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Nah mate, it's UU's best bulky Ghost type.with hazards is a nightmare, 25% damage per turn, you can't switch, you can't status it, you can't kill it because it is UU's best bulky Water/Flying/Fairy/Electric/Dragon type, the only thing I can really do is use
...
OOPS!used Knock Off!
's
was knocked off!
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View attachment 561340
•Meowscarada should not be real. All the coverage it could ask for in Play Rough, Shadow Claw, Acrobatics and Low Kick, access to a pivot move in U-Turn, and a never-missing, always-critting STAB which, because of guaranteed crits, completely bypasses Defense boosts.
hey hi howdy its me again, the okidogi enthusiast
(none of you know me)
i just came to ask another unrelated and very random question to spark some more conversation into the thread: favorite undervalued and underused mon that you have found good success with on your team? i'm talking about using stuff like banded mabosstiff as a gimmick wallbreaker, or something of the sort! i love reading and hearing about things like this
(the pun was NOT intended, i literally just mean pokemon that aren't used here)
I was probably the one who posted that, and I do have some decent answers for most of this I think.Hey, I'm mostly a lurker in the OU forums, but I saw someone post there about the kokoloko ideology that shaped the "UUBL tier" back in the day.
https://www.smogon.com/smog/issue34/let-me-explain
And that made me curious: Does that ideology continue nowadays in UU? Like this gen has been all kinds of messed up with wild, unprecedented drops of OU staples (Ttar, Garchomp, etc.).
From what little I know of UU, Ttar has been okay, right? So what does UU look and feel like nowadays? Does the council and/or playerbase expect/worry/hope that it will look like the OU of past generations with the innate power creep?
What do players want UU to be, and what has been the methodology used to keep it stable and healthy? What's worked best for UU this generation?
Powercreep / changes are something which are inerant in Pokémon strategy accross generations. Sure some Pokémon which have been staples for ages and sometimes even decades will become worst with new generations but the same applies the other way. Look at Chansey which became better than Blissey during several generations because of Eviolite and then worst due to Heavy-Duty Boots. There is and always will be change and it's not a good or a bad thing, this is just how things are. Sure power creep can lead Pokémon to become less viable but evolutions of metagame are shapping new tiers and allowing new Pokémon to shine or old staples to stay at the top.So what does UU look and feel like nowadays? Does the council and/or playerbase expect/worry/hope that it will look like the OU of past generations with the innate power creep? [...] What do players want UU to be, and what has been the methodology used to keep it stable and healthy? What's worked best for UU this generation?
I was probably the one who posted that, and I do have some decent answers for most of this I think.
1. Right now at least within some of the Council and some of the playerbase, there is not a large appetite for a big wave of bans right anymore, as the tier continues to get better with some of the recent ones. Garganacl and Garchomp were banned as OU drops, and while Heatran is being considered by some as problematic, it is (at the time of writing) not likely to be quickbanned. There is more focus currently on the previously considered to be broken Pokemon that are back in UU, such as Iron Hands, albeit there is not a full consensus on that one at all. Tyranitar has been fine, it also languished in UU for some of SWSH before rising again, and it even dropped to RU at one point (before rising back up, it was pretty crazy in RU so probably for the best.)
2. At least from my point of view, a lot of the power creep is more to do with Pokemon that lost tools falling (Like Tornadus-T), or new Pokemon.
3. Tier Leader Lily has given her stance on the topic of power creep, I do not know about the consensus of the playerbase as a whole. But Lily's opinion seems to be that UU should not be shaped by "what it is meant to be", ie. stuff like Garchomp/Landorus-T and more should not be in it, and a pretty accepting view of power creep, as long as it creates a stable healthy metagame.
And for the rest, that's probably something best answered by other people :p. Kokoloko Tiering as a concept was created in UU, but one of the most successful recent iterations was in Generation 8 National Dex with a giant wave of bans, several of which stuck, some didn't. But most seemed happy with it by the end, and it's a well-respected tier.
Metagame - The State of National Dex | Smogon Forums
I hope I have done a sufficient job with explaining, have a good one.
Powercreep / changes are something which are inerant in Pokémon strategy accross generations. Sure some Pokémon which have been staples for ages and sometimes even decades will become worst with new generations but the same applies the other way. Look at Chansey which became better than Blissey during several generations because of Eviolite and then worst due to Heavy-Duty Boots. There is and always will be change and it's not a good or a bad thing, this is just how things are. Sure power creep can lead Pokémon to become less viable but evolutions of metagame are shapping new tiers and allowing new Pokémon to shine or old staples to stay at the top.
Talking about UU perspective, SV UU feels really nice. We have been forced (as a community and as a council) to ban some Pokémon but if we're looking from an external perspective, we didn't banned that much Pokémon since the release of SV UU Alpha and allowed a shit ton of things to stay. I think we need to take our time and not ban things too quickly because they seem broken. We just received some massive shifts from DLC1 and SV UU is basically a brand new tier with brand new staples and power level. I don't really care if people are joking about "UU being the new [insert past gen OU]", I'm just trying to enjoy the tier as much as possible and do my best so it's something enjoyable and competitive for the whole playerbase. I think we (as a council) are doing a good job since the beginning of this generation to handle the tier. Some people will always talk shit and complain but I think we're doing great, SV UU is overall a blast and a great tier to play Pokémon.
Hey, I'm mostly a lurker in the OU forums, but I saw someone post there about the kokoloko ideology that shaped the "UUBL tier" back in the day.
https://www.smogon.com/smog/issue34/let-me-explain
And that made me curious: Does that ideology continue nowadays in UU? Like this gen has been all kinds of messed up with wild, unprecedented drops of OU staples (Ttar, Garchomp, etc.).
From what little I know of UU, Ttar has been okay, right? So what does UU look and feel like nowadays? Does the council and/or playerbase expect/worry/hope that it will look like the OU of past generations with the innate power creep?
What do players want UU to be, and what has been the methodology used to keep it stable and healthy? What's worked best for UU this generation?
this isn't a bad post but IMO some of the wording is an opinion written pretty objectively, Kokoloko Tiering has not just been used once, and it's not really a failure whatsoever; It was controversial mostly because it went against the standard of Smogon tiering, inherently. That is controversial, as is any type of tiering that goes against the most basic of conventions.Hi! I don't really post here because I stopped playing competitively years ago but I like to follow UU anyway and since I was a part of that period I figured I'd chime in.
The reason I don't think current UU benefits much from the kokoloko method (which was definitely controversial at the time even if it grew to be accepted) is that you have way more updates in a year so it'd be very hard to actually finish retesting everything that was banned in the first place. Consider that at the time of XY not only were there no Home/DLC updates in a year but also the drops happened every three months (and with the lower 3.41% compared to current 4.52%) so it was easier to get a somewhat stable metagame. Hell, I think during all of XY UU the biggest changes that happened were Mew and Slowbro rising, breaking what was commonly referred to as the "pink core", and that was right before ORAS arrived. Even then while we had our retest schedule there were understandable complaints about the whole no suspects.
All that of course is to say that while the sweeping bans at the start of a meta is an option the rest of the kokoloko method would fail to help achieve a balanced metagame and the approach of the council is probably the best one. You could argue about the timing of some bans or whatever but it's clear that they're doing their best and the results seem to have mostly positive reception from the community so cheers to them!
I hope I could add some info and not just repeat what the article said x_x And again, props to the council for handling all those metagame changes thrown their way in so little time.