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Make an arena where all damaging moves are recoil inducing for 33% damage. Moves that already cause recoil are unaffected. At the end of the round, HP lost via recoil is reduced by 50%.
Also, the Beak is going for Scyther. Tech-boosted, STAB Aerial Aces and Wing Attacks. This is good because, from the LRs that I have seen in the Cove, there are lots of bug and grass types :)