later, but Safety Policy's effect might've gotten vetoed in the past for being such a steep boost for something that happens so easily. Berserk Gene would also probably get vetoed as the downside isn't enough to offset how insane getting +2 Attack on switch-in is, as confusion is only a 30% chance to hit yourself which is low and you can easily work around it with Misty Terrain
Abilities: Embody Aspect is fine, though a bit awkward since it relies on your item sub to win since it would be weird to give Oger Embody Aspet without the Tera/Mask aspect of it. Supersweet Syrup is still okay
Adjustments: Ogerpon would probably get vetoed for making a new form (ik Revavroom has new "forms", but that was simply a workaround for what could've been done all within the effects of an item, just made things a lot easier to code it that way), so you'd have to remove Ogerpon-Teal and make base Oger either Fairy or Fairy/Grass. Additionally, Fairy/Fire might push Ogerpon-H over the edge, as while you don't get as strong a secondary STAB in Play Rough, Fairy/Fire is one of the best offensive typings in the game on a mon that's already a menace, plus putting Embody Aspect on top of that would definitely make it broken
Moves: Comeuppance is fine, Desert Storm might be kinda crazy but I'd have to talk with council
Items: My gut instinct says that Perfume Bottle would be kinda broken, as ability-denial in such an easy way sounds pretty concerning, but this is another thing I'd have to talk with council about as I can't say so for sure. Old Rod is alright, Cramorant becomes an equally extremely funny and extremely annoying gimmick a la Hackmons. Doom Bell seems kinda pointless, the downside is likely too heavy for a lot of the things that would want to use this and Snow Globe already gives Ice-types the same kind of boost, so this is kinda just a Snow Globe for Bronzong at the end of the day
Abilities: I like Guard Dog a lot, Prey Drive sounds neat on paper though I think I have to double check if that's actually codeable since Pursuit is quite complicated (it genuinely might not be), Possessive is alright in concept but I'm just now realizing that Tera Shards being an unknockable item anything can use probably makes this broken actually
Adjustments: Ogers are cool, Froslass is also cool, and I like Corv a lot though I'm not sure about Swords Dance on it
Moves: Witch Kick is fine, this Fell Stinger as a Poison move feels like it has a lot more potential without being either broken or useless with no in-between than the Bug version so that's good, Heat Wave's effect is alright (honestly the cooler thing is giving it to a couple for Grass-types more than anything), Not a fan of Milk Drink as it's just a worse Life Dew, Soft-Boiled is okay, Synthesis is fine, and Moonlight being weakened by terrain might make genuinely bad actually considering how much people spam Grassy Terrain nowadays. Overall though, I think we've added quite enough in terms of recovery moves already
Items: Leaf Wings are alright, Ring Target would probably get vetoed as it'll probably be broken on Ground-types and Regieleki, and Coffee Bean would probably get vetoed as we've historically wanted to avoid adding weird Speed tiers, being Speed tier multipliers that don't end with .5 or .0, as they can be a pain to consider in game when they don't have Choice Scarf's drawback.
Abilities: Not a huge fan of Unfinished Business, seems a little silly on setup sweepers as they just get to almost always force a kill because you can't stop them from getting an attack off, which could be game-ending depending on the situation, so distributing this might be difficult. Corrosion is another thing that's often been vetoed in the past as Poison is surprisingly hard to deal with offensively when you don't have Steel-types to fall back on (mainly because of the Poison status moreso than the offensive power of the type itself), but I'll have to talk with council to see if we do that again
Adjustments: Scovillain likely isn't really getting anywhere, especially without Chlorophyll, as its stats are just too low to really do anything it wants to do plus it has competition in Ogerpon-H now. Furret is a similar situation. Sinistcha would get vetoed, but only because you're giving it a dexited move in Trick-or-Treat which isn't allowed. Aside from that, Prankster seems pretty powerful on something with Sinistcha's tools, probably not broken (especially with Dark-types as good as they are) but a bit spooky
Abilities: We made a change after distribution came out and Milotic ended up keeping Marvel Scale and losing Competitive instead, so we do still have a full evolved Marvel Scale user. That aside, Marvel Scale is quite an underwhelming ability so I'm not a huge fan of redistributing it
Adjustments: Fez is alright (and also already gets Dual Wingbeat)
Moves: Venoshock/Nightshade Blossom are alright (though they do need to be the same BP, 75 BP for both should suffice), Brick Break and friends are still fine
Items: Desert Rose is fine (I'm assuming you meant Sand Veil instead of Sand Cloak btw), very cool flavor but probably not super duper useful in practice. Life-Support Bed is still fine though the Fling effect being 130 BP and automatic sleep might actually be kinda broken, with that much damage being followed up by sleep sounding kinda crazy on something like Sneasler. Being one time use might just about make it still balanced
Abilities: Fairy Ringer and Justified are still fine
Adjustments: I like Ampharos as a sort of resub of the best Ampharos from last slate, and Vikavolt is decent but feels like it'd really like to have Roost back
All the resubs here are still cool. Mamoswine with TAxel and SD is probably too much, but the rest of the buffs are nice
goat
Moves: Dragon Impact is alright, Focus Punch being a clone of Peekaboo was something I considered doing when I subbed Peekaboo, though I decided not to as Fighting move competition with Close Combat and Superpower probably makes it not worth it and I have the same feeling here, and Feint is neat, like a mini-ESpeed
Items: Adrenaline Orb is cool, Metronome is decent, kinda reminds me of the SylveMons items that gave a 1.33x power boost but gave the user the Torment effect, Metronome is like a less committal version of that, and Colassal Broom is interesting, extremely powerful effect that I think we have vetoed before, but I do like that the item doesn't enable Sneasler nor does it make the holder immune to hazards, so it probably fine like this
Abilities: Mirror Armor is alright, and Reckless is cool
Adjustments: Starter having 3 abilities irking me aside, Skeledirge seems quite powerful not even considering Tera Shard Overcoat stuff, Fire/Fairy sounds like an amazing typing for an Unaware mon, like a bigger Clefable. Hydreigon is fine, and Pawmot is fine, mostly still just a worse Iron Hands but fast but that speed does give it a bit more freedom as it's note as easily stopped by fast Ground-types. Also Pawmot already gets Wish
Items: Still fine
Adjustments: Wiggly is still funny, and I like the Loyal Three a lot
Items: Still fine
Adjustments: Both are still good (though I do agree with Hydreigon on Discord that Slack Off is probably better than Unaware)
And that's all!
Submissions end in a bit less than 24 hours, so be sure to keep the submissions coming! See you then!