Data The Raid Frontier — Data Thread mk.ii

Vs. The Spectacular Spore-verlord!
Level 1
(Leveling)
Team Size: 3 :chesnaught::delphox::greninja:
Backpack Size: 3

Phase Progression
  1. :amoonguss:Amoonguss (★) x1
  2. :toedscruel:Toedscruel, :shiinotic:Shiinotic, :breloom:Breloom x1 each
  3. :brute bonnet:Brute Bonnet (★) x1
Arena: Sporrible Swamp
The mushrooms have risen... and they intend to spread all over the surface of the globe! Their main node: this foggy swamp where you swear every root is a writhing piece of mycelium... The air is thick with latent spores and you've taken precautions to obstruct your mouth and nose. There! In the stump of a once-great tree! There's the Spore-verlord!
While no non-Rain Weather is in play: The Weather is Rain.​
While no non-Grassy Terrain is in play: The Weather is Grassy Terrain.​
Secret Power: 20% chance to inflict Sleep on the defender.​


Phase 1 - M.I.N. (Mycelium Information Network)
When Amoonguss is hit by an attack: The referee may select Toedscruel, Shiinotic, or Breloom. Discard Type Shift from the selected miniboss; then, grant the selected miniboss Type Shift of that attack's types.​
(That miniboss will start the next phase with that Type Shift.)​

:sv/amoonguss:
Amoonguss
The Spectacular Spore-verlord!

Typing: Grass/Poison
Abilities: Effect Spore
Traits: Boss Immunities

Phase 1 HP: 200
Attack: 6
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 30
Size: 10
Weight: 10


Phase 1 Behavior:
Action Points: 7
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [You fool!]1 AP: [Just you wait...!]3 AP: [Be afflicted!]3 AP: [Take this!]4 AP: [Prepare yourself!]
Defog
Magic Coat
Comeuppance​
Nasty Plot
Stockpile
Charm
Eerie Impulse​
Stun Spore
Cotton Spore
Toxic​
Acid Spray
Clear Smog
Trailblaze​
Giga Drain
Sludge Bomb
Hex
Stomping Tantrum
Temper Flare​


Phase 2 - Dramatic Duels
No more than one miniboss may take damage each round.​

:sv/toedscruel:
Toedscruel
The Type-Stealing General!

Typing: Grass/Ground
Abilities: Mycelium Might

Phase 2 HP:80
Attack: 5
Defen.: 5
Sp.Atk: 6
Sp.Def: 9
Speed: 100
Size: 4
Weight: 4
:sv/shiinotic:
Shiinotic
The Victim-Selecting General!

Typing: Grass/Fairy
Abilities: Rain Dish

Phase 2 HP:80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 7
Speed: 30
Size: 2
Weight: 2
:sv/breloom:
Breloom
The Brute-Force General!

Typing: Grass/Fighting
Abilities: Technician

Phase 2 HP:80
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 5
Speed: 70
Size: 3
Weight: 3

Phase 2 Behavior:
Action Points: 5
Toedscruel, Shiinotic, and Breloom share AP.​
Repeat indicators OK.​
Place at least one indicator from each non-Fainted minion.​
Place at least one indicator on each Raider.​
Spend all AP.​

Toedscruel's IndicatorsShiinotic's IndicatorsBreloom's Indicators
1 AP: [Toedtrick]2 AP: [Toedstrike]1 AP: [That one!]2 AP: [Over there!]1 AP: [Jab...]2 AP: [...And hook!]
Earth Power
Giga Drain
Foul Play
Purge​
Spore
Confuse Ray
Reflect Type
Substitute​
Spotlight
Strength Sap x2
Thunder Wave
Shear​
Spore
Moonblast
Weather Ball
Dream Eater x3​
Swords Dance
Brick Break
Thunder Punch
Crush​
Spore
Swords Dance
Focus Punch x2
Rock Tomb​


Phase 3 - Neurotoxic Reversion
Mentions of "Rain" in the arena's effects are replaced with "Sun".​
When this phase begins: Discard all Weather.​
Brute Bonnet's Color Change ability is immutible.​
(Remember to declare a type to become when sending out Brute Bonnet.)​
:sv/brute bonnet:
Brute Bonnet
The Truly Terrifying Toadstool Tyrant!

Typing: Grass/Dark
Abilities: Protosynthesis, Leaf Guard, Color Change
Traits: Boss Immunities

Phase 3 HP: 220
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 7
Speed: 55
Size: 10
Weight: 10


Phase 3 Behavior:
Action Points: 3 + Total Round Count
Repeat indicators OK.​
Spend all AP.​

2 AP: [Rrrr...]2 AP: [Rrrr???]3 AP: [Rrrr!!!]6 AP: [RRRR!!!]12 AP: [Enrage]
Sunny Day
Growth x2
Bulk Up
Purge​
Spore
Toxic
Defog
Crush​
Seed Bomb
Trailblaze
Payback
Synthesis x2​
Hyper Voice
Thrash x2
(Remember Color Change)​
:poison barb:Piercing Ruination x5​


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Vs. The Greater Masticator Invader!
Level 1
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Player Progress for this Raid is "Boss missing HP / Boss maximum HP", instead.

Phase Progression
  1. :guzzlord:Guzzlord(★) x1
Arena: The Feeding Trough
Located somewhere deep within Ultra Space, this bizarre dimension is made of wavy ground and walls that slowly shift towards Guzzlord, helping the lazy beast nourish itself, as if mimicking a black hole.

As Guzzlord "Ingests" a Pokemon, move that Pokemon to Limbo. They can't take turns or act. Don't discard conditions from them or reset their stat stages as a result of leaving play in this way.​
As Guzzlord "Regurgitates" a Pokemon, move that Pokemon to their original team's bench.​
Camouflage: Dragon | Nature Power: Dragon Rush | Secret Power: 10% Chance to free the defender's Ingested Pokemon, if any.​


Phase 1 - Intradimensional Intestional Ingression
At the end of each round: Apply the appropriate following effect, depending on if Guzzlord has an Ingested Pokemon:​
  • If so: The Ingested Pokemon loses HP, equal to 2/5 of their maximum HP.
  • If not: Guzzlord Ingests a Raider at random, from among the Raiders that have been Ingested the fewest times this battle. Then, note Guzzlord's current HP as their "intake HP."
If an Ingested Pokemon faints: The player loses the Raid.​
When Guzzlord takes a total of 100 or more damage while they have an Ingested Pokemon:​
Guzzlord regurgitates that Pokemon; then, un-note their intake HP.​
While Guzzlord has an Ingested Pokemon:​
  • Guzzlord and their Belch both have the Ingested Pokemon's types.
  • The restriction text of the Boss' Belch is ignored.
  • Guzzlord's Defense and Special Defense ranks are at most -15.
:sv/guzzlord:
Guzzlord
The Greater Masticator Invader!

Typing: Dark/Dragon
Abilities: Beast Boost
Traits: Boss Immunities

Phase 1 HP: 1223
Attack: 7
Defen.: 15
Sp.Atk: 7
Sp.Def: 15
Speed: 43
Size: 7
Weight: 11


Phase 1 Behavior:
Action Points: 3 + Round Count
Place exactly one [Hungry...] indicator each round.​
Limit 1 [Hungry...] indicator.​
When choosing an order for [Hungry...], do not choose Stockpile if Guzzlord is at maximum stacks.​
Repeat other indicators OK.​
Spend all AP.​

0 AP: [Hungry...]2 AP: [Let me eat!]3 AP: [Seasoning!]4 AP: [Ptui!]6 AP: [Dig In!]12 AP: [Enrage]
Stockpile
Spit Up
Swallow x2​
Purge
Crush
Expose​
Bulldoze =9
Snarl =9
Rock Slide =9​
Belch x2​
Heavy Slam x2
Heat Crash x2
Stomping Tantrum x2​
:poison barb:Piercing Ruination x5​


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Vs. The "Loyal" Lousy Lackabouts!
Level 2
(Leveling)
Team Size: 3 :chesnaught::delphox::greninja:
Backpack Size: 3

Phase Progression
  1. :okidogi:Okidogi (★), :munkidori:Munkidori (★), and :fezandipiti:Fezandipiti (★) x1
  2. :pecharunt:Pecharunt (★) x1
  3. :okidogi:Okidogi (★), :munkidori:Munkidori (★), and :fezandipiti:Fezandipiti (★) x1
Arena: The Kitakami Mask Festival
A well-known piece of folklore in Kitakami tells of the Loyal Three, who gave their life protecting the village from a frightening ogre... The day of their resurrection should have been joyous, yet panic swiftly spread at the Festival of Masks as the reborn three started guzzling food, seizing things, and terrorizing tourists! No one at the Festival can stand up against their power. No one... but you! Please, save the reven- I mean, the spirit of the festival!

Camouflage: Grass | Nature Power: Substitute | Secret Power: 20% chance for the user to equip an Oran Berry.​


Phase 1 - Sinister Sycophants!
The three ne'er-do-wells are passing a big purple fruit-like object between them like it's some sort of game! That must be the infamous poison puppeteer, Pecharunt—the probable cause behind the Loyal Three's ruckus!


No more than one Boss may take damage from Raiders' hits each round.​
Only up to two (2) Bosses may attack each round; the third must order non-attacks.​

:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!
Typing: Poison/Fighting
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 90
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 80
Size: 3
Weight: 4
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!
Typing: Poison/Psychic
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 2
Weight: 2
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!
Typing: Poison/Fairy
Abilities: Toxic Chain
Traits: Boss Immunities
HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 3
Weight: 3

Phase 1 Behavior:
Shared Action Points: 9
Limit 1 of each indicator.​
Spend all AP.​

Okidogi's IndicatorMunkidori's IndicatorFezandipiti's Indicator
3 AP: [Puppet Prowl]3 AP: [Puppet Plot]3 AP: [Puppet Preen]
Brick Break
Gunk Shot
Crunch
Fire Punch
Taunt
Spite
Howl
Expose​
Venoshock
Psychic Noise
Hex
Future Sight
Confuse Ray
Imprison (Referee's choice)
Nasty Plot
Mark​
Cross Poison
Moonblast
Tail Slap
Beat Up
Charm
Icy Wind =5
Swords Dance
Purge​


Phase 2 - The Miniature Mastermind!
Relieved of their Loyal Three's protection, the villain behind these events is now exposed: Pecharunt! They seem terribly distressed... As well they should, given the trouble they're about to be in! Show them what for!

The Boss is always Confused.​
The stack limit of conditions created by the Boss is infinite.​
:sv/pecharunt:
Pecharunt
The Petulant Pint-sized Peach-Pit Punk!

Typing: Poison/Ghost
Abilities: Poison Puppeteer
Traits: Boss Immunities

HP: 390
Attack: 6
Defen.: 11
Sp.Atk: 6
Sp.Def: 6
Speed: 88
Size: 1
Weight: 1


Phase 2 Behavior:
Action Points: 2
Repeat indicators OK.​
Spend all AP.​

1 AP: [Go away!]
Malignant Chain
Ember
Curse
Confuse Ray
Toxic
Substitute
Disable (Referee's choice)
Purge
Shear
Expose​


Phase 3 - Dastardly Delta Attack!
Free from Pecharunt's control, the three retainers immediately begin... Raising even more ruckus!? How can that be? Could this have been their nature the whole time...?

Now the source of the Loyal Three's misbehavior is made clear—They weren't being controlled by the poison puppeteer at all! They were
bullying Pecharunt! Surely by defeating them, we can save our Festival!
No more than one Boss may take damage from Raiders' hits each round.​
Only up to two (2) Bosses may attack each round; the third must order non-attacks.​
Before the player issues orders, the player places a [Pass the Peach] indicator on one of their own Pokemon. As the referee orders, the referee decides which Boss acts with that indicator.​
The Loyal Three have Villainous Vocations, granting their team special effects while in play.​
:okidogi:Okidogi is a :punching glove:Prowling Pugilist, which provides "The user's Attack and Special Attack ranks are at least 12."​
:munkidori:Munkidori is a :covert cloak:Threatening Thief, with provides "When the user lowers a Raider's stat stage: Each Boss has the same stat stage raised, by the same amount, for the next three (3) steps."​
:fezandipiti:Fezandipiti is a :gracidea:Dastardly Duelist, which provides "When another Boss is hit by an attack: Raise their four core stages by one (1) for the next three (3) steps."​

:sv/okidogi:
Okidogi
The Offensive Ogre-Ostracizing Oaf!
Typing: Poison/Fighting
Abilities: Guard Dog
Traits: Boss Immunities
HP: 140
Attack: 9
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 80
Size: 3
Weight: 4
:sv/munkidori:
Munkidori
The Manipulating Monkey Mastermind!
Typing: Poison/Psychic
Abilities: Frisk
Traits: Boss Immunities
HP: 140
Attack: 6
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 106
Size: 2
Weight: 2
:sv/fezandipiti:
Fezandipiti
The Foulest Fowl-Feathered Fiend!
Typing: Poison/Fairy
Abilities: Technician
Traits: Boss Immunities
HP: 140
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 9
Speed: 99
Size: 3
Weight: 3

Phase 3 Behavior:
Shared Action Points: 9
Limit 1 of each indicator.​
Spend all AP.​

Okidogi's IndicatorsMunkidori's IndicatorsFezandipiti's Indicators
3 AP: [Prowl]Scr: [Pass the Peach]3 AP: [Plot]Scr: [Pass the Peach]3 AP: [Preen]Scr: [Pass the Peach]
Brick Break +5
Gunk Shot +5
Crunch
Fire Punch
Taunt
Spite
Howl
Expose​
Counter
Knock Off
Dig​
Venoshock +5
Psychic Noise +5
Hex
Future Sight
Acid Spray
Screech
Nasty Plot
Mark​
Noble Roar
Imprison (Referee's choice)
Confuse Ray​
Cross Poison +5
Moonblast +5
Tail Slap
Beat Up
Charm
Icy Wind =5
Swords Dance
Purge​
Toxic
Helping Hand
Substitute​


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Vs. The Shadow-Wielding Master and Students!
Level 2
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Phase Progression
  1. :ninjask:Ninjask (★) x1
  2. :zoroark-hisui:Zoroark-Hisui (★) x1, one other Student chosen at random
  3. The three remaining Students not chosen
Arena: Hidden Ninja Dojo
This strange dojo, said to be manned by no one, is hidden behind a swamp (you hear some people talk about funny mushrooms growing nearby). Its old, moldy wooden doors open for you before shutting off with a worrying amount of force once you're in. In the center of a perfectly round room, a mysterious silhouette is floating above the floor... You're pretty sure the room is full of hidden contraptions, too.
:sv/shedinja:
As the referee places indicators, they also issue one of these instructions to the player as Master Shedinja:​
  • "Deal a super-effective hit this round!"
  • "Execute at least two attacks this round!"
  • "Don't Role Swap or switch Pokemon this round!"
  • "Don't spend 10 or more Energy this round!"
  • "Don't create any conditions with actions this round!"
At the end of each round, if the player failed to meet Master Shedinja's instruction: The player gains 1 Demerit, and Master Shedinja can no longer issue that instruction in this Raid.​
When the player gains their third (3) Demerit: The player loses the Raid.​


Phase 1 - Intangibile Shadow Ninja Master
(No phase-specific effects. Remember Master Shedinja's instructions.)​

:sv/ninjask:
Ninjask
The Eternally-Fledgling Student!

Typing: Bug/Flying
Abilities: Speed Boost
Trait: Boss Immunities

HP: 70
Attack: 7
Defen.: 4
Sp.Atk: 4
Sp.Def: 4
Speed: 160
Size: 1
Weight: 2


Phase 1 Behavior:
Action Points: Total Round Count, squared.
Repeat indicators OK.​
Spend all AP.​

1 AP: [Alright, deep breaths...]1 AP: [...Here I come!]5 AP: [...Are you going easy on me!?]
Swords Dance
Purge
Crush
Shear​
Leech Life
Acrobatics
Dig
Night Slash​
:poison barb:Piercing Ruination x3​


Phase 2 - Assassin Aspirant Ambush
The referee chooses one of the Students from Phase 3 to accompany Zoroark-Hisui in this phase. Zoroark-Hisui will be copying that student with their Illusion during the first round.​
When sending out, pretend to send out two copies of the chosen Student. Designate one as the "Moon" copy and the other as the "Cloud" copy. Tell your Confidant player (as per Illusion) which copy is really Zoroark-Hisui. (These are just fun names. They don't have any effects.)​
Zoroark-Hisui's illusion is broken at the end of the round, instead of at the beginning.​
Zoroark-Hisui's indicators share names with an indicator from each Student. (Example: Both Zoroark-Hisui and Weezing have an indicator named "[Choking Gas!]".) When ordering for the Raid, the referee decides who each such indicator really "came from".​
While the Raid's Weezing is in play: All of the Raid's Pokemon have Neutralizing Gas.​
See Phase 3, below, for the Students' information.​

:ss/zoroark-hisui:
Zoroark-Hisui
The Vengeful-Grudge Student!

Typing: Normal/Ghost
Abilities: Illusion
Traits: Boss Immunities

HP: 140
Attack: 7
Defen.: 5
Sp.Atk: 9
Sp.Def: 5
Speed: 110
Size: 3
Weight: 3


Phase 2 Behavior:
Action Points, before Illusion is broken: 2
Action Points, after Illusion is broken: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Choking Gas!]2 AP: [Poison Needle!]2 AP: [Direct Assault!]2 AP: [Thrown Weapon!]1 AP: [My way, now!]
Defog
Smokescreen
Misty Terrain
Toxic​
Poison Jab
Laser Focus
Toxic Spikes
Spikes​
Bitter Malice
Flamethrower
Grass Knot
Hex​
Bonemerang
Smack Down x2
Octazooka
Syrup Bomb​
Torment
Spite
Curse
Knock Off​


Phase 3 - Aspiring Shadow Ninja Kumite
While the Raid's Weezing is in play: All of the Raid's Pokemon have Neutralizing Gas.​

:sv/weezing:
Weezing
The Untouchable-Mist Student!

Typing: Poison
Abilities: Levitate, Neutralizing Gas
Traits: Boss Immunities

Phase 2 HP: 170
Phase 3 HP: 100
Attack: 7
Defen.: 9
Sp.Atk: 6
Sp.Def: 5
Speed: 60
Size: 2
Weight: 1


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Choking Gas!]1 AP: [Confound Enemies]1 AP: [Survive On Little]
Strange Steam
Clear Smog
Smokescreen
Spite​
Will-o-Wisp
Confuse Ray
Grudge
Destiny Bond​
Pain Split
Reflect
Light Screen
Purge​
:sv/drapion:
Drapion
The Surprise-Assassin Student!

Typing: Poison/Dark
Abilities: Battle Armor, Sniper
Traits: Boss Immunities

Phase 2 HP: 220
Phase 3 HP: 120
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 95
Size: 3
Weight: 4


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Poison Needle!]1 AP: [Maintain Weapons]1 AP: [Marking Target]
Cross Poison
Night Slash
Aqua Tail
Retaliate​
Swords Dance
Focus Energy
Screech
Fake Tears​
Purge
Expose
Mark​
:sv/golisopod:
Golisopod
The Forward-Assault Student!

Typing: Bug/Water
Abilities: ---
Traits: Boss Immunities

Phase 2 HP: 210
Phase 3 HP: 120
Attack: 9
Defen.: 10
Sp.Atk: 5
Sp.Def: 7
Speed: 40
Size: 3
Weight: 5


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Direct Assault!]1 AP: [Strike First]1 AP: [Tactical Regroup]
Liquidation
Lunge
Supercell Slam
Dragon Claw​
Aqua Jet
First Impression
Sucker Punch
Swords Dance​
Spikes
Purge
Shear
Crush​
:sv/greninja:
Greninja
The Slippery-Escape Student!

Typing: Water/Dark
Abilities: Protean
Traits: Boss Immunities

Phase 2 HP: 180
Phase 3 HP: 120
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Thrown Weapon!]1 AP: [Walk Unseen...]1 AP: [Careful Planning!]
Water Shuriken
Seed Bomb
Egg Bomb
Mud Bomb​
Double Team
Purge
Shear​
Nasty Plot
Swords Dance
Agility​


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Vs. The Heavyweight Champion of All Time!
Level 2
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Phase Progression
  1. These four phases in a random order:
    • :pikachu-rock-star:Pikachu-Rock-Star (★) x1
    • :pikachu-pop-star:Pikachu-Pop-Star (★) x1
    • :pikachu-belle:Pikachu-Belle (★) x1
    • :pikachu-phd:Pikachu-PhD (★) x1
  2. :pikachu-libre:Pikachu-Libre (★) x1
Arena: Catastropika Cage Match!
In the Royal Dome of Alola, one infamous contestant steals all of the thunder! This master of many masks has fought in title bouts, grand melees, battle royales, black belt kumites, and more, all across the world! They've also won pageants, Contests, popularity contests, singing competitions, academic accolades, cereal box sweepstakes... Whatever it is you think you may excel at, think again; the most famous face in all the world is here to show how to do it like a master!

The first four phases occur in a random order. The fifth phase is always Pikachu-Libre.​
Each Boss has new abilities and a held item. Look closely.​
(The bosses do leave and enter play; even though they're the same Pokemon in flavor. They have to duck backstage!)​


Phase 1 - Get me my Cool jacket!
Raiders can't execute Physical-, Special-, or Other-category moves if any raider has executed a move of that category this round.​
(That is, you get one of each per round.)​

:sv/pikachu-rock-star:
Pikachu-Rock-Star
The Champion of a thousand faces!

Typing: Electric/Steel
Abilities: Punk Rock, Soundproof
Traits: Boss Immunities

Held Item: :throat spray:Throat Spray

Phase 1, 2, 3, 4 HP: 170
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]2 AP: [Bridge!]2 AP: [Chorus!]4 AP: [Solo!]
Fake Out
Nuzzle
Purge
Crush
Shear​
Nasty Plot
Metal Sound
Sing
Charge
Agility​
Meteor Mash
Psychic Noise
Torch Song
Disarming Voice x3
Expose​
Overdrive
Clanging Scales
Snarl +4
Surf
Boomburst​


Phase 2 - Bring me my Cute frills!
When the Raiders execute a move: Note that move on Pikachu-Pop-Star.​
Raiders can't executed any of the noted moves.​
Infatuation created by Pikachu-Pop-Star can affect Raiders regardless of their known moves.​

:sv/pikachu-pop-star:
Pikachu-Pop-Star
The Champion of a thousand faces!

Typing: Electric/Fairy
Abilities: Wonder Skin, Dazzling
Traits: Boss Immunities

Held Item: :bright powder:Bright Powder

Phase 1, 2, 3, 4 HP: 140
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]2 AP: [Debut!]2 AP: [Dance!]3 AP: [Collab!]
Fake Out
Nuzzle
Purge
Crush
Shear​
Double Team
Flash
Charm
Light Screen
Substitute​
Dig =10
Fly =10
Discharge =12
Draining Kiss x2
Teeter Dance​
Mirror Move
Me First
Copycat
Attract
Encore​


Phase 3 - Fetch me my Beautiful gown!
The duration of positive stages on Pikachu-Belle do not elapse or expire.​

:sv/pikachu-belle:
Pikachu-Belle
The Champion of a thousand faces!

Typing: Electric/Ice
Abilities: Sheer Force, Anger Point
Traits: Boss Immunities

Held Item: :berserk gene:Berserk Gene

Phase 1, 2, 3, 4 HP: 200
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]2 AP: [Precision!]2 AP: [Poise!]4 AP: [Prettiness!]
Fake Out
Nuzzle
Purge
Crush
Shear​
Bulk Up
Growl
Feint
Dizzy Punch
Power-Up Punch​
Icicle Crash
Volt Tackle
Play Rough
Extreme Speed
Brick Break​
Comeuppance
Skull Bash
Focus Punch
Heart Swap​


Phase 4 - Procure my Clever coat!
Pikachu-PhD may have multiple copies of the same ability.​
The Stack Limit of Role Play on Pikachu-PhD is infinite.​
At the end of each round, if Pikachu-PhD is holding nothing: Restore Pikachu-PhD's Toxic Orb.​
(Yes, that's nine of them.)​

:sv/pikachu-phd:
Pikachu-PhD
The Champion of a thousand faces!

Typing: Electric
Abilities: Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal, Poison Heal
Traits: Boss Immunities

Held Item: :toxic orb:Toxic Orb

Phase 1, 2, 3, 4 HP: 170
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 1 to 4 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Spend all AP.​

1 AP: [Pika!]1 AP: [Hypothesis!]1 AP: [Testing!]4 AP: [Result!]
Fake Out
Nuzzle
Purge
Crush
Shear​
Fling
Role Play
Ember
Acid Spray
Will-o-Wisp​
Torment
Magnet Rise
Disable
Imprison
Venom Drench x2​
Venoshock
Hex
Eerie Spell
Rising Voltage
Electric Terrain + Smog (Fog)​


Phase 5 - I'll show you my real costume!
This phase is always last.​

:sv/pikachu-libre:
Pikachu-Libre
The Champion of a thousand faces!

Typing: Electric/Fighting
Abilities: Mold Breaker, Tinted Lens
Traits: Boss Immunities

Phase 5 HP: 300
Attack: 12
Defen.: 4
Sp.Atk: 12
Sp.Def: 4
Speed: 95
Size: 2
Weight: 2


Phase 5 Behavior:
Action Points: Phase Count + Local Round Count (round count in this phase only)​
Repeat indicators OK.​
Unspent AP rolls over round after round.​

1 AP: [Pump Up!]2 AP: [Rock Rumble!]2 AP: [Pop Power!]2 AP: [Belle's Buster!]2 AP: [PhD Pummel!]
Purge
Crush
Shear
Expose​
Meteor Mash
Overdrive
Snarl
Nasty Plot​
Draining Kiss
Me First
Copycat
Double Team​
Icicle Crash
Trailblaze x2
Brick Break
Bulk Up​
Electric Terrain
Rising Voltage
Disable
Role Play​


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Last edited:
Vs. Prestructuring :: Presequencing
Level 3
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 8

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​

Phase Progression
  1. :altaria-mega:
    The Spatial Warden (★) x1
  2. :lucario-mega:The Temporal Warden (★) x1
  3. :iron leaves:Seeker of Time (★), :iron crown:Seeker of Space (★) x1, :iron boulder:Seeker of Power (★) x1
Arena: The Great Void Between Stars
The Great Sunderer and the Great Devourer were sealed in the void between stars eons ago, but not before your civilization's homeworlds were lost to them. You were made to undo them: the height of your civilization's power and carrier of their legacy. You've come to their dread prison to ensure no further worlds suffer the same fate.
But much has changed in the cosmos in the intervening epochs. Other worlds have flourished, free of the great danger. Now, the champions of other worlds have come, seeking the very same power you hope to destroy. You must gain entry to the great danger's prison; and also deny these beast-seekers entry, by force if necessary.
Should the great horrors be freed, all worlds may perish. You must succeed.

Camouflage: Dark | Nature Power: Cosmic Power | Secret Power: 30% chance to inflict Dread on the defender.​


Phase 1 - Prestructuring
The referee will divide their AP as they choose between a Sun set of indicators, and a Moon set of indicators. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
As the player orders, they decide which set of indicators they're ordering against. The other set of indicators is discarded.​

:sv/altaria-mega:
The Spatial Warden (Altaria-Mega)
Vigilant keyward of the Great Sunderer's prison.

Typing: Dragon/Fairy
Abilities: Natural Cure, Cloud Nine, Pixilate
Traits: Boss Immunities

HP: 330
Attack: 8
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 80
Size: 3
Weight: 2


Phase 1 Behavior:
Action Points: 7, across both sets​
Limit 1 of each indicator, between both sets​
Spend all AP​

2 AP: [The chime of a bell]2 AP: [The light of the stars]1 AP: [Gentle down]1 AP: [Joyous dance]1 AP: [Tender quiet]
Dragon Rush x2
Return x2
Earthquake
Sing
Perish Song​
Dragon Pulse x2
Hyper Voice
Fire Blast x2
Cosmic Power x2
Gravity​
Cotton Guard
Will-o-Wisp
Shear
Expose​
Dragon Dance
Psych Up
Purge
Expose​
Attract
Defog
Shear
Purge​

(Having an indicator containing Attract isn't the same as knowing Attract.)


Phase 2 - Pre-Sequencing
As the referee places indicators, if there are two or more indicators Stored as Omens: The referee places those indicators for 0 AP. (Doing so un-Stores them.)​
After the referee places indicators: The referee selects one indicator they didn't place (even as an Omen) and Stores it as an Omen.​

:sv/lucario-mega:
The Temporal Warden (Lucario-Mega)
Ruthless keyward of the Great Devourer's prison.

Typing: Fighting/Steel
Abilities: Steadfast, Inner Focus, Justified, Adaptability
Traits: Boss Immunities

HP: 485
Attack: 10
Defen.: 6
Sp.Atk: 10
Sp.Def: 5
Speed: 112
Size: 3
Weight: 4


Phase 1 Behavior:
Action Points: 3
Limit 1 of each indicator​
Spend all AP.​

2 AP: [Comet Strike]1 AP: [Immortalize]99 AP: [Black Hole Strike]99 AP: [Planet Smasher]99 AP: [Primordial Power]
High Jump Kick x2
Focus Blast x2
Meteor Mash x2
Steel Beam x2
Stone Edge x2
Dark Pulse x2​
Purge
Crush
Shear
Expose
Mark​
Extreme Speed
Reversal
Fire Punch x2
Ice Punch x2
Thunder Punch x2​
Circle Throw
Guillotine
Sheer Cold
Fissure​
Swords Dance x2
Nasty Plot x2
Work Up x3​


Phase 3 - Worthy Foes
The Raiders' Roles and Vocations are ignored.​

:sv/iron leaves:
Seeker of Time (Iron Leaves)
A cosmic wayfarer who wishes to travel to more joyous times.

Typing: Grass/Psychic
Abilities: Quark Drive
Traits: Boss Immunities

HP: 65
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 104
Size: 3
Weight: 5


Phase 3 Behavior:
Action Points: 2
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Let us through.]1 AP: [I must see more.]1 AP: [Do not fret.]1 AP: [If we must...!]
Psyblade x2
Leaf Blade x2
Night Slash x2
Retaliate x2
Coaching​
Trailblaze
Endure
Mark
Renew​
Crafty Shield
Heal Pulse
Light Screen​
Helping Hand
Electric Terrain​
:sv/iron crown:
Seeker of Space (Iron Crown)
A cosmic wayfarer who wishes to know the most distant stars.

Typing: Steel/Psychic
Abilities: Quark Drive
Traits: Boss Immunities

HP: 75
Attack: 5
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 98
Size: 4
Weight: 5


Phase 3 Behavior:
Action Points: 2
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [We must pass!]1 AP: [I must know more.]1 AP: [Careful, my comrade!]1 AP: [Do not test me!]
Tachyon Cutter x2
Psychic Noise x2
Psyshock x2
Air Slash x2
Future Sight​
Calm Mind
Metal Burst
Shear
Expose​
Crafty Shield
Heal Pulse
Light Screen​
Secret Sword
Electric Terrain​
:sv/iron-boulder:
Seeker of Power (Iron Boulder)
A cosmic wayfarer who wishes for the might to seize their dreams at any cost.

Typing: Rock/Psychic
Abilities: Quark Drive
Traits: Boss Immunities

HP: 75
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 8
Speed: 124
Size: 3
Weight: 5


Phase 3 Behavior:
Action Points: 2
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Move aside!]1 AP: [I must have it!]1 AP: [Watch out!]1 AP: [I tire of this!]
Mighty Cleave x2
Zen Headbutt x2
Throat Chop x2
X-Scissor x2
Swords Dance​
Iron Defense
Scary Face
Purge
Crush​
Wide Guard
Heal Pulse
Reflect​
Sacred Sword
Electric Terrain​


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Last edited:
Vs. The Self-Perfecting Beast-Slaying Machine!
Level 3
(Leveling)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 8

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​

Phase Progression
  1. :silvally:Silvally (★) x1
Raid Arena — Tremendous Crater
Once, the islands of Alola faced an incursion of bizarre invaders — Pokemon-like entities known as Ultra Beasts from beyond our world. Fearful of their power, a secret project was initiated to engineer a Pokemon capable of destroying them. The proposed living weapon would adapt itself based on battle data recorded from combat with the Ultra Beasts. Long before the project could be brought to fruition, however, the Ultra Beasts were brought to heel by the island's inhabitants and their guardians. The invaders, such as they were, were lost and confused in a dimension foreign to them, and an understanding was reached between the two groups.
However, the creators of the secret project remained paranoid of their quarry. In their haste to finish the weapon, they left them fatally flawed and incapable of telling friend from foe. Their initial test spelled disaster for their creators, and their unceasing mission to destroy possible threats spiraled out of control. Far from any trace of civilization, the creation that was made to protect the island from the extradimensional menace yet prowls, perceiving any life-form they meet as a threat to be laid low...
Camouflage: Normal | Nature Power: Multi-Attack | Secret Power: Lower the defender's Attack and Special Attack stages by one (1) for their next three (3) turns.​


Phase 1 - Rapid Beast-Killing Type Adaptation
Silvally starts with 17 Memory items—one of each type—in their Backpack.​
When Silvally takes a hit from an Attack: For each type of that Attack, destroy the matching Memory item from Silvally's Backpack.​
At the end of each round:​
If Silvally has any Memory items in their Backpack: Destroy all items Silvally is holding; then, choose a random remaining Memory to equip.​
Otherwise: The challenger loses the battle.​

Silvally's RKS System ability is immutable.​

:sv/silvally:
Silvally
The Self-Perfecting Beast-Slaying Machine!

Typing: Normal
Abilities: RKS System
Traits: Boss Immunities, Changes Type based on equipped Memory item. See 5.10 "Unique Pokemon" in the Handbook.

HP: 777
Attack: 7
Defen.: 7
Sp.Atk: 7
Sp.Def: 7
Speed: 95
Size: 4
Weight: 5


Phase 1 Behavior:
Action Points: 7
Limit 1 of each indicator​
Always place [Multi-Attack], and always on a non-Protector.​
Spend all AP​
Load exactly one action from Memory each round. (The referee decides which indicator slot will load when they order.)​

Scr: [Multi-Attack]4 AP: [Beast-Slaying Procedure]2 AP: [Adaptive Offense]1 AP: [Adaptive Defense]
Multi-Attack​
Flamethrower
Thunderbolt
Ice Beam
Mark
[Action loaded from current Memory]​
Swords Dance
Nasty Plot
Agility
Toxic
Purge
[Action loaded from current Memory]​
Refresh
Mist
Thunder Wave
Expose
Shear
[Action loaded from current Memory]|​

Actions to load, per Memory:
MemoryBeast-Slaying ProcedureAdaptive OffenseAdaptive Defense
:bug memory:Bug​
Lunge or Bug Buzz​
Infestation =5​
Sticky Web​
:dark memory:Dark​
Foul Playnor Night Daze​
Taunt​
Torment​
:dragon memory:Dragon​
Breaking Swipe =7 or Dragon Energy​
Dragon Cheer​
Clangorous Soul​
:electric memory:Electric​
Supercell Slam or Electro Ball​
Electric Terrain​
Electrify​
:fairy memory:Fairy​
Play Rough or Moonblast​
Misty Terrain​
Crafty Shield​
:fighting memory:Fighting​
Brick Break or Focus Blast​
Octolock​
No Retreat​
:fire memory:Fire​
V-create or Overheat​
Sunny Day​
Will-o-Wisp​
:flying memory:Flying​
Dragon Ascent or Air Slash​
Tailwind​
Defog​
:ghost memory:Ghost​
Phantom Force or Hex​
Spite​
Confuse Ray​
:grass memory:Grass​
Power Whip or Giga Drain​
Leech Seed​
Spore​
:ground memory:Ground​
Earthquake or Earth Power​
Mud-Slap =5​
Spikes​
:ice memory:Ice​
Triple Axel or Blizzard =9​
Ice Shard =10​
Icy Wind=10​
:poison memory:Poison​
Dire Claw or Malignant Chain​
Smog (Fog)​
Toxic Spikes​
:psychic memory:Psychic​
Psychic Fangs or Psychic Noise​
Future Sight​
Heal Block​
:rock memory:Rock​
Rock Slide =9 or Meteor Beam​
Rock Tomb =5​
Stealth Rock​
:steel memory:Steel​
Gyro Ball or Tachyon Cutter​
Anchor Shot =5​
Gear Up​
:water memory:Water​
Wave Crash or Muddy Water =9​
Chilling Water =10​
Aqua Ring​


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Last edited:
Vs. The Fundamental Elemental Procession!
Level 4
(Pinnacle)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 8

Player Progress for this Raid is "Number of defeated Bosses, counting Melmetal twice / Total Bosses, counting Melmetal twice", instead.

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:ring target:Lifeline Re-Indicate - Move an indicator from one of your Pokemon to another.​
:revive:Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP to 50 and Energy to 15.​

Phase Progression
  1. :machamp-gmax:Machamp, :gengar-gmax:Gengar (★) x1
  2. :lapras-gmax: Lapras (★), :butterfree-gmax:Butterfree (★),:snorlax-gmax:Snorlax (★),:duraludon-gmax:Duraludon (★), :grimmsnarl-gmax:Grimmsnarl (★) :hatterene-gmax:Hatterene (★), and:corviknight-gmax:Corviknight (★), as appropriate.
  3. :melmetal-gmax:Melmetal (★) x1
Arena: Wyndon Stadium
This Stadium is the most prominent Power Spot in all of Galar. Any Pokemon here can maintain Dynamax far beyond what would be normally possible; all to force you, the challenger, to push your limits as well. Part parade, part marathon, and all grueling: The Elemental Procession the ultimate test of endurance, and your pulse in your ears is already beginning to drown out the cheering crowd of adoring fans... Will you outlast these titanic trials?
Camouflage: Normal | Nature Power: Max Guard | Secret Power: 10% chance to grant the user Protection until the end of the step.​


Phase 1 - The Opening Ceremony!
No more than one Boss may take damage from Raiders' hits each round.​

:sv/machamp-gmax:
Machamp

Typing: Fighting
Abilities: Guts
Traits: Boss Immunities

HP: 125
Attack: 9
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 55
Size: 3
Weight: 5


Phase 1 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Fourfold Fists!]1 AP: [Proper Form]1 AP: [Sure Guard]
Close Combat
Stone Edge
Ice Punch
Seismic Toss =14​
Coaching
Helping Hand
Encore
Purge​
Wide Guard
Quick Guard
Tickle x4
Light Screen​
:sv/gengar-gmax:
Gengar

Typing: Ghost/Poison
Abilities: Cursed Body
Traits: Boss Immunities

HP: 135
Attack: 5
Defen.: 5
Sp.Atk: 9
Sp.Def: 6
Speed: 110
Size: 3
Weight: 3


Phase 1 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Yawning Abyss!]1 AP: [Bag of Tricks]1 AP: [Vanish]
Hex
Sludge Bomb
Focus Blast
Night Shade =14​
Role Play
Helping Hand
Torment
Shear​
Hypnosis
Confuse Ray
Spite
Reflect​


Phases 2 - The Elemental Procession!
(You can hit multiple Bosses in this phase.)​
As this phase begins, grant each member of the Elemental Procession a unique condition called Damage Immunity, with the following effects:​
● This condition can't be transferred, and its effects can't be ignored.​
● At the end of the round: Discard this condition.​
● The subject can't take damage.​
Then, send out two different members of the Elemental Procession chosen at random.​
At the end of the round, if there are three or more (3+) members of the Elemental Procession in play: Withdraw the member that entered play least recently.​
At the end of the round: Send out a member of the Elemental Procession, chosen randomly from among those that have entered play the fewest times; then, select and grant that member one of the following conditions:​
● Attack Aid, Defense Aid, Bonus-Proof, Penalty-Proof, Protection from multi-target attacks.​

When a member of the Elemental Procession faints: Discard one stack of Fatigue from each Raider.​
This phase doesn't advance until all seven Elemental Procession members have been defeated. (If the Raiders somehow get a round with no Bosses in play; good for them.)​
:sv/lapras-gmax:
Lapras

Typing: Water/Ice
Abilities: Water Absorb, Shell Armor
Traits: Boss Immunities

HP: 135
Attack: 6
Defen.: 6
Sp.Atk: 6
Sp.Def: 7
Speed: 60
Size: 5
Weight: 6


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resonating Note!]1 AP: [Tide Turner]1 AP: [Siren Song]
Scald x2
Freeze-Dry x2
Alluring Voice x2
Thunder Bolt x2​
Thunder Wave
Horn Drill
Aurora Veil
Purge​
Sing
Nightmare
Snowscape
Expose​
:sv/butterfree-gmax:
Butterfree

Typing: Bug/Flying
Abilities: Tinted Lens
Traits: Boss Immunities

HP: 115
Attack: 4
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 70
Size: 2
Weight: 3


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Fluttering Wings]1 AP: [Scattering Scales]1 AP: [Sharp Eyes]
Hurricane x2
Bug Buzz x2
Psychic x2
Energy Ball x2​
Sleep Powder
Rage Powder
Supersonic
Expose​
Quiver Dance
Safeguard
Tailwind
Shear​
:sv/snorlax-gmax:
Snorlax

Typing: Normal
Abilities: Immunity, Thick Fat
Traits: Boss Immunities

HP: 135
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 8
Speed: 30
Size: 4
Weight: 9


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Great Heft!]1 AP: [Restful Repose]1 AP: [Toss and Turn]
Body Slam x2
Crunch x2
High Horsepower x2
Fire Punch x2​
Yawn
Amnesia
Charm
Shear​
Block
Snatch
Fissure
Crush​
:sv/duraludon-gmax:
Duraludon

Typing: Steel/Dragon
Abilities: Light Metal, Heavy Metal, Stalwart
Traits: Boss Immunities

HP: 125
Attack: 7
Defen.: 8
Sp.Atk: 9
Sp.Def: 4
Speed: 85
Size: 3
Weight: 3


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Beam Barrage!]1 AP: [Support Structure]1 AP: [Emplacement]
Meteor Beam
Electro Shot
Draco Meteor
Steel Beam​
Crush​
Purge​
:sv/grimmsnarl-gmax:
Grimmsnarl

Typing: Dark/Fairy
Abilities: Prankster, Frisk
Traits: Boss Immunities

HP: 115
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

1 AP: [Dark Intent]1 AP: [Scheme]1 AP: [Binding Hair]
Play Rough
Darkest Lariat
Drain Punch
Thunder Punch​
Taunt
Torment
Imprison (Referee's choice)
Purge​
False Surrender
Spirit Break
Power Whip
Renew​
:sv/hatterene-gmax:
Hatterene

Typing: Psychic/Fairy
Abilities: Healer, Anticipation, Magic Bounce
Traits: Boss Immunities

HP: 105
Attack: 7
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 29
Size: 4
Weight: 1


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

1 AP: [Simple Beatings]1 AP: [Advanced Spells]1 AP: [Dark Murmurs]
Dazzling Gleam
Expanding Force
Power Whip
Nuzzle​
Psychic Noise
Mystical Fire
Calm Mind
Shear​
Magic Room
Charm
Calm Mind
Renew​
:sv/corviknight-gmax:
Corviknight

Typing: Flying/Steel
Abilities: Pressure, Unnerve, Mirror Armor
Traits: Boss Immunities

HP: 105
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 67
Size: 4
Weight: 4


Phase 2 and 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

1 AP: [Dark Plumage]1 AP: [Amass Plating]1 AP: [Favorable Winds]
Iron Head
Sky Attack
Body Press
Power Trip​
Iron Defense
Reflect
Light Screen
Expose​
Defog
Tailwind
Agility
Renew​


Phase 5 - The Closing Crescendo!
No more than one Boss may take damage from Raiders' hits each round.​
At the end of the round, if Melmetal is missing 50% or more of their HP: The referee selects a member of the Elemental Procession, above; discards Fainting from them and sets their HP to maximum; grants them Damage Immunity as above; and sends them out.​
When Melmetal faints: The challenger wins the Raid.​

:sv/melmetal-gmax:
Melmetal

Typing: Steel
Abilities: Iron Fist
Traits: Boss Immunities

HP: 325
Attack: 10
Defen.: 10
Sp.Atk: 6
Sp.Def: 5
Speed: 34
Size: 4
Weight: 11


Phase 3 Behavior:
Action Points: 5
Limit 1 of each indicator.​
Spend all AP.​

3 AP: [Amorphous Fist]1 AP: [Protect]1 AP: [Support]1 AP: [Aggress]
Double Iron Bash x2
Dynamic Punch x2
Ice Punch x2
Thunder Punch x2
High Horsepower x2​
Sing
Razor Wind =4
Amnesia
Purge​
Nuzzle =7
Light Screen
Torment
Shear​
Bulk Up
Leer x3
Crush
Expose​


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Last edited:
Vs. The Clashing Cataclysmic Colossi!
Level 4
(Pinnacle)

Player Progress for this Raid is "Most Boss missing HP between Phase 1 Bosses, plus Phase 2 Boss Missing HP / Total maximum HP of Groudon Bosses", instead.

Sub-Team Omega:
Team Size: 3 :chesnaught::delphox::greninja:
Switching Rule: Off
Backpack Size: 3

Sub-Team Alpha:
Team Size: 3 :aegislash::venomicon::octillery:
Switching Rule: Off
Backpack Size: 3

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:ring target:Lifeline Re-Indicate - Move an indicator from one of your Pokemon to another.​
:revive:Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP to 50 and Energy to 15.​

Phase Progression
  1. :groudon:Groudon (★), :kyogre:Kyogre (★) x1
  2. :groudon-primal:Groudon-Primal (★) or :kyogre-primal:Kyogre-Primal (★) x1
Both Arenas — The Masterworks of Artifice
Foes for time immemorial, Groudon and Kyogre have vied for all of history, each seeking supremacy over the other. Their conflict arises from their wishes to reshape how life is lived on the planet. Groudon has ever toiled to raise land, where all might live under the light of the sun. Kyogre has ever toiled to carve oceans, where all might live in the caress of the seas.

That they both now encroach upon civilization in stride, shoulder-to-shoulder with each other, bodes terribly ill indeed. The hopes of every person and Pokemon who dwell in between the two, or indeed in the same hemisphere, now rests on two marvelous ships and their daring crews—including you and your Pokemon.

Each craft has 250 maximum HP. (Hull Points)​
When a Pokemon takes damage from an attack hit: The currently-active craft loses that much HP.​
Field Conditions and Battle Conditions are confined to the Arena that they were created in.​
When the player changes arenas, set the disengaging craft to full HP.​

When a craft runs out of HP, or when one sub-team is fully Fainted; except if it is Phase 2 and the Boss is fainted: The challenger loses the Raid.​

Team Omega Arena: — Acevedo Caldera Survey Craft
The A.C.S.C. is a high-tech armored heli-craft specialized for close surveillance and study of volcanic activity, and has been retrofitted with additional protective plating for this highly dangerous excursion: Bringing you to the site of the primordial Groudon's emergence, so you can put them back into hibernation before they can rendezvous with their rival!
While here: The weather is Sun. Non-Sun Weather can't be created.​
Groudon's Abilities are immutible.​
Camouflage: Steel | Nature Power: Tailwind | Secret Power: Inflict the unique condition created by Ember.​

Team Alpha Arena — R.S.C. Ocean-Eater
A sleek, submersible vehicle with the capacity to open along a "seam" at the front. Leveraging the abilities of its Pokemon-dense crew, barriers can be formed that hold the depths at bay even at abyssal pressures. The ship can dive to great depths to make readings and collect samples, before surfacing to recover air and allow the crew to rest. Now, though, that crew bravely carries you to their most dangerous assignment yet: Stopping the titanic Kyogre from making landfall, and ensuring they never clash with their counterpart!

While here: The weather is Rain. Non-Rain Weather can't be created.​
Kyogre can hold any number of items, cannot have items transferred to or from themselves, and their held items are immutible.​
Camouflage: Ground | Nature Power: Dive | Secret Power: Grant the user the unique condition created by Aqua Ring.​


Phase 1 - World Tendency
The two Bosses are each fought in separate Arenas, far apart from the other. To do so, the player sends two "sub-teams" of 3 raiders, each with its own PR, SU, and AG, for a total of six (6) Raiders. Players decide which team fights which Boss while signing up. Pokemon can't be switched between sub-teams.​
Vocations can't be shared between sub-teams, so a total of six (6) unique Vocations will be needed to fully outfit both sub-teams.​
The player selects one of their sub-teams to control when they first issue orders. That sub-team, their Arena, and their Boss are said to be "active". The other sub-team, Arena, and Boss are said to be "on standby". In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.​
As the player issues orders, they can also include an order to "Disengage" from the current Boss. The player can't Disengage if the Boss on standby is Fainted. The player must order Disengage, and is assumed to do have done so, if the active Boss is Fainted.​
The arena has numeric :red orb:Terrestrial Tendency and :blue orb:Thalassic Tendency values that each start at zero.​
At the end of the round, if any Boss is Fainted: The other boss Primal Reverts for the rest of the Raid. The fainted Boss' sub-team and arena become inactive, and the other Boss' sub-team and arena become active. Progress the Raid Phase.​

At the end of the round: Increase the inactive Boss' associated :red orb::blue orb:Tendency by one (1). Then, if Disengage was ordered, switch the active sub-team. (Place the current sub-team and Boss in Limbo, move to the other craft, then return the other sub-team and Boss to the field.)​

In the Arena on standby, Pokemon can't take turns or act, durations can't elapse, and non-arena effects are ignored.​

:sv/groudon:
Groudon
Master of the land and all that rests upon it.

Typing: Ground
Abilities: Drought
At 5+ :red orb:Terrestrial Tendency: Drought, Prankster
At 7+ :red orb:Terrestrial Tendency: Drought, Prankster, Contrary
Traits: Boss Immunities

Held Item: :red orb:Red Orb

HP: 425
Attack: 11
Defen.: 10
Sp.Atk: 7
Sp.Def: 7
Speed: 90
Size: 6
Weight: 12


Phase 1 Behavior:
Action Points: 3 + :red orb:Terrestrial Tendency
Repeat indicators OK.​
Spend all AP.​

1 AP: [Warning]2 AP: [Peril]4 AP: [Disaster]7 AP: [Cataclysm]
Thunder Wave
Bulk Up
Rock Polish
Sand-Attack
Taunt
Purge
Shear
Expose​
Dig
Fire Punch
Dragon Tail
Light Screen
Defog
Disable (Referee select)
Conversion 2
Crush​
Precipice Blades
Rock Slide
Heat Wave
High Horsepower x2
Overheat x2
Solar Beam x2
Heat Crash
Mirror Coat​
V-create x2
Overheat x2
Headlong Rush x2​
:sv/kyogre:
Kyogre
Master of the sea and all held in its embrace.

Typing: Water
Abilities: Drizzle
Traits: Boss Immunities

Held Item: :blue orb:Blue Orb, :covert cloak:Covert Cloak
At 5+ :blue orb:Thalassic Tendency: :blue orb:Blue Orb, :covert cloak:Covert Cloak, :cleanse tag:Cleanse Tag
At 7+ :blue orb:Thalassic Tendency: :blue orb:Blue Orb, :covert cloak:Covert Cloak, :cleanse tag:Cleanse Tag, :enigma stone:Enigma Stone

HP: 425
Attack: 7
Defen.: 7
Sp.Atk: 11
Sp.Def: 10
Speed: 90
Size: 6
Weight: 8


Phase 1 Behavior:
Action Points: 3 + :blue orb:Thalassic Tendency
Repeat indicators OK.​
Spend all AP.​

1 AP: [Warning]2 AP: [Peril]4 AP: [Disaster]7 AP: [Cataclysm]
Ancient Power =5
Flip Turn =5
Thunder Wave
Calm Mind
Snatch
Purge
Shear
Expose​
Scald
Ice Beam
Flip Turn
Reflect
Torment
Toxic
Worry Seed
Crush​
Origin Pulse
Blizzard
Electro Shot
Hydro Pump x2
Thunder x2
Liquidation x2
Iron Head x2
Counter​
Water Spout x2
Electro Shot x2
Meteor Beam x2
Psyshock x2​


Phase 2 - The Primordial Forces
The Boss fought in this phase is the Primal-Reverted forme of the remaining Boss from the previous phase; and they are fought by their appropriate team riding the appropriate craft.​
The Boss uses their behavior set from last phase, with their Tendency from last phase; with the stats and additional behavior of their Primal-Reverted forme below.​
At the end of the round: Increase the active Boss' associated
:red orb:
:blue orb:
Tendency by one (1).​

:sv/groudon-primal:
Groudon-Primal
Incarnate will of the land, pulsing with the blood of the earth.

Typing: Ground/Fire
Abilities: Desolate Land
Traits: Boss Immunities

Held Item: :red orb:Red Orb

HP: 295
Attack: 33 (+)
Defen.: 1 (-)
Sp.Atk: 31 (+)
Sp.Def: -3 (-)
Speed: 90
Size: 6
Weight: 12


Phase 2 Behavior:
Action Points: As Phase 1.​
Place [Terrestrial Doomsday] on the Protector; then, follow Phase 1 behavior.​
When ordering for [Terrestrial Doomsday], chose the lowest-numbered action not yet chosen.​
0 AP: [Terrestrial Doomsday]
1.:poison barb:Piercing Ruination x2
2.:poison barb:Piercing Ruination x3
3.:poison barb:Piercing Ruination x5
4. Renew
5. :wide lens:Wide :poison barb:Piercing Ruination x5​
:sv/kyogre-primal:
Kyogre-Primal
Incarnate will of the sea, pulsing with the ocean's currents.

Typing: Water
Abilities: Primordial Sea
Traits: Boss Immunities

Held Item: :blue orb:Blue Orb

HP: 295
Attack: 31 (+)
Defen.: -3 (-)
Sp.Atk: 33 (+)
Sp.Def: 1 (-)
Speed: 90
Size: 7
Weight: 8


Phase 2 Behavior:
Action Points: As Phase 1.​
Place [Thalassic Doomsday] on the Protector; then, follow Phase 1 behavior.​
When ordering for [Thalassic Doomsday], chose the lowest-numbered action not yet chosen.​
0 AP: [Thalassic Doomsday]
1. Ennervate
2. Ennervate
3. Crush
4. Ennervate
5. Ennervate​


 
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Vs. The Source of the Enigma!
Level 4
(Pinnacle)
Team Size: 3 Player :chesnaught::delphox::greninja: + 2 Guests :zacian-crowned::zamazenta-crowned:
Backpack Size: 6

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:ring target:Lifeline Re-Indicate - Move an indicator from one of your Pokemon to another.​
:revive:Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP to 50 and Energy to 15.​

Phase Progression
  1. :eternatus:Eternatus (★) x1
  2. :eternatus:Eternatus-Eternamax (★) x1
Arena: The Darkest Day
The Darkest Day, as told through legends, was a doomsday that saw the old Kingdoms to their end. Just as the destruction reached its apex, the disaster was driven away by unknown Heroes, allowing Galar to rebuild.
Now, this doom has returned to Galar once more, The beast at the center of it looms, and though the heroes of old have awakened anew, the passage of time is on Ruin's side. You must aid these Heroes in their time of darkest need, and withstand the terror of the enigma within, if dawn is ever to again break upon the land of Galar!
As the battle starts, :zacian-crowned:The Crowned Sword and :zamazenta-crowned:The Crowned Shield are nearly on the verge of defeat. They each have only 20 HP and 18 Energy remaining; and they are Fatigued.​
The Crowned Sword and the Crowned Shield are Guests on the player's team for the duration of the Raid. They start on the Bench, and do not cost Technique Control to send out. (Informally, they're already "paid for".)​
When any :zacian:Zacian forme or :zamazenta:Zamazenta forme faints: The player loses the battle.​
Camouflage: Dragon | Nature Power: Dragon Pulse | Secret Power: 30% to discard Poison from the user.​

:sv/zacian-crowned:
Zacian-Crowned
The Crowned Sword

Typing: Fairy/Steel
Abilities: Intrepid Sword
Traits: Boss Immunities

Guest HP: 20 / 70 (95)
Guest Energy: 18 / 20 (30)
Guest Condition: Fatigue
Attack: 11
Defen.: 8
Sp.Atk: 6
Sp.Def: 8
Speed: 148
Size: 5
Weight: 8


Order Behavior
As a player Guest, The Crowned Sword takes orders from the player. The Crowned Sword knows the following moves and commands:

Thunder Fang + Snarl
Ice Fang + Trailblaze
Psycho Cut + Retaliate
Behemoth Blade + Quick Attack

Behemoth Blade
Psychic Fangs
Snore
Quick Attack

Helping Hand
Howl
Imprison
Swords Dance
Iron Defense
Agility

Protect
Substitute
Rest
Sleep Talk
:sv/zamazenta-crowned:
Zamazenta-Crowned
The Crowned Shield

Typing: Fighting/Steel
Abilities: Intrepid Shield
Traits: Boss Immunities

Guest HP: 20 / 70 (95)
Guest Energy: 18 / 20 (30)
Guest Condition: Fatigue
Attack: 9
Defen.: 10
Sp.Atk: 6
Sp.Def: 10
Speed: 128
Size: 5
Weight: 11


Order Behavior
As a player Guest, The Crowned Shield takes orders from the player. The Crowned Shield knows the following moves and commands:

Thunder Fang + Snarl
Ice Fang + Trailblaze
Howl + Light Screen
Psychic Fangs + Quick Attack

Behemoth Bash
Psychic Fangs
Snore

Helping Hand
Howl
Imprison
Iron Defense
Light Screen
Reflect
Safeguard

Protect
Substitute
Rest
Sleep Talk


Phase 1 - The Darkest Dusk
The Protector has a stack of Space Fatigue, for each round that's ended since that Protector last entered play, with the following effects:​
● Stack Limit: Infinite.​
● This condition can't be transferred.​
● The subject's maximum HP is reduced by 25, and their maximum Energy is reduced by 10.​
(Yes, this means their maximum HP and Energy increase when they leave the Protector position.)​

:sv/eternatus:
Eternatus
The Source of the Enigma.

Typing: Poison/Dragon
Abilities: Pressure
Traits: Boss Immunities

Phase 1 HP: 444
Attack: 10
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 130
Size: 7
Weight: 12


Phase 1 Behavior:
Action Points: 9
Limit 1 of each indicator.​
Place at least one indicator on each raider.​
Spend all AP.​

3 AP: [Elve]3 AP: [Jet]1 AP: [Sprite]1 AP: [Aurora]1 AP: [Starter]
Dynamax Cannon
Sludge Bomb
Meteor Beam
Sunny Day
Tail Glow​
Fire Blast
Flash Cannon
Solar Beam
Cross Poison
Outrage​
Mystical Fire
Dragon Tail
Magic Room
Purge
Expose​
Light Screen
Reflect
Defog
Imprison (Referee's choice)
Taunt​
Spikes
Toxic Spikes
Stealth Rock
Shear
Mark​


Phase 2 - The Darkest Dawn
At the end of each round: Inflict Space Fatigue on the current Protector.​

Damage dealt by Raiders' hits is multipled by the one plus the number of Space Fatigue stacks on that Raider. (1 + Fatigue)​
During odd-numbered rounds: Eternatus-Eternamax's base Defense rank is 0.​
During even-numbered rounds: Eternatus-Eternamax's base Special Defense rank is 0.​

:sv/eternatus-eternamax:
Eternatus-Eternamax
The Source of the Enigma.

Typing: Poison/Dragon
Abilities: Pressure
Traits: Boss Immunities

Phase 1 HP: 1625
Attack: 9
Defen.: 15
Sp.Atk: 9
Sp.Def: 15
Speed: 130
Size: 2
Weight: 2


Phase 1 Behavior:
Action Points: 15 AP
Limit 1 of each indicator.​
Spend all AP.​

5 AP: [Draconid]4 AP: [Perseid]3 AP: [Leonid]2 AP: [Orionid]1 AP: [Lyseid]
Max Dragon Pulse
Max Sludge Wave
Max Flash Cannon
Max Earthquake
Max Signal Beam​
Fire Blast
Solar Beam
Cross Poison
Outrage
Purge​
Psychic Noise =5
Mystical Fire =5
Chilling Water =5
Powder Snow =5
Crush​
Growth
Cosmic Power
Recover
Expose​
Defog
Encore
Bind
Shear​


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Vs. Restructuring :: Resequencing
Level 4
(Pinnacle)
Team Size: 4 :chesnaught::delphox::greninja::audino:
Backpack Size: 6

Challengers must own either a :lustrous globe:Lustrous Globe or an :adamant crystal:Adamant Crystal to sign up.

Lifelines - 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:ring target:Lifeline Re-Indicate - Move an indicator from one of your Pokemon to another.​
:revive:Lifeline Revive - Remove Fainting from one of your inactive Pokemon; and if you do, set their HP to 50 and Energy to 15.​

Phase Progression
  1. :palkia:Palkia (★) x1
  2. :dialga:Dialga (★) x1
  3. :palkia:Palkia x1 and :dialga:Dialga (★) x1
  4. One of these phases:
    • :palkia-origin:Palkia-Origin (★) x1
    • :dialga-origin:Dialga-Origin (★) x1
Arena: The Great Void Between Stars
The Great Sunderer and the Great Devourer were sealed in the void between stars eons ago, but not before your civilization's homeworlds were lost to them. You were made to undo them: the height of your civilization's power and carrier of their legacy. You've come to their dread prison to ensure no further worlds suffer the same fate.
But much has changed in the cosmos in the intervening epochs. Other worlds have flourished, free of the great danger. Now, the champions of other worlds have come, seeking the very same power you hope to destroy. You must gain entry to the great danger's prison; and also deny these beast-seekers entry, by force if necessary.
The worst has come to pass—the interference of the beast-seekers has interrupted your mission, and the great dangers have tore themselves free from their prison! You can already feel time begin to slip, and space begin to contract. Come what may, wherever and whenever you end up, you must finish your destined task—for the sake of all worlds!

Camouflage: Dark | Nature Power: Cosmic Power | Secret Power: 30% chance to inflict Dread on the defender.​


Phase 1 - Spacial Restructuring
The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.​

:sv/palkia:
The Spatial Prisoner (Palkia)
Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.

Typing: Water/Dragon
Abilities: Pressure, Telepathy
Traits: Boss Immunities

HP: 555
Attack: 9
Defen.: 7
Sp.Atk: 11
Sp.Def: 9
Speed: 100
Size: 6
Weight: 7


Phase 1 Behavior:
Action Points: 7
Repeat indicators OK.​
Spend all AP.​

3 AP: [Restructuring]1 AP: [Rupturing]1 AP: [Empty Nebula]1 AP: [Dead Stars]1 AP: [Silent Void]
Spacial Rend x2
Hydro Pump x2
Thunder
Earth Power
Power Gem
Aura Sphere
Substitute​
Aqua Tail
Dragon Claw
Dragon Tail
Focus Punch
Bulk Up
Calm Mind​
Stored Power
Ancient Power =6
Cosmic Power
Purge
Expose​
Toxic
Thunder Wave
Endure
Shear
Expose​
Heal Block
Safeguard
Embargo
Purge
Shear​


Phase 2 - Temporal Resequencing
As the referee places indicators, if there are four or more indicators Stored as Omens: The referee places those indicators for 0 AP. ( Doing so un-Stores them. )​
After the referee places indicators: The referee selects two 99 AP indicators (they can be the same) and Stores them as Omens.​

:sv/dialga:
The Temporal Prisoner (Dialga)
Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.

Typing: Steel/Dragon
Abilities: Pressure, Telepathy
Traits: Boss Immunities

HP: 555
Attack: 9
Defen.: 9
Sp.Atk: 11
Sp.Def: 7
Speed: 90
Size: 7
Weight: 10


Phase 2 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resequencing]1 AP: [Subsumation]99 AP: [Black Halo]99 AP: [Great Attractor]
Dragon Pulse x2
Flash Cannon x2
Flamethrower
Earth Power
Power Gem
Aura Sphere
Spikes​
Trick Room
Magic Room
Metal Burst
Purge
Crush
Shear
Expose​
Taunt
Torment
Encore
Imprison (Referee's choice)
Disable (Referee's choice)
Stealth Rock​
Roar of Time
Steel Beam
Meteor Beam
Electro Shot​


Phase 3 - Unstructuring :: Unsequencing
At the end of the round, if one Boss has less HP than the other: The other Boss destroys them. Move to the next phase.​

:sv/palkia:
The Great Sunderer (Palkia)
Feared in the cosmos' infancy as the Great Sunderer, now returned to divide all worlds from one another.

Typing: Water/Dragon
Abilities: Pressure, Telepathy
Traits: Boss Immunities
HP: 9999
Attack: 9
Defen.: 7
Sp.Atk: 11
Sp.Def: 9
Speed: 100
Size: 6
Weight: 7


Phase 3 Behavior:
Action Points: 4
Limit 1 of each indicator.​
Spend all AP.​

3 AP: [Restructuring]1 AP: [Rupturing]
Spacial Rend x2
Hydro Pump x2
Thunder
Earth Power
Power Gem
Aura Sphere
Substitute​
Aqua Tail
Dragon Claw
Dragon Tail
Focus Punch
Bulk Up​
:sv/dialga:
The Great Devourer (Dialga)
Feared in the cosmos' infancy as the Great Devourer, now returned to resume gorging on all possible futures.

Typing: Steel/Dragon
Abilities: Pressure, Telepathy
Traits: Boss Immunities

HP: 9999
Attack: 9
Defen.: 9
Sp.Atk: 11
Sp.Def: 7
Speed: 90
Size: 7
Weight: 10


Phase 3 Behavior:
Action Points: 3
Limit 1 of each indicator.​
Spend all AP.​

2 AP: [Resequencing]1 AP: [Subsumation]
Dragon Pulse x2
Flash Cannon x2
Flamethrower
Earth Power
Power Gem
Aura Sphere
Spikes​
Trick Room
Magic Room
Metal Burst
Purge
Crush
Shear
Expose​


Phase 4 - Restructuring :: Resequencing
The Boss battled in this phase depends on the result of the prior phase.​

The referee will divide their AP as they choose between three sets of indicators: Ruin, Dust, and Void. (Each set still has indicators placed on Raiders, as normal. PRs demand indicators per-Set.)​
As the referee places indicators, if there are two or more [Horror] indicators Stored as Omens: The referee places those indicators for 0 AP in two of the three indicator sets. ( Doing so un-Stores them.)​
After the referee places indicators: The referee Stores a [Horror] indicator as an Omen.​
As the player orders, they decide which two (2) sets of indicators they're ordering against. The other set of indicators is discarded.​

:sv/palkia-origin:
The Spatial Horror (Palkia-Origin)
The Great Sunderer and re-structurer of all space.

Typing: Water/Dragon
Abilities: Pressure, Telepathy, Intimidate, Defiant
Traits: Boss Immunities

HP: 405
Attack: 22 (+)
Defen.: 2 (-)
Sp.Atk: 26 (+)
Sp.Def: 4 (-)
Speed: 120
Size: 7
Weight: 10


Phase 4 Behavior:
Action Points: 6
Repeat indicators OK.​
Spend all AP.​
When choosing orders for [Horror], chose an action corresponding to indicator set that that [Horror] was placed in.​

1 AP: [Sunder]1 AP: [Remake Space]1 AP: [Dismiss Insects]99 AP: [Horror]
Spacial Rend
Weather Ball
Terrain Pulse
Liquidation
Dragon Claw​
Rain Dance
Sunny Day
Snowscape
Sandstorm
Grassy Terrain
Electric Terrain
Psychic Terrain
Misty Terrain​
Nasty Plot
Cosmic Power
Purge
Crush
Shear
Expose​
Ruin: :poison barb:Piercing Counter
Ruin: Belly Drum
Dust: :poison barb:Piercing Mirror Coat
Dust: Tail Glow x2
Void: :poison barb:Piercing Magic Coat
Void: :wide lens:Wide Dire Claw​
:sv/dialga-origin:
The Temporal Horror (Dialga-Origin)
The Great Devourer and re-sequencer of all time.

Typing: Steel/Dragon
Abilities: Pressure, Telepathy, Cursed Body, Stakeout
Traits: Boss Immunities

HP: 405
Attack: 22 (+)
Defen.: 4 (-)
Sp.Atk: 26 (+)
Sp.Def: 4 (-)
Speed: 90
Size: 7
Weight: 11


Phase 4 Behavior:
Action Points: 6
Repeat indicators OK.​
Spend all AP.​
When choosing orders for [Horror], chose an action corresponding to indicator set that that [Horror] was placed in.​

1 AP: [Devour]1 AP: [Rewrite Time]1 AP: [Dismiss Insects]99 AP: [Horror]
Roar of Time
Steel Beam
Flamethrower
Dragon Claw
Iron Head
Stone Edge​
Trick Room
Future Sight
Doom Desire
Metal Burst
Torment
Encore​
Calm Mind
Iron Defense
Purge
Crush
Shear
Expose​
Ruin: :wide lens:Wide Block
Ruin: Perish Song
Dust: :wide lens:Wide Confuse Ray
Dust: :wide lens:Wide Topsy-Turvy
Void: :wide lens:Wide Taunt
Void: :wide lens:Wide Sheer Cold​


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