

Rillaboom has enough investment to outspeed non-Hail Arctozolt, Scizor, Tyranitar, and Victini after V-create. The rest was dumped into its attack and bulk, and the boost in power from Life Orb lets it break Tornadus and Zapdos among other things.


Grimmsnarl has maximum investment in its bulk and speed to near-guarantee Light Screen and Reflect. Grimmsnarl also glues the team together with its typing and Spirit Break, reducing matchup dependence and threat severity.


Volcarona is fairly standard, but instead of Roost it uses Substitute, and it can use Modest instead of Timid. This team is about setting up and preserving momentum, so although a third attack could be beneficial, not being statused or revenge-killed is more important to Volcarona.


Celesteela is somewhat non-standard, it utilizes four attacks instead of Automotize to focus its shared checks with Volcarona. Celesteela and Grimmsnarl make a semi-reliable backbone,


Garchomp is a team all-star, it provides an electric-immunity and reduces lead pressure for Grimmsnarl. Light Screen and Reflect, in addition to Yache Berry, prevent ice-type moves from prematurely ending a Garchomp Sweep.


Cloyster is standard, but Hasty can be used over Naive to insure more survivability behind Light Screen. Focus Sash can be used over Life Orb, but the loss in power is the noticeable when breaking Melmetal and Toxapex under Grassy Terrain.