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  • AND ON TOP OF THIS YOUR PM BOX IS FULL V_V

    Yeah so I'm wondering why this isn't up yet. I did say to take the mons from my gym qualifier but I'm going to assume you didn't see that and send you my mons here if i didn't already.


    Garchomp* Sharky, (M)
    Nature: Hasty (plus Speed, minus Defense, 16% accuracy boost)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 118 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Dual Chop
    Slash*
    Dragon Claw
    Dig
    Crunch
    Dragon Rush

    Body Slam*
    Double-Edge
    Dragonbreath
    Iron Tail
    Iron Head*
    Metal Claw
    Mud Shot
    Outrage*
    Rock Climb
    Thrash
    Twister
    Scary Face

    Aqua Tail
    Draco Meteor
    Dragon Pulse
    Earth Power
    Fury Cutter
    Headbutt
    Mud-Slap
    Sleep Talk
    Snore
    Stealth Rock
    Swift

    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Captivate
    Cut
    Double Team
    Dragon Tail
    Earthquake*
    Endure
    Facade
    False Swipe
    Fire Blast
    Flamethrower
    Fling
    Frustration
    Giga Impact
    Hidden Power Grass (7)
    Hone Claws*
    Hyper Beam
    Incinerate
    Natural Gift
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Secret Power
    Shadow Claw
    Stone Edge*
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Swords Dance
    Toxic
    Whirlpool
    Total Moves: 79/79
    [/HIDE]

    [HIDE=Cyclohm]
    [IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Tackle
    Growl
    Leer
    Twister
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Double Hit
    Sonicboom
    Dragon Tail
    Discharge
    Slack Off
    Hurricane
    Zap Cannon
    Thrash
    Outrage

    Dragon Dance
    Dragon Rush
    Dragonbreath
    Gust
    Heal Bell
    Hydro Pump
    Magnet Rise
    Power Gem
    Spark

    Draco Meteor
    Electroweb
    Headbutt
    Mud-Slap
    Signal Beam
    Snore
    Swift
    Water Pulse

    Aerial Ace
    Attract
    Captivate
    Charge Beam
    Blizzard
    Bulldoze
    Double Team
    Dragon Claw
    Dragon Pulse
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Flash
    Frustration
    Giga Impact
    Hail
    Hidden Power Grass 7
    Hone Claws
    Hyper Beam
    Ice Beam
    Incinerate
    Light Screen
    Natural Gift
    Protect
    Sandstorm
    Secret Power
    Sleep Talk
    Shock Wave
    Strength
    Substitute
    Sunny Day
    Surf
    Rest
    Return
    Roar
    Round
    Thunder
    Thunderbolt
    Thunder Wave
    Torment
    Toxic
    Trick Room
    Volt Switch
    Waterfall
    Wild Charge
    Total Moves: 85/85

    [/HIDE]

    [HIDE=Dragonite]
    [IMG]
    Dragonite, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale: (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

    Dragonite
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 4
    Spe: 69 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Fire Punch
    Thunderpunch
    Wrap
    Roost
    Leer
    Thunder Wave
    Twister
    Agility
    Dragon Rage
    Slam
    Aqua Tail
    Dragon Rush
    Dragon Tail
    Safeguard
    Dragon Dance
    Wing Attack
    Outrage
    Hyper Beam
    Hurricane

    Aqua Jet
    Body Slam
    Dragon Pulse
    Extremespeed
    Light Screen
    Whirlwind

    Aerial Ace
    Air Cutter
    Attract
    Bide
    Bind
    Blizzard
    Brick Break
    Bulldoze
    Cut
    Defog
    Detect
    Dive
    Double Team
    Draco Meteor
    Dragon Claw
    Dynamicpunch
    Earthquake
    Endure
    Facade
    Fire Blast
    Flamethrower
    Fling
    Fly
    Focus Blast
    Focus Punch
    Frustration
    Giga Impact
    Hail
    Heal Bell
    Heat Wave
    Hidden Power Grass (7)
    Hone Claws
    Hydro Pump
    Ice Beam
    Ice Punch
    Icy Wind
    Incinerate
    Iron Head
    Iron Tail
    Mimic
    Protect
    Rain Dance
    Razor Wind
    Reflect
    Return
    Rest
    Roar
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Sandstorm
    Shock Wave
    Sky Drop
    Sleep Talk
    Snore
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Superpower
    Supersonic
    Surf
    Swagger
    Swift
    Tailwind
    Toxic
    Thunder
    Thunderbolt
    Water Gun
    Waterfall
    Whirlpool
    Zap Cannon
    Total Moves: 98/117

    Yet To Get:
    Egg (3 MC): Dragon Breath, Haze, Mist, Water Pulse (Subtotal: 12)
    Past-Gen Tutor (3 MC): Double-Edge, Fury Cutter, Headbutt, Mud-Slap, Ominous Wind (Subtotal: 15)
    Past-Gen TM (3 MC): Bubblebeam, Captivate, Curse, Horn Drill, Take Down, Natural Gift, Rage, Secret Power, Skull Bash, Steel Wing (Subtotal: 30)
    [/HIDE]

    [HIDE=Hydreigon]
    [IMG]
    Hydreigon, Maleficient (F)
    Nature: Hasty (plus Speed, minus Defense, +15% Accuracy)
    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:
    Hydreigon
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 9/9
    MC: 0

    Attacks:
    Tri Attack
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Slam
    Dragon Pulse
    Work Up
    Dragon Rush
    Body Slam
    Scary Face
    Hyper Voice
    Outrage

    Assurance
    Astonish
    Earth Power
    Fire Fang
    Head Smash
    Ice Fang
    Screech
    Thunder Fang

    Wing Attack

    Aqua Tail
    Dark Pulse
    Draco Meteor
    Heat Wave
    Iron Tail
    Roost
    Signal Beam
    Sleep Talk
    Snore
    Spite
    Superpower
    Tailwind
    Uproar
    Zen Headbutt

    Acrobatics
    Attract
    Bulldoze
    Charge Beam
    Double Team
    Dragon Tail
    Earthquake
    Echoed Voice
    Facade
    Fire Blast
    Flamethrower
    Flash Cannon
    Fly
    Focus Blast
    Frustration
    Giga Impact
    Hidden Power Grass (7)
    Hyper Beam
    Incinerate
    Payback
    Protect
    Psych Up
    Rain Dance
    Reflect
    Rest
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Round
    Stone Edge
    Strength
    Substitute
    Sunny Day
    Surf
    Swagger
    Taunt
    Thief
    Thunder Wave
    Torment
    Toxic
    U-turn
    Total Moves: 83/83
    [/HIDE]

    [HIDE=Kingdra]
    [IMG]
    Kingdra, Poseidon (M)
    Nature: Timid (plus Speed, minus Attack, +11% Accuracy)
    Type: Water/Dragon
    Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    Kingdra
    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Yawn
    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Twister
    Brine
    Hydro Pump
    Dragon Dance
    Dragon Pulse

    Aurora Beam
    Clear Smog
    Disable
    Dragon Rage
    Dragonbreath
    Flail
    Muddy Water
    Octazooka
    Razor Wind
    Signal Beam
    Splash

    Body Slam
    Bounce
    Double-Edge
    Draco Meteor
    Headbutt
    Icy Wind
    Iron Head
    Mimic
    Outrage
    Sleep Talk
    Snore
    Swift

    Haze

    Attract
    Bide
    Blizzard
    Captivate
    Curse
    Dive
    Double Team
    Endure
    Facade
    Flash Cannon
    Frustration
    Giga Impact
    Hail
    Hidden Power Fire (7)
    Hyper Beam
    Ice Beam
    Natural Gift
    Protect
    Quash
    Rage
    Rain Dance
    Rest
    Return
    Round
    Scald
    Secret Power
    Skull Bash
    Substitute
    Surf
    Swagger
    Take Down
    Toxic
    Water Pulse
    Waterfall
    Whirlpool
    Total Moves: 72/72
    [/HIDE]

    [HIDE=Haxorus]
    [IMG]
    Haxorus, Slasher (M)
    Nature: Jolly (plus Speed, minus Special Attack, +14% Accuracy)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    Haxorus
    HP: 100
    Atk: Rank 6
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 112 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Scratch
    Leer
    Assurance
    Dragon Rage
    Dual Chop
    Scary Face
    Slash
    False Swipe
    Dragon Claw
    Dragon Dance
    Taunt
    Dragon Pulse
    Swords Dance
    Guillotine
    Outrage
    Giga Impact

    Counter
    Endeavor
    Endure
    Focus Energy
    Harden
    Iron Tail
    Night Slash
    Razor Wind
    Reversal

    Aqua Tail
    Draco Meteor
    Low Kick
    Sleep Talk
    Snore
    Superpower

    Aerial Ace
    Attract
    Brick Break
    Bulldoze
    Cut
    Dig
    Double Team
    Dragon Tail
    Earthquake
    Grass Knot
    Facade
    Payback
    Poison Jab
    Protect
    Rain Dance
    Rest
    Return
    Roar
    Rock Slide
    Rock Smash
    Shadow Claw
    Substitute
    Sunny Day
    Surf
    Swagger
    Toxic
    X-Scissor
    Total Moves: 58/68

    Yet To Get:
    2 MC (TM): Fling, Focus Blast, Frustration, Hidden Power, Hone Claws, Hyper Beam, Incinerate, Rock Tomb, Round, Strength (Subtotal: 20)
    [/HIDE]
    Their's. Luxray vs Feraligatr

    Rank 4 mons need some serious work done -_-'
    The R4 Feraligatr lacks Brick Break, Waterfall, and Ice Punch
    Nidoqueen thinks Nidoking is lovely ;)

    Anyway, my first Hall reffing had some Hax.....Thunder Fang Para and Aqua Tail missing :/
    You just don't know how much pain I have felt from Counter, Mirror Coat, and Bide......They have ruined me above all else.

    However, I am going all offensive here....
    I want my Onix out of the Hall and my Nidoqueen inside it for a couple of rounds.

    However, if things go very well, Onix may actually get further into the Hall than even Nidoking did :o
    My Hall battles with Onix are down to the wire O.o
    It's because of Bind RP actions that I have gotten this far :o
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