genuinely curious, what do you have against rillaboom? you've declared that it's comparable to chi-yu and solgaleo, and that baxcalibur should be unbanned in part to deal with it. it feels like this is more of a personal dislike at this point, and i'm not quite sure i understand where you're coming from. can you do a bit of a deeper dive into what makes rillaboom so overpowered in your eyes?
The Chi Yu comparison of course was a bit hyperbolic, and as I said before, Baxcalibur not being broken enough to be banned would be very nice to deal with Rillaboom (as well as keep Gliscor and RMoon in check) but that's not necessarily me saying it shouldn't be banned. But I do detest Rillaboom, because:
-I find it very difficult to switch into, between the fact that Wood Hammer hits Pokémon that resist it (most notably in my experience Torn-T and Talonflame) extremely hard, Glide (though relatively low on the list of what issues I have with it) has priority and 2hkos a huge list of Pokémon, and crucially the fact that it has Knock Off, which makes (especially for someone who primarily plays stall) Rillaboom extremely risky to pivot around because losing your Boots is a death sentence in this Spikes based meta.
-If you do manage a relatively safe switch into it there's a chance it will instead choose to simply U-Turn out and make you go through that Sophie's Choice again, putting you at risk for more huge chip, a KO, or lost boots again and again
-Contact abilities, especially Flame Body, are pretty good (maybe even best) counterplay but these tend to be on Pokémon that really don't want to lose their boots due to rocks weakness
-Not only does Grassy Terrain make Rillaboom's Grass moves ludicrously powerful, it also offsets damage you do to it, prolonging the frustration it brings
-This Grassy Terrain also opens the door to a huge list of frustrating Pokémon, sets, and strategies that are generally difficult or frustrating to deal with, such as Heatran with more passive recovery, Ursaluna with offset burn chip (not a huge issue vs many teams but definitely stall,) Stored Power sweeps most notably on Pokémon like Hatterene (who also can be frustrating without stored power due to magic bounce + psyshock) as well as Manaphy, most of these Pokémon also using Grassy Seed for an extra boost and to be more difficult to wear down.
-Grassy Seed on other Pokémon, not just stored power users, (mostly Pokémon that don't care much about their item) is very powerful and a boon to virtually every setup sweeper (people are running it on Ghold now!)
-Not a factor anymore but also was step one of the Cheeseler sweep (people are using Hawlucha for this now but I've yet to encounter this so no strong opinion there) and made Bloodmoon more difficult to deal with by increasing its passive healing
-Grassy Terrain disallows many Pokémon from running or using Earthquake and empowers Steel types such as Kingambit and Gholdengo on Rillaboom's side a great deal
-Overall, the huge power of both Rillaboom and its Grassy Terrain benefactor friends is very stifling to respond to both in the builder and in battle. As much as I hate Rillaboom, I hate what it enables even more, and I hate what it's historically enabled but can't anymore the very most. If it didn't have Knock Off it would be a lot better but being able to not only do all this but steal items away makes it my most hated piece of both this meta and Ubers UU.
Rillaboom isn't banworthy ian just learn how to not build teams with 6 grass weaknesses
What kind of stall team are you building that does not feature Dondozo and Alomomola? And why is it that when I use Pokémon that resist grass such as Torn-T that I get hit with a guaranteed 2HKO?