Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Bit of a shame Eternatus lost Eternabeam, too. I mean I guess I can't blame them for not wanting to import another model that only shows up for a second if they didn't have to but I dunno, feels like there's something they could have done. Maybe an elaborate jpeg like Byleth's final smash, heh.
I brought this up elsewhere back when we first found out that Eternabeam was dexited, it had a non-Eternatus version of its animation in SwSh that was shorter and just shot the lasers from the sky, no Eternamax involved. They could have just only kept that one.
What is the deal with alligators and Gamefreak? There have been 3 crocodilian families: a water starter line(so they're never available), a ground line, and a fire starter line. Did they not realize that crocodilians are supposed to swim?
Its so hilarious and annoying at the same time. Like we all know at this point Pokemon is basically guaranteed to continue forever and keep making a shit ton of money. Its very very hard to imagine them doing something so awful to destroy the franchise. Its literally the biggest media franchise in the world, and the gap keeps growing.
There's something about the paradox mons that is just too much to handle, it makes Gen 7 OU look fair, especially Quark drive and Tera, im definitely unhappy with that, its funny when you bring up with the "hate bandwagon" cause I always felt like Pokémon fans were too defensive of the series even with the valid critique that was early Gen 8 OU, it was only when Scarlet came out and the tree controversy folks were actually taken aback.
If Tera gets banned next year when Finch and the council debate about it, I wouldn't be mad at all, the only problem is it'd just be Gen 8 OU all over again, Pokemon will continue to make money but I feel like the older fans want a good taste in their mouth once again.
Fully expected Gouging Fire, Raging Bolt, Iron Crown, Iron Boulder, Terapagos, and
Meloetta, if that needs spoilering
to all be shiny-locked and I wasn't surprised to be right
But... why is every other legendary shiny-locked. Literally why.
Glastrier, Spectrier, and Kubfu, sure, those were shiny-locked in SwSh too and they don't want to release those yet.
But why are the others shiny-locked. Literally why would you shiny-lock species that have had their shiny forms obtainable for nearly a quarter of a century. What possible reason is there other than the cheap amusement of annoying people like me who haven't even played the DLC and yet still feel compelled to complain about how stupid this is.
shiny locking makes no sense to me actually? if you put the damn thing in the games then why not make them obtainable. it's not like shinies are common, let people spend their days resetting for a shiny legendary!!
shiny locking makes no sense to me actually? if you put the damn thing in the games then why not make them obtainable. it's not like shinies are common, let people spend their days resetting for a shiny legendary!!
Literally this one line hits the nail on the head of why this bugs me quite so much.
I get the reasoning behind locking new Pokemon: they want to save the shinies for future events. Okay, sure, fine. But literally what is being accomplished by preventing the Latios you can catch in Paldea from being shiny. I do not understand it.
I no longer sit and SR stuff for hours at a time (getting a Bold Suicune from Colosseum was a chore I never want to repeat) but if people want to... that's cool! That's for them to decide! Doing it this way is arguably worse since there'll probably some people who waste their time resetting, unaware that any of the legendaries in the DLC can't be shiny.
As I said, I haven't played Indigo Disk, and this decision is emblematic of why I kind of don't want to. I've said this before about shiny locks but it seems to me that with elements like this Game Freak want to railroad you into playing the "correct" way. And apparently spending your time ensuring that the Pokemon you catch is shiny runs counter to that.
Stuff like this is why I was never convinced that an open-world Pokemon game would automatically be a good thing, btw. I mean we've finally got one and yet Game Freak are still apparently so unable to think outside the box that they didn't add a level scaling function. Which means there's basically a clear intended path through the region. So there's... not that much of a point to having an open world, then. Sure you need some constraints, like preventing the player from catching high-level Pokemon in SwSh's Wild Area. But what I enjoy about this series is the freedom to do things the way you want - and in lots of little ways I think that aspect of the series has been further and further constricted of late, despite the surface-level appearance to the contrary.
All static encounters are impossible to shiny hunt for, even on regular Pokemon, so if I'm being charitable it might be a limitation on that system. Like how sandwich powers dont work on them either.
Like they clearly know people like shiny hunting, because they keep making ways to increase odds or different ways to do so. Literally last gen they had the legendary method also have an up to 1/100 chance of being shiny (alongside the other fodder you could get), I doubt they suddenly about-faced and went "our way or the highway, catch them plain as god intended" for no reason. You can technically shiny hunt ditto blocks! Ditto blocks!
now there's a million things they could have done instead, surely, but sometimes i'm willing to lean more on....incompetence rather than active malice, I guess. Or maybe misplaced ideas...
Likewise while I definitely think some level scaling is in place, and the way they implemented the world has several criticisms to levvy, I will say the open aspect is just a design some open world games employ.
You can go almost anywhere and still pick things up or just putz around with your opticians and maybe try a harder challenge if you get there (Mela...). If you can't deal with it go elsewhere and get stronger and come back. The way the world is structured you have some "early" stuff you can all do mostly interchangeably despite the slight level differences, then some mid stuff, then some late stuff.
That kind of thing is seemingly common and liked. Pre-release I had several discussions who were like "yeah, why would I want level scaling, I like open worlds better this way" from people who played non-pokemon OW games.
Geodude's Pokedex entries make repeated mentions of it climbing mountains using only the power of its jacked arms, with occasional mentions that they move downhill by rolling. Presumably, they traverse flat ground by some combination of walking on their arms and pushing themselves into a roll.
All of these movement options are far more interesting than the one Geodude has historically been depicted using, which is just floating.
Geodude's Pokedex entries make repeated mentions of it climbing mountains using only the power of its jacked arms, with occasional mentions that they move downhill by rolling. Presumably, they traverse flat ground by some combination of walking on their arms and pushing themselves into a roll.
All of these movement options are far more interesting than the one Geodude has historically been depicted using, which is just floating.
Kinda one thing that was inanely valid critique of the introduction of 3d sprites, many mons especially fish/eel/barracuda based animal mons just kinda stand there and float, like Barraskewda, Gorebyss, Huntstail,
Its obvious that's how the mons are supposed to moving underwater, so if that's the case, how tf are you able to send them out in the Haina Desert lol
Geodude's a goofier case because there's nothing stopping them from just having it hop around like it (usually) does in the anime. With the fish its clearly about wanting them all to look their best since otherwise having them flop around all the time would be weird (except Magikarp, designated Joke Pokemon), Geodude doesn't have that going on.
2D did have some goofy sprites, but some were spooky enough to where at least you kinda understood that that Pokémon are animalistic and can eat you, 3d just kinda has the pokemon sitting/standing there with a pensive expression
Kinda one thing that was inanely valid critique of the introduction of 3d sprites, many mons especially fish/eel/barracuda based animal mons just kinda stand there and float, like Barraskewda, Gorebyss, Huntstail,
Its obvious that's how the mons are supposed to moving underwater, so if that's the case, how tf are you able to send them out in the Haina Desert lol
It's not just a 3D thing. Almost all of its 2D sprites appear to depict it floating. Its original Red/Green sprite is maybe it sitting on the ground with its arms in the air, and its Silver sprite is maaaayyyyybe it standing on one arm with really wack perspective (though its backsprite is for sure floating). And it usually floats in the cartoon was well.
It's not just a 3D thing. Almost all of its 2D sprites appear to depict it floating. Its original Red/Green sprite is maybe it sitting on the ground with its arms in the air, and its Silver sprite is maaaayyyyybe it standing on one arm with really wack perspective (though its backsprite is for sure floating). And it usually floats in the cartoon was well.
But in terms of interpretation 3D is probably the worst, since it's moving and "alive" compared to just a still frame so we expect more,
At least with Gyarados in the photo I showed it's laying down on something and has a definitive expression of fierceness and anger, compared to its generic 3D sprite where it just moves up and down
But in terms of interpretation 3D is probably the worst, since it's moving and "alive" compared to just a still frame so we expect more,
At least with Gyarados in the photo I showed it's laying down on something and has a definitive expression of fierceness and anger, compared to its generic 3D sprite where it just moves up and down
Gyarados can't actually take the pose from it's HGSS sprite without breaking its own spine and phasing through itself. The first part of the body raised off the ground is literally at an over 90 degree angle from the part on the ground. Gyarados isn't Onix, it's segments can't just rotate at arbitrary angles from each other, and even if they could it requires it to clip into itself to make that pose.
Seriously look at the animation hack for BDSP that makes that its idle pose, it's not actually a possible position.
I could undestand if your example was eelektross which 3D model was such a downgrade from the 2D sprites but Gyarados is a good one, I can't see pensieve in it, it looks fierce in 2D and 3D.
Also, an important point about the 3D models is that the idle animation isn't all they have. They also have a bunch of animations for attacking, moving around, sleeping, entering battle, fainting, and so forth, so a lot of personality gets conveyed in those instead (whereas sprites really only have the front sprite to do all the heavy lifting).
Also as someone mentioned a lot of the sprites just plain cheat, doing things that make no actual sense but look dynamic.
Pokemon probably gets the brunt of it because a large chunk does just look bad relative to the system its on, the other games on said system, and how large the franchise is relative to other games.
Honestly, I'm not sure Pokemon has ever looked particularly good by the standards of the system it was on, it's just become more noticeable once Nintendo stopped making dedicated handhelds.
2D did have some goofy sprites, but some were spooky enough to where at least you kinda understood that that Pokémon are animalistic and can eat you, 3d just kinda has the pokemon sitting/standing there with a pensive expression
Fully expected Gouging Fire, Raging Bolt, Iron Crown, Iron Boulder, Terapagos, and
Meloetta, if that needs spoilering
to all be shiny-locked and I wasn't surprised to be right
But... why is every other legendary shiny-locked. Literally why.
Glastrier, Spectrier, and Kubfu, sure, those were shiny-locked in SwSh too and they don't want to release those yet.
But why are the others shiny-locked. Literally why would you shiny-lock species that have had their shiny forms obtainable for nearly a quarter of a century. What possible reason is there other than the cheap amusement of annoying people like me who haven't even played the DLC and yet still feel compelled to complain about how stupid this is.
(I think shiny hunting makes shinies feel far less special, and takes away a little from the excitement of finding one.)
If you couldn't transfer Pokémon forward, I would also argue that shiny locking them would ensure that any time a shiny [insert legendary here] is seen in SV, you'd know it was hacked. But you can transfer Pokémon forward, so that point doesn't really work. I guess it checks out as a way to weed out SV-native shinies.
Entirely fair that you think that, but shinies have become easier to obtain in every single generation so apparently Game Freak don't agree. The base rate was doubled a few generations back, there's numerous methods to increase it, and about half of the Switch titles have at least one guaranteed shiny encounter.
If you couldn't transfer Pokémon forward, I would also argue that shiny locking them would ensure that any time a shiny [insert legendary here] is seen in SV, you'd know it was hacked. But you can transfer Pokémon forward, so that point doesn't really work. I guess it checks out as a way to weed out SV-native shinies.
Honestly you might be onto something here, the amount of blatantly hacked Pokemon I've received via trades over the last couple of years might suggest that the devs want to make it easier for the savvy player to spot a fake that much more easily.
But the genie's out of the bottle. Unless they're planning a swathe of shiny legendary event giveaways next year, I fail to see why all the legendaries which can be shiny in literally any other game can't be here. And it's not as if I can't get a shiny Latios if I really want one, so this doesn't make those shinies any more special or elusive than otherwise.
And once again, with regard to this:
(I think shiny hunting makes shinies feel far less special, and takes away a little from the excitement of finding one.)
as someone with absolutely no affinity with shiny hunting, i think the concept is entirely valid. why is that different from breeding/resetting for perfect IVs, another thing gamefreak started to make easier as time passed? yes, competitive relevance, but if gamefreak was against the concept of grinding for a feature they'd remove IVs. let people do whatever is fun for them in the game!
i am also not sure hacking is why legendaries get shiny locked; hacking only truly matters to them when used in the competitive scene, and those hacks try to blend in as much as possible. i really think shiny locking is the result of some myopic, greedy "we might wanna do an event with this later" vision. it's certainly how pokémon go spreads shinies of special pokémon at least...
Entirely fair that you think that, but shinies have become easier to obtain in every single generation so apparently Game Freak don't agree. The base rate was doubled a few generations back, there's numerous methods to increase it, and about half of the Switch titles have at least one guaranteed shiny encounter.
Mostly just commenting on the doubled shiny rate; I actually think it ought to be dialed back again if they're continuing with overworld encounters. By virtue of more Pokémon appearing without needing to battle them, it's much easier to encounter shiny Pokémon in SV than in previous games in my experience (I found 8 just generally exploring the map/playing the story, and who knows, maybe i missed more that were too subtle for me to see). There's also probably a little bit of bias; I've found at least one shiny in almost every mainline game I've played. I'm aware others are not quite as lucky.
Game Freak is making them more accessible in general, so I can agree that hard-locking static encounters to not be shiny is a little odd. I think the idea that the code for static encounters just locks out all shinies is probably what's behind it; it may not be active sabotage.
I'm not strictly opposed to methods for increasing the shiny rate (the Shiny Charm is a good reward for dex completion, using methods like the Pokéradar/SOS battles/sandwiches to increase spawn chances). I do think that resetting to get shiny legendaries is extreme, though. It makes for okay streaming content, I guess, but I really don't understand the appeal of that time sink if you're not planning on recording your reaction. I guess my opinion on this ties in with me believing that there shouldn't be transfers allowed between games.
(Shiny legendaries existing is often kind of a weird principle in the first place, but that doesn't really matter)
i am also not sure hacking is why legendaries get shiny locked; hacking only truly matters to them when used in the competitive scene, and those hacks try to blend in as much as possible. i really think shiny locking is the result of some myopic, greedy "we might wanna do an event with this later" vision. it's certainly how pokémon go spreads shinies of special pokémon at least...
I'll disagree with them only caring about hacked 'mons in the competitive format. BDSP added special code to prevent duplicated Pokémon from being transferred (not exactly hacking, but it's a similar concept), and online trading existing lets people send out hacked Pokémon pretty easily. I remember finding a poorly-made hack on the Gen 4 GTS back in the day (Shiny Heracross that was male, but had the female horn). Game Freak doesn't want the "pure" Pokémon experience sullied by hackers sending out Pokémon to whoever.