Metagame SV OU Metagame Discussion v3

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if its' tail glow 3a Milotic dies. if its' Take Heart Pex has to tera steel then hope it does not get burnt. If it does get burnt you're either a hard stall with an unaware timbs clef in the back or if you're a balance its' toast.



Ah yes, Whirlwind Ting Lu. My favorite hard response when facing a Manaphy. Empoleon I could sort of buy but its' really not good past dedicated builds and if the Manaphy is last slot you're basically playing sack wars until an Electric is alive at the end to two shot it with Thunderbolt.

Not really. The common crux is that in every single Generation of overused since the move was made Stored Power sweepers get to sit in this aggravating portion of the builder where targeting them specifically is infuriating or not that realistic causing cheap wins to be had at the detriment to the guy facing the user while being awkward or annoying to deal with even with the dedicated retort. May as well axe the common issue so it stops rearing its' ugly head.

I don't understand how you can be both "Well actually Milo loses to this other Manaphy set that's very good, Whirlwind Ting-Lu doesn't beat manaphy so that doesn't count, Empoleon doesn't beat manaphy in the long term, Toxapex gets beat by scald burn, Take Heart beats Toxic", while also saying Manaphy is not the problem, like Stored Power clearly isn't the singular issue here.
 
I don't understand how you can be both "Well actually Milo loses to this other Manaphy set that's very good, Whirlwind Ting-Lu doesn't beat manaphy so that doesn't count, Empoleon doesn't beat manaphy in the long term, Toxapex gets beat by scald burn, Take Heart beats Toxic", while also saying Manaphy is not the problem, like Stored Power clearly isn't the singular issue here.

Because Stored Power is annoying and it keeps repeating itself gen per gen, continuously. It happened in SS with Demon Mew and its' happening in SV again with Manaphy. Hell Espathra got banned with it explicitly.

The complaints feels applicable to Stored Power since across the board people do not give a shit about something going up to +4 at the end and sweeping, hell a lot of things can do that and its' objectively your fault for letting that become an option. Its' that Stored Power sweeps in particular are very much "oh come the fuck on, really?" in feel. "Alright, win is netted last things down its just their shitty Hatte- Oh cool its' Calm Mind stored power. With no prior knowledge. Of course it is."

Occam's razor.
 
I don't understand how you can be both "Well actually Milo loses to this other Manaphy set that's very good, Whirlwind Ting-Lu doesn't beat manaphy so that doesn't count, Empoleon doesn't beat manaphy in the long term, Toxapex gets beat by scald burn, Take Heart beats Toxic", while also saying Manaphy is not the problem, like Stored Power clearly isn't the singular issue here.
Lots of other mons like ID Armarouge, CM Cress and Unaware Cosmic Power Clef can also cheese wins. Thar being said, Manaphy in general probably needs to go. Its too fast for our hazers and Balance has no options to really check it outside of Ogerpon (which people also want banned) and some low tier shitters. With Manaphy, it's likely just broken with its Tail Glow set.
 
The complaints feels applicable to Stored Power since across the board people do not give a shit about something going up to +4 at the end and sweeping, hell a lot of things can do that and its' objectively your fault for letting that become and option.
how is it less of your fault for letting something set up to +4 if your opponent has stored power? that's specifically more your fault because you should recognize the danger that stored power poses on a set-up mon and the complete lack of danger it poses before setting up, so you should be more proactive in preventing the setup if you suspect something is carrying stored power. it's not the move's fault that you got punished harder than usual for letting something set up

(of course, if there's no way to reasonably stop or even prevent the setup for most teams, that's when you run into problems. that's why espathra got banned and why manaphy will eventually be. but that problem is not germane to stored power—volc, bax, and gambit are all broken because of how difficult it is to prevent them from setting up)
 
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Ground/Flying is a busted type combo, and it was ever since Landorus, either form. Youre immune to Electric and Ground, only weak to Ice and Water, and unless you're a normal or water type by birthright, you aren't gonna have those type of moves to bust through with SE damage.
The only solace was Ice type, but we banned the good ones and are left with sketchy ones at best, not to mention their shit defensive typing, easily exploited by the common rock coverage nearly all ground types have.
Waterpon should be a good answer to Gliscor, yet its able to literally protect stall its way out of danger. Actual unhealthy behavior. I hope its banned because this could be precedent for defensive mons being broken. Which some are, but others dont think so.
Gliscor is good in DPP as well. Ground/Flying has always been a fantastic type combo, there just wasn't a pokemon with stats good enough to exploit it until Gliscor came along in gen 4.
 
Because Stored Power is annoying and it keeps repeating itself gen per gen, continuously. It happened in SS with Demon Mew and its' happening in SV again with Manaphy. Hell Espathra got banned with it explicitly.

The complaints feels applicable to Stored Power since across the board people do not give a shit about something going up to +4 at the end and sweeping, hell a lot of things can do that and its' objectively your fault for letting that become an option. Its' that Stored Power sweeps in particular are very much "oh come the fuck on, really?" in feel. "Alright, win is netted last things down its just their shitty Hatte- Oh cool its' Calm Mind stored power. With no prior knowledge. Of course it is."

Occam's razor.

You can say Stored Power is annoying, and I'd arguably agree with you on that, but it's not something that's banworthy on it's own. There's a plethora of counterplay to Stored Power specifically, however we see cases of Pokemon being problematic when they have aspects in combination with it.

- Hatterene is only as good of a Stored Power user because it has Magic Bounce, an insane ability, typically with support from Grassy Terrain + Grassy Seed.

- Espathra is only as good of a Stored Power user as it is because it has Speed Boost, Calm Mind, Substitute and is an effective user of Tera Blast.

- Magearna is only as good of a Stored Power user as it is because it has an insane defensive typing, Shift Gear, Calm Mind, and Soul-Heart.

- Manaphy is only as good of a Stored Power user as it is because of it's acces to scald, Double Dance, a second very viable set with Tail Glow, which forces guessing games, all with a very potent defensive typing

- Cresselia is only as good of a Stored Power user as it is mainly because of Levitate, which is very beneficial in the current spikes heavy meta, but also insane defensive stats.

- Polteageist is only as good of a Stored Power user as it is because it has Shell Smash, usually in conjunction with Psychic Terrain as well


You can argue that you dislike the move Stored Power, so it should be removed, but the abusers of it all have various elements on top of Stored Power that makes them able to abuse it so effectively. I'd only really go so far as saying Magearna, Espathra and Manaphy are the truly broken pokemon, the others are definitely manageable and beatable with a lot of counterplay.
 
You can say Stored Power is annoying, and I'd arguably agree with you on that, but it's not something that's banworthy on it's own. There's a plethora of counterplay to Stored Power specifically, however we see cases of Pokemon being problematic when they have aspects in combination with it.

- Hatterene is only as good of a Stored Power user because it has Magic Bounce, an insane ability, typically with support from Grassy Terrain + Grassy Seed.

- Espathra is only as good of a Stored Power user as it is because it has Speed Boost, Calm Mind, Substitute and is an effective user of Tera Blast.

- Magearna is only as good of a Stored Power user as it is because it has an insane defensive typing, Shift Gear, Calm Mind, and Soul-Heart.

- Manaphy is only as good of a Stored Power user as it is because of it's acces to scald, Double Dance, a second very viable set with Tail Glow, which forces guessing games, all with a very potent defensive typing

- Cresselia is only as good of a Stored Power user as it is mainly because of Levitate, which is very beneficial in the current spikes heavy meta, but also insane defensive stats.

- Polteageist is only as good of a Stored Power user as it is because it has Shell Smash, usually in conjunction with Psychic Terrain as well


You can argue that you dislike the move Stored Power, so it should be removed, but the abusers of it all have various elements on top of Stored Power that makes them able to abuse it so effectively. I'd only really go so far as saying Magearna, Espathra and Manaphy are the truly broken pokemon, the others are definitely manageable and beatable with a lot of counterplay.


Agreed.

I also think Stored Power wholly plays a part in the problem and would want it completely removed from the equation. There's nothing fun or engaging watching someone suddenly reverse sweep you with nugget sweeping when it keeps being this ugly eyesore of a problem. We're supposed to balance for fun and competitiveness and I really don't get the fun to be had in keeping stored power.
 
and what happens when (when, not if) dlc2 introduces several new broken-as-shit mons that make things wildly unbalanced? wouldn't we want to take action on those before tera? i don't know why so many people on the anti-tera side want to hold the tera test in a still-unbalanced meta after how the first one went


Valid, I suppose the council could host a QB series to get rid of them while the community does whatever they've got to get done with. It's not like that's an impossible situation, as I don't think anyone with a remaining functioning braincell would be against banning terapagos assuming it had the ability to tera 3 times throughout a game.
 
I also think Stored Power wholly plays a part in the problem
there isn't even a problem. you think stored power is annoying, sure, but that doesn't make it problematic. serene grace is annoying (and uncompetitive, though not broken, on multiple mons), but it's not problematic at the current time and i doubt it will be at any point in the foreseeable future. stored power is similar—you could argue that it's broken on three mons (i could argue that two of them have more than just stored power to blame), but in and of itself the move isn't a problem at all
There's nothing fun or engaging watching someone suddenly reverse sweep you with nugget sweeping when it keeps being this ugly eyesore of a problem.
the fact that you've been citing manaphy almost exclusively says a lot more about manaphy than it does about stored power
We're supposed to balance for fun and competitiveness and I really don't get the fun to be had in keeping stored power.
"it isn't fun" is not a justification to ban something. a lot of people think stall isn't fun, but that's not a reason to ban dondozo or boots or whatever. people in gens 7 and 8 pretty much universally agreed that toxapex wasn't fun, but outside of the casual sphere it was almost universally agreed that it wasn't banworthy either. the problem is that "fun" is very subjective, which makes it impossible to use as a metric for tiering. go ask a stall player what they find fun, then a hyper offense player, then someone who exclusively plays gen 1, and you'll get wildly different answers. so whose opinion should we tier based on? yours? why?
 
Valid, I suppose the council could host a QB series to get rid of them while the community does whatever they've got to get done with. It's not like that's an impossible situation, as I don't think anyone with a remaining functioning braincell would be against banning terapagos assuming it had the ability to tera 3 times throughout a game.

We just need to kokoloko the tier that's what I've been saying all along ever since I learned what kokoloko was smh
 
"it isn't fun" is not a justification to ban something. a lot of people think stall isn't fun, but that's not a reason to ban dondozo or boots or whatever. people in gens 7 and 8 pretty much universally agreed that toxapex wasn't fun, but outside of the casual sphere it was almost universally agreed that it wasn't banworthy either. the problem is that "fun" is very subjective, which makes it impossible to use as a metric for tiering. go ask a stall player what they find fun, then a hyper offense player, then someone who exclusively plays gen 1, and you'll get wildly different answers. so whose opinion should we tier based on? yours? why?

Because if the angle is ever approached and stored power gets put on a survey and people vote on it and it ends up as an issue to the majority of the qualified playerbase I'd say I was right and if it is not then I was wrong.

"Define fun" is a tough nut to argue I'll admit. But if it is ever put on a survey I am voting max on Stored Power: I really do fucking despise it and don't see the fun or competitive advantage of keeping it.
 
Most of the Encore users in the tier are also potent offensive threats or set-up sweepers themselves that use Encore specifically to get their boost chance. The idea is to set-up and then swing at them before the Encore ends, especially in the case of a Physical Mon like Ogerpon, certain Valiant sets, or a Dark type like Hamurott who isn't vulnerable to SP anyway. Maybe this doesn't quite work if the enemy isn't a non-Mon like Braxien, but OU is short on mons that can wrack up that many boosts efficiently AND get sufficient coverage in 4 moveslots.

Does Taunt + Encore exist on any good Pokemon? I love the idea of basically hard-forcing a Pokemon out by locking them into a move and then blocking it from being clicked to force Struggle (and if unrevealed, Taunt can ruin some switch-ins if they leave right after Encore as well).
coming from 1v1 metagame valiant has Encore + Disable which is the same thing.
 
I don't understand what about Stored Power is specifically the problem. The move needs a decent amount of work to even be good on the vast majority of Pokemon. Over two turns of CM set up for example you get to +4 and 100 power which isn't even that impressive since that's only marginally stronger than Psychic and you basically have a worthless attack until you get those two turns. Don't get me wrong, games are won and lost on margins, but if thats the work you're putting in that is a perfectly fair reward. The equation changes when you start cheating that base line though and those two turns result in +6 and 140 power, or in the case of the Shell Smash interaction a single turn, but that isn't a result of the power of Stored Power itself, but how it interacts with other elements that are found in tandem on a small number of Pokemon. For those types of cases the problem is those specific Pokemon and not the move itself. Sure if a number of Pokemon start being banned largely on the back of Stored Power then it becomes worth potentially looking at, but the bar for banning moves is high, rightfully so, and I don't think a couple Pokemon being pushed over the line because of it, especially when they already had other problematic elements, is anywhere close to enough to say we're there yet.
 
Because if the angle is ever approached and stored power gets put on a survey and people vote on it and it ends up as an issue to the majority of the qualified playerbase I'd say I was right and if it is not then I was wrong.
stored power would have one of the lowest scores we've ever seen out of a survey, i would bet money on it. the only real reason i can see to even put it on a survey would be to shut down the "ban stored power" arguments, but for the most part that won't even work. you might be willing to admit defeat if the survey proved you wrong (mad respect for that by the way), but the handful of other stored power haters would likely just pivot to "everyone else is wrong" or "the survey was rigged", and we can't have that—the survey process is already starting to lose some public trust since the gambit spam situation

i'd be down for making it a poll in the ou room though, not quite as representative of qualified opinion as a survey but still a way to test the waters
 
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I swear to god the tenth gen is going to introduce a stored power variant on a mon with a perfect typing, good as ghold, and their boosting move is +1 to all stats plus taunt on the opposing mon and mfers will still fucking say just click taunt bro just click roar or haze and act all condescending like oh i wonder if a there's a move that removes stats durr.

Trying to argue with people here is insufferable.
While your latest post is making me question the general intelligence of this thread, I'd like to believe that people here, on average, would not suggest clicking taunt or roar on a pokemon with good as gold, an ability which grants it immunity to both.
 
Why ban stored power when you can ban setup moves ?

more seriously I find stored power healthy because most of SP abusers need to have a good bulk and are most of the times slow, and unaware exist, haze too.
yeah, people seem to think that stored power users can just one-shot unaware mons with impunity when that isn't even the case. reasonably, shell smash is the only thing that causes the base power to grow quickly enough to make stored power immediately threatening in the face of an unaware mon. anything else is adding 40 base power per turn, which is a lot easier to deal with
 
The first few weeks of a big metagame shift is so fun yet so unbalanced, messing around with things so clearly meta warping and overpowered, that it allows you to use the worst new pokemon imaginable like using a munkidori and dipplin combo because baxcalibur with alolan ninetales’s under the counter help automatically makes the team good, it was so fun i was legit thinking that gen 9 ou would actually be fun again even after the bans
 
serene grace is annoying (and uncompetitive, though not broken, on multiple mons)
Genuinely, why is Serene Grace alright, when King's Rock isn't? If anything, SG is a far superior version of KR, not taking up a much needed item slot while literally doubling the chances of success on whatever gamble you were taking.
This isn't saying ban SG, but rather unban KR since its legit a lesser SG
 
yeah, people seem to think that stored power users can just one-shot unaware mons with impunity when that isn't even the case. reasonably, shell smash is the only thing that causes the base power to grow quickly enough to make stored power immediately threatening in the face of an unaware mon. anything else is adding 40 base power per turn, which is a lot easier to deal with
I never got problem with stored power. When I see a potential SP user like Manaphy, I switch to iron valiant and use encore, or I have kingambit. Depends of the situation
 
Genuinely, why is Serene Grace alright, when King's Rock isn't? If anything, SG is a far superior version of KR, not taking up a much needed item slot while literally doubling the chances of success on whatever gamble you were taking.
This isn't saying ban SG, but rather unban KR since its legit a lesser SG
The item slot argument is double edged, since on the one hand, Serene Grace is stronger than KR for Flinch fishing, but GF has more direct control over who has it. Items meanwhile can be used on virtually any Pokemon, even users it's not intended for, such as the case that got KR banned in Skill Link Cloyster, since that works in tandem with a specific set of traits inherent to the Pokemon (Skill link and Multi-Hit moves that individually roll the Flinch Chance, plus Shell Smash to outrun and hit harder than Jirachi as the other infamous Flinch user).

I don't like either element as far as Flinch fishing, but this is to say that an Ability and an Item are Apples-to-Oranges in terms of their potential (un)fairness.
 
Genuinely, why is Serene Grace alright, when King's Rock isn't? If anything, SG is a far superior version of KR, not taking up a much needed item slot while literally doubling the chances of success on whatever gamble you were taking.
This isn't saying ban SG, but rather unban KR since its legit a lesser SG
King's Rock, being an item anything can hold, can have some unforeseen interactions that really hurt the game, i.e. a multi-hit move with 5 individual flinch chances. Besides, some people here still want Quick Claw banned. You really think they'll want to unban something arguably more volatile?
 
Genuinely, why is Serene Grace alright, when King's Rock isn't? If anything, SG is a far superior version of KR, not taking up a much needed item slot while literally doubling the chances of success on whatever gamble you were taking.
This isn't saying ban SG, but rather unban KR since its legit a lesser SG

My guess is opportunity cost. King's Rock doesn't see much actual competitive use so only one or two Pokemon are affected by its ban and it isn't as if they're hurting for other items so almost nothing is lost while a lot is gained.
 
The issue with Manaphy is similar to Gliscor's, as in it avoids a way to deal with its archetype (Take Heart sets just push through Toxic/Para, and some Haze users can only deal damage through Toxic so it's a lose-lose situation).

My personal bias says it's not a problem because my style of teambuilding tends to accidentally shit on it, but it's very easy to see why it is frustrating for pretty much everyone.

So, realistically, if you have any of those you should have counterplay (all of the criteria below can be filled by tons of pokemon, I'll just give one example or two to make it easy to read):

1) Haze on something that can actually win the 1v1 (Milotic)
2) Water absorb/unaware is a very safe switch on turn 1, which you then can use to bring in a more threatening mon because it needs quite a few turns of setup to threaten the wall (Clodsire)
3) Safe slow-turning into an immediate threat (Alomomomomomomomomomola, Glowking)
4) Super effective nukes should at least force an immediate tera or switch (Thundurus-T/Rillaboom)
5) Scarf trick. It will be able to spam scald but you kinda gimped its sweeping capabilities (Gholdengo, Rotom)
6) Encore. If you encore it on a setup move you pretty much killed it unless you really can't deal damage to it which is then a teambuilding issue (Valiant, Ninetales)
7) Attacks that ignore modifiers like Flower Trick or Sacred Sword. (Meowscarada/Hamurott)
8) Fucking spdef Garganacl. You do have to tera but it is everybody's favorite Fairy/Ghost type anyways so it'll shit on it, no questions asked.
9) Sticky barb Clefable. Take heart doesn't clear sticky barb

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At least ONE of those above should be easy to slot into any team, right? If a team can't it means you're too far into the big stall hole, and double dance/stored power is pretty much slow teams' kryptonite.

edit for 1 more option for big stall
 
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