
The Battle Pike
( Rules: Rewards | Pokemon Builds | Referee Guide)
( Data: Directory | Pike Queen Lucy | Minor Opponents )

"Oh, goodness me! You must be here to challenge the Pike. May I see your invitation?"
Owing to the Pike's palatial and pitiless facade, you hadn't expected to be received so warmly. The maids—and there seems to be what could be called an army of maids—verify your token of invitation and guide you to the lobby, while you wait for the Pike's staff to prepare the ever-shifting labyrinth within for your challenge.
All around you, the comfort and amenity of the Pike astounds. The flooring and decor are completely spotless. The recovery machines, PCs, and provided battling items are top-of-the-line. The facility even offers on-site day-care for Pokemon not brought to battle, and one-site dining for trainers coming or going from their challenges. The physicians, who verify that the challengers and their Pokemon are athletically and mentally prepared to brave the Pike, are highly-accredited and splendidly precise.
And yet... The atmosphere in the hall is harshly strained. The majority of trainers and Pokemon present in the lobby could be described as anxious at best, or crestfallen at worst. In most battle stadiums and venues, the air is electrified—you're accustomed to seeing Pokemon training up to the last minute, ready to prove themselves. Here, the prevailing mood is one of trepidation. You ask one of the maids what kind of battle venue this really is...

"Oh, what a silly question. This is where the pain happens, of course!"
For Entry
- Players must be T.Lv4 or higher to challenge the Battle Pike.
- Pike Referees must be whitelisted and T.Lv3 or higher.
- Creating a new challenge in the Battle Pike costs 12
JC.
- Silver Rank challenges additionally require a
Comet Shard to create.
- Gold Rank challenges additionally require 2
Comet Shards to create.
- Silver Rank challenges additionally require a
- Resuming an ongoing saved Pike Challenge (even when re-attempting from Floor 1) costs 8
JC.
- When creating a new challenge or resuming a saved challenge, players may spend up to five (5) additional
Maid Tokens as desired.
- These Maid Tokens will modify that Floor, increasing both the potential danger and potential reward.
- All challengers may challenge Bronze Rankby default.
- The challenger must unlock Silver Rank or Gold Rank before challenging those ranks.
The Battle Pike is, as in the source games, the ultimate blend of luck and skill. It presents the player with a gauntlet of difficult decisions between wellness and power, forcing the player to balance the need to pass to the next room with the need to preserve Pokemon for the showdown with the Pike Queen, Lucy.
The Battle Pike is several game modes in one. For the challenger, the Pike is a shifting labyrinth of dangers and rewards, culminating in what may be the hardest (or easiest!) encounter in BBP. For the referee, it's their chance to customize powerful opponents however they wish in order to defeat the challenger.
The Pike is, by far, BBP's most complex progression facility. It is intended to put veteran battlers in unique and unprecedented battle situations. Even the first Floor of the Pike is equivalent to Pinnacle ventures.
The Pike uses a system of saved challenges, unique within BBP. A challenge consists of 2, 3, or 4 Floors, depending on its Rank. Upon defeating a Floor Boss and completing a Floor, a player's Pike Progress is saved in their challenge thread. The player then must sign up for the Battle Pike anew to continue their challenge in the next Floor, with the same referee or a new one, until they defeat Pike Queen Lucy on the last Floor of their challenge.
Battle Rules
Players | Non-Boss Opponents | Floor Bosses | Pike Queen |
---|---|---|---|
Team Size: 3 Round Hours: 72 hours Battle Hours: 72 hours Switching: On Tech: 5 | Team Size: 1 Round Hours: 72 hours Battle Hours: 120 hours Switching: Off Tech: 1 | Team Size: 2 Round Hours: 72 hours Battle Hours: 120 hours Switching: On Tech: 3 | Team Size: 3 Round Hours: 72 hours Battle Hours: 120 hours Switching: On Tech: 5 |
Arena — Pike Corridor
The twisting, baffling halls of the Pike's interior battle areas are meticulously maintained by a massive retinue of maids. Under the Head Maids' instruction, they smooth the ground and repaint the walls after each challenger moves on, and also rearrange the partitions and platforms making up the Pike's ingenious modular system of rooms.
Camouflage: Poison | Nature Power: Toxic | Secret Power: 30% chance to increase Dosage of each Poison on the defender by one (1).
Contents
You can easily skip to a section by searching for its [TAG] using your browser.
- Patch History
- Challenge Details
- Starting a Challenge
- Playing a Challenge
- Saving a Challenge
- Ending a Challenge
- Challenge Form
Patch History
2025-May-01 — Defiance removed. Technique control per Floor adjusted. Pike Counters added.
The Battle Pike is BBP's most-venerable ongoing facility. A quick rundown of its history:
Pike 2012 — Where it began. Thanks to Frosty for carrying it forward when I disappeared.
Pike 2016 — Helmed by Jay while getting ASB back on its feet.
Pike 2020 — My attempt at re-launching my creation. It just didn't work! Pike then went under for a long, long overhaul.
Pike 2023 — A scrapped version of that relaunch. Pike has been through its paces!
You're currently reading Pike 2025!
The Battle Pike is BBP's most-venerable ongoing facility. A quick rundown of its history:
Pike 2012 — Where it began. Thanks to Frosty for carrying it forward when I disappeared.
Pike 2016 — Helmed by Jay while getting ASB back on its feet.
Pike 2020 — My attempt at re-launching my creation. It just didn't work! Pike then went under for a long, long overhaul.
Pike 2023 — A scrapped version of that relaunch. Pike has been through its paces!
You're currently reading Pike 2025!
Challenge Details

[FLR]
Floors and the PikeThe Pike is simply too large to be conquered in a single sitting. Instead, every Pike challenge is played over the course of two or more Floors. Each Floor of a challenge starts with a player signing up and entering queue, finding a referee, playing out that Floor until either the Floor Boss or the player is defeated, and then updating the player's Challenge Save. See "[CSV] Making a Challenge Save", below.
Bronze Rank challenges have 2 Floors; Silver Rank challenges have 3 Floors, and Gold Rank challenges have 4 Floors.
When a player with a saved challenge starts a Battle Pike session:
- Players who defeated the Floor Boss in their last session may move to the next Floor.
- Players may replay a previous Floor, rewinding their progress to the start of that Floor.
- Players may discard their saved challenge and start a new one on the first Floor.
[PLV]
Pike LevelAll Pokemon in the Battle Pike have a numeric descriptor of their strength, called Pike Level ("P.Level" or "P.Lv"). It can be thought of as a special Level that Pokemon have in the Pike only.
As the player battles through the Pike, they'll gain Pike Experience ("P.XP") for their Pokemon, and their Pokemon will increase in P.Level as described in Pike Builds, below. As a Pokemon attains higher P.Level, they become able to obtain stronger Pike Powers ("P.Powers"), and can have more P.Powers at once.
A Pokemon's P.Level improves their stats while they're in the Pike:
- Maximum HP is increased by 20% of their species maximum HP every P.Level.
- A
Tyranitar would have (95 x 1.2 =) 114 maximum HP at P.Lv 1, and (95 x 4.0 =) 380 maximum HP at P.Lv15.
- A
- Current and maximum Energy is increased by two (2) every P.Level.
- A Pokemon at P.Lv5 would have 40 maximum Energy, and a Pokemon at P.Lv15 would have 60 maximum Energy.
- This "current Energy" increase is an exception to 5.2b "Maximum Resource Changes".
Raising a Pokemon's P.Level is an important way of regaining usable HP and Energy during a Floor.
Each regular opponent the referee generates will have their own P.Level. The referee will customize that opponent with their choice of same P.Powers that players use.
Floor Bosses, including the Pike Queen, have Pokemon with very high P.Level — often several P.Levels higher than the player. The referee will have access to unique Boss Powers when customizing Floor Bosses or the Pike Queen.

[TBL]
TablesMuch of the Battle Pike is driven by its sprawling roll tables. Each of the five Head Maids has their own set of tables for opponents, P.Powers, and rewards. There are also tables for certain opponent-exclusive P.Powers that the referee will use.
Each Head Maid has ten drop tables, that offer the player randomized rewards when non-Boss opponents are defeated.


For example, Viola's first three drop tables offer Speed P.Powers, then Consumable Items, then Matchup P.Powers.
Meanwhile, Artemis' first three drop tables offer Defense P.Powers, then Medicine Items, then Patient P.Powers.
The player will have to carefully decide which Head Maid's trainers to battle, depending on what P.Powers and items their team needs!
[DRP]
Drops and PrizesAs the player defeats non-Boss opponents, they will be offered the opponent's drops. Each non-Boss Opponent in the Pike has a Drop Count, which determines how many tables the player earns rewards from, when that opponent is defeated. For example:
Roll | 1-2 | 3 | 4 |
---|---|---|---|
Foe | ![]() Machop | ![]() Machoke | ![]() Machamp |
Drops | 3 | 5 | 7 |
Defeating Machop earns the player one reward each, from the Head Maid's first three drop tables. Defeating Machamp instead earns the player a reward from each of the Head Maid's first seven drop tables—more than twice as many rewards!
There are four different types of drop:
- Session Prizes: An immediate prize that the player does nottake home; such as useful items, Pike Powers, P.XP, and more.
- Most drops are this kind of Prize.
- Profile Prizes: A prize the player will be able to claim for their profile after their session is complete, such as
Academy Credits.
- Floor Prizes: A Profile Prize that the player will earn and take home if they defeat the Floor Boss.
- Queen Prizes: A Profile Prize that the player will earn and take home if they defeat the Pike Queen.
Each Head Maid has Profile, Floor, and Queen Prizes in their fourth drop table. Thus, Pike opponents with three or less (3-) drops will only offer in-session rewards.
To have a shot at the strongest P.Powers and rarest prizes, players will need to gain high P.Levels and defeat opponents with very high Drop Counts.
Any chosen Queen Prizes will be stored in the player's saves if they complete the Floor, to be awarded to the player if they later defeat the Pike Queen from that save.
[TKN]
Maid TokensBBP is littered with five different "marks", one from each Head Maid, that players may obtain and use in the Pike:
Viola's Token of Approval
Artemis' Token of Esteem
Clarice's Token of Praise
Tabitha's Token of Regard
Maribelle's Token of Care
When signing up for the Pike, players may spend up to five (5) Maid Tokens. If the player is resuming a saved challenge, then Tokens belonging to already-defeated Head Maids can't be spent.
The Head Maids that preside over the Floor will include whoever's Tokens were spent, if possible. In addition, when rolling from that Head Maid's tables for opponents, the number of that Maid's Tokens spent will be added to the roll, resulting in stronger and more rewarding opponents.

[RNG]
Dice Size and Result BonusTo attain the best P.Powers and rewards, as well as the most challenging opponents, players will need bigger dice.
Two very important stats govern the player's chances of rolling favorably from the Pike's many Tables:
- Dice Size is literal; increasing the size of the dice rolled. A Dice Size of 12 means "roll from 1 to 12."
- Result Bonus is added to the result of a roll. A Result Bonus of 10 means "add 10 to the result after rolling". You don't add it to the Dice Size.
The default Dice Size is the player's highest P.Level, to a minimum of three (3).
The default Result Bonus is the player's lowest P.Level, with no minimum. This is why most tables start at rolls of 1-2, instead of just 1.
This means that main source of improved Dice Size and Result Bonus is the enemy—every P.Level the player can obtain contributes to improving all of their later dice rolls. In order to attain very large dice rolls, players will have to purposefully challenge stronger opponents.
[ATN]
AttritionAs players brave the Pike, except on the Pike Queen's Floors, their team will be worn down by the minor trainers they'll encounter.
Between battles, each of the following values of the player and their Pokemon is not reset:
- Remaining Technique Control.
- Remaining HP and Energy.
- Major Conditions, their parameters (such as Strain), and their associated conditions (such as Toxin).
As each battle ends:
- The players' active and benched Pokemon are all returned to the player's reserve.
- The player's consumed or destroyed held items (e.g. not Medicine) are returned to their Backpack.
- The players' Pokemon return to their default Forme.

[DFI]
Defiance
When your Pokemon is knocked out, and you are prompted to send out a replacement, you can instead return that Fainted Pokemon to play by spending three (3) Technique Control. You and your returned Pokemon are said to be displaying defiance.
All Conditions are discarded from the defying Pokemon, and their HP and Energy become full. The defying Pokemon was withdrawn when they Fainted, so they have to be sent out again.
Starting a Challenge

[NCS]
New Challenge SetupAt the start of a freshly-created Pike challenge, the player will have fresh save data called their "starting data" containing the following:
- Their three Pokemon slots, each at P.Lv1, with zero P.XP and no P.Powers.
- An empty backpack.
- No stored prizes.
- 5 Technique Control.
When the player signs up for Floor 1, they may bring 1 outside item with them in their signup post.
Playing a Challenge



[PRS]
Presiding Head MaidsThe player's journey through the Pike will be presided over by the very same Head Maids who act as bosses of each Floor.
At the start of the Floor, the referee will randomly select three (3) Head Maids to preside; from among Maids that haven't yet been defeated by the player during their challenge (according to their save data).
The presiding Head Maids greatly influence the Floor. The opponents generated for the player; as well as the drops a player can possibly obtain, depend on the presiding Head Maids.
Because defeating a Head Maid prevents her from presiding over later Floors, the player won't have to deal with that Head Maid's more difficult teams. However, players also won't be able to obtain rare drops from that Head Maid. Each Floor, players will have to carefully consider which Head Maid to battle, weighing the value of their drops against the strength of the Head Maid.

[DRS]
Doors and RoomsMost battles in the Pike occur in the gauntlet's Rooms, behind one of three Doors offered to the player.
Before each room, the referee will offer the player three doors, consisting of a presiding Boss, an opponent, and that opponent's drop count (for the player's convenience), like so:
- Artemis' Door:
Magcargo with 3 drops
- Clarice's Door:
Zangoose with 4 drops
- Tabitha's Door:
Umbreon with 3 drops
The player will choose which Boss' door to enter, and will battle the listed opponent. After defeating that opponent, the player will earn rewards from Head Maid's drop tables; meaning that players will often have to face awkward or difficult opponents to earn the pieces that complete their desired build.
Lou Note: In the future, I'd like to add modifiers or Arenas that can further randomize each battle, but this will do for now.

[BSS]
Boss BattlesAs the fourth battle of each normal Floor, or as the only battle of a challenge's final Floor, the player will have to battle a powerful Boss Trainer—one of the presiding Head Maids, if not the Pike Queen herself. Boss Trainers have elevated P.Levels, a diverse selection of P.Powers, and handpicked synergistic teams that will push challengers and their Pokemon to their absolute limits.
Head Maids are battled in 3v2 Singles, with the player using their three Pokemon in whatever health they can muster. Each Head Maid has a specific "Ace" Pokemon that they use regardless of the Floor, such as Viola's
Alkaid the Gardevoir. Then, for each Floor, they have three more Pokemon to choose from. The Head Maid isn't forced to use their Ace, but players are very likely to see them regardless.

The Pike Queen is battled in 3v3 Singles instead. Instead of having an Ace, Lucy uses an entirely new team each Rank. She also has no other trainers on her Floor—players will be thrust directly into their challenge's final battle. Sometimes, players may find that raising a team that can use their saved data to defeat Lucy is their best way to increase their Pike Rank or claim their Queen Prizes.
Saving a Challenge

[CSV]
Making a Challenge SaveThe referee that completes a player's floor, except for the final floor of their pike, will include their challenge saves in the closing post. The completing referee will include prior saves from prior Floors—thus, a player that completes Floor 2 will have an earlier save from the end of Floor 1, and a later save from the end of Floor 2. The player may resume their challenge from either of their current saves, or start fresh.
No new save is created if the player loses a Floor; see "[DFT] Defeat, Rewards, and Save Data" below. The completing referee will include any existing saves in their completing post.
When a player defeats the Pike Queen, all of their saved data is considered to be cleared. Their next Pike session will start with a brand-new challenge. (You don't have to edit out old saves; you can leave them there to be looked at.)
Each Floor's challenge save will contain:
Floor Bosses: The Head Maids that have been defeated so far.
P.XP: The earned P.XP of each of the player's Pokemon will be recorded, in team slot order. (Example: "15 / 30 / 30 P.XP").
P.Powers: The current P.Powers of each of the player's Pokemon will be recorded, in team slot order.
Inventory: The current backpack of the player will be retained.
This includes a copy of the item the player signed up with, if any.
Any items still held by the player's Pokemon will also be included in the saved backpack.
Stakes: Any Queen Prizes promised to the player will be retained.
Example Save:
End of Floor 2 Save —Tabitha,
Clarice
Slot 1: 120 P.XP, Example Power 1, Example Power 4, Example Power 5
Slot 2: 80 P.XP, Example Power 3
Slot 3: 95 P.XP, Example Power 2, Example Power 6
Inventory: 1xLeftovers, 1x
Life Orb, 1x
Lucky Egg, 1x
Full Heal
Stakes:Wo-Chien Lv2
[RSM]
Resuming a ChallengePlayers can resume a saved challenge from any prior save in that challenge. For example, a player with saves for Floors 1, 2, and 3 could resume from their Floor 1 save (thus re-challenging Floor 2.). When starting or resuming from Floor 1, the player will bring an item with them in their sign-up post.
However, if they win their Floor 2 re-challenge, they'll overwrite their previous saves. They'll now have save data for Floors 1 (from before) and 2 (from their new session).
When resuming a saved challenge, the player will assign their new team of Pokemon to slots 1, 2, and 3 from the save they're resuming; and those Pokemon will gain the P.XP saved in that slot. The player also gets to keep their previous P.Powers, per slot.
The player will carry forward their saved Pike Backpack and all of their saved pending Queen Prizes, as well.
Lou Note: If you have save data with a rare prize, and you aren't sure how to finish your run, try asking for advice in the Union Street thread!
Ending a Challenge

[DFT]
Defeat, Rewards, and Save DataDefeated players will lose their progress in the current Floor. They'll retain their save data, allowing them to challenge the same Floor again, with a different team if desired.
Any spent Maid Tokens, earned P.XP or P.Powers, new Pike Backpack items, and "unsafe" rewards (such as Techniques or Pokemon), earned since the player's last save are also lost.
Some rewards are "safe", meaning they're retained even if the player loses or forfeits. These are typical profile EXP, EXP Records, or special currencies. Each Head Maid has "Safe Rewards" as their fourth drop table, which means most opponents in the Pike will drop at least one safe reward that the player is sure to keep.
[DCC]
Discarding a ChallengePlayers aren't forced to resume their saved challenges. If desired, a player can sign up for a brand-new challenge, discarding their old save data.
However, should they do so, that save data can't be retrieved later. Players should instead strongly consider raising Pokemon that can take advantage of their save data, even if they have a supply of "weird" P.Powers and items that seem difficult to use.
Challenge Form
Code:
[B]Name[/B]: name
[B]Thread[/B]: thread
[B]Tokens[/B]: [none, or any Maid Tokens you wish to spend on this Floor]
[B]Rank[/B]: rank (if the challenge is fresh)
or
[B]Save[/B]: save number (if resuming a saved challenge)
[ backpack of a single held item to add to your Pike Backpack. ]
[ three pokemon profiles. if resuming from a save, slot order matters. ]
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