Facility Safari Zone: TheEver

Gotcha! Sneasel was caught!

Trek 3: The Eviocore
The deepest part of the mine is host to a breathtaking display: A massive and spacious geode of raw Eviolite crystal. According to what the shop clerk told you, there were no mining operations in this part because the wild Pokemon are most aggressive here, to the point where it was considered a safety risk to set foot within.

The Defense and Special Defense ranks of Pokemon in play, that are not fully evolved, are each increased by two (2).​
The Defense and Special Defense ranks of Pokemon in play, that are fully evolved, are reduced by the battle's current round count. (Counting the current round.)​
Camouflage: Steel | Nature Power: Steel Roller | Secret Power: Inflict Corrosion on the defender until they leave play​


Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :hard stone:Hard Stone
  • :float stone:Float Stone
  • :enigma stone:Enigma Stone
  • :smooth rock:Smooth Rock
  • :soft sand:Soft Sand

A wild Porygon2 appeared holding an Enigma Stone!
:sv/porygon2:
Porygon2
Level 3

Typing: Normal
Abilities: Trace, Download Hidden Ability: Analytic

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 110
Attack: 6
Defen.: 7
Sp.Atk: 8
Sp.Def: 7
Speed: 60
Size: 2
Weight: 3


Movepool
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport

:bw/porygon2::enigma stone:
Quack

TheEver to send out, equip, and order
 
Sending out Rosemary the :roserade:Roserade @ :wide-lens:Wide Lens.

:sv/roserade: :wide-lens:
Roserade: Sleep Powder > Toxic
** At the start of the step, on step one IF Porygon2 is to use Sleep Talk THEN use Stun Spore.
** At the start of Roserade's turns IF Porygon2 has a Decoy THEN use Bullet Seed.
 
Last edited:
Trek 3, Round 1

TheEver
:ss/roserade:
Rosemary :wide lens: Wide Lens
HP: 85/85, EN: 29/30, Stats: 5/4/9/7/180, Typing: Grass / Poison, Abilities: Natural Cure / Poison Point / Technician
Status: OK, Field: Tailwind (Assist)
:leftovers: Leftovers
:sticky barb: Sticky Barb
:level ball: Level Ball
:level ball: Level Ball
:quick ball: Quick Ball
:potion: Potion
:potion: Potion
:revive: Revive
:super potion: Super Potion
:ether: Ether
:ss/bewear:
Bea
HP: 105/105, EN: 21/30, Stats: 9/6/3/7/120, Typing: Normal / Fighting, Abilities: Fluffy / Klutz / Unnerve
Status: OK
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:gs/porygon2:
Porygon2 :enigma stone: Enigma Stone
[ O O ]
EP: 110/110 (100.0%), Stats: 6/9/8/9/60, Typing: Normal, Abilities: Trace / Download / Analytic
Mood: Curious, Status: OK, Field: Clear​
:ether:
Eve used an Ether on Bewear!
Bewear recovered energy! (+8 EN)

:porygon2:
Porygon2's Download!
Porygon2's Attack rose! (+1 Atk, next 6 turns)

Step 1
:roserade:
Roserade used Sleep Powder! (-3 EN)
Miss (No)
Porygon2 fell asleep! (Sleep, next 2 turns)
Porygon2's endurance fell! (-15 EP)

:porygon2:
Porygon2 is fast asleep...

Step 2

:roserade:
Roserade used Toxic! (-3 EN)
Miss (No)
Porygon2 was badly poisoned! (Poison, Toxin)
Porygon2's endurance fell! (-15 EP)

:porygon2:
Porygon2 used Sleep Talk!
Porygon2 began talking in its sleep! (Sleep Talk, next 3 turns)
(Porygon2's Sleep wore off)

:porygon2::toxic orb:
Porygon2 was hurt by the poison! (-1 EP)

:eviolite: Round Summary :eviolite:
:roserade: HP: -0
:roserade: EN: -3-3 = -6
:porygon2: EP: -15-15-1 = -31
TheEver
:ss/roserade:
Rosemary :wide lens: Wide Lens
HP: 85/85, EN: 23/30, Stats: 5/3/9/6/180, Typing: Grass / Poison, Abilities: Natural Cure / Poison Point / Technician
Status: OK, Field: Tailwind (Assist)
:leftovers: Leftovers
:sticky barb: Sticky Barb
:level ball: Level Ball
:level ball: Level Ball
:quick ball: Quick Ball
:potion: Potion
:potion: Potion
:revive: Revive
:super potion: Super Potion
:ss/bewear:
Bea
HP: 105/105, EN: 29/30, Stats: 9/6/3/7/120, Typing: Normal / Fighting, Abilities: Fluffy / Klutz / Unnerve
Status: OK
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:gs/porygon2:
Porygon2 :enigma stone: Enigma Stone
[ O O ]
EP: 79/110 (71.8%), Stats: 6/9/8/9/60, Typing: Normal, Abilities: Trace / Download / Analytic
Mood: Irritated, Status: +1 Atk (4 turns), Poison (2), Toxin, Sleep Talk (3 turns), Field: Clear​
Porygon2 to order
 
Last edited:
:rs/porygon2:

Facade - Facade
At the start of your turn, IF Roserade is to use a Paralysis-Inflicting move AND Roserade is to use a Paralysis-Inflicting move exactly once this round, THEN use Protect
 
Trek 3, Round 2

TheEver
:ss/roserade:
Rosemary :wide lens: Wide Lens
HP: 85/85, EN: 23/30, Stats: 5/3/9/6/180, Typing: Grass / Poison, Abilities: Natural Cure / Poison Point / Technician
Status: OK, Field: Tailwind (Assist)
:leftovers: Leftovers
:sticky barb: Sticky Barb
:level ball: Level Ball
:level ball: Level Ball
:quick ball: Quick Ball
:potion: Potion
:potion: Potion
:revive: Revive
:super potion: Super Potion
:ss/bewear:
Bea
HP: 105/105, EN: 29/30, Stats: 9/6/3/7/120, Typing: Normal / Fighting, Abilities: Fluffy / Klutz / Unnerve
Status: OK
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:gs/porygon2:
Porygon2 :enigma stone: Enigma Stone
[ O O ]
EP: 79/110 (71.8%), Stats: 6/9/8/9/60, Typing: Normal, Abilities: Trace / Download / Analytic
Mood: Irritated, Status: +1 Atk (4 turns), Poison (2), Toxin, Sleep Talk (3 turns), Field: Clear​
Step 1
:roserade:
Roserade used Sleep Powder! (-3 EN)
Miss (No)
Porygon2 fell asleep! (Sleep, next 2 turns)
Porygon2's endurance fell! (-15 EP)

:porygon2:
Porygon2 used Facade!
Crit (1, d24): 8 (No)
(14 + 3 + (6 - 3) + (2 - 2))*1 + (1 - 0)*4 = 24

:porygon2::toxic orb:
Porygon2 was hurt by the poison! (-2 EP)

Step 2

:roserade:
Roserade used Venoshock! (-3 EN)
Crit (1, d24): 11 (No)
((13 + 3 + (9 - 9))*1)*0.75 = 12

:porygon2:
Porygon2 used Facade!
Crit (1, d24): 21 (No)
(14 + 3 + (6 - 3) + (2 - 3))*1 + (1 - 0)*4 = 23
(Porygon's Sleep wore off)

:porygon2::toxic orb:
Porygon2 was hurt by the poison! (-3 EP)

:eviolite: Round Summary :eviolite:
:roserade: HP: -24-23 = -47
:roserade: EN: -3-3 = -6
:porygon2: EP: -15-2-12-3 = -32
TheEver
:ss/roserade:
Rosemary :wide lens: Wide Lens
HP: 38/85, EN: 17/30, Stats: 5/2/9/5/180, Typing: Grass / Poison, Abilities: Natural Cure / Poison Point / Technician
Status: OK, Field: Tailwind (Assist)
:leftovers: Leftovers
:sticky barb: Sticky Barb
:level ball: Level Ball
:level ball: Level Ball
:quick ball: Quick Ball
:potion: Potion
:potion: Potion
:revive: Revive
:super potion: Super Potion
:ss/bewear:
Bea
HP: 105/105, EN: 29/30, Stats: 9/6/3/7/120, Typing: Normal / Fighting, Abilities: Fluffy / Klutz / Unnerve
Status: OK
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:gs/porygon2:
Porygon2 :enigma stone: Enigma Stone
[ O O ]
EP: 47/110 (42.7%), Stats: 6/9/8/9/60, Typing: Normal, Abilities: Trace / Download / Analytic
Mood: Irritated, Status: +1 Atk (2 turns), Poison (4), Toxin, Sleep Talk (1 turn), Field: Clear​
TheEver to order
 
Last edited:
:sv/roserade: :wide-lens:
Roserade: Sleep Powder > Venoshock
** At the start of each step, once IF Porygon2's EP is at or below 40% THEN throw Quick Ball.
** At the start of Roserade's turns IF Porygon2 has Protection THEN use Synthesis and push down orders.
** At the start of Roserade's turns IF Porygon2 has a Decoy THEN use Bullet Seed and push down orders.
 
Trek 3, Round 3

TheEver
:ss/roserade:
Rosemary :wide lens: Wide Lens
HP: 38/85, EN: 17/30, Stats: 5/2/9/5/180, Typing: Grass / Poison, Abilities: Natural Cure / Poison Point / Technician
Status: OK, Field: Tailwind (Assist)
:leftovers: Leftovers
:sticky barb: Sticky Barb
:level ball: Level Ball
:level ball: Level Ball
:quick ball: Quick Ball
:potion: Potion
:potion: Potion
:revive: Revive
:super potion: Super Potion
:ss/bewear:
Bea
HP: 105/105, EN: 29/30, Stats: 9/6/3/7/120, Typing: Normal / Fighting, Abilities: Fluffy / Klutz / Unnerve
Status: OK
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:gs/porygon2:
Porygon2 :enigma stone: Enigma Stone
[ O O ]
EP: 47/110 (42.7%), Stats: 6/9/8/9/60, Typing: Normal, Abilities: Trace / Download / Analytic
Mood: Irritated, Status: +1 Atk (2 turns), Poison (4), Toxin, Sleep Talk (1 turn), Field: Clear​
Step 1
:roserade:
Roserade used Sleep Powder! (-3 EN)
Miss (No)
Porygon2 fell asleep! (Sleep, next 2 turns)
Porygon2's endurance fell! (-15 EP)

:porygon2:
Porygon2 used Facade!
Crit (1, d24): 2 (No)
(14 + 3 + (6 - 2) + (2 - 4))*1 + (1 - 0)*4 = 23


:porygon2::toxic orb:
Porygon2 was hurt by the poison! (-3 EP)

Step 2

:quick ball:
Eve threw a Quick Ball!
Quick Ball was added to Porygon2's Capture Tracker!

:porygon2:
Porygon2 used Sleep Talk!
Porygon2 began talking in its sleep! (Sleep Talk, next 3 turns)
(Porygon2's Attack stage returned to normal)
(Porygon2's Sleep wore off)


:porygon2::toxic orb:
Porygon2 was hurt by the poison! (-4 EP)

:eviolite: Round Summary :eviolite:
:roserade: HP: -23
:roserade: EN: -3
:porygon2: EP: -15-3-4 = -22
TheEver
:ss/roserade:
Rosemary :wide lens: Wide Lens
HP: 15/85, EN: 14/30, Stats: 5/1/9/4/180, Typing: Grass / Poison, Abilities: Natural Cure / Poison Point / Technician
Status: OK, Field: Tailwind (Assist)
:leftovers: Leftovers
:sticky barb: Sticky Barb
:level ball: Level Ball
:level ball: Level Ball
:potion: Potion
:potion: Potion
:revive: Revive
:super potion: Super Potion
:ss/bewear:
Bea
HP: 105/105, EN: 29/30, Stats: 9/6/3/7/120, Typing: Normal / Fighting, Abilities: Fluffy / Klutz / Unnerve
Status: OK
:ss/zapdos galar:
Field Assist: Bolt
The Pokemon's wild stampede frustrates any attempt to lay traps for other Pokemon.
The explorer's Pokemon can't create Field Conditions, Trapping, or Partial Trapping.​
Battle Assist: Outpace
The explorer's team is carried forward by the wake of the Pokemon's breakneck pace.
The explorer's team always has Tailwind. Other teams can't create Tailwind.​
Battlefield: Clear​
Wild Pokémon
:gs/porygon2:
Porygon2 :enigma stone: Enigma Stone
[ :quick ball: O ]
EP: 25/110 (22.7%), Stats: 6/9/8/9/60, Typing: Normal, Abilities: Trace / Download / Analytic
Mood: Irritaed, Status: Poison (6), Toxin, Sleep Talk (3 turn), Field: Clear​
Porygon2 to order
 
Gotcha! Porygon2 was caught!

:ss/zapdos galar:
Eve excavates some purple rocks and brings home a bird friend!

:eviolite: Rewards :eviolite:
TheEver +12:rare candy:TC, -10:tea:JC, +30 pooled EXP, :zapdos-galar: at Level 1, and the ability allocate the pooled EXP
1x:dusk ball:Dusk Ball for releasing Porygon-Z
1x:eviolite:Eviolite or 3:amulet coin:RC for releasing Sneasel
1x:dusk ball:Dusk Ball for releasing Porygon2
1x:ability urge:Lo-EXP Record or 1x:strange ball:Strange Ball or 1x:comet shard:Comet Shard or 1x:cherish ball:Cherish Ball for completing 10 bravado score boast

Doduodrio +7:amulet coin:RC, +11:tea:JC, 1x:dream ball:Dream Ball, 10x:rule book:Accolades​
 
Mark: :scyther:Scyther
Boasts: 12 :moltres-galar:
- Attachment Issues
- Attack Limit
- Barbarism
- Humility
- No Switching

:leftovers:Leftovers
:sticky-barb:Sticky Barb
:zoom-lens:Zoom Lens

:level-ball:Level Ball
:quick-ball:Quick Ball

:potion:Potion
:potion:Potion
:potion:Potion
:revive:Revive
:super-potion:Super Potion
:ether:Ether
:ether:Ether
:pmd/heatran::tomohawk:
heatran.png

Burndown (Heatran)
Level: 2 | EXP: 0 / 10

"All the people want fire, fire
Maybe it's time they meet their dragon."


Types:
Fire
Steel

Abilities: Flash Fire / Flame Body
Nature: Serious

Stats:
HP: 95
Atk: 7
Def: 8
SpA: 9
SpD: 8
Spe: 77

Size Class: 4
Weight Class: 8

Moves:
Level 0:
Bug Bite
Crunch
Dark Pulse
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Flash Cannon
Iron Head
Leer
Metal Sound
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Will-O-Wisp

Level 1:
Ancient Power
Captivate
Confide
Double Team
Fire Spin
Incinerate
Iron Defense
Metal Claw
Mud-Slap
Rock Climb
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Steel Roller
Sunny Day
Swagger
Taunt

Level 2:
Burning Jealousy
Fire Blast
Flare Blitz
Heat Wave
Magma Storm (Signature)
Payback
Rock Blast
Secret Power
Solar Beam
Steel Beam
Stone Edge
Take Down
tomohawk.png

Ingrid (Tomohawk)
Level: 3 | EXP: 5 / 10

"Defenseless, are we?"

Types:
Flying
Fighting

Abilities: Intimidate / Prankster / Justified
Nature: Calm (+2 SpD, -1 Atk)

Stats:
HP: 100
Atk: 4 (-)
Def: 7
SpA: 8
SpD: 8 (+)
Spe: 85

Size Class: 2
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brave Bird
Brick Break
Bulk Up
Defog
Earth Power
Earthquake
Facade
Focus Blast
Hyper Voice
Protect
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Toxic
Uproar
Whirlwind
Work Up

Level 1:
Air Cutter
Baby-Doll Eyes
Coaching
Confide
Confuse Ray
Double Team
Dual Wingbeat
Echoed Voice
False Swipe
Flash
Harden
Haze
Helping Hand
Incinerate
Mega Punch
Morning Sun
Mud-Slap
Noble Roar
Power-Up Punch
Rain Dance
Rapid Spin
Rock Smash
Roost
Safeguard
Scratch
Stealth Rock
Steel Wing
Sunny Day
Swagger
Tailwind
Taunt
Yawn

Level 2:
After You
Aqua Tail
Close Combat
Covet
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Hurricane
Iron Tail
Mega Kick
Quash
Revenge
Reversal
Secret Power
Sky Attack
Solar Beam
Stone Edge
Submission
Superpower
Take Down
Thief

Level 3:
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Drain Punch
Fly
Frustration
Return
Rock Tomb
Sky Drop
Throat Chop
Trailblaze


Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v2 Singles​
Level 3​
12-item Backpack​
2 Technique Control​
Arenas are specified by each trek.​
All other match rules are default.​
Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)​
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.​

Safari Supplier: Miner Issues Inc.
worker.png
A small shop on the edge of town near the cave, reminiscent of the days where the mines were the beating heart of the region. It still sells everything one needs to have to venture into the mines, as there are still many enthusiasts willing to explore them for one reason or another.
  • 2x:eviolite:Eviolite
  • 2x:level ball:Level Ball
  • 2x:heal ball:Heal Ball
(+standard Supplier Offerings)​

Pasteable Start Template

Only PLAYER and the current referee should post in this thread.

[B]Pokemon Profiles:[/B]
[hide=profile 1]
[/hide][hide=profile 2]
[/hide]
[B]Backpack[/B]
[hide=Backpack]
backpack
[/hide]

[SIZE=7][B]Eviolite Extraction Cave[/B][/SIZE]
[I]Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokemon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.[/I]

[B]Habitat Info:[/B]
[INDENT]This habitat is linear. Treks 1 through 3 are explored in sequence.
2v2 Singles
Level 3
12-item Backpack
2 Technique Control
Arenas are specified by each trek.
All other match rules are default.

[B]Lifelines - 1[/B]
([I]Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.[/I])
[INDENT]:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.[/INDENT]
[INDENT]:soothe bell:Lifeline Soothe - Reset the mood count of each Wild Pokemon in play, returning them to a Curious mood.[/INDENT][/INDENT]

Trek 1: Mines' Entrance
After passing under the decaying warning tape, the first stop is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment and errant minecarts been left as-is by the former workers. A railway can be seen going further in, but what really catches your attention is the roaming Pokemon around. They search through the abandoned machines and personal effects without care, keeping a healthy distance from the yawning mine entrance beyond...

No arena effects.​
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play​

Conservation Reward: 1x:dusk ball:Dusk Ball (Release a Wayfinder caught in this Trek to obtain this.)​

Wild Items (unlimited supply):
  • :oran berry:Oran Berry
  • :white herb:White Herb
  • :jaboca berry:Jaboca Berry
  • :rowap berry:Rowap Berry
:sv/dusknoir:
Dusknoir
Level 3

Typing: Ghost
Abilities: Pressure Hidden Ability: Frisk

Field Assist: Stealth
The Pokemon can help others move quietly through the environment and sneak passed unwanted battles.
The explorer can Escape without discarding any items, once per Trek.​
Battle Assist: Immoral Support
The Pokemon jeers and sneers at other Pokemon, unsettling them and undermining their confidence.
The explorer's Pokemon have Defense Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Movepool
Level 0:
Astonish
Brick Break
Calm Mind
Dark Pulse
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Ice Beam
Ice Punch
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Will-O-Wisp

Level 1:
Captivate
Confide
Confuse Ray
Counter
Curse
Double Team
Flash
Haze
Helping Hand
Infestation
Mega Punch
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Bind
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Mega Kick
Nightmare
Payback
Poltergeist
Revenge
Secret Power
Thief

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Hard Press
Headbutt
Hex
Icy Wind
Laser Focus
Leech Life
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment
:sv/porygon-z:
Porygon-Z
Level 3

Typing: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 20% more (x1.2) HP.​
Battle Assist: Amoral Support
The Pokemon doesn't really cheer or jeer for any Pokemon in particular, but they have a lot of unsolicited advice.
The explorer's Pokemon have Mixed Aid.​

Capture Tracker: [ O O ]

EP: 70
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3


Movepool
Level 0:
Aerial Ace
Dark Pulse
Facade
Ice Beam
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Charge
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport
:sv/kingambit:
Kingambit
Level 3

Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Attack Assist
The Pokemon is willing to help attack a outnumbered opponent.
While issuing orders in the first round of battle: The explorer may specify an attack the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified attack targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 80
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Dark Pulse
Facade
Feint Attack
Flash Cannon
Focus Blast
Hone Claws
Iron Head
Kowtow Cleave
Leer
Metal Sound
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Rock Polish
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Chop
False Swipe
Iron Defense
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scary Face
Scratch
Stealth Rock
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Low Kick
Metal Burst
Payback
Revenge
Reversal
Secret Power
Steel Beam
Stone Edge
Take Down
Thief

Level 3:
Attract
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
:sv/annihilape:
Annihilape
Level 3

Typing: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 50 Energy, gain Energy equal to the difference.​
Battle Assist: Tricky Assist
The Pokemon is willing to help prank or bedevil a hapless opponent.
While issuing orders in the first round of battle: The explorer may specify a non-attack move the Wayfinder knows.​
At the start of the round (before the first step): The Wayfinder attempts the specified move targeting a random Wild Pokemon, if able.​

Capture Tracker: [ O O ]

EP: 80
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Ice Punch
Leer
Meditate
Night Slash
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Shadow Punch
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Uproar
Vacuum Wave
Work Up

Level 1:
Captivate
Coaching
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Chop
Encore
Helping Hand
Karate Chop
Mega Punch
Mud-Slap
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scary Face
Scratch
Seed Bomb
Seismic Toss
Stealth Rock
Sunny Day
Swagger
Swift
Taunt

Level 2:
Assurance
Beat Up
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Revenge
Reversal
Secret Power
Skull Bash
Smelling Salts
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Attract
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Foresight
Frustration
Headbutt
Lash Out
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn

Discord_cUGWKK1FHE.png


A wild Dusknoir appeared holding an Oran Berry!
:bw/dusknoir::oran berry:

TheEver to send out, equip and order
 
Sending out Burndown the :heatran:Heatran @ (Nothing).

:sv/heatran:
Heatran: Flamethrower > Flamethrower
** At the start of each step IF Dusknoir is to use Pain Split and Dusknoir lacks Taunt THEN use Taunt.
** At the start of Heatran's turns IF Dusknoir has Protection THEN use Confide.
** At the start of Heatran's turns IF Dusknoir lacks Burn, Dusknoir lacks a Decoy, and Dusknoir lacks Sleep THEN use Will-O-Wisp.
** At the start of Heatran's turns IF Dusknoir lacks Poison, Dusknoir lacks a Decoy, and Dusknoir lacks Sleep THEN use Toxic.
 
Trek 1, Round 1

Team Eve
:sv/heatran:
Burndown
HP: 95/95
EN: 30/30
Stats: 7/8/9/8/77 4/8
Typing: Fire / Steel
Abilities: Flash Fire, Flame Body
Status: Clear
Field: Clear
:leftovers:Leftovers
:sticky-barb:Sticky Barb
:zoom-lens:Zoom Lens

:level-ball:Level Ball
:quick-ball:Quick Ball

:potion:Potion
:potion:Potion
:potion:Potion
:revive:Revive
:super-potion:Super Potion
:ether:Ether
:ether:Ether
:tomohawk: OK
:moltres-galar:
Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 5 Energy.
Battlefield: Clear​
Wild Pokémon
:sv/dusknoir:
Dusknoir :oran berry: Oran Berry
[ O O ]
EP: 70 (100%)
Stats: 7/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Clear
Field: Clear​
Discord_yCcaFOXELD.png
Step 1
:heatran:
Heatran used Will-O-Wisp! -4EN
Hit (204, d240): 2 (Yes)
Dusknoir was burned! -20EP
Dusknoir ate it's Oran Berry! +7EP

:dusknoir:
Dusknoir used Bulldoze!
Crit (10, d240): 36 (No)
(6+(4-8))*2 = 4 DMG
Heatran's speed fell!

:dusknoir::flame orb:
Dusknoir was hurt by it's burn! -2EP

Step 2
:dusknoir:
Dusknoir used Pain Split!
Dusknoir +13EP
Heatran -13EP

:heatran:
Heatran used Taunt! -4EN
Barbarism prevented the taunt!

:dusknoir::flame orb:
Dusknoir was hurt by it's burn! -2EP


:rotom: Round Summary :rotom:
:heatran: HP: -4-13 = -17
:heatran: EN: -4-4 = -8
:dusknoir: EP: -20+7-2+13-2 = -4
Team Eve
:sv/heatran:
Burndown
HP: 78/95
EN: 22/30
Stats: 7/8/9/8/44 4/8
Typing: Fire / Steel
Abilities: Flash Fire, Flame Body
Status: -1 Spe(2)
Field: Clear
:leftovers:Leftovers
:sticky-barb:Sticky Barb
:zoom-lens:Zoom Lens

:level-ball:Level Ball
:quick-ball:Quick Ball

:potion:Potion
:potion:Potion
:potion:Potion
:revive:Revive
:super-potion:Super Potion
:ether:Ether
:ether:Ether
:tomohawk: OK
:moltres-galar:
Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 5 Energy.
Battlefield: Clear​
Wild Pokémon
:sv/dusknoir:
Dusknoir
[ O O ]
EP: 66 (94.3%)
Stats: 4/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Burn
Field: Clear​

Wild mons to order
TheEver to order
 
Last edited:
:bw/dusknoir:
Earthquake ~ Earthquake
At start of turn IF Heatran has protection THEN use Phantom Force
At start of turn IF Heatran is to use Toxic AND you are faster AND Heatran lacks a decoy THEN use Taunt
At start of turn IF Heatran is to use Fire Blast AND you are faster AND Heatran lacks Sealed AND HEatran lacks a decoy THEN use Disable(Fire Blast)
At start of turn IF Heatran is to use Heat Wave AND you are faster AND Heatran lacks Sealed AND Heatran lacks a decoy THEN use Disable(Heat Wave)
 
Trek 1, Round 2

Team Eve
:sv/heatran:
Burndown
HP: 78/95
EN: 22/30
Stats: 7/8/8/8/44 4/8
Typing: Fire / Steel
Abilities: Flash Fire, Flame Body
Status: -1 Spe(2)
Field: Clear
:leftovers:Leftovers
:sticky-barb:Sticky Barb
:zoom-lens:Zoom Lens

:level-ball:Level Ball
:quick-ball:Quick Ball

:potion:Potion
:potion:Potion
:potion:Potion
:revive:Revive
:super-potion:Super Potion
:ether:Ether
:ether:Ether
:tomohawk: OK
:moltres-galar:
Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 5 Energy.
Battlefield: Clear​
Wild Pokémon
:sv/dusknoir:
Dusknoir
[ O O ]
EP: 66 (94.3%)
Stats: 4/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Burn
Field: Clear​
Discord_wD8GZBYAef.png
Step 1
:dusknoir:
Dusknoir used Earthquake!
Crit (10, d240): 121 (No)
(10+(4-8))*2 = 12 DMG

:heatran:
Heatran used Aim! -2EN
Heatran's accuracy rose sharply!

:dusknoir::flame orb:
Dusknoir was hurt by it's burn! -2EP


Step 2
:dusknoir:
Dusknoir used Earthquake!
Crit (10, d240): 95 (No)
(10+(4-8))*2 = 12 DMG

:heatran:
Heatran used Magma Storm! -4EN
Crit (10, d240): 105 (No)
(10+3+(8-10)) = 11 DMG
Dusknoir was trapped!

:dusknoir::flame orb:
Dusknoir was hurt by it's burn! -2EP

:dusknoir:
Dusknoir was hurt by it's trapping! -2EP


:rotom: Round Summary :rotom:
:heatran: HP: -12-12 = -24
:heatran: EN: -2-4 = -6
:dusknoir: EP: -2-11-2-2 = -17
Team Eve
:sv/heatran:
Burndown
HP: 54/95
EN: 16/30
Stats: 7/8/9/8/77 4/8
Typing: Fire / Steel
Abilities: Flash Fire, Flame Body
Status: Clear
Field: Clear
:leftovers:Leftovers
:sticky-barb:Sticky Barb
:zoom-lens:Zoom Lens

:level-ball:Level Ball
:quick-ball:Quick Ball

:potion:Potion
:potion:Potion
:potion:Potion
:revive:Revive
:super-potion:Super Potion
:ether:Ether
:ether:Ether
:tomohawk: OK
:moltres-galar:
Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 5 Energy.
Battlefield: Clear​
Wild Pokémon
:sv/dusknoir:
Dusknoir
[ O O ]
EP: 49 (70.0%)
Stats: 4/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Curious
Status: Burn
Field: Clear​

TheEver to order
Wild mons to order
 
Last edited:
:sv/heatran:
Heatran: Fire Blast > Fire Blast
** At the start of each step, once IF Dusknoir's EP is at or below 40%, but above 30% THEN throw Ultra Ball.
** At the start of each step, once IF Dusknoir's EP is at or below 30%, but above 20% THEN throw Great Ball.
** At the start of Heatran's turns IF Dusknoir has Protection THEN use Confide.
** At the start of Heatran's turns IF Dusknoir lacks Poison, Dusknoir lacks a Decoy, and Dusknoir lacks Sleep THEN use Toxic.
 
Last edited:
Trek 1, Round 3

Team Eve
:sv/heatran:
Burndown
HP: 54/95
EN: 16/30
Stats: 7/8/9/8/77 4/8
Typing: Fire / Steel
Abilities: Flash Fire, Flame Body
Status: Clear
Field: Clear
:leftovers:Leftovers
:sticky-barb:Sticky Barb
:zoom-lens:Zoom Lens

:level-ball:Level Ball
:quick-ball:Quick Ball

:potion:Potion
:potion:Potion
:potion:Potion
:revive:Revive
:super-potion:Super Potion
:ether:Ether
:ether:Ether
:tomohawk: OK
:moltres-galar:
Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 5 Energy.
Battlefield: Clear​
Wild Pokémon
:sv/dusknoir:
Dusknoir
[ O O ]
EP: 49 (70.0%)
Stats: 4/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Irritated
Status: Burn
Field: Clear​
Discord_zJMPM7VA6h.png
Step 1
:heatran:
Heatran used Toxic! -4EN
Hit (216, d240): 95 (No)
Dusknoir was badly poisoned! -20EP

:dusknoir:
Dusknoir used Pain Split!
Heatran -12HP
Dusknoir +13EP

:dusknoir::flame orb:
Dusknoir was hurt by it's burn! -2EP

:dusknoir::toxic orb:
Dusknoir was hurt by it's poison! -1EP

:dusknoir:
Dusknoir was hurt by it's trapping! -2EP


Step 2
:heatran:
Heatran used Fire Blast! -4EN
Crit (10, d240): 129 (No)
(11+3+(8-10)) = 12 DMG

:dusknoir:
Dusknoir used Earthquake!
Crit (10, d240): 200 (No)
(10+(4-8))*2 = 12 DMG

:dusknoir::flame orb:
Dusknoir was hurt by it's burn! -2EP

:dusknoir::toxic orb:
Dusknoir was hurt by it's poison! -2EP

:dusknoir:
Dusknoir was hurt by it's trapping! -2EP


:rotom: Round Summary :rotom:
:heatran: HP: -13-12 = -25
:heatran: EN: -4-4 = -8
:dusknoir: EP: -20+13-2-1-2-12-2-2-2 = -30
Team Eve
:sv/heatran:
Burndown
HP: 29/95
EN: 8/30
Stats: 7/8/9/8/77 4/8
Typing: Fire / Steel
Abilities: Flash Fire, Flame Body
Status: Clear
Field: Clear
:leftovers:Leftovers
:sticky-barb:Sticky Barb
:zoom-lens:Zoom Lens

:level-ball:Level Ball
:quick-ball:Quick Ball

:potion:Potion
:potion:Potion
:potion:Potion
:revive:Revive
:super-potion:Super Potion
:ether:Ether
:ether:Ether
:tomohawk: OK
:moltres-galar:
Field Assist: Wrath
The Pokemon's intense anger terrifies untrained Pokemon that behold them.
Wild Pokemon have the Threatened Mood instead of any mood except Enraged.
Battle Assist: Triumph
The Pokemon cries out in victory each time a defeated opponent is discarded.
When another captured Pokemon is released: The explorer's team each heal 13 HP and 5 Energy.
Battlefield: Clear​
Wild Pokémon
:sv/dusknoir:
Dusknoir
[ O O ]
EP: 19 (27.1%)
Stats: 4/10/5/10/45 4/5
Typing: Ghost
Abilities: Pressure, Frisk
Mood: Irritated
Status: Burn, Poison(3), Toxin
Field: Clear​


Wild mons to order
TheEver to order
 
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