かたわれ時
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  • >me: the Smogon staff don’t seem to get along very well.
    >Smogon bot: you have been banned for spilling Smogon secrets.
    No that is not a secret. I’m just surprised the staff don’t get along well.
    Then again, it has always been humanity’s Biggest Problem: communicating our ideas with each other.
    Are Arctozolt, Arctovish, Dracozolt and Dracovish fossil pokemon? I hear people saying they are, but they don’t seem like other fossils. No Rock-type, and they don’t evolve from or into anything.
    +6 252+ Atk Shuckle Helping Hand Continental Crush (180 BP) vs. -6 0 HP / 0- Def Yanma on a critical hit: 4642920-5462260 (464292000 - 546226000%) -- guaranteed OHKO

    actually its this
    edudittA
    edudittA
    I manually multiplied the 2x to account for 8x by Forest's Curse. It is a level 100 fire type MMY vs a level 1 Bug Steel Shedinja, z0mOG . Now that you pointed out, Shuckle produced an bigger number :
    edudittA
    edudittA
    +6 252+ SpA Metronome Flash Fire Shuckle(Fire type) Helping Hand Battery boosted Stored Power (620 BP, Fire type) vs. -6 0 HP / 0- SpD Fluffy Shedinja in Sun on a critical hit: 171726768-202031496 (17172676800 - 20203149600%) -- guaranteed KO in 1 turns. Multiply these number's by 2 to get the highest reachable percentage (or so I think)
    かたわれ時
    かたわれ時
    :)
    I only ever got to 14 million damage.
    The highest possible damage amount:

    +6 252+ SpA Adaptability Mewtwo-Mega-Y Helping Hand Battery boosted Shattered Psyche (180 BP) vs. -6 0 HP / 0 SpD Shedinja in Psychic Terrain on a critical hit: 9653664-11357256 (965366400 - 1135725600%) -- guaranteed OHKO
    SadisticMystic
    SadisticMystic
    +3 252 SpA Light Ball Adaptability Pikachu (level 59, Fire type, raw SpA 407) Eruption (143 BP) vs. -6 0 HP / 0- SpD Dry Skin Smeargle (level 1, Bug/Steel/Grass type) in Harsh Sunshine on a critical hit: 0-0 (0 - 0%) -- possibly the worst move ever
    Possible damage amounts: (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0)
    かたわれ時
    かたわれ時
    Well, that definitely doesn’t make the cut, but how did you get 0 damage?
    SadisticMystic
    SadisticMystic
    It comes about from implementing the damage formula more accurately than the vanilla calculator does. Instead of numbers in the millions, the real maximum is 65535, and if you try to go over that and get 65536, you end up with 0 instead. Showdown now implements this as well on the simulator.
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