https://pokepast.es/0d353ea278f3c965
:baxcalibur: :ninetales-alola: :ogerpon-hearthflame: :zamazenta: :glimmora: :ceruledge:
This team is pretty generic veil, you get veil up, you go to a sweeper, you win. I saw a lot of other teams that had dedicated "sac" mons or mostly angled around setting up one sweeper, but I figured having 6 mons that are good on their own that just donate generically good moves was a better idea, gives a lot of versatility in bad matchups.
:Baxcalibur:
The main centerpiece of the team, lives everything with veil + snow and a ton even with just snow or even at base, effectively poison heal with snow up, speed EVs are to outspeed
:gholdengo: at base, kinda just does the exact same thing it did in early dlc1. Ddance donation is nice to let
:Zamazenta: power boost and
:Ogerpon-Hearthflame: /
:Ceruledge: speed boost.
:Ninetales-alola:
Do you really need an explanation as to what this mon does? Encore donation gives everyone a bunch of setup oppertunities, as well as disabling non-speed boosting setup and catching some greedy fast setup mons.
:Ogerpon-hearthflame:
Yeah so just in case encore/taunt didn't kill every fat already this mon is just legal. Mold Breaker is great to be able to encore/taunt
:gholdengo:, otherwise it just kills everything with its stabs. Taunt donation lets every mon stop encores, taunts, substitutes, opposing setup, twave/glare, and other status moves, removing a lot of potential counterplay or revenging.
:Zamazenta:
:Zamazenta:'s speed is very appreciated for revenging + fast taunts and encores, and with
:mirror-herb: it can heavily punish opposing setup while also having the bulk to not instantly die on a mispredict. 4 attacks covers pretty much every mon in the tier, and since bulk kinda doesn't exist in the tier a general 4atk antioffense mon is very good. This mon kind of breaks my main rule since it kinda really wants donations(ddance to let it boost, taunt/encore to give it oppertunities or punish status) and CC isn't a great donation, but the value it gives with its speed and bulk is too much to pass up.
:Glimmora:
:red-card: :glimmora: is a classic on webs for a reason, it gives you a free out into a lot of setup, removes hazards, and sets up its own hazards. Not much more to it, mortal spin donation is nice to both allow every mon to spread emergancy status chip and also to emergancy hazard remove in case
:glimmora: can't by itself(very important in the webs matchup)
:Ceruledge:
Another OU classic, +2 life orb poltergeist breaks everything and veil lets it take a lot of hits to proc weak armor. Normal immunity is nice for anti scarf boomburst/population bomb and to bait a crunch out from iron defense
:Zamazenta:(one of this team's worst matchups). Shadow sneak donation is very nice, it allows you to fully counter sash sweepers, get past fast/prankster encore, and functions as emergency chip for all the high attack mons on this team.
In general this meta is just fucked, pretty much just HO and very offensive BO exist currently, imo the main offenders are as follows
:Dragonite: Encore/
:Landorus-Therian: Taunt
These two moves simply kill any bulky non speed boosting mon. For Encore, you dare to click any recovery move, non immedietly threatening status, or non speed boosting setup move on any mon under like 100 speed suddenly you're complete setup fodder, and for taunt, you lose your recovery and any form of progress for any mon without high attacking stats. This completely invalidates pretty much any semblence of defensive play, from unaware mons like
:Clefable: :dondozo: :skeledirge: :clodsire: who would help against the bevy of sweepers to even normal walls that could withstand attacks like
:Blissey: :Corviknight: :gliscor: etc. These moves are also extremely splashable, with encore being on very good mons like
:dragonite: :ninetales-alola: :samurott-hisui: :ogerpon-hearthflame: and
:tinkaton:, while taunt is on even more mons with
:ceruledge: :Cinderace: :darkrai: :enamorus: :great-tusk: :iron-valiant: :ogerpon-hearthflame: :samurott-hisui: :landorus-therian: :meowscarada: :urshifu: :urshifu-rapid-strike: and more. Simply put, these two moves are just too easy to fit on any team and completely invalidate any teamstyle bulkier than like a BO, and restricting them would make bulkier styles infinitely more viable. The funniest thing is, they're not even great anti setup tools, with encore you either have to underspeed them and pray they greed or outspeed them after they speed boost, and with taunt you have to outspeed them normally, meaning they're not even that reliable at the one thing people seem to be willing to keep them in the tier for.
:Ogerpon-Hearthflame:
Its to a lesser extent since instead of extremely splashable moves its just one mon, but obviously this mon shred fat like nothing else, and probably would have to be banned as well.
:Baxcalibur:
I'm honestly not sure if this is broken or its
:light-clay:, but the only real thing that can stand up to it reliably is
:dondozo:, which obviously just does jack shit due to the two moves of doom and despair. Its just too bulky and too strong, and what little counterplay exists is completely unviable due to the other problems in the tier.
:Light-Clay:
Kinda see above, I think this item probably creates more issues than its worth, this tier is kinda already setup hell and this is just the best enabling item for that. I mean, the fact Kaen's team has psyfangs as an unironic donation should tell you all you need to know about how dominant screens is as a playstyle.
TLDR:While obviously this meta favors offenses by design(offense sacs more mons than fat), encore/taunt just make balance and fat completely unviable, turning the tier into literally just HO and anti-HO fest. Imo these two moves make the meta kinda unplayable, and the usual arguments that they keep setup in check are both shaky at best and arguably against tiering policy.
Dear god this was an agonizing climb. Saw
:Baxcalibur: was legal and figured I'd try to use it, but god getting 4 elo per win was pure agony.