OU SS OU Teambuilding Competition - Week 13 : Heatran

:SS/Tapu Lele: :SS/Alakazam: :SS/Tyranitar: :SS/Excadrill: :SS/Rotom Wash: :SS/Buzzwole:
https://pokepast.es/f37cc6da0549a84e

This is a slightly untraditional take on the classic Tapu Lele sand structure featuring the psyspam core of Tapu Lele and Alakazam, running scarf for speed control, and a three attack nasty plot set, which is extremely threatening under psychic terrain. Buzzswole is an excellent addition to the psyspam core as a physical blanket check and is, itself, a good abuser of scarf Lele’s future sight.
standard Rotom Wash, Excadrill, and specially defensive Tyranitar round out the team, providing pivot support, speed control under sand, and a very sturdy ghost resist.
 
its tomorrow (and a few days more)
scarfire won! congratulations. i'll put the next mon up & update the OP monday
things happened oops - will update OP right after I write this post

The next mon for this project will be Nidoking
:ss/nidoking:
This mon is a terrifying offensive presence and has a useful defensive profile, but is often still difficult to get into play. Interested to see what people do with this!

deadline will be the 8th of February
 
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updated OP, seems like large sprites dont work anymore as a shortcut unfortunately so hopefully that gets fixed. anyhow if you have a mon youd like a round for at some point feel free to contact me about it (update got fixed soon after this post, updated previous post)
 
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Idea with this team is to pair Nidoking with Pokemon that can either beat down or wear down its checks. Rillaboom beats the bulky water types that wall Nidoking while Weavile chases out Blissey/Chansey. Milotic poisons one of Nidoking's biggest roadblocks in Gastrodon, Zapdos is a defogger that hits hard with this spread and they both form a volt-turn core that brings Nidoking in safely. Heatran provides a solid Lele/Volcarona check while being one of the best stealth rock setters in the metagame. Dragapult counterplay is weird, but Milotic and Heatran are bulky enough to take hits from it depending on the matchup while Weavile can come in on a shadow ball in a pinch. Play proactively against Suicune as it can snowball very quickly if it manages to set up.
 
:SS/Nidoking: :SS/Zeraora::SS/Slowbro: :SS/Tornadus-Therian: :SS/Heatran: :SS/Urshifu-Rapid-Strike:

https://pokepast.es/75381a59389fa2ae
This is a very basic Nidoking balance with the pivot core of standard Torn-T and toxic Slowbro to safely bring in Nidoking. Future sight support is strongly appreciated on this team for stallbreaking and easing the need for prediction. Air balloon Heatran and Urshifu seek to exploit and break the grounds that Zeraora forces in, allowing Zera in turn to clean late game.
 
things happened oops - will update OP right after I write this post

The next mon for this project will be Nidoking
:ss/nidoking:
This mon is a terrifying offensive presence and has a useful defensive profile, but is often still difficult to get into play. Interested to see what people do with this!

deadline will be the 8th of February
going to extend this to the 14th of february so we can hopefully get a third/fourth sub at least
 
Taking over this bop

:sv/rillaboom:
With its new signature priority move, Rillaboom has always had a presence in SS OU, surging in popularity after Team Germany used it a lot in WCOP 2 years ago. Until then it was primarily looked at as a CB Pivot, but the advent of bulky SD focused on taking advantage of its grassy terrain and cleaning up endgames given its surprisingly decent bulk. There's also SD LO thats used on some hard offense teams that can heavily damage birds like corv/zapdos allowing a teammate like chomp to clean up. How do you like to use it?

A tip to some new players wishing to partake in this - There's a lot of existing replays for SS that you can sift through for inspiration (Masters/WCOP/SPL/SSPL etc). You can submit teams that already exist as long as you credit the source and have made some meaningful edit to it (an item or moveslot change, say changing the glowking from AV to physdef boots while accounting for spdef checks elsewhere).

Imposing a soft deadline of Jan 5th 11:59pm -4 for submissions. Voting will go up after that :rillaboom:
 
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AV Rillaboom + CB Blaziken

Click on the sprites for the Pokepaste!
This team attempts to shamelessly steal from errr I mean put an interesting spin on the famous Rillaboom + Blaziken team from xray! Instead of using Rillaboom as a wallbreaker next to Blaziken, it takes on more of a utility role on this team (shoutout to MAX UND MAX for the idea) with an Assault Vest, leveraging its surprisingly good natural bulk to sponge hits from a variety of attackers while making progress with moves like Knock Off and U-turn. The EV spread in the Pokepaste allows Rillaboom to live a Double Iron Bash at full and outspeed Choice Band Tyranitar, with the rest of the EVs going into Attack and Special Defence to maximise its offensive presence while living powerful attacks such as Magma Storm from offensive Heatran and being able to stay in on threats like Choice Specs Dragapult. Instead of using a bulky Swords Dance set to sweep late-game, its partner in crime on this team now uses a Choice Band set that aims to obliterate teams as soon as it enters the field. While Blaziken's STAB moves are absurdly strong with the help of its item, it also has a colourful coverage movepool: it can use Knock Off to remove items from checks like Dragonite while destroying Dragapult and Thunder Punch to catch bulky Water-types like Slowbro, Tapu Fini and Toxapex on the switch. Melmetal returns with its reliable DIB + Superpower + Thunder Punch + Protect set to act as an emergency check to just about everything while providing the team with another strong physical attacker in its quest to overwhelm opposing defensive cores. Garchomp also employs the same specially defensive set to great effect as a sturdy Fire- and Electric-type wall, taking advantage of Grassy Terrain and Leftovers in conjunction with Protect to come back from the dead multiple times in a match while spreading status with Toxic and setting up Stealth Rock to wear down opposing teams. Tornadus-Therian drops Knock Off for Toxic to punish the increasingly aggressive Zapdos, whose Modest sets can even break through Garchomp with a lucky confusion or two. This team swaps out the reliable pink salamander for Tapu Fini, which gives the team a better defensive profile against threats like Weavile and Dragapult at the cost of being more vulnerable to Urshifu-R, but there is still counterplay in Rillaboom being able to revenge kill it with Grassy Glide while Melmetal and Garchomp can punish reckless entries with Thunder Punch and Toxic respectively. Instead of its usual item in Leftovers, the Alolan deity opts for a Rocky Helmet on this team, relying on Grassy Terrain and Draining Kiss recovery (note that Tapu Fini is running Telepathy as Grassy Terrain is more beneficial to the team in general) to sustain itself while being able to punish contact moves from the likes of non-Protective Pads Urshifu-R and Weavile.

Note: Tornadus-Therian can opt for Hurricane over Heat Wave if Urshifu-R proves to be too much of an issue, but Ferrothorn and Kartana would be more annoying to face as Hurricane can miss and deals less damage to the former in gamestates where Tornadus-Therian wants to Defog away its hazards.
 


Unconventional HO
:ss/rillaboom::ss/grimmsnarl::ss/volcarona::ss/celesteela::ss/garchomp::ss/cloyster:

Rillaboom HO featuring Grimmsnarl and Cloyster. The team has an unconventional structure but it works well with no hazards. Use brute force to break the opposing team, and almost always lead Grimmsnarl. Celesteela and Garchomp are also acceptable, and sometimes preferable as leads. Reflect and Light Screen provide the team with an opportunity to set up in front of shared checks and punch a hole in the opposing team for one another.​


This team is from awhile back. I built it after taking interest in Grimmsnarl, but I also wanted to tease Slowpoke Fan. The idea of bulky Rillaboom with Light Screen and Reflect seemed funny to me because you can set up on Heatran, Tornadus, Victini, and Zapdos. Life Orb boosted Grassy Glide is a menace and almost nothing is safe from it. I started with Rillaboom and Grimmsnarl, then gradually added Volcarona, Celesteela, Garchomp, and Cloyster through testing. I went through a few iterations with Blaziken, Landorus, Scizor, and Urshifu-Rapid-Strike, but they were ineffective and clunky. After extensive testing, I found its risk-reward ratio is significant, yet reliable enough to perform consistently.

:rillaboom::life orb:
Rillaboom has enough investment to outspeed non-Hail Arctozolt, Scizor, Tyranitar, and Victini after V-create. The rest was dumped into its attack and bulk, and the boost in power from Life Orb lets it break Tornadus and Zapdos among other things.

:grimmsnarl::light clay:
Grimmsnarl has maximum investment in its bulk and speed to near-guarantee Light Screen and Reflect. Grimmsnarl also glues the team together with its typing and Spirit Break, reducing matchup dependence and threat severity.

:volcarona::heavy-duty boots:
Volcarona is fairly standard, but instead of Roost it uses Substitute, and it can use Modest instead of Timid. This team is about setting up and preserving momentum, so although a third attack could be beneficial, not being statused or revenge-killed is more important to Volcarona.

:celesteela::power herb:
Celesteela is somewhat non-standard, it utilizes four attacks instead of Automotize to focus its shared checks with Volcarona. Celesteela and Grimmsnarl make a semi-reliable backbone,

:garchomp::yache berry:
Garchomp is a team all-star, it provides an electric-immunity and reduces lead pressure for Grimmsnarl. Light Screen and Reflect, in addition to Yache Berry, prevent ice-type moves from prematurely ending a Garchomp Sweep.

:cloyster::life orb:
Cloyster is standard, but Hasty can be used over Naive to insure more survivability behind Light Screen. Focus Sash can be used over Life Orb, but the loss in power is the noticeable when breaking Melmetal and Toxapex under Grassy Terrain.

 
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https://pokepast.es/f7ccc0fdab15cc2c
:ss/rillaboom: :ss/gastrodon: :ss/heatran: :ss/tornadus-therian: :ss/clefable: :ss/kartana:
why is the rillaboom model so big

a pretty basic grassy terrain balance team i made for one of my oufl games.

bulky sd rillaboom is pretty standard, it revenge kills stuff with grassy glide, knocks items, and provides extra recovery for the rest of its team with grassy terrain. superpower is used instead of drain punch since it gives you favourable odds to ohko physdef ferrothorn and standard melmetal after an sd which lets rillaboom and kartana click grass moves more freely as well as removing two mons who are otherwise annoying to switch into for the team.

gastrodon is the mandatory ground type of the team, it answers fire types for rillaboom as well as zapdos who is a massive problem for it otherwise. its a good stopgap against various special attackers like specs dragapult, blacephalon, volcanion, and tapu koko. lastly its probably the closest thing the team has to an actual melmetal switch-in.

heatran loves grassy terrain since it weakens earthquake and gives it even more recovery, and with protect that passive recovery becomes even more ridiculous. for this team it acts mainly as a check to weavile and tapu lele with good staying power thanks to the aforementioned grassy terrain + leftovers + protect combination. magma + taunt is self-explanatory, makes heatran annoying to switch into and can help break past bulkier mons.

torn-t provides hazard removal and a decent check to mons like urshifu, kartana, and rillaboom. hurricane and knock are there for obvious reasons (a good move to click for damage and broken ass knock off item removal) while taunt is used in the last slot in order to pressure bulkier pokemon/teams who could otherwise be annoying to break past such as clefable and blissey as well as stopping slower mons from trying to set up. taunt also completely dunks on spdef garchomp and can prevent zapdos from healing up with roost if torn-t can afford to stay in and take a potential electric move making it easier to break past perhaps the teams biggest hurdle.

clef does clef stuff. it sets up rocks for the team, punishes contact moves with rocky helmet, offers aromatherapy support (big for the grasses and torn since they won't be automatically ruined by static), and helps check stuff like sd garchomp, weavile, and dragapult. also appreciates grassy terrain providing passive recovery it lacks because of no leftovers.

scarf kartana gives the team actual speed control/revenge killing capabilities and appreciates rillaboom and tornadus weakening checks like zapdos for it so that it can clean up more effectively late game.
 
https://pokepast.es/fd481a3849cb3bd5
I present to you all, RILLABOOM HO!
Hawlucha is the pokemon that benefits from rilla's terrain THE MOST. With the grassy seed popping off, hawlucha turns into the fastest pokemon with unburden and stabs that are strong af.
Rillaboom is the main star of the team. You can go band or terrain extender.
Volcarona appreciates the extra healing from grassy terrain, and appreciates giga drain boost.
Kartana's STAB leaf blade gets a MAJOR damage upgrade in grassy terrain. With adrenaline orb to bait landorus-t, this pokemon turns into a FIERCE attacker with +2/+1 attack and +1 speed.
Azumarill is our water type, who appreciates healing from terrain. It is also our dragon type check.
Finally, lead excadrill with suicide steel beam, rocks, and spin.

I hope yall like it :)
 
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