Metagame SV OU Metagame Discussion v3

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:Gholdengo: - Everyone’s already seen me and many other people complain about this thing and why it shouldn’t be here anymore. Still feel the exact same way as before. 5, get it out.

:Sneasler: - Already really powerful before Gliscor’s ban, but without Gliscor around anymore the only things that check the Unburden variants are Gholdengo (which crumbles to Shadow Claw / Lash Out) and Dondozo (which can be haxxed to death with Dire Claw and forced to spam away Rest if not a Curse variant). Doesn’t even need Unburden either and can run Choice sets or Pivot sets too. 5, tier would be better without it.

:Kingambit: - Again, me and everyone else already complained about this thing in detail enough, and it also still does the exact same shit it always has. 5, get it out.

:Manaphy: - It’s fine in a Waterpon meta, but without Waterpon the flood gates would open up for it. 3 at the moment, but 5 if Waterpon leaves

:Ogerpon-Wellspring: - It isn’t as blatantly broken as Firepon was and has no Mold Breaker, but still carries a potent offensive STAB with better defensive typing (and the ability to just blank both Manaphy and Rain as a whole playstyle). 4, not as unbearable as the other brokens but still something worth taking a look at.
 
:manaphy: 3, Okay so Awyp told me Laughing Cow Cheese is better than Philadelphia Cheese, what do you guys think
sargento is at the absolute top of the cheese food chain and you can't tell me different (unless you're looking for cheese to make pizza specifically, in which case you wanna go for galbani, it's pricey but it's absolutely worth it. or, if you're into fast-food pizza, go with leprino, that's the brand that pretty much every big pizza chain uses)

and speaking of cheese, just look at how much outcry there is against sneasler, across so many people with wildly differing ideologies on tiering and tera, and throughout every skill level:
sneasler 5
Sneasler: 5
:Sneasler: 5, needs to be quickbanned
i voted 5 on all of them
Sneasler, 5.
I've voted 5 on both Sneasler
On a scale of 1-5, how do you feel about Sneasler?

3
:Sneasler: - 5, tier would be better without it.
after all the arguing about moon and gliscor and tera and whatever thing-of-the-day people complain about, it's refreshing to be able to beat our swords into plowshares, then turn them back into swords to stab sneasler with
 
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My responses to the tiering survey.

Enjoyability/Competiveness - 7
Much better after the ban of Gliscor, but still could be improved.

Gholdengo - 5
Has been meta-warping since SV's release, please ban or suspect.
Sneasler - 5
I've come around on this pokemon and it's unburden sets, with or without acrobatics, are disgusting.
Kingambit - 5
I will keep saying it, but the king is still broken. It may be a great defensive glue for the tier, but that moreso shows how explosive this metagame is.
Manaphy/Ogerpon - 3
Not really much of a problem in this metagame, but could be looked at once the metagame settles down.

I'm too tired to make a long essay on each of these pokemon, so you can be spared from my ranting.
 
Getting back on track...we have a brand new tiering survey!!! Fill it out now as it's our last chance to improve the DLC1 metagame

enjoyability - 7. the gliscor ban drastically improved the health and playability of this metagame, still has a long way to go however

balance - 4. i still think theres a lot of bullshit running around even after gliscor left the tier. see below

:sneasler: - 5. i dont need to explain this one, its 100% winrate in SCL w/ rillaboom speaks for itself. not to mention sneasler can very easily just run away with games it has zero right winning with either tera or dire claw. extremely braindead pokemon and should be banned ASAP

:kingambit: - 4. kingambit is still extremely cheap and has been for a very long time, and gliscor getting banned only makes it even better. if sneasler goes then we might need to take another look at this thing if we still have time

:manaphy: - 4. manaphy has two setup variants, both are very threatening especially w/ tera and both can destroy you should you guess the set incorrectly or give it a free turn. the double dance set is seen on many different offensive archetypes (aurora veil, sticky web, grassy terrain, etc.) and is only kept in line by encore users, and even then ive been seeing mental herb variants on terrain teams popping up to counteract it. you could also use ogerpon-W to try and deal with it but if tera is intact and manaphy uses it then youre delegated to just spamming ivy cudgel and fishing for a critical hit, and more niche options like meowscarada also hard lose to defensive tera. the tail glow set is slightly less common but still very much threatening in its own right, its usually seen on webs so that its harder to revenge kill or rain so that its harder to wall. TG manaphy is also a great beneficiary of tera, especially with tera grass to flip its weaknesses and to power up its energy ball, and easily allows it to grab a free turn, set up a tail glow and muscle past checks such as ogerpon and everything else with it. overall a very threatening pokemon, moreso in practice than on paper from what ive seen. i might be in the minority but i think a manaphy ban would be a net positive for the metagame and thus it should be suspect tested after we deal w/ sneasler

:ogerpon_wellspring: - 4. extremely versatile, extremely strong, has great typing, has solid coverage, has a perfectly distributed stat spread, honestly what more could you want? maybe a 1.2x boost to every move you use? ogerpon could and should definitely be looked at later on down the line, be it DLC1 or DLC2. really the only reason why i didnt give it a 5 is because manaphy is in the tier and vice versa

:gholdengo: - 3. might be a hot take, might not be but i do not care for this pokemon anymore. after gliscor got banned the meta is starting to shift away from its dominance, with the stall/balance teams it matched well into becoming less common and more offensive archetypes rising in popularity which give it a much harder time. hazard removal is also much less constrained now that gliscor left the tier which makes its enablement of hazard-stacking far less suffocating now that cinderace and great tusk can consistently deal with hazards again. i gave gholdengo a 3 because i do not think it should be counted out just yet but at the same time i find that its far from the most oppressive presence featured on the survey, at least as of now

EDIT: i forgot to mention anything else i think should be looked at, my mistake

:flutter_mane: free her. let her come back home. its been a year, finchinator, at least bring her back just one more time...

:zamazenta:/:zamazenta_crowned: on a more serious note, i believe both zamazenta-H and zamazenta-C could be given another look later down the line, be it in the near future or after DLC2
 
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Unrelated thought, but what if instead of lowering defense by one stage, crunch instead removed screens just like brick break. That could mean it would have a bit more value for pokemon that have both moves if they want to have a better matchup against screen teams.

Edit: Now I'm just imagining a pokemon going "nom, nom, cronch. That aurora veil sure is tasty" and I'm cracking up.
 
what is making people think sneasler is not a 5 and merely a 3 or a 2? i would like answers please.
literally no one in this thread has said 2. there have been exactly three people who have said anything below 5, and they were a 4 and two 3s. 3 is still firmly within the realm of "yeah this thing is a problem". right now, the average survey score for sneasler among people who've posted their scores here is 4.73. i think anyone voting 2 or 1 on sneasler is actually not playing the game
 
I’m still surprised it’s the unburdened set that’s making sneasler broken rather than the poison touch Dire claw set. We al knew sneasler was broken once home came it was just one of those things it needed the right conditions.
 
It would be good if there’s enough support for a sneasler quickban.

it really got way too good, seemingly overnight with the Rillaboom grassy glide buff.
Sneasler was always sleeper broken/unhealthy imo, it just becomes much more obvious with a strong terrain setter. I think it’s actually kind of comparable to Roaring Moon in a lot of ways except it’s significantly less Tera reliant and has less defensive utility, which also means it has less to actually provide the tier. Still has that “only wants to come in once but good god how do you handle it after its set up, also why is setting up with it that free” thing going on.
 
Sneasler was always sleeper broken/unhealthy imo, it just becomes much more obvious with a strong terrain setter. I think it’s actually kind of comparable to Roaring Moon in a lot of ways except it’s significantly less Tera reliant and has less defensive utility, which also means it has less to actually provide the tier. Still has that “only wants to come in once but good god how do you handle it after its set up, also why is setting up with it that free” thing going on.
well, to be fair to moon, it did have actual reasons it could set up that freely—its special bulk is actually really good and it had access to roost, so it actually had a right to set up under certain circumstances. sneasler is just bullshit nonsense and everything it does is cheese. it's built like an extreme glass cannon but it has the fucking audacity to actually live hits. i have not seen a single honest turn happen while sneasler is on the field
 
what is making people think sneasler is not a 5 and merely a 3 or a 2? i would like answers please.

I second this, Sneasler is undoubtedly a 5 in my book.

The Sneasler set that is absolutely an issue is unburden grassy seed with swords dance, close combat, gunk shot, night slash/shadow claw (with tera dark or tera ghost, respectively). This set has ridiculously few check/counters. At +2 it OHKOs most of the OU meta and can't be easily revenge killed thanks to unburden. The only things that can deal with it defensively are Dondozo (exploitable momentum sink; increasingly difficult to slot outside of stall), Haze Pex (B rank mon), and Skeledirge (UU by usage; has to be relatively healthy and trades itself to get a wisp off).

To top things off, Rillaboom is its perfect partner in crime, being a splashable check to OU staples like Waterpon, nuking the aforementioned Pex and Dozo, and providing excellent synergy with grassy terrain. Grassy terrain's earthquake damage reduction and a defense boost with grassy seed gives Sneasler some sneaky bulk, allowing it to shrug off attacks from would-be "checks" like defensive Landorus after a tera and set up on them for free.

Sneasler wasn't nearly as much of a problem before DLC1 because there was no Rillaboom; this forced Sneasler to rely on items like White Herb or Balloon to get unburden procs. Grassy terrain was a massive buff for Sneasler by giving it an easy access to unburden, +1 defense, and synergy with another splashable mon in Rillaboom. People didn't immediately start abusing Sneasler post-DLC1 since the spotlight was on mons like Ursaluna Bloodmoon and Roaring Moon. But once people started turning to grassy terrain Sneasler teams, it immediately became clear how broken this mon had become.
 
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:sneasler: - 5. Ridiculous broken mon that must be quickbanned, and I truly think it shouldn't stay a single more second in the tier. The standard Unburden set has no counters besides some Dondozo sets, and it can easily sweep teams. A suspect test for this mon would be detrimental and make it impossible to have a balanced meta until DLC2 drops. I hope the council quickbans this if the survey numbers are high enough.

:gholdengo: - 4 or 5. Has plagued the tier for a year now, warping the meta in an unhealthy way. Even not counting its ability, its offensive and defensive profile is too good due to nasty plot and recover (as well as base typing). Above everything, this mon restricts the use of defog, rapid spin and mortal spin in the tier. Unhealthy mon that should be suspect tested asap (preferably with Sneasler quickbanned).

:kingambit: - 2. Over time, Kingambit has become easier to deal with, and while mind games can be annoying, I don't find it an overcentralizing force anymore. Arguably broken, but not a top priority, and there are bigger threats to account for.

:manaphy: - 2. Matchup fish mon that can be a demon in one game, and not so good in others. Has unhealthy elements for sure due to how it murders certain archetypes, but not a top priority given the current meta (with Waterpon/Rillaboom everywhere)

:ogerpon_wellspring: - 3 or 4. Very good mon. Is bothered by hazards and vulnerable to status, but provides an extreme amount of utility, even if it can't fit everything in 1 set (not that it needs to, standard SD + Ivy Cudgel + coverage gets the job done). However, it's not brainless like Firepon, and it does provide decent defensive utility. The lack of tera options does suck, but it's not super reliant on tera due to having knock/u-turn to bother switch-ins. Definitely next to look into after Ghold.
 
Enjoyable Metagame: 1/10 (If I could go lower, I would)
Ever since Gliscor's ban, the meta has spiraled into one of the worst metagames of recent memory. Even worse than early metas. It was the 2nd ban that had no effect on the core heart of the meta's problems (Who will be obvious from my individual votes), and Glisc's Ban even made it worse. Absolutely terrible metagame.

Competitive Metagame: 1/10
It's terrible

:Gholdengo: :5/5
This should have been the last suspect. It's been a plague on the metagame. Gholdengo has such a stranglehold on the meta, its unreal. It takes advantage of some of the formats better hazard control, due to their passiveness and lack of return options, like Mandibuzz and Corviknight, while also having the power to break even the toughest foes.

:sneasler: :4/5
This mon was a problem before, but is still able to be handled somewhat. However, people decided to ban one of the best answers to it, so, yeah. Dire Claw is the main thing here. Without it, its just Hawlucha with a bit more flair and power, which is arguably tougher to handle. TBH, wouldn't be bad to see it go, and if Ghold goes, I can see this being an absolute issue.

:kingambit: :5/5
The top scoring mon from the general public for the last 2 surveys hasn't had any tiering done, while the lower ones did? People cried that Glisc was a problem, when this monstrosity is staring them in the face. Stupidly overpowered. It can completely reverse games, and any problems get amplified (That random crit, a bit too much hazards, etc...). The mon needs banning VERY quickly.

:manaphy: :3/5
Not the biggest issue in the format, but keep it on radar. It's strong, but there's more pressing matters

:ogerpon-wellspring: :4/5
More potent than manaphy, and probably gets even more dangerous with a few bans, but not the biggest issue.


Other things to look at:
:Iron Valiant: / Booster Energy - Stupid revenge killer. This or Booster energy, since booster has caused issues on Valiant, Moon, and Moth. It's one ot the other.
:Rillaboom: - Little/No terrain answers, and makes it a little too much for the format. Especially if Tera boosted. After Ghold/Gambit/Valiant Bans, it's natural enemies of Corv and Dragonite will return, so maybe gets sorted... Also gets hard walled by other Bulky Dragons, Tera or Not.
:Gliscor: Unban - A dream, but unlikely before DLC 2...
 
If anyone cares, my personal survey answers were as follows:

Enjoyable: 1
Competitive/balanced: 2

Mickey mouse rock-paper-scizors tier where 9/10 teams are HO because anything else is nigh unusable thanks to the ridiculous power level of the tier.
Matches come down to tera predictions or who gets the lead advantage since most of the good mons are button clickers with barely any prediction for the most part. I cant understand how people would ever like this format at serious play.
I voted to ban gliscor and i dont regret that, but even with the gliscor mirrors against balance it was more dynamic and in my control than ogerpon rillaboom sneasler kingambit simulator; alternatively "neither of us will set webs now and we both play super scuffed as a result" (because cinderace is on every HO team)


All of the following are directly ripped from a post in this rmt i made where i also go on a rant about the state of the tier. Check it out for the full thing.
It's very relevant so i figured that instead of writing the same things in a different way id just paste it here.

Ogerpon :ogerpon-wellspring::ogerpon-cornerstone:: 5
It's no secret that Wellspring is easily one of the top dogs at the moment. Grass + Water STAB with access to Knock Off and Play Rough is very hard to play against defensively, while offensively it has a good Speed tier and generally avoids the OHKO threat with ease from boostless, choiceless opponents. Even if did not, it's not a one-mon team. It can fall back onto it's teammates and come back in later to force a KO or a trade. Much like Volcarona (but different, obviously) it can pick what it gets checked by on the defensive side thanks to it's wide array of tools like Substitute, Horn Leech, Leech Seed, Synthesis, Knock Off and Encore.
Like we witnessed with Hearthflame :ogerpon-hearthflame:, i 100% think that if Wellspring is banned people will simply shift to using Cornerstone instead. Yes, it's theoretically worse, but in the end it's still a hard to wall STAB combination with boosting and the same support options. It's going to be the same story already told twice with a lighter tone. I believe anyway.

Manaphy :manaphy:: 5
You either run a super specific answer, like Pex (needs tera), Dirge (needs tera), Unaware Clefable (exploitable) or Milotic (not fond of energy ball, walled by Ogerpon-W most of the time), or you probably lose as soon as it has the opportunity to set up. This mon is dumb. The risk does not even compare to the reward in both Tail Glow and Take Heart sets. You can play Manaphy much like you'd play Kingambit: create the ideal scenario for it to sweep everything. And, unlike Kingambit i dare say, it has it much easier. It's speed allows it to fit well on Webs, and it's boosting is much more immediately threatening. If it's faster, Take Heart sets turn would-be checks into more setup fodder. This is the only one i forgot to include on that post and i am in class rn so ill leave it at that unfortunately

Sneasler :sneasler:: 5
A textbook strong offensive threat. Both naturally fast and strong while possessing a deadly STAB combination that goes unresisted against non Ghost- and Poison-Types, whose defensive presence is noticeably nonexistent aside from Gholdengo. It also has access to Unburden and Poison Touch alongside the teammates and tools to make the most of it: Rillaboom and Grassy Seed to maximize Unburden sweeper potential and the less seen Fake Out + U-turn combo for Poison Touch on balance. Swords Dance paired with Tera's existence will also not only let it boost itself to nuclear bomb heights with Tera Fighting Close Combat but it can also choose to run Acrobatics or Tera Blast to pick what would-be checks it wants to effortlessly get rid of. This is a very polarizing mon, and it doesn't take a SV OU expert to realize why, since Grassy Seed is effectively a more than 2x better Booster Energy when ran with the also strong on it's own Rillaboom :rillaboom: to proc Unburden, perfecting the old RillaLucha core from gen 8 (though might have been more common with Koko). Again, since defensive play has been both severely cut and is easier to take down for many reasons, Sneasler's """"""checks"""""" not named defensive Gholdengo at full HP will almost 100% need to rely predicting what attack it'll go for and using a Tera that resists it for a chance at a comeback. I don't think this mon is balanced for the current metagame at all. Should probably be suspected at the very least.


Kingambit:kingambit:: 5
Another case of "broken checks broken". This thing is tolerable to me purely because HO is stupidly hard to deal with otherwise, and it's not particularly hard to cook up counterplay with the 3 (?) viable Encore users, Sucker Punch's limited PP and the need for Tera in order for Gambit to safely set up.
As we slowly deal with the other abominations on this not so very green Earth, eventually it just... has to go. Unless DLC 2 somehow raises the bar for what's considered OU good by a considerable margin, Tera paired with it's great bulk (why does this thing have 100/120/85 bulk?????) giving it plenty of opportunities for a safe-ish Swords Dance or boosting it's already enormous raw power with Tera Dark simply turns Kingambit into the predictable unpredictable killing machine we know and either hate or love. But mostly hate.
A new suspect is in order once we settle everything else + whether we really or not want Tera to stay via it's eventual retest.


Gholdengo:gholdengo:: 5
SVOU is a hazard hellhole with or without Gliscor. And a good part of it is because this guy's ability is a broken one. I'll assume everyone here knows what it does, so let's skip that.
This mon is warping the tier around it. That's not an opinion. That's a fact.
It does so much all at once, and some of it is by simply existing. It doesn't need to be out in the field, it doesn't even need to be used on a team, just needs to exist to throw Corviknight, an otherwise good option for removal, completely out of the window and straight to the garbage bin.
Tusk or bust. Treads if you're confident on that one specific use. Then Tusk has to always run 248/252 Jolly, because it gets outsped by Gholdengo if it doesn't, and it NEEDS to outspeed it to do the job only it can do, unless you're fine with 4 layers of hazards being stacked on you (most teams aren't. who would've guessed), or the equally (if not more) ruining Sticky Web.
Yes, you can use Cinderace :cinderace:, who does show up on most if not amost all HO teams, to play the "neither of us wants to set webs now lmao" game, but like... at that point, ask yourself: Is this a healthy dynamic? Is this a healthy tier? Is one mon's mere threat of existing on my opponent's team a fair justification of the lengths at which we go to deal with the problems it brings?
Up to you to decide.
Of course, we don't know how a Ghold-less meta would be, if it would be better at all or not, but we should really explore it for the sake of making an informed decision! Not really sure how we'd go about that though. I'm not familiar with the inner workings of suspect ladders and such, but it doesn't strike me as a bad idea to let everyone get a taste.
Of course, that's only it's support utility. Because this mon is also an offensive powerhouse on it's own that, guess what, also picks it's counters. The combination of Make It Rain + Shadow Ball goes unresisted by any relevant defensive mons while possessing a good Speed tier that permits it to run Air Balloon, Choice Specs and Choice Scarf. It can also opt for defensive sets thanks to Recover, though those are worse atm.
It truly does almost everything at once, only really lacking hazards, pivoting and removal.


Other things to look at

Dire Claw, if Sneasler does not go
I think we can all agree, regardless of our opinion on everything else, that Dire Claw is a blatantly uncompetitive move. ~16.6% individually to sleep, paralysis or poison, with a collective 50% chance for one of these effects. Playing against sneasler can be a very infuriating thing to do thanks to it's ~21% chance to have you not do anything at all in the turn you're hit by it (sleep + full para). Secondary effects aside, it's identical to Poison Jab.
"Oh, but the policy" if the policy mandates Sneasler to ALWAYS be banned instead over this move, then the policy probably needs to be changed to accomodate for these unprecedented scenarios. This isn't a holy scripture we're commanded to follow, much like IRL laws they are subject to change and refinement to reflect the passage of time and evolution of our society. We're witnessing for the first time a situation where an otherwise interesting and viable singlular mon has a move that is very clearly against what's considered as ok, and that will do just fine without it. Think of Houndstone in the pre HOME era. Until Basculin came around, because of the tiering policy it was banished to Ubers despite being a regular lower tier mon that no one would have a problem with otherwise, that might've found a spot and contributed towards a more developed metagame in, like, RU or something. It's not just one singular instance anymore in gen 9, so i do believe it justifies reviewing the tiering policy over.


Booster Energy
This might come off as a surprise to some, but Booster energy is not so balanced in my eyes. Fast offense mons, in the past, when sometimes forced to run Choice Scarf as part of the counterplay vs faster threats or revenge killers. Booster Energy spins the concept of Scarf's drawback and changes it to "only once". Yeah, this is a fair tradeoff in theory, but it may be a little too much when your whole playstyle mostly revolves around "have everything that comes in get as much damage as possible into the opponent's team before forcing them to KO me for free momentum". Roaring Moon :roaring-moon: was a prime example of this: Proto Atk gives you an immediate 30% increase, greatly increasing your OHKO capacity; or if they're worried about outspeeding already boosted mons like Quark Speed Moth and Iron Valiant they can run Proto Speed instead, though this was less common.
Iron Moth is probably the best example for a Booster Energy abuser: it can boost it's Speed on arrival, outspeeding every non-Scarf user below 111 base Speed without any drawbacks (not that there are any real Scarf users above base 110 anyway) and start setting up with Fiery Dance or go for Sub.
Iron Valiant does the same, but in a different flavor: it's faster, has better setup options and support tools, but is (a little) less immediately threatening.
In all three cases, you effectively null almost any direct and immediate offensive counterplay, and to Roaring Moon specifically or for offensive boosters on more daring Webs teams you've got what's essentially a Life Orb with no drawback as long as you're in, on Pokémon that are already strong without it and can easily become hard to handle or snowball out of control. Tera also plays a part in this by facilitating a safer setup or by simply hitting harder. I'm not a fan. I think we, as a community, should start to discuss this item more.
 
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Enjoyable : 6
Competitive: 5

:sv/gholdengo: - 4 , broken lol

:sv/sneasler: - 5, another broken mon , the number of games this mon cheeses with dire claw is insane , unburden gives it the speed it needs to outspeed offensive mons while it can just cheese defensive pokemons


:sv/kingambit: - 1 , it's not broken , with the amount of sneaslers , the amount of encore , great tusks , wisp , rilla/dnite priority if it teras all make gambit no where near broken rn , if the mon still feels broken imo it's a problem in teambuilding


:sv/manaphy: 3, encore , rilla , ogrepon all these things make it less broken than it would have , dual dance set is very scary to face against but I don't think it's broken . It's still a scary mon so I wouldn't be surprised if it got suspect tested

:Sv/ogerpon-wellspring: - 3, same as manaphy , potential suspect candidate in the future but rn with all the grassy terrain running around it's not broken imo
 
Fun: 3, this tier is SHIT, where is the heat man
comp: 4, this tier is SHIT, man I love hstacking vs ho for the 10000000000000000000000000000000000000000 time fuck yeah lets fucking gooooo
The issue is that no one wants to innovate anything. Pre DLC 1 and possibly HOME metagame was great compared to the entirety of SV. Back when Garganacl was in a seesaw of annoyance and being banworthy. At this time we also seen things like AV Toxapex and the likes of Walking Wake being broken (quote on quote). Back when developments actually happened

But even aside from the current circumstances, no one is willing to use the creative stuff. It's not like Covert Cloak is suddenly becoming the anti meta thing now. Even though I'm PRETTY SURE it stops every weird thing about Sneasler with Dire Claw poison. "Oh but it's tried and true partner in crime Rillaboom has Knock Off" well there's a simple solution: use a Steel type probably not weak to Fighting. Oh wait, that's only Gholdengo isn't it? It's not like banning Sneasler will suddenly change the metagame because NoW wE mOvE oN tO tHe NEXT BaNwOrThY tHiNg wheeeee

When will it end, man? DOES it end in the first place? No. It's long gone to even try and do anything anymore in terms of creativity
 
I think I wouldn't mind the Council nuking Sneasler and Ghold via a Quickban so we can suspect something else, because that seems like the best plan of attack regarding the short period of time we have left


Also I can see why people have trouble dealing with Zamazenta-H, but I don't find it as hard to deal with honestly and doubt its broken, just kind of cheap sometimes but not in a broken way at all.
 
Enjoyability + Competitive: 6 (6.5)
The last bans have improved the situation a lot, but I like balance (without Gliscor). Hard to point it harder in enjoyment when my favored playstyle is deeply wounded, and hard to point higher in Competitive and Balanced when Aggro is still so predominant. But the recent improvements are undeniable.

Sneasler: 5
Unburden sets have always been problematic and worth of being looked into, but now that they've stabilized around Grassy-Terrain cores with Rillaboom + Acrobatics and/or anti-gholdengo techs, it has succesfully proven itself broken beyond repair. I still think that Dire Claw is a huge issue because you have to fear it even when it doesn't run it, and it can force wins even against a >+3 Zamazenta with a sleep when it does (which happened to me FIVE TIMES during the Gliscor test; so no, I'm not taking the "odds are low" argument). Much like Gholdengo's ability, Dire Claw is a broken move that wouldn't be so problematic on a "normal" mon, but if the user is close to broken anyway then it becomes a problem, and the last week or so has proven that Sneasler was, in fact, broken enough on its own.
Would prefer a Quickban, because we absolutely need to tackle the long-term problem that--

Gholdengo: 5
--this critter has been.
All the way back in January I said:
He just warps the meta around it with a very broken and unheard of Ability. Defog, Thunder Wave and to a lesser extent, Parting Shot are just some of the moves that he just casually CANCELS all-together. Now, if this trait were to be on some random, low BST mono-Rock type mon, there would be no problem, but he is also a perfectly servicable mon with: a good typing both offensively and defensively in Steel/Ghost, access to a 120*STAB BP exclusive move, support moves like Thunder Wave or Trick, Set-up in Nasty Plot, recovery in... well, Recovery, and a stat-line that is screaming old-school Scarfer (with, again, Trick). And that's before we even talk Tera options, like the Tera-Elec + Air Balloon that was popular a while back. It's "broken" aspects are very specific, but the fact that he has ALL of these traits at the same time is what really pushes it too far.
While present-me would've worded some things differently, I've been for the entirety of the year defending how this thing is overcentralizing by its ability, and way too good at everything it does, while being able to do a plethora of things, all at the same time.
Take out the ability, and while it's a powerful glue-mon that can do a lot of things, it's as strong against balance and bulky teams, as a reliable asset for them to use with NP + Recover sets (Even then it would deserve a suspect, as it has no right to be so good at everything at the same time, but it'd be easier to "work around").
Give the ability to, I dunno, Stantler and you have a niche pick on low-to-mid ladder Hazard-stacks team that probably will make some people spawn on the forum claiming that it should be banned, only to be laughed at by the power of gatekeeping.
But all at the same time shapes, no, HAS SHAPED the meta of this generation around it and unless we think that the current meta is satisfactory, we should kick this thing out of OU.
In all honesty, I think this mon is the second most influential presence in the entire SV OU Meta since its inception (Tera being first, of course), and while it has been subtle, the change that banning this would cause would be so dire that it would change the entire tier into a new form. Better or worse, I don't dare say (I'm betting on better, tho); but I do believe that it'll be a much more impactful action than any other single-mon ban in the game's history, and a much needed one.

Kingambit: 3 (3.5)
Don't think it's as broken as some people claim it to be, Sucker Punch is a very unreliable move that is easy to exploit and preparation for it is not only everywhere right now, but is also effective against many other mons, making it hard to say that it just warps the game around it in a negative way. That said, I don't think it's a very healthy presence in the game and I wouldn't miss it if gone. I don't know what I would vote if we were to suspect it and I got reqs, but I would understand a full ban and do think it should be looked at again... in the future. Not now.

Manaphy: 2
Match-up fishy, can be positioned into a win-con, but requires to take care of a lot of potential threats, is an RU-power-level mon without setup, and can be nullified by any mon with fast Encore or Taunt because of it. It can't raise its speed tier, neither, and takes too long on a ID/TH set which leaves it open to offensive wallbreakers too.

Ogerpon: 3 (2.8?)
Grass and Dragons give her a hard time, 110 Speed is great, but only "above average" in the current meta (which is crazy to say outloud for anyone accustomed to previous generations) and her bulk is middling at best in the current times of power creep. Her offense is ridiculous, but she's not a free-win button by any means, and Tera works great against her as you can turn any bulky Unaware mon into a solid check for her with Tera Grass or Dragon (preferably Grass if afraid of Play Rough) while she can't Tera her way through. She can run away with the game easily and only the greatest of physical walls can switch into Ivy Cudgel, but I insist I find her to be a premier physical attacker mon, but just barely within reason.
Deserves a suspect in the future, but I would vote No Ban if I could.

Other Things:
I actually didn't write anything here because I don't think it's relevant in the near future, but I still believe that Booster Energy will deserve a look at some point after DLC2. At the very least, if Iron Valiant and Iron Moth's usages keep going up and more people lean to thinking they both are problematic, even if not banworthy, I think they would add a sufficient amount of mons made better/broken by BE to deserve switching the discussion from the individual mons to the common item. And I also think this will be made much worse with the new mons that DLC2 will bring, although that's just hypothetical.
Again, this is more of a post DLC2, post Tera, potentially post "first waves of bans of the final meta state" kind of discussion, but I believe it's worth noting.
 
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