has anyone tried skeledirge on grassy terrain?, no not with grassy seed, just raw skeledirge on grassy terrain, losing its weaking the earthquake increases the list of pokemon it can wall and it pairs pretty good with common grassy terrain mons
Rillaboom and Skeledirge do pair well together, but the main problem with Dirge right now isn't really (
just) its Ground weakness imo, it's how hostile the meta is to the Fire/Ghost typing defensively. Most of the time people run Ceruledge if they want the strong benefits of the Fire/Ghost offensive type synergy because Ceruledge is fast, while still having serviceable 75/80/100 bulk with 85 Speed. Skeledirge's defensive synergy is actually worse off at the moment because of its lower speed (base 66), along with having a more exploitable special defense stat of 75 (
which, while being paired nicely with 104 HP and 100 defense, means that it's feasted on by Pokemon like Manaphy regardless of Skeledirge's access to Unaware).
If you're looking to make Skeledirge function in OU, pairing it with Rillaboom is definitely a good start, but you'll want to make sure that it can fit with the meta's current whims.
Skeledirge @ Leftovers
Ability: Unaware
Tera Type: Fairy
EVs: 240 HP / 72 Def / 180 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Slack Off
- Yawn
Here's a set I've been working with that's been quite nice - Yawn forces switches in a way that Dirge normally can't while still maintaining all of Dirge's benefits - the defensive investment will help you a bit more in this current chaotic meta, and the 16 speed EVs bring you up to 172, allowing you to narrow edge out other 0, 4, or 8 EV Skeledirges, 0 Neutral Corv (
170), and 20 Neutral Scizor (
171) along with speed tying Brute Bonnet. Roar is also an option on Skeledirge on hazard stack teams, and it does have a few other options as well.
Well, maybe you should find that one OU mon instead? Cinderace, Tusk, and Hatterene are all OU. At most, I suggested some UU mons that are very playable in OU. Nothing worse than that or with no other function. I get you are exaggerating with PU for emphases, but I'm really not reaching that far into the abyss here.
I'm not exaggerating though; I posted my OU analysis of a PU (
ZU I think now) mon specifically for that emphasis - in regards to mentioning UU mons, I mentioned the Naganadel example from one of the previous gens in my post you quoted. It's not that you have to reach far, it's about the consistency of the amount of times you have to reach.
Something being broken or uncompetitive doesn't just mean "Oh, this threat requires a specific lower tier mon", it also means "Oh, this set of threats enabled by common factors requires that I specifically search for lower tier mons in each category more consistently." Teambuilding suffers as a result because, in order to reliably take out hazard stack to a consistent enough degree, your composition will suffer against other archetypes.
If you'd like, I can type up some examples to help you out with understanding this particular point (
like a table or a graph or something to numerically display what people are talking about).
We have a supremely short list of good accessible anti hazard options. It's pretty much limited to Thsk, Cinderace and Hatterene. Tusk infamously loses to Gliscor and can't keep hazards off it long term while it often takes a toxic and dies eventually. Cinderace struggles to be relevant vs gliscor because the teams using Gliscor are built to not care if you court change it. It just restacks spikes. Hatt alone is not enough counterplay especially as it struggles to keep hazards off longterm with its lack of longevity and middling bulk.
No one claimed to nerf hazard stack into oblivion. But spikes teams are having an adverse impact on the metagame and teambuilding.
I'd also like to second this take by
Moyashi here - no-one is clamoring for a hardcore hazard stack nerf (
at least not that I've seen), a lot of people just want to look at specific elements of hazard stack to isolate whether or not removing them would result in a healthier meta.