Giving my two cents on the survey
With regards to the early question, for both fun and competitiveness, I voted a 6. I feel if I straight up was not having a good time at all, I wouldn't be playing, and games do at least generally feel like the more skilled player wins. That said, tier do be a lil jank. Hence my pick for a 7 on action. The Council has been super transparent these past few months especially, and the suspects have been great, though I am also fine with certain quickbans as well in our fleeting meta.
Gliscor - As much as I love this funky fella being back, he certainly is causing a problem. Even in a Gholdengo-less metagame, Glisc still has his weird bulk, passive HP restoration, easy spikes, and build variety with things like Knock Off, Tera Water Crabhammer, Swords Dance, Facade, etc. I ultimately prefer Gholdengoing away from the tier first, but I have to give it to Glisc for being a serious threat that every single team has to plan an answer to. 4/5
Glold - While Corviknight is certainly the biggest gain in terms of Defog being freed up, other Pokemon certainly benefit as well. Mandibuzz likes to meme on setup sweepers and has defensive uses. Scizor has the ability to pivot, remove hazards, set up, or throw out powerful priority stab. Talonflame has been mentioned but imma be real idk if that guy pops up with no Gholdengo. As others have said, he's a strain on the teambuilder even when not showing up, and has been since month 1 of SV OU. With the ability to use choice trick sets, nasty plot, go defensive w recovery, or just throw out powerful stabs with insane base SpA, Gholdengo has been chillin around here for too long. 5/5
Gambit - I also gave Gambit a 5, despite honestly kinda liking the mindgames. Until Tera as a mechanic is dealt with, my man do just be able to set up coinflips and win games on almost any style of play in any team. Counterplay exists, but also generally needs to be proactive, as a misread with swords dance or getting chunked on a switch makes many answers hard to actually get in. Moth subbing on a sucker punch revenge kill attempt feels good every single time though. 5/5,
Manaphy - This lil fella I think either breaks your team open or just doesn't. Answers aren't omnipresent, but I think are more available than some may anticipate. Even aside from just "hit hard with stab and win the speed war" with something like Meowscarada or like some Thunder user, anything that can phase mons out like in hazard stack or nullify boosts through Haze/Clear Smog basically forces the Manaphy out and allows you to do whatever with that turn from setting more hazards, double switching, or forcing progress with Knock Off. 3/5
Woger - Man I hate this girl. I don't think she's meta warping or anything as 350 is a tier that can be beaten by basically any speed booster mon or simply fast fellas, but tera gives both insane damage and a better defensive profile in becoming mono water/the SpD boost. 4MSS is a thing, but also makes you worried any time you're trying to plan your answer to Woger, as it can be running any one of Knock, Encore, Trailblaze, Play Rough, Stomping Tantrum, or maybe something else I'm not remembering. If it gets in on something that forces a switch, one Swords Dance basically forces immediate progress that can be hard to recover from. I went with a 4 here since I think counterplay exists, but I'm curious where a suspect would go.
Sneasler - This mon is annoying but definitely has a case of negative bias. Dire Claw is easy to fish and makes people mad, and the Rillaboom/seed core is maddeningly effective. That said, I just don't see it as something in need of action, and especially not now. 2/5
Tera Blast - I don't actually really want a Tera Blast ban, as my preferred restriction would 100% be preview, but I've been swayed by the last few posts. Tera will either be all or nothing until we finally decide on which restriction we actually want to test out to see if Tera still ends up being as overbeating as it currently is. Aside from making complete unrestricted Tera people mad, taking action on the mechanic in some way or another (assuming this is before DLC2 where we know the mechanic will be revisited in earnest) will make the current metagame more bearable while also acting as evidence that even with a relevant restriction, Tera is warping the tier. As such, while I think preview does more to keep the spirit of Tera (Gamefreak seems to agree with VGC) in tact while minimizing coinflip scenarios, I'll support action on Tera Blast in the meantime. 4/5