, I'm personally leaning towards Do Not Ban. Ill be referring to the defensive set right now because I think that's what is being suspected right now, instead of Gliscor as a whole. Personally haven't found issue vs the Swords Dance sets.
I'm sure it's not outrageous to say that spikes have been a problem, even pre-DLC. A suicide lead hitting Top 5 in usage and being so common on slower teams, both because of spikes, is just not okay. I don't think itself is an unhealthy pokemon right now, but I'd rather not bring up , so I'll just suggest that isn't that much more problematic than or . While, yes, it has a lot of longevity, I think they put hazards on the field just as effectively and have their own ways of forcing progress.
Is the longevity it has, so bad, to the point it makes a pokemon considered perfectly fine, ban worthy? Protect isn't exactly reliable recovery and it's still getting chipped by rocks. I think that if one plays correctly into it, isn't that much of an issue. I think one thing that makes it so annoying is how patient you have to be to handle it. Gen 9 has been very hyper offensive for a while so a pokemon requiring patience isn't something people are used to. I think giving more time would be the right decision, letting people get used to a slower paced metagame which is imo, healthier then what it would be without .
I believe isn't great into most set up sweepers after a single boost, and has offensive checks, , , , , and to name a few. While slower teams who would not usually use these pokemon, are probably using their own already, pokemon like handle the EQ variants fine and things like thrive into the Knock variants. I think the meta is currently well equipped to handle and the pokemon should be given more time, letting people get used to slower games.
I do also think is pretty positive for the tier, an option against the dominating Hyper Offence and making Balance and Stall more viable. A knock absorber is in general appreciated, letting it help into opposing hazards even if it's part of the issue.
I'm sure it's not outrageous to say that spikes have been a problem, even pre-DLC. A suicide lead hitting Top 5 in usage and being so common on slower teams, both because of spikes, is just not okay. I don't think itself is an unhealthy pokemon right now, but I'd rather not bring up , so I'll just suggest that isn't that much more problematic than or . While, yes, it has a lot of longevity, I think they put hazards on the field just as effectively and have their own ways of forcing progress.
Is the longevity it has, so bad, to the point it makes a pokemon considered perfectly fine, ban worthy? Protect isn't exactly reliable recovery and it's still getting chipped by rocks. I think that if one plays correctly into it, isn't that much of an issue. I think one thing that makes it so annoying is how patient you have to be to handle it. Gen 9 has been very hyper offensive for a while so a pokemon requiring patience isn't something people are used to. I think giving more time would be the right decision, letting people get used to a slower paced metagame which is imo, healthier then what it would be without .
I believe isn't great into most set up sweepers after a single boost, and has offensive checks, , , , , and to name a few. While slower teams who would not usually use these pokemon, are probably using their own already, pokemon like handle the EQ variants fine and things like thrive into the Knock variants. I think the meta is currently well equipped to handle and the pokemon should be given more time, letting people get used to slower games.
I do also think is pretty positive for the tier, an option against the dominating Hyper Offence and making Balance and Stall more viable. A knock absorber is in general appreciated, letting it help into opposing hazards even if it's part of the issue.