Metagame SV OU Metagame Discussion v3

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Garchomp can also use tera blast fire, electric, or run a sucker punch resistant tera like fairy and use stone edge as its last option on dice sets: fire and stone edge give it great power - fire notably resists fairy and grass allowing it to survive an ival attempting to revenge kill it or grab an extra boost against rillaboom - and electric chips down dozo (though it isn’t much damage) allowing a teammate to potentially follow up on it.

Also with chain chomp (so long as you’re using a rash nature), only spD gliscor can actually come in on it as phys def gliscor loses well over 70% of its hp after a single draco meteor, and fire blast -> draco should also take it out without a sweat.
They have Protect. And next turn balloon tran swaps in… (joke and ik balloon tran isnt that common anymore but also most teams have a real spdef mon, realistically the second you reveal ur set, they go phys def gking and wall you for life, and get free regen)
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Also I do think ChainChomp has potential but I feel like any regen mon really bullies chain chomp…. on thr note of regen mons, whats y’alls thoughts on slowking (scald) vs gking (10 more base spatk, arguably better typing, access to sludge bomb)
 
No. Enam. Mald. Clef. Mald. Valiant. Mald. Glischomp. Mald. moon stole your new job too and did it better

im sorry, i like chomp too but Mamoswine unironically has more viability in the current metagame then chomp (in my opinion)
-Chomps role as a fast strong bulky attacker died-> its slower then all the fairies that ohko it with moonblast or pult draco or atales blizard/freezedry
-Chomp with hazards died-> gliscor does it better+u died to moonblast or somebody’s ice prep for gliscor
-setup chomp (dice scale shot/SD)-> roaring moon does it better… and enam exists

Sadly now there is only Garchump

In summary, i will bring it to a close with one image.
View attachment 561298
There’s probably one guy who plays stabmons exclusively just to use dd chomp
 
They have Protect. And next turn balloon tran swaps in… (joke and ik balloon tran isnt that common anymore but also most teams have a real spdef mon, realistically the second you reveal ur set, they go phys def gking and wall you for life, and get free regen)
View attachment 561551
Also I do think ChainChomp has potential but I feel like any regen mon really bullies chain chomp…. on thr note of regen mons, whats y’alls thoughts on slowking (scald) vs gking (10 more base spatk, arguably better typing, access to sludge bomb)

4 Atk Life Orb Garchomp Earthquake vs. 252 HP / 252+ Def Slowking-Galar: 291-346 (73.8 - 87.8%) -- guaranteed 2HKO
 
Hi, honest question in case I'm missing something here. How does Ceruledge check Iron Moth? It resists both Bitter Blade and Close Combat, and Poltergeist doesn't work on Booster Energy variants (i.e. 90% of all Moths). Not to mention, Ceruledge really wants Weak Armor/Focus Sash setups to get a sweep going and it can't do that if you switch it into a Sludge Wave.

I wish people would quit the sash set and try out LO Adamant with Flash Fire + Tera Bug / Grass. SD Ceruledge absolutely slaps right now. The thing murders Iron Moth right through the fire resist. +2 Bitter Blade with Life Orb cleaves through everything. On sun teams, I’ve run Solar Blade as well it shits on Dozo and Pex.
 
one dissapointing item this generation is the mirror herb.

it weird because even though there are plenty of set-up sweepers it is hard to both predict when the opponent will set up and and what kind of sweeper they have got.

none of the set up pokemon is omni-pressent enough to justify this item.

good thing that it does not copy the drops.

it would be hillarious if it you gave it to enamorous and gained +1 def and +1spdef just because you switched on a predicted close combat.
it wouldn't be great, but it would be hillarious.
the stupidest combo ever.
 
i understand the frustration, it's pretty fucked that this was the hand we were dealt and it's the worst feeling in the world to do nothing wrong and lose anyway (ask anyone who ever played against skymin). but i'd also like to remind you to not get too down about it—all you really need to do is make the meta playable, because that's the only thing that matters between dlcs, and you're doing a damn fine job of it. you built us a tent to weather the storm, don't feel bad because it isn't a skyscraper
 
i understand the frustration, it's pretty fucked that this was the hand we were dealt and it's the worst feeling in the world to do nothing wrong and lose anyway (ask anyone who ever played against skymin). but i'd also like to remind you to not get too down about it—all you really need to do is make the meta playable, because that's the only thing that matters between dlcs, and you're doing a damn fine job of it. you built us a tent to weather the storm, don't feel bad because it isn't a skyscraper
Yea, all I can worry about is process at the end of the day. Community insight and the hand we are dealt dictate so much anyway
 
I notice Iron Valiant appears to have been taken out of the running. Is there a reason for that?
i want valiant banned as much as the next guy (if the next guy wants valiant banned), but c'mon, there's way higher-priority stuff right now and we can't just shove everything into a survey/radar at once. i think it's best to limit it to 6 mons per thing because that's how many mons fit on a team
 
I notice Iron Valiant appears to have been taken out of the running. Is there a reason for that?
It's not that Iron valiant is less broken in this meta persay, its just that other stuff is much worse for the metagame. Unlike everything else, besides maybe gambit but that has probably been uber broken ever since release (didn't mean to make a pun out of that sentence but I'll roll with it) it has necessarily gotten new additions to make it more broken. The exception could be vacuum wave, but that is less common as booster energy already outspeeds everything.
 

On a more serious note, thank you Finch and the rest of the OU Council for being as proactive and transparent as y'all possibly can this Gen. Considering it feels like you're desperately trying to make a gourmet meal for us when Gamefreak has given you ingredients consisting of feces, cyanide, and a single quart of sewer water all Gen long.
 
Wouldn't be too beaten up about dlc1's meta result. It was never going to be the best meta out there unless gamefreak made perfectly fit pokemon for our problems, and you'll never have enough time to wind it down. I personally think stuff was done correctly bc I dont think this meta is unplayable or insufferable and I have fun with it, which is the best you can hope with our time restrictions rn.

Any of the current options will most likely drop down by dlc2, should focus on whatever makes november/december more playable so the wait for dlc2 isnt with a meta people dislike
 
I notice Iron Valiant appears to have been taken out of the running. Is there a reason for that?
Valiant is strong with booster speed and way too many sets, but it doesn't 6-0 any teams and can be checked by certain mons depending on the set. Although it can choose it's checks, at least it has checks.
 

Thank you very much.


Alright so time to be that on kid on yt screaming first and kick off this talk

:roaring-moon: 4
Annoying as hell ever since it got knock. Like, went from a 2 UUBL type mon, to a 4 "Oh my god he setup where's dozo/gambit" type mon. Give him a chance at setting up bros going insane with it. Has counterplay (if you can call it that) as in "Don't let it setup, or have a dozo."


:manaphy: 3
Haven't seen it, typically just bombit with some random SE attack. TheTake heart + acid armor set is a pest if you allow it to take off, although I've had extremely close calls with take heart + tail glow, luckily I had the ultimate wincon in my back pocket (big man gambito) I would give it a 2, but I'm gonna follow the Srn philosophyhc and just put 3 cause tera was the main reason for those "close calls".


:Ogerpon-Wellspring: 4.
Take moon, make it about 20 speed slower (370 to 350), make it tera locked, but then give it a funky pair of abilities (WA n embody sp.def), a (broken imo) effective 120 BP water stab, swords dance (moon could never), trailblaze for speed, 3 secondary stab choices between healing, strong but potential missing power, and "I'm taking you down with me" as the third option, then finally a solid movepool in knock, superpower, stomping tantrum, encore, u turn, spikes, etc.... and finally, 1.2x damage on all moves. I dislike facing down waterpon, especially when webs are up, cause then it actually starts outspeeding stuff. I wouldn't mind seeing it banned, and I don't quite believe it being banned would change much in the meta, else from HO losing a rain wincon ig? idek

:gliscor: 5
Vomits any hazard like it's no one's business, takes like 7 centuries to die if you dont hit it with SE moves, toxic + knock. I thought hrott and ting were stupid hazard setters cause one never died to anything in one go, and the other hit you and got it's spike up. Now we have a status immune, ground/flying, bulk astonishing, 12% a turn healing, hazard setting, dengo loving prick ruling the hazard meta. Oh yeah it prolly has taunt so corv gets fucked regardless if the dengo is here or not. Tusk? bro runs ispin but still loses to tox + prot and switching to a ispin resist like once or twice. Glisc just vomits hazards back in ace's face, cause he does NOT care lmfao. I wouldn't care much about him if it weren't for the fact that if you don't kill him he's toxxing 2 mons min and getting like one layer regardless of corv's best efforts. I feel like I'm repeating myself but i just dislike seeing gliscor cause I've got to just immediately think "Aight who's taking the first tox". Banning him (imo) alleviates quite a bit of hazard issue, as sure, ting and hrott come back in full force, but atleast you don't have a setter who's making tusk look like a fraud.

:gholdengo: 4
Alright so, this mon is very controversial. On one side, steel/ghost paired with it's movepool is quite literally a godsend for checking like, half the meta. Dnite (air balloon dengo), enam, val, gking, atales, zamazenta, sneasler, rillaboom, etc.... Then even more if you go defensive dengo (it lives quite a few superpowered moves now, even going so to live gambit's kowtow till this 4 fallen.) But, as with aegislash, a goated defensive typing tends to come with a stupid fucking broken factor. For aegi, I believe it was king shield + stance change just letting him become a defensive behemoth or a offensive demon, while for dengo, it's none else than his ability, Good as Gold. GaG has gotta be like, a near top 15 ability in all of mons. Blocking all forms of status, including encore is extremely useful. Problem is, gf made an oversight, and they made him block ALL status blocking him, including defog. Corv was already having a tough time, cause of passports and finding new living spaces in this meta n all, but dengo decided to be an asshole neighbour and just fuck it over. I'm on the fence for dengo, cause y'know, it's checking ability isn't something that can be replaced that easily, compared to some... cough cough OU RULING OVERLORD cough, but GaG's effects on the meta cannot be understated. I'm giving bro a 4 cause well, we gotta go somewhere with this meta.

:kingambit: 5
+2 252+ Atk Black Glasses Supreme Overlord 5 allies fainted Tera Dark Kingambit Kowtow Cleave vs. 0 HP / 0 Def Iron Valiant: 205-241 (70.9 - 83.3%) -- guaranteed 2HKO after 1 layer of Spikes

252 Atk Iron Valiant Close Combat vs. 252 HP / 4 Def Tera Dark Kingambit: 336-396 (83.1 - 98%) -- guaranteed 2HKO

I ain't explaining anything else lmfao.
 
Honestly, what if Smogon adopted open sheet for their default formats? It would help immensely against certain top threats because you're no longer just guessing what options they have.
I'd prefer if Smogon just dropped the cart accuracy rule they have (except when they don't intentionally) and decided to tweak the game just a bit for balance reasons, but I know no one wants to admit that it'd solve a lot of problems.
 
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