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I was thinking about nominating Shuckle, then I decided not to since it's BL2, then I remembered that it does have an Ubers analysis, so here we go!
Shuckle for A rank.
Shuckle is an adorable blob trapped inside an adorable shell with holes in it. It's a very important Pokemon for supporting...
Except for the fact that most of the monsters, moves, and abilities that were banned are not uncompetitive. It's far more uncompetitive to ban things when you see an alternate strategy developing than to use certain things that your limited mindset determined as uncompetitive.
The game is built...
I should test my mono-Fairy team I've been derping around with on OU
edit: how does spoilers here's the list (locations are mostly for my building on-cart)
I believe Haunter locked the thread because I told him he was wrong. Can you check the PMs I invited you to and view it from the perspective of two players and two equals, and see that Haunter is simply not posting with dignity or with any valid arguments?
100% side effect = main effect. The issue here isn't the confusion itself, its the inability to counter specific monsters using the confusion due to the speed ignorance of Prankster.
No Guard Machamp does the same thing Prankster Klefki does, except No Guard Machamp does it in a single turn and...
Honestly, I can still argue that it's Klefki and Thundurus that are the ridiculous ones, not the strategy as a whole. Most other Pranksters are Dark-type, and while Fighting has fallen out of favor, the introduction of Fairy, which is neutral towards just as many things and is even more easily...
Then explain how they banned evasion, putting more than one monster to sleep at a time, and why many of the users in this thread wish to ban Confusion caused as a primary effect, regardless of usage?
Yes, it would change game mechanics. But so does every ban. The goal is to ban an uncompetitive...
Judging by the team, it was a poor player running the Klefki.
Going for Foul Play to break the Sub and put your Magnezone on the defensive would have been the smarter choice by far.
Because it isn't Swagger alone that is overpowered. Not at all. It's a combination of factors, and this thread exists mostly to explore options to remove the uncompetitive aspects of this combination while minimizing the impact on legitimate uses of the individual pieces. The whole is more than...
Didn't know that; there was no point in running both on the same set so I never tested that. Still, you can do a similar thing with Poison Heal, Substitute, and Protect (for 32 turns, although admittedly lacking priority on Substitute).
But you're quoting literally the same person I am. Here's...
Taking away opponent's control is not inherently uncompetitive. It is the ultimate goal of the game to take away as much control as possible, eventually winning the match. It's simply a matter of how easy it is to use, and how effective it is. It's clearly easy to use Prankster with confusing...
But, once Prankster/Swagger is seen to remove far too much control from the player, there remains a couple questions.
Is the removal of control due to the Confusion status effect, or the combination of both Confusion and the threat of Foul Play? In other words, is Prankster/Confuse Ray or...
Confuse Ray is literally 100% accuracy, unlike Swagger's 90%. So, Confuse Ray would actually be slightly more consistent, if less powerful.
The only thing Swagger has going for it, and why you're therefore targeting it, is the +2 boost to Attack. This is the main issue, not the accuracy of...
Speed isn't really the concern; a very bulky monster could effectively do the same thing even without speed on its side. It's what makes it a real pain in the neck to deal with (since it reduces the number of switch-in counters significantly), but the strategy doesn't magically go away when your...
So it's legitimate to abuse RNG to steal free turns when your goal isn't to steal the free turns. Riiiiight.
It doesn't matter that it's on a d4 or not, free turns gained purely through RNG are free turns, and the fact that Paralysis does not go away if you switch or wait it out evens out the...