DLC2 Survey 2 Votes
Figured I'd drop another survey post, again wanted to give some reasoning to my votes and again have enjoyed reading the insights of other voters - some of the discussion / points made in this thread give me a headache though so no promises I'll engage in any of it outside just posting this lmao, have included some of my scores from the last survey too just for comparison.
Enjoyment: 7 (from 8)
This metagame is still really fun, some of the bigger threats are definitely hard to build around right now and it's not fun to play against certain strategies (which are brought up later in this survey) but I do generally enjoy OU in its current state and it's still so much better than the DLC1 metagame.
Competitiveness: 6 (from 7)
I've dropped competitiveness a little, most playstyles are very much usable but bulky offense is still struggling while there are definitely some uncompetitive elements in the tier. Teams do still require skill and I like that balance is still so good despite certain balance breakers being a little hard to build around - this is again a massive improvement from DLC1.
:Dragon_Gem:: No Action
My position on Tera right now is that it's fine, certain Pokemon feel overtuned with it but I generally really enjoy it as a mechanic and would much sooner see Pokemon that are broken due to Tera be removed rather than the entire mechanic itself, it's not a blanket game-breaking mechanic and it adds a lot of nuance to certain interactions when it's not just "yay I picked the right extremely niche Volc tera in the builder I win off MU!"
Sleep: 5
I don't have much more to say about sleep than I already have done in the Policy Review thread -
read more here for a full analysis of sleep in OU, some objective research with points on either side of the debate and my personal opinions. I started as a "Ban Darkrai and keep sleep" proponent but the more I look into this and give it more thought, the more I am in favour of a sleep move ban.
:Kyurem:: 4 (from 3)
I mentioned that this was between a 3 and a 4 in the last survey but I think that it's earned a solid spot at 4. Again, Choice Specs sets don't even feel like the worst to deal with despite being near impossible to switch into due to their massive hazard weakness and reliance on good team support, but it's the Boots sets that really push it towards the edge while DD can be an unexpected (though manageable) threat. I don't think this is a balance destroyer by itself in the same way that some other players I've discussed this mon with do, but the way this fishes for Freezes is unhealthy and it's not a particularly fun presence in OU right now - a suspect would be nice but I wouldn't be too mad to see a quickban depending on survey results.
:Gouging_Fire:: 2 (from 2)
Again it's really threatening on sun and honestly it's a little more unwallable and unkillable than I gave it credit for, but the hazard weakness on Booster variants and relatively low power of Boots along with struggling to fit both Morning Sun and adequate coverage feels limiting. Definitely worth keeping an eye on, it's mostly okay right now but I wouldn't be surprised if this felt busted in a different meta.
:Roaring_Moon:: 3 (from 5)
I still don't love it and stand by saying that nothing came back in DLC2 that actually counters this guy, but I've warmed up to it a little as Taunt has declined a little in popularity due to non-EQ having pretty terrible matchups into any team with Kingambit and particularly Raging Bolt. This is still a mon that has limited defensive value on DD sets and I debated scoring it higher due to Taunt RM still feeling like it dropped into the tier with 0 safe balance counterplay, but I think it's not too ridiculous and I've actually enjoyed using it as a rare offensive pivot with reliable recovery that switches into Heatran which is awesome.
:Archaludon:: 4 (new!)
This is actually a disgusting Pokemon, I don't think it's as broken as Kyurem but it carries rain next to Skewda and I don't think any Pokemon aside from Unaware Clodsire can actually switch in, comfortably 1v1 AV sets and come out alive without needing to Tera. Of course it needs the rain up to do this and defensive Arch is completely fine, but people seem to not know what they're talking about when it comes to this mon - anyone suggesting to just use a strong special attacker needs to do some calcs as the standard AV Archaludon set lives Specs Draco from Wake and OHKOs back, while you literally need Choice Band or Booster Attack for offensive Tusk to safely kill it with Headlong if they don't Tera. This thing will always force a trade if you aren't using a stall-ish build with a dedicated answer (basically just Clodsire and pray they aren't EQ); unless you're running a team where you can throw away a mon at any point when necessary, Archaludon with the rain up feels like the second coming of Ursaluna-Bloodmoon.
:Gholdengo:: 1 (from 3)
Ghold is in a weird spot right now where hazard stack balance often tends to drop it and it's forced to run HDB on these structures to actually have any longevity in the long game. It's a good balance breaker itself and loads well into bulkier teams, and of course some removal in Corviknight could maybe come back if it got banned, but I don't see Gholdengo as a problem at all right now and I think it's far from an issue that needs to be solved.
:Kingambit:: 1 (from 2)
For the first time in SVOU, I would rate Kingambit as low as a 1 in the current metagame. Skarmory exists as a fantastic and splashable answer on balance, some of the bulkier offensive threats like Raging Bolt and Gouging Fire can live even a boosted hit and trade it off unless it has Black Glasses / Tera Dark / Fallen 5 and it doesn't run away with games as much as it felt like it used to. It's an S tier threat but it actually feels pretty balanced and I don't think any ideas of taking it out of the tier are worth merit.
:Deoxys_Speed:: 1 (from 2)
If anyone has given this a 3 or higher can you please drop an explanation as to why? Sash hazards is an okay lead that does not feel broken at all and will often leave you down 5 vs 6 into some of the relatively common boots spam teams on ladder right now, screens is just fine and it isn't even an objective improvement to Ninetales-A, offensive sets need Life Orb to actually pack a punch and even then its offensive stats pale in comparison to some of the other, much scarier offensive mons in OU right now with its best offensive niche being as a mixed breaker that spreads Knock Off over any Nasty Plot variants imo. The guessing game can be a little annoying, but I don't think that this is broken at all.
Write-ins:
:Volcarona:: 2 to 3 (from 4)
Volc really isn't broken, it's just really cheap and easily the best user of Tera right now. It feels near impossible to pack an answer to every possible variant of this mon outside of using Unaware with a neutral Tera into Volc's common Tera Blasts on every team. You have Toxic Slowking-G + mixed Dragapult? Sub Tera Fairy, gg. Stone Edge Ting-Lu + full SpDef Skeledirge? They're Bug Buzz + Tera Blast Ground, better keep Tera for Dirge and also pray that they don't predict and get the roll where super effective into neutral Tera Blast kills as you switch Dirge in! This isn't broken, it mainly just feels unskilled and uncompetitive and unfun to build around, and I'd give it a 2 or a 3 if it was listed in this survey.
:Raging_Bolt:: 2 to 3 (from 4)
Honestly I don't think that Bolt is too pressing of an issue, but it's very strong and can wear through switch-ins fast while being limited by a lack of reliable recovery and weakness to hazards if you opt to run Booster Energy or Leftovers. I mainly listed this as, to me, it's much harder of a presence to safely plan for and build with in mind than Kingambit, Gholdengo and Deo-S, and I personally see it as more deserving of a spot on the survey than all three of these Pokemon.