Name: Escavalier
Niche: ORAS RU (Swords Dance, Assault Vest, Choice Band)
Stats: 70/135/105/60/105/20 (495)
Type:
Abilities: Swarm / Shell Armor | Overcoat (HA)
Move Additions: Leech Life, Blitzkrieg
Move Removals: -
Assault Vest
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Spe
Adamant Nature
- Leech Life / Megahorn
- Iron Head
- Knock Off / Close Combat
- Blitzkrieg
Choice Band
Escavalier @ Choice Band
Ability: Overcoat
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Leech Life / Megahorn
- Iron Head
- Knock Off / Close Combat
- Blitzkrieg
Swords Dance
Escavalier @ Leftovers
Ability: Overcoat
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Leech Life
- Rest
- Sleep Talk
- Swords Dance[/SPOILER]General Role: Escavalier is gives us a defensive Steel and also Bug STAB, in a meta that needs those, moreso the latter. Escavalier differentiates from the others by being an offensive Steel that focuses more on attacking utility rather than supporting utility. Heatran is better at trapping, setting Rocks and nuking the opponent. Escavalier heals with Leech Life, has Knock Off, Blitzkrieg and has set-up with Swords Dance. Overcoat is also useful for defensive purposes, unfortunately Shell Armor is only useful for Gengar's Thunderjolt and there's an obvious issue with that one.
Synergies & Good Match-Ups:
Thanks to its lack of Ground and Water weakness, it pairs better with Lanturn and Ho-Oh who complement eachothers weaknesses well. Solrock and Regirock are also great synergies for it and it can also remove Gardevoir, Gengar and Gastly from play, allowing some Pokemon that are checked by it to thrive.
Competition & Bad Match-Ups:
Heatran is a big thorn in its sight. Heatran not only provides defensive and support utility but checks Escavalier itself, since it switches into everything except CC and CC can be punished by PhysDef Heatran with Flame Body. Ho-Oh and Rapidash are also good and common. Its low speed also hurts it since it will always receive a hit before it can attack and while Leech Life is nice, it cannot reliably heal.
Potential Cores/Teams:
https://pokepast.es/de41326fe95c9aa6
In this team, Escavalier helps you trap Hypno and Gardevoir so that Latias can start to set-up and sweep late game. Ho-Oh and Donphan forme a Regenerator core, with the former building a great type combo between it and Escavalier and the latter is a great progress maker alongside Escavalier thanks to Knock Off. Gardevoir can also sweep lategame and adds Speed Control while Garchomp is a defensive/offensive wallbreaker.
Pokémon: Cofagrigus
Niche: ORAS OU
Stats: 58 / 50 / 155 / 105 / 85 / 30
Type:
Abilities: Mummy / Sticky Hold
New Moves: Body Press, Earth Power, (Based on its ORAS movepool)
Removed Moves: None
Descriptions: Unova has probably the coolest ghost types in the series, so I am subbing the ORAS GOAT. Cofagrigus provides a different niche than the Gastly family in that it works as a strict spinblocker, toxic spikes setter and wall, being able to really annoy physical attackers between its increased physical bulk. Distinguishes itself from our other ghost by being harder to get pursuited. Also now has stuff like Body Press to take advantage of its gargantuan physdef, and Earth Power in Case you are a maniac running Trick room. The choice between Sticky Hold and Mummy is slightly favourable to Sticky Hold, but enough physical actakers can get ruined by mummy as well. Special bulk was nerfed a bit to specilize Cofa more by adding phydef and special attack.
Lefties Cofa
Cofagrigus @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Hex / Shadow Ball
- Pain Split
- Toxic Spikes / Knock Off / Body Press
Mummy Cofa
Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Body Press / Will-O-Wisp
- Shadow Ball
- Pain Split
Pokémon: Volcarona
Niche: SM OU
Stats: 85 HP / 60 Atk / 65 Def / 135 SpA / 105 SpD / 100 Spe | BST: 550
Type:
Abilities: Swarm | HA: Flame Body
New Moves: Mud Shot
Removed Moves: Giga Drain
Descriptions: Quiver Dance Volcarona is a scary threat, especially now with access to Mud Shot, meaning Heatran isn't a slap dash check. Lack of Giga Drain however makes Water types alot easier to check it. Latias also gives it a run for it's money.
Pokemon: Whimsicott
Niche: XY UU
Type: Grass/Fairy
Abilities: Chlorophyll | Prankster
Stats: 70/67/85/110/75/116 (523)
Movepool Changes:
+Leaf Storm, Synthesis
-Leech Seed, Cotton Guard, Toxic
Description: Offensive Prankster mon, which i think is a very cool concept, this gives us a Prankster user and an specially offensive Grass type, has access to good STAB attacks in Leaf Storm/Energy Ball and Moonblast, coverage in Psychic and Hurricane, and priority in Nature Power and good utility with Encore, Taunt, Switcheroo, Knock Off, Stun Spore, Synthesis to heal up, U-Turn to pivot, Defog to help its teammates by removing hazards with priority, overall a very cool attacker, can pair well with Magneton as a VoltTurn core, Magneton takes on Poison type attacks directed to Whimsicott, and Whimsicott takes on Ground and Fighting type attacks directed to Magneton, and both of them are very fast, can also pair well with both Gengar and Hypno, Whimsicott takes on Ground and Dark type attacks directed to them, and they take on the Poison type attacks Whimsicott fears
Choiced Attacker
Whimsicott @ Choice Specs / Choice Scarf
Ability: Prankster
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Leaf Storm / Energy Ball
- Nature Power
- Hurricane / Psychic
Prankster Offense
Whimsicott @ Leftovers
Ability: Prankster
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Moonblast
- Energy Ball / Leaf Storm
- Encore / Taunt / Nature Power / Defog / U-Turn
- U-turn / Taunt / Encore / Nature Power / Defog
Possible Team:
https://pokepast.es/0975e4097b2ad83c
Balance team with stuff like Magneton, CB Absol, Lanturn and Donphan, Whimsicott can make specific Pokemon get stuck in stuff like a Psychic directed to Gengar, Encore that, then pivot into Absol, or take an EQ from Magneton, and Encore that, or force a switch, then it can deal good damage and pivot out, for CB Absol to clean up late-game when most mons are para'd by Lanturn and Gengar
Pokemon: Serperior
Niche: SM OU
Type: Grass
Abilities: Overgrow | Contrary
Stats: 75/75/95/75/95/113 (528)
Movepool Changes:
+Incinerate
-Glare
Description: Contrary is very funny, we currently dont have any special nor fast Grass types, so here's one if not the coolest one, its basically just Serperior with a small buff with its access to Incinerate due to its constant use of HP Fire, and a kinda big hit as it looses Glare, it can steamroll weakened teams with STAB Contrary Leaf Storm, has a good 113 Spd, coverage in Dragon Pulse and Incinerate, utility in Leech Seed, Knock Off and Defog, but its balanced by the many bulky resists to Grass on the metagame like Heatran, Venusaur, Hypno, Cacturne, Ho-oh and Drapion, and its iffy defenses
Scarf
Serperior @ Choice Scarf
Ability: Contrary
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Incinerate
- Dragon Pulse
- Knock Off
Defensive Sweeper
Serperior @ Leftovers / Light Clay
Ability: Contrary
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Incinerate / Knock Off / Light Screen / Reflect
- Leech Seed
- Substitute / Light Screen / Reflect
Possible Team:
https://pokepast.es/fe8f39e1a5351199
This team focuses on chipping down the opponent with status and hazards for Gardevoir or Serperior to sweep late-game, Donphan and Solrock take care of any Fire-types trying to wall them, early and mid-game Serperior can use Leech Seed or Knock Off to chip down checks trying to switch into a Leaf Storm
Pokémon: Vanilluxe
Niche: SS RU
Stats: 71 / 70 / 85 / 125 / 95 / 89
Type:
Abilities: Cold Sweat (Snow Warning + Changes the weather to rain if any opposing Pokémon has an attack that is super effective on this Pokémon)
New Moves: None (Based on its SS movepool)
Removed Moves: None
Descriptions: WTF M4A reference? Anyways I am kinda obessed with SS Vanilluxe's UU analysis being Blizzard, Freeze Dry, and Sleep Talk, literally just those 3 moves, even though this sub is mostly based on the RU Variant. The main idea behind this mon is of a "greedy " weather setter which uses the weather to boost its moves futher rather than just support its team, which seems really good in this meta. Cold Sweat makes Aurora Veil less reliable, but it is still possible to do. It might seem weird to have yet another mono Ice after Glalie, but their playstyles differ enough to feel sufficiently diferrent from each other. Mostly you might want to run stuff like Specs with Freeze Dry Weather Ball. Floatzel might appreciate the support, as well as HO do from the Aurora Veils.
This mf is Cold as Hell
Vanilluxe @ Choice Specs / Never-Melt Ice
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry
- Weather Ball
- Aurora Veil
Support
Vanilluxe @ Heavy-Duty Boots
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blizzard
- Freeze-Dry
- Weather Ball
- Aurora Veil
Pokemon: Sigilyph
Niche: XY RU
Type: Psychic/Flying
Abilities: Wonder Skin | Magic Guard
Stats: 87/58/90/103/90/97 (525)
Movepool Changes:
+Hurricane, U-Turn, Knock Off, Psycho Shiftier (based on Gen 7 movepool)
Description: We currently have no Magic Guard mons, so here's one, Magic Guard is an insanely useful ability, it lets the user be a status absorber, very safe hazard remover due to its inmunity to hazards, and uhh whatever Clef does with it on OU, its overall amazing, but Sigilyph adds more to it, it has a good utility movepool, with Future Sight, TWave, Toxic, Knock Off, Trick, Psycho Shiftier for Flame Orb/Cosmic Power sets, Roost to recover, Defog to help its team against hazards, and U-Turn to pivot, and it can also work as a special sweeper with its decent 103 SpAtk, Calm Mind and Cosmic Power + Stored Power, and its got a big coverage movepool in Dark Pulse, Dazzling Gleam, Ice Beam, Energy Ball, Heat Wave and Shadow Ball, and has good STABs in Psychic and Hurricane, balanced out by its kinda mid stats overall and ehh typeJust Psycho Shift, but not dexited
Offensive
Sigilyph @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Roost / U-Turn
- Psychic
- Hurricane
- Dazzling Gleam / Dark Pulse / Ice Beam / Energy Ball / Heat Wave / Shadow Ball / Roost / U-Turn
Defensive
Sigilyph @ Leftovers
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Knock Off / Future Sight / Defog
- Thunder Wave / Toxic / Knock Off
- U-turn
Sigilyph™
Sigilyph @ Flame Orb / Leftovers
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psycho Shiftier / Dazzling Gleam
- Cosmic Power
- Roost
- Stored Power
Possible Team:
https://pokepast.es/de0738518fde55dc
Sigilyph acts as a supporter in this one, with access to Knock Off to make progress and scare off opponents when trying to remove hazards for its teammates with Defog, as well as an MGuard pivot, being able to switch into Will-o-Wisps and Scalds directed to Cacturne, Regirock, Drapion or Mewtwo
understatement of the century, anywaysthis can hit really hard with boosted origin pulse
lmao forgot what Origin Pulse was, if Clawitzer wins Origin Pulse gets removedWait ViZar Origin Pulse Mega Launcher is good?!?
uhhh gets checked by Water Absorb max spdef Lanturn ggWait ViZar Origin Pulse Mega Launcher is good?!?