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  • Okay-It didn't work for me, but it may be the time/date or delay your using. Could you take/upload a video?
    You're welcome. You can prove that during a specific time, delay, and frame, the cowgirls will not move 100% of the time (And I'm sure there are many other specific times as well). But that kind of research would take too long and be too much of a hassle when the current method is pretty sufficient.
    That doesn't always work. Unless it's proven for all games, it isn't helpful to mingot. For example, it might work for you because you use a certain delay and save frame but won't work for me simply because we start our games from the continue screen at different times, different frames, and different delays which would cause the cowgirls to move in my game but not yours.
    I don't think we're talking about the same thing...

    The method is not a 100% guarentee because you can't predict if an NPC will move or not. I simply save and check if any of the NPCs move afterwards. If they do, I have to resave and if they don't, I check my save frame, and then continue to abuse for IVs.
    Already tested it. It's what I do everytime I RNG so I don't have to keep resaving when the cowgirls move.
    (After reading your problem on ee's page) Well I am currently trying to find a way to prevent my frame from getting messed up as well. What works most effective for me is saving immediately when the pachirisu, the top cowgirl, and the bottom cowgirl cannot be seen on your screen. Then after saving, see how long before they appear on your screen (about a second of them not walking back up is good for me). I don't have much experience with rng abusing seeing how I've only been doing this for a short while so maybe you can try to asks other peeps who have a crap load of experience lol
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