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Metagame Force of the Fallen

Happy DLC2!

A lot of new toys came along with some broken stuff we have addressed.

:ho-oh::lugia::reshiram::zekrom::kyurem-white::kyurem-black::solgaleo::lunala::necrozma-dusk-mane::necrozma-dawn-wings::deoxys::deoxys-attack::deoxys-speed:
All the box art legendaries and other broken legendaries are banned from Force of the Fallen.

:smeargle: This funny abomination is also banned from Force of the Fallen.


We also voted on :kyurem::deoxys-defense::deoxys-speed:

Kyurem and Deoxys-Defense are free and Deoxys-Speed ended up banned. These two along with Latios and Latias will be watchlisted.

Samples and VR should hopefully soon™ be updated.
 
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I've been doing some building and testing in challenges/a room tour recently, and here's some teams I've cooked up.

Tested and actually good teams

:Iron Valiant: :Volcarona: :Zamazenta: :Iron Crown: :Landorus-Therian: :Kingambit:

Pretty simple offensive team, main goal is to pass ID, Stored Power, and Earth Power to Volcarona to let it sweep, but it's got another mode or two. Morning Sun Kingambit can take over a late-game, especially with Taunt, and Passing SD+Morning Sun to Zama makes it another game-ender. Taunt Iron Valiant is here just because Taunt is broken and Iron Valiant is broken.

:Pelipper: :Archaludon: :Zapdos: :Raging Bolt: :Iron Valiant: :Barraskewda:

Fairly simple rain team, Peli sets rain, Barraskewda provides speed control(especially good into Volc), Iron Valiant is broken, and Arch+Bolt+Zapdos all make each other disgusting.

:Revavroom: :Landorus-Therian: :Zapdos-Galar: :Iron Valiant: :Metagross: :Scizor:

Another basic offense team, goal is to lead Revavroom, get up TSpikes, and pass Shift Gear to Lando and Metagross. The two Choiced mons provide valuable coverage for the setup mons, Scizor gives speed control, and Lando/Metagross can take over in short order.

Untested but probably good teams

:Serperior: :Deoxys-Defense: :Kyurem: :Great Tusk: :Iron Valiant: :Iron Crown:

A slightly more complicated team this time, this one is built around two pokemon that weren't banned: Serperior, and Kyurem. Kyurem is running a DD set with Draco 4th so it can potentially snipe a phys wall trying to stop it, and also so that it passes Draco to Serperior once it goes down. Serperior is taking Draco Meteor and Psycho Boost and using it to become a lethal threat on a dime. Tusk is invested to be able to spin on Iron Valiant, and passes HLR for Serp/Kyurem to abuse, IVal passes Taunt because Good, and Iron Crown is strong.

I might very well be back for a part 2 with jankier teams, so keep an eye out.
 
It's been a couple months, but I'm back with even more teams that make any sane person cry and have resulted in at least one person's brain turning into mush while trying to understand what's going on inside of my head.

Tested and Good Teams.

None.

Untested but probably Good Teams.

:Ceruledge::Dragapult::Zamazenta::Zapdos::Landorus-Therian::Iron Valiant:

Fairly normal offense comp, idea is just give Dragapult/Zamazenta Poltergeist, while Zap/Lando/Val provide utility.

:Hawlucha::Rillaboom::Tinkaton::Iron Valiant::Ogerpon-Wellspring::Cinderace:

Fairly standard Grassy team, just use strong offensive mons to beat down the opponent until Hawlucha with a million coverage moves can win.

:Volcarona::Keldeo::Landorus-Therian::Iron Valiant::Samurott-Hisui::Pecharunt:

Another simple offense team, just use strong SpA mons to lay the beats until you can set up with Volc and sweep. Hamurott gives the team some hazard support and physical power.

Tested and Good? Teams.

:Magnezone::Dragapult::Gouging Fire::Tyranitar::Garchomp::Okidogi:

I have no idea how this team is working as well as it is, suicide lead Unnerve TTar plus triple anti-Val berry HO should by all accounts not work, but it just keeps doing it. I live in fear of what I have created.

:Veluza::Zamazenta::Iron Crown::Iron Valiant::Corviknight::Tinkaton:

This is probably the worst thing I have ever made, barring only [RECORD EXPUNGED]. Lead FGambit FIllet Veluza into what I can only describe as a frenzied mishmash of disparate parts that somehow join together to create a team that makes each and every one of its members a threat that can win at the drop of the hat.

That should about do it, as there's only one team left in my builder, but it's far too [REDACTED] to ever-


WARNING: CLICKBAIT FILTERS ARE FAILING
WARNING: MEME RESTRAINTS AT MAXIMUM LOAD


Oh GOD, it's breaching containment. CODE RED. I REPEAT, CODE RED.

WARNING: SYSTEMS FAILING
WARNI-


Containment has failed, make your peace with this mortal coil, while you still can.

Untested and Insane Teams.

:Cloyster::Greninja::Ogerpon-Cornerstone::Mandibuzz::Landorus-Therian::Iron Valiant:

Do you think God stays in heaven because he too, lives in fear of what he has created here on Earth?
 
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There is a problem with the validator; restricted moves are able to be used in the forth move slot, so extreme speed + belly drum mons, shell smash mons and the like are running all over the place.
Screenshot_1-10-2026_155050_play.pokemonshowdown.com.jpeg
Screenshot_1-10-2026_155127_play.pokemonshowdown.com.jpeg

People i've spoke to while playing are enjoying it in the current state, and prefer it this way, but isn't the intended way to be played and i'd really like to play it the intended way.
 
I just started building for this metagame. I wouldn't say I'm particularly good yet, but one thing that's clear so far is that stall is unviable. The toolkit of offensive mons after just one or two allies have fainted is overwhelming. Infinite coverage, disruption with taunt+encore or Dbond spam, and boosting moves on mons that shouldn't get them (Mold Breaker mons, among others) are egregious to prepare for. I'm curious, have any stall players managed to create a consistent build?
 
Some council changes: DosDogs and Dark Koopatrol are no longer on council due to inactivity, thank you both for your contributions. ANinjaDude has been added to the council now.

We have decided to ban Contrary (and unbanning Enamorus) and restrict Destiny Bond.

Hopefully the restricted moves issue can get fixed, please be patient.
 
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Fillet Away is basically two dragon dances, far from maxing out attack, it can be good when building around it, but in this offensive tier you should be prepared to deal with setup sweepers, remember to share moves like Taunt, Encore, and/or have dedicated revenge killers.
Also, dont give free turns, fillet away is very easy to see coming as it can only come after a Veluza dies-
 
:sv/archaludon: :damp-rock: :sv/gouging-fire: :heat-rock:
Archaludon, Gouging Fire, Damp Rock, and Heat Rock are BANNED!​

Expect to see another banslate in a week or so revisting some votes and potentially some more!

KaenSoulANinjaDudeprunyyResult
ArchaludonBanBanBanBan
BaxcaliburDo not banAbstainDo not banDo not ban
Gouging FireBanBanBanBan
Roaring MoonDo not banAbstainDo not banDo not ban
Urshifu-Single-StrikeDo not banAbstainBanDo not ban
Ursaluna-BloodmoonDo not banAbstainDo not banDo not ban
Damp RockBanBanBanBan
Heat RockBanBanBanBan
 
I believe this is probably the only metagame where Ditto is at least B+ in viability. The sheer amount of HO teams paired with monstrous coverage and setup moves leave make the viability of most walls incredibly shaky as they can easily be abused unless they have Taunt or Encore or chipped down. You would think you could simply use Choice Scarfed Pokemon to counter this, except people are using absolute speed demons such as Dragapult and Zamazenta paired with Dragon Dance, and there's also the dastardly Fillet Away to immediately get +2 offenses and +2 speed. Choice Scarf is simply not working. The final option besides Ditto is to use priority moves, which can be valuable, such as on Kingambit or Raging Bolt, but that assumes that your opponent's sweeper is actually chipped down enough to be KOed by the priority move (if it's a bulky sweeper like Ting-Lu or Zamazenta, have fun), the priority move will only work for physical/special Pokemon on your team, and if the priority move is Sucker Punch/Thunderclap, it can be predicted and potentially even Encored.

Another benefit to using Ditto is that it allows you to see which moves your opponent has donated. The only other Pokemon that can do this is Mew, and let's be honest here, Mew is questionable and cannot stop sweepers whatsoever. This is extremely valuable, as you can see what coverage, setup, and utility the opponent has, instead of needing to play a tedious guessing game of finding out what moves the opponent's Pokemon is going to use.

https://replay.pokemonshowdown.com/gen9forceofthefallen-2696189692
https://replay.pokemonshowdown.com/gen9forceofthefallen-2696188336
https://replay.pokemonshowdown.com/gen9forceofthefallen-2696373634?p2 (stopping Scizor from being scary)
I do wish I could find some more games, but the ladder is somewhat inactive.
 
https://pokepast.es/3f853223eb9173fc
This is a team for anyone that wants to check out the ladder, a key for team building here is to pass down utility moves to not get cheesed by anything. This is sash spam with Mortal Spin to keep it live, and multiscale from nite too, is basically an anti-hyper offense team that is still offensive. You dont have to worry about defensive teams but this should also deal with them thanks to encore + poison.
 
I think my hitting 1500 cleared away a lot of old ladder accounts, straight up the entire top 30 besides me before did not have a gxe

https://pokepast.es/0d353ea278f3c965
:baxcalibur: :ninetales-alola: :ogerpon-hearthflame: :zamazenta: :glimmora: :ceruledge:

This team is pretty generic veil, you get veil up, you go to a sweeper, you win. I saw a lot of other teams that had dedicated "sac" mons or mostly angled around setting up one sweeper, but I figured having 6 mons that are good on their own that just donate generically good moves was a better idea, gives a lot of versatility in bad matchups.

:Baxcalibur:
The main centerpiece of the team, lives everything with veil + snow and a ton even with just snow or even at base, effectively poison heal with snow up, speed EVs are to outspeed :gholdengo: at base, kinda just does the exact same thing it did in early dlc1. Ddance donation is nice to let :Zamazenta: power boost and :Ogerpon-Hearthflame: / :Ceruledge: speed boost.

:Ninetales-alola:
Do you really need an explanation as to what this mon does? Encore donation gives everyone a bunch of setup oppertunities, as well as disabling non-speed boosting setup and catching some greedy fast setup mons.

:Ogerpon-hearthflame:
Yeah so just in case encore/taunt didn't kill every fat already this mon is just legal. Mold Breaker is great to be able to encore/taunt :gholdengo:, otherwise it just kills everything with its stabs. Taunt donation lets every mon stop encores, taunts, substitutes, opposing setup, twave/glare, and other status moves, removing a lot of potential counterplay or revenging.

:Zamazenta:
:Zamazenta:'s speed is very appreciated for revenging + fast taunts and encores, and with :mirror-herb: it can heavily punish opposing setup while also having the bulk to not instantly die on a mispredict. 4 attacks covers pretty much every mon in the tier, and since bulk kinda doesn't exist in the tier a general 4atk antioffense mon is very good. This mon kind of breaks my main rule since it kinda really wants donations(ddance to let it boost, taunt/encore to give it oppertunities or punish status) and CC isn't a great donation, but the value it gives with its speed and bulk is too much to pass up.

:Glimmora:
:red-card: :glimmora: is a classic on webs for a reason, it gives you a free out into a lot of setup, removes hazards, and sets up its own hazards. Not much more to it, mortal spin donation is nice to both allow every mon to spread emergancy status chip and also to emergancy hazard remove in case :glimmora: can't by itself(very important in the webs matchup)

:Ceruledge:
Another OU classic, +2 life orb poltergeist breaks everything and veil lets it take a lot of hits to proc weak armor. Normal immunity is nice for anti scarf boomburst/population bomb and to bait a crunch out from iron defense :Zamazenta:(one of this team's worst matchups). Shadow sneak donation is very nice, it allows you to fully counter sash sweepers, get past fast/prankster encore, and functions as emergency chip for all the high attack mons on this team.

In general this meta is just fucked, pretty much just HO and very offensive BO exist currently, imo the main offenders are as follows

:Dragonite: Encore/:Landorus-Therian: Taunt
These two moves simply kill any bulky non speed boosting mon. For Encore, you dare to click any recovery move, non immedietly threatening status, or non speed boosting setup move on any mon under like 100 speed suddenly you're complete setup fodder, and for taunt, you lose your recovery and any form of progress for any mon without high attacking stats. This completely invalidates pretty much any semblence of defensive play, from unaware mons like :Clefable: :dondozo: :skeledirge: :clodsire: who would help against the bevy of sweepers to even normal walls that could withstand attacks like :Blissey: :Corviknight: :gliscor: etc. These moves are also extremely splashable, with encore being on very good mons like :dragonite: :ninetales-alola: :samurott-hisui: :ogerpon-hearthflame: and :tinkaton:, while taunt is on even more mons with :ceruledge: :Cinderace: :darkrai: :enamorus: :great-tusk: :iron-valiant: :ogerpon-hearthflame: :samurott-hisui: :landorus-therian: :meowscarada: :urshifu: :urshifu-rapid-strike: and more. Simply put, these two moves are just too easy to fit on any team and completely invalidate any teamstyle bulkier than like a BO, and restricting them would make bulkier styles infinitely more viable. The funniest thing is, they're not even great anti setup tools, with encore you either have to underspeed them and pray they greed or outspeed them after they speed boost, and with taunt you have to outspeed them normally, meaning they're not even that reliable at the one thing people seem to be willing to keep them in the tier for.

:Ogerpon-Hearthflame:
Its to a lesser extent since instead of extremely splashable moves its just one mon, but obviously this mon shred fat like nothing else, and probably would have to be banned as well.

:Baxcalibur:
I'm honestly not sure if this is broken or its :light-clay:, but the only real thing that can stand up to it reliably is :dondozo:, which obviously just does jack shit due to the two moves of doom and despair. Its just too bulky and too strong, and what little counterplay exists is completely unviable due to the other problems in the tier.

:Light-Clay:
Kinda see above, I think this item probably creates more issues than its worth, this tier is kinda already setup hell and this is just the best enabling item for that. I mean, the fact Kaen's team has psyfangs as an unironic donation should tell you all you need to know about how dominant screens is as a playstyle.

TLDR:While obviously this meta favors offenses by design(offense sacs more mons than fat), encore/taunt just make balance and fat completely unviable, turning the tier into literally just HO and anti-HO fest. Imo these two moves make the meta kinda unplayable, and the usual arguments that they keep setup in check are both shaky at best and arguably against tiering policy.

Dear god this was an agonizing climb. Saw :Baxcalibur: was legal and figured I'd try to use it, but god getting 4 elo per win was pure agony.
 
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I feel that Force of the Fallen has a severe problem with setup and threat saturation. My team has gone through numerous iterations, even peaking in the 1400s and then falling back to the 1200s.

https://replay.pokemonshowdown.com/gen9forceofthefallen-2699164761-ds6ys47dxxea5l18lf71cu3vs1d0uoppw?p2 (1417 peak)

1792270788653.png


Throughout all my games, I never particularly enjoyed any of the matches where I lost. Ignoring the matches where I misplayed horribly by letting my Pokemon die for no reason, my losses with marginal mistakes were primarily from being unable to stop setup Pokemon effectively, whether it be the opponent's Pokemon being far too difficult to actually stop (cough cough Baxcalibur), or the opponent having Taunt or some anti-setup themselves.

https://replay.pokemonshowdown.com/gen9forceofthefallen-2700171404?p2
https://replay.pokemonshowdown.com/gen9forceofthefallen-2699192868-8q74i7dag5jsx2vl6oklnkq9vd2wpk7pw?p2
https://replay.pokemonshowdown.com/gen9forceofthefallen-2700146481-lwh5ehbqx355yupixxcvph3kr7ebur5pw
https://replay.pokemonshowdown.com/gen9forceofthefallen-2699251731 (severe counter-teaming)
https://replay.pokemonshowdown.com/gen9forceofthefallen-2699235426?p2
https://replay.pokemonshowdown.com/gen9forceofthefallen-2699058486 (beating Kaen, although he did say he was multitasking)

My current team: https://pokepast.es/87bfcc158bdd5119
To combat setup teams, I initially slotted on Ditto (instead of Ceruledge), Encore and Vacuum Wave on Iron Valiant, and Extreme Speed Dragonite. I had already tried using my OU team, Final Gambit spam, and Keldeo + Volcarona, but none of those stuck, so I decided to settle on the idea of using Brave Bird Dragonite. I was inspired by how Dragonite was banned from Alphabet Cup for abusing Dragon Ascent to destroy walls, so I hoped that this idea would succeed. It did for a while.

The problem with my initial team was that it completely destroyed Fillet Away teams, but was very questionable into anything else. Yet I have tried to improve my team by slotting on Ceruledge instead of Ditto, slotting on Zapdos-Galar, switching Vacuum Wave to Shadow Ball, increasing Great Tusk's speed to outspeed Samurott-Hisui, but I am still struggling and I do not know whether I am teambuilding to make a better team or teambuilding to just counter-team the low ladder teams I am facing.

I would personally want Light Clay gone to reduce the amount of broken setup in the tier and ban Baxcalibur because it's a broken Uber.
I support duckycrater's arguments about how Taunt and Encore are unhealthy. If both Taunt and Encore were gone, more anti-setup options could ironically become viable, such as Haze, Topsy-Turvy, Heart Swap, Power Swap, Transform, etc. Currently, Taunt prevents the majority of those options from ever being used on slower defensive walls, and Encore heavily discourages setup moves that don't increase your Pokemon's speed. Both of these factors have caused many teams on ladder choosing to pass on Dragon Dance, Fillet Away, and Taunt and Encore themselves, with moves such as Swords Dance and Nasty Plot being nowhere to be seen. That is why the metagame is currently HO hell.

I am making this post because I am sick of the meta. I am stuck in low ladder hell and am constantly facing sleepyfwog where we both destroy each other and prevent each other from ever advancing higher. I do not feel happiness from this cycle of destruction.
 
:sv/baxcalibur: :sv/roaring-moon: :light-clay:
Baxcalibur, Roaring Moon, and Light Clay are BANNED!​

With a couple more of the offensive elements gone, hopefully the meta can have more variety!

KaenSoulANinjaDudeprunyyResult
BaxcaliburBanBanDo not BanBan
Roaring MoonBanBanDo not BanBan
ZamazentaBanDo not BanDo not BanDo not Ban
Light ClayBanBanBanBan
Fillet AwayDo not BanDo not BanDo not BanDo not Ban
 
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