Metagame SV OU Metagame Discussion v3

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I know this comparison makes sense because Iron Hands and Buzzwole have relatively similar stat spreads, but I'd like to imagine you just use buzzwole as a metric, like "chi-yu is a really good mon, it has approximately 3.9 buzzwoles worth of special attack".
actually, chi-yu has ~2.55 buzzwoles' worth of spa, but beads of ruin bumps it up to an effective ~3.42 buzzwoles, slightly more than deoxys-attack. 3.9 buzzwoles would be base 207 spa, which nothing currently has
 
I agree with those who have said that Iron Moth with natural Ground coverage is quite possibly banworthy. Scorching Sands would let Iron Moth hit Heatran, Toxapex, Skeledirge, opposing Iron Moth, Glimmora, Garganacl, Goodra-Hisui, and Clodsire (although it needs to Tera to beat Clod and Hoodra) all in one slot, which would be a big buff to it, making it more consistent in general by improving its spread of match-ups.
Moth can acually already hit Pex and Clod with a psychic move, but being able to centralize your coverage against these pokemon with coverage that hits a lot of other stuff is actively better than running a psychic move. Also being able to run a good set to beat heatran instead of losing your defensive profile by teraing ground or water
 
im so sick of all of my teams geting ruined becuse all of the good mons get baned scor is not broken sneaser is not broken

is this a troll or are you carried by broken pokemon? if you want free ELO then exo HO is right there, just sayin

I agree with those who have said that Iron Moth with natural Ground coverage is quite possibly banworthy. Scorching Sands would let Iron Moth hit Heatran, Toxapex, Skeledirge, opposing Iron Moth, Glimmora, Garganacl, Goodra-Hisui, and Clodsire (although it needs to Tera to beat Clod and Hoodra) all in one slot, which would be a big buff to it, making it more consistent in general by improving its spread of match-ups.

not sure how scorching sands iron moth would play out but if it got anything even slightly stronger then it deserves to be locked up for sure. even scorching sands would be stupid on it since itd just be a massive fuck you to every iron moth check in the current format without at least having to commit to TB ground. should-be hard counters like skeledirge and heatran now have to be more careful when coming in to deal with it (the former also has to carefully manage its HP beforehand)
 
post elo


Iron Moth with native ground coverage might actually be banworthy actually. Like being able to deal with its one hard wall in heatran without using tera is really good
Never miiiind im a dullard, volc doesnt even get scorching sands so iron moth getting the move is considerably less likely. My apologies for postulating without doing all the research. Ill be sure to be more careful in the future
 
Never miiiind im a dullard, volc doesnt even get scorching sands so iron moth getting the move is considerably less likely. My apologies for postulating without doing all the research. Ill be sure to be more careful in the future
don't worry about it, everyone makes mistakes from time to time. honestly, we're all just as much at fault for not catching that because we definitely would have noticed if volcarona got ground coverage last gen

honestly, though? i kinda hope moth gets scorching sands. i think it's annoying as hell to face, so i would actually be happy if it gave me a compelling reason to want it out of the tier
 
Dexit defog

Finch said once that mons aren't entitled to the power of removing hazards, but I'd say they should be, at least to some degree: otherwise, the entire meta just becomes warped into a hazard-fest where switching and positioning, one of the pivotal factors towards the competitivity of this game, becomes punishing by nature.
Why are we beholden to the switchfest meta? Why must we be subservient to a meta where switching is near unpunishable? Bring back Pursuit, for fucks sake. Teach those Ghouls what for, i say!
But seriously, how the fuck is pivoting pivotal, beyond being the reason for the bans of AT and ST? We have gotten too comfortable with consequence free escaping, especially when those Regenerators are still around.

P.S. least pivoting is a better term than "rotating". Battle Royal is a shit.
 
Dexit defog


Why are we beholden to the switchfest meta? Why must we be subservient to a meta where switching is near unpunishable? Bring back Pursuit, for fucks sake. Teach those Ghouls what for, i say!
But seriously, how the fuck is pivoting pivotal, beyond being the reason for the bans of AT and ST? We have gotten too comfortable with consequence free escaping, especially when those Regenerators are still around.

P.S. least pivoting is a better term than "rotating".

Switching has never been "unpunishable" as long as hazards existed, which is as far back as gen2. And you don't even need them to punish switching. Just good playing.

On another note, I'd love to know where this anti iron moth attitude has come from. It's a great mon yes, but it isn't even close to broken or overbearing. It still has annoying levels of 4MSS and no matter what it chooses, can have match ups it struggles in. And I sincerely doubt it would suddenly be broken with ground coverage (which btw it can already have if it wants). If anything it's a positive addition for the tier with its offensive presence and ability to soft check opposing offensive threats (cough Valiant cough).
 
Are we ever going to have a Gholdengo suspect?
Its presence and centralizing power heavily restricts the meta, also it could always be unbanned. I agree Gholdengo is on the fence but imo its ban is more than justified.
Same with Kingambit as it almost always kills/disables at least 2 mons, and introduces too many mind games due to sucker punch and tera.
 
Dexit defog


Why are we beholden to the switchfest meta? Why must we be subservient to a meta where switching is near unpunishable? Bring back Pursuit, for fucks sake. Teach those Ghouls what for, i say!
But seriously, how the fuck is pivoting pivotal, beyond being the reason for the bans of AT and ST? We have gotten too comfortable with consequence free escaping, especially when those Regenerators are still around.

P.S. least pivoting is a better term than "rotating". Battle Royal is a shit.

1700648450234.png

What is wrong with switching anyway, there's enough ways to punish them. Knock, Sub, Setup, status moves, using your own pivot move, entry hazards. There's also double switching, and reading an incoming switch correctly and sending out your own pokemon to answer that.

Maybe im not getting the sarcasm in the post but lmao "switching is stupid" is the silliest take I've seen in a while in this forum
 
You absolutely can Knock the Booster Energy, provided it's held by a non Paradox Mon.
or if their ability condition is being met by terrain/weather! (disclaimer: only works against futuredox mons in ubers or in a reverend video)

it will definitely be OU, it’s a matter of time to be honest. Usage has definitely been increasing as of recently.
Finally I can go back to playing UU
 
Why are we beholden to the switchfest meta? Why must we be subservient to a meta where switching is near unpunishable? Bring back Pursuit, for fucks sake. Teach those Ghouls what for, i say!
Ill be honest Im kinda glad pursuit is gone. Switching at the end of the day is pretty fundamental to pokemon and while some ways of punishing that may be in order pursuit always felt like too much. It made it really hard to use any pokemon weak to dark, including psychic types which do not need the nerf nowadays. Ghost types sure are powerful but I think the bigger issue with ghosts are the lack of good ghost resists. Trapping them hurts their ability to spam moves true but it also punishes bulky ghosts too which are not nearly as much an issue as offensive ghosts. They should just make more ghost resists so we're not punishing dusknoir or skeledirge for dragapult's or gholdengo's brokenness. And on the other hand dark resists like fairy and fighting aren't even punished by switching with defeats the purpose of the move imo. I'd like pursuit way more if it was normal type or ideally typeless but that's not gonna happen anytime soon.
 
Kingambit is absolutely ridiculous and anyone that says otherwise is wrong. Anything that can reverse sweep a whole team at 2% with Sucker Punch is dumb as fuck. Either we ban it or we ban Tera, pick a choice.
 
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Kingambit is absolutely ridiculous and anyone that says otherwise is wrong. Anything that can reverse sweep a whole team at 2% with Sucker Punch is dumb as fuck. Either we ban it or we ban Tera, pick a choice.
Get kingambit since its been avoiding bans anyway, until the 19th tera type makes furret a devasting set up sweeper, tera shouldn’t be banned for the sins of kingambit and espathra


Alll jokes aside regardless of wether you think tera is overpowered is not, you can agree kingambit shows multiple signs of being unhealthy and over centralising WITH tera , in order to not lose to it
you need a healthy fighting type like great tusk, iron valiant and zamazenta since you aren’t walling it after a swords dance and supreme overlord boost, kingambit can just avoid these checks with tera flying or fairy so you also gotta try to play around it after a swords dance, which often results in a reverse sweep, gholdengo just blocks defog and rapid spin so hazards stay up
 
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Talking about the usual broken stuff, new ideas for sets, or just having a fun time reading posts that are both serious or ironical, time really flies fast, so much that only 22 days are missing to DLC2, and honestly even if I'm more in hype for the in-game part, since will have all starters in the wild and the E4 even if you have a good team, will be really hard (and this was said by people who tried the game invited by the Pokémon Company). I'm also really curious to know if you are also excited for the DLC in both ways (in-game and Showdown), and what you want to see in the Tier between moves, Pokémon, or even new items, since in DLC1 was added the Fairy Feather, which boosts the Fairy-type moves. As I multiple times said, I really want to see Excadrill back, both for in-game stuff, but also because not only outspeeds both Gholdengo and Glimmora by only 4 and 2 points of speed respectively, and maybe even help against Ribombee's webs thanks to Rapid Spin and resisting its stabs, even if has still problems against Hamurrot and Ting-Lu.
 
Talking about the usual broken stuff, new ideas for sets, or just having a fun time reading posts that are both serious or ironical, time really flies fast, so much that only 22 days are missing to DLC2, and honestly even if I'm more in hype for the in-game part, since will have all starters in the wild and the E4 even if you have a good team, will be really hard (and this was said by people who tried the game invited by the Pokémon Company). I'm also really curious to know if you are also excited for the DLC in both ways (in-game and Showdown), and what you want to see in the Tier between moves, Pokémon, or even new items, since in DLC1 was added the Fairy Feather, which boosts the Fairy-type moves. As I multiple times said, I really want to see Excadrill back, both for in-game stuff, but also because not only outspeeds both Gholdengo and Glimmora by only 4 and 2 points of speed respectively, and maybe even help against Ribombee's webs thanks to Rapid Spin and resisting its stabs, even if has still problems against Hamurrot and Ting-Lu.

If we're looking for a specific pokemon buffs, I'd really want a shift gear move and high horsepower for Garchomp and give it tough claws, turn stone miss into ivy cudgel, a rock type move that deals neutral damage to resists in sand for Tyranitar's sake, and above all, rework outrage into a dragon type close combat, or just introduce a dragon type close combat or earthquake because dragon types really need a spammable physical stab and so that I can spam Koraidon in ubers more than I already do. I would also love some new buffs for the origin sinnoh dragons because really, why do origin Dialga and Palkia suck so much. I could make a longer list but this is what I really want for pokemon specific

As for what I'm most excited the most, it is the rest of the legendaries returning, if they do. This is the one time I actually want Ho oh because seriously, fuck Flutter Mane, fuck Arceus Ground, fuck Calyrex Ice, and fuck Zacian Crowned. I mainly play ubers and these four are such a pain in the ass, especially Mane. Risking my motorbike in a speedtie just to kill it is bullshit

As for OU, specifically, I'm really more excited about Serperior and Blaziken. I don't know what the other returning mons are but they're really the only ones I care about along with Ho oh
 
Kingambit is absolutely ridiculous and anyone that says otherwise is wrong. Anything that can reverse sweep a whole team at 2% with Sucker Punch is dumb as fuck. Either we ban it or we ban Tera, pick a choice.
People have accepted that having 2-3 solid checks to it per team is normal and additionally that frail offensive mons which are easily revenged by sucker punch aren’t that viable.

In other words Kingambit doesn’t seem as overpowered as before since the entire meta warped around it a long time ago.

Edit: To be clear, I think gambit is absurd and needs to go
 
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People have accepted that having 2-3 solid checks to it per team is normal and additionally that frail offensive mons which are easily revenged by sucker punch aren’t that viable.

In other words Kingambit doesn’t seem as overpowered as before since the entire meta warped around it a long time ago.
i'd like to clarify that having 2-3 solid gambit checks per team (most of which are fake checks that get blasted through by some tera or other) is only normal for a meta with gambit in it, and plenty of frail offensive mons that are easily revenged by sucker punch would be viable if not for gambit. i know you understand this, but some people might misinterpret your post as being in support of the mon, so i'm going to make it completely unambiguous so no one can twist your words into a pro-gambit argument
 
Peeps have just gotten used to the status quo. Gambit and Gholdengo have been with us since day one, and because of that people are scared/unwilling to see what a meta without these two would look like.They received no buffs in DLC1 so they “flew under” the radar. Hopefully something “breaks” the two in DLC2.
 
People have accepted that having 2-3 solid checks to it per team is normal and additionally that frail offensive mons which are easily revenged by sucker punch aren’t that viable.

In other words Kingambit doesn’t seem as overpowered as before since the entire meta warped around it a long time ago.
Or also in short words, it's the "adapt or die" of the nature, only that the nature is basically an iron general samurai that you can't attack without being attacked first unless you use a priority move (since Sucker Punch fails if the user is slower than the one that used the Priority, or unless it's Extreme Speed since it is +2 of priority while SP +1) or a status move, but sacrificing power for the priority, since it could get a boost, and always changing more Tera types than the personality in the status of a Twitter user (I'm referring the ones that think that depression is part of the personality, if too offensive ask me and I will remove this part or simply the mods will directly delete this post).
But yea, no significant buffs got in DLC1, present from Day 1 and you can find ways to "deal with it" made it less revelant since we were too focused about the Bax, Ogerpon Hearthflame, the two Moons, Gliscor and Sneasler bans and suspects.
 
to not make this a one-liner, I wanna ask what have you guys been seeing with sneasler ban, I have been running full bulk zapdos and it's so good

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Volt Switch / U-turn
- Hurricane
- Heat Wave / Discharge / Thunder Wave

tera dragon is for ogerpon
zapdos has a lot of variety, there's fewer bulky grounds in OU, you can tank a shit ton of hits and laugh at rilla for trying to knock off your boots. you can use discharge to fish for para and even twave for that guaranteed para

I have also started to use glowking again, it loves to partner with the rilla + garga balances that makes it inmortal and can basically wall every chip damage, its kind of cool actually, maybe this could be a resurgence of balance as a playstyle considering everyone (including me) thinks its dead thanks to gliscor being banned
 
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