Fully suppport this comment.I have not played much since DLC2 dropped so please correct me if something has changed, but for those opposed to at least trying to take action on Gold what is your alternative to improve the hazard metagame? To me the options seem to be 1) look at gold, 2) look at 3-4 premier spikes setters that get them up way too easily (samuh, ting lu, maybe gliscor/skarm), 3) look at spikes as a move (won't happen).
Or are ppl generally satisfied with the state of the hazard metagame and i'm just in the minority?
I've said it before and I'll say it again: Hazards are and have always been the single biggest problem of Gen 9; more than Tera or even Power Creep.
I defended Gholdengo's banning since day 1 of the meta due to what it did to Defog. But after seeing DLC2 bring literally ZERO defoggers, and a meta that is more hostile to Gholdengo that still suffers from hazards, I am not so sure that banning him is gonna help much.
But I still gave it a 4 in the survey and support its banning because I don't see any alternatives. So please, PLEASE, do talk about what alternatives exist within tiering rules to tackle this issue when arguing against banning Gholdengo. You can't tell me "shouldn't ban Gholdengo cause banning it wouldn't magically fix hazards", then say nothing on any alternatives to treat the problem. Specially when the line is "FIX hazards", implying an agreement that they are a problem that requires fixing. I, for one, don't consider resignation an alternative.