So, this is something I've been thinking about. There are a lot of Pokemon fanworks out there, between fangames like Reborn and Rejuvenation, and rom-hacks like Radical Red and Unbound, and one of the most common aspects to them is their balance changes. Occasionally this is in nerfing overly powerful mons to be more reasonable, but more often this is in reworking members of the franchise's ever-largening pool of underpowered party members into creatures actually worth something more than filling space in your PC. So I was curious, what's some of the balance changes you've seen in these games that you really liked?
To give an example which comes to mind for me, Inclement Emerald's idea of allowing the Eeveelutions to de-evolve and carry moves between each other was a genuinely ingenious expansion of Eevee's central concept that remedied the middling movepools the individual mons suffered from and transformed them into essentially the ultimate mix-and-match mon. It's just a really cool idea, IMO.
To give an example which comes to mind for me, Inclement Emerald's idea of allowing the Eeveelutions to de-evolve and carry moves between each other was a genuinely ingenious expansion of Eevee's central concept that remedied the middling movepools the individual mons suffered from and transformed them into essentially the ultimate mix-and-match mon. It's just a really cool idea, IMO.