You happen to be in luck, as I thinkz I am the only one who knows what the starting seed, and frame location is for the Japanese SS :P
Okay, so when you load up your Desmume. Open the game. Click the 'Tools' button the the bar at the top of Desmume. Click 'View Memory'
A new window should come up. When it does. There will be a bunch of coding. At the top it'll say bytes. Click that drop down, switch it to words. Than next to the drop down box is a blank box you will fill this in there: 021D0AEC
Now your initial seeding will be on the the furthest right of that first line. When ID/SID abusing it will be hard to determine what ID/SID seed you hit, so you what you do is. When you are going through all the messages, when you come to the screen of you shrinking. Pause it. Make a save state. Open a bunch of memories (the view memory, any amount that will make your emulation slower).
Okay, so when you load up your Desmume. Open the game. Click the 'Tools' button the the bar at the top of Desmume. Click 'View Memory'
A new window should come up. When it does. There will be a bunch of coding. At the top it'll say bytes. Click that drop down, switch it to words. Than next to the drop down box is a blank box you will fill this in there: 021D0AEC
Now your initial seeding will be on the the furthest right of that first line. When ID/SID abusing it will be hard to determine what ID/SID seed you hit, so you what you do is. When you are going through all the messages, when you come to the screen of you shrinking. Pause it. Make a save state. Open a bunch of memories (the view memory, any amount that will make your emulation slower).