Doubles National Dex Doubles OU - Metagame Discussion - Shadow Tag Banned!

Notes: Tier 4 and 5 from the non-mega list is unordered, F tier unordered on the mega list
How is Mega Camerupt below Mega Swampert? It's used more as far as I know and has a pretty decent niche ones Trick Room as a powerful Eruption attacker. Idek what Mega Swampert does considering Rain is a bit mid.
 
How is Mega Camerupt below Mega Swampert? It's used more as far as I know and has a pretty decent niche ones Trick Room as a powerful Eruption attacker. Idek what Mega Swampert does considering Rain is a bit mid.
Mega Camerupt is very gimmicky overall and has better non-mega options for its role. For example, Torkoal maxes out better on damage without a mega slot:
252+ SpA Camerupt-Mega Eruption (150 BP) vs. 252 HP / 4 SpD Kangaskhan: 349-412 (84.2 - 99.5%) -- guaranteed 2HKO
(note Torkoal maintains an item slot and still does more damage)252+ SpA Torkoal Eruption (150 BP) vs. 252 HP / 4 SpD Kangaskhan in Sun: 363-427 (87.6 - 103.1%) -- 25% chance to OHKO
252+ SpA Charcoal Torkoal Eruption (150 BP) vs. 252 HP / 4 SpD Kangaskhan in Sun: 435-513 (105 - 123.9%) -- guaranteed OHKO

Heatran exists as a more flexible Eruption user with better bulk and enough speed to be viable for both tailwind and trick room. Without a boosting item its damage is fairly comparable to Mega-Camerupt:
252+ SpA Heatran Eruption (150 BP) vs. 252 HP / 4 SpD Kangaskhan: 322-381 (77.7 - 92%) -- guaranteed 2HKO
with a boosting item like charcoal or specs it's even better
252+ SpA Charcoal Heatran Eruption (150 BP) vs. 252 HP / 4 SpD Kangaskhan: 387-456 (93.4 - 110.1%) -- 62.5% chance to OHKO
252+ SpA Choice Specs Heatran Eruption (150 BP) vs. 252 HP / 4 SpD Kangaskhan: 484-570 (116.9 - 137.6%) -- guaranteed OHKO
This goes without mentioning both can also use Tera/Z-moves to bolster their flexibility/strength. Imo a lot of hard TR that use Mega Camerupt are forgoing stronger/more flexible options while maintaining their mega evolution for a different role.

Mega Swampert, as I rated, is fairly mid but I believe it has enough of a niche to justify it on a specific team. Rain is alright, and really struggles with Raging Bolt and Iron Hands(primarily the former). Mega Swampert is at least a strong enough rain abuser that provides an out against strong electric teams Rain will almost always struggle with, especially super fast/priority electric moves. There might be other ways to deal with electric types that threaten rain teams, but they probably won't resist them, OHKO them, and still remain a strong sweeper against a majority of their matchups like Mega Swampert would.
 
More importantly saying that Ting is on The same Level As zard X is wild.

Buuut on The Mcame talk. I'm a hardroom player, and never in hell will I use Torkoal over Camerupt. Chip Damage is Very easy to come across with Ting and Ttar Very common on ladder (fuck them btw they're obnoxious to face). While came isn't breaking Ting, None of Torkoal and tran are, either. Came beats ttar If you invest 112 HP 144 Def and mAX Spa EP does The job. While Éruption is strong I run Heat Wave bc it's reliable over time and has a respectable 123 BP. this is enough to get non-AV rilla out The pic. Also It has 120 attack So no investment Rock slide will OHKO Zardy and thus get you a quite favorable MU into opposing Sun. Camerupt's slowbess Also lets It underspeed Amoonguss If your Grass/goggles mon is out The picture. both Tork and Heatran can only outdamage Came If they're using Eruption, and they have to OHKO their targets to be a reliable attack. + Both Tork And Trab struggle to get Incineroar out The field, much less common of a pokemon now but still something to take in account when you are An Offensive fire type. And Cresselia should totally be higher. it's a great support, a TR goat And provides a ton of utility overall, imo Only Jirachi cab dream of outclassing it.

And Shoutout to Sunflora Who can get some funny OHKOs


And If you're for The chills of it you can go for Growth Mcame under Sun and nuke half The Tier with The deadly fire+Ground

Edit so I dont Doublepost:
Wyrdeer MIGHT be real.
https://play.pokemonshowdown.com/ba...-2254432150-pvaeazwlejvm5xwfjyol6mwbe5rvje8pw

The Idea is that Z TR boosts Accuracy. Hardroom has near Zero Z-Move Options so Psychium Z Wyrdeer is free, comes built-in with Hypnosis and intimidate, if you pair deer with a strong sweeper, you ball. Another synergy is Simple Beam Mega Audino + CM Bloodluna. Mega audino can cherrypick its Weaknesses by Tera ing or not, can slot in Heal pulse or Life dew, that with Healer and you have Dark- and Ghost-Resisting cresselia, exept it doesn't self-heal the status. Anyways Yes Audino has TR, and so I just mean that MAudino and Wyrdeer Are hella underrated. Never getting past Tier 4, suuure, but o hell they have a niche
 
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National Dex Doubles
Mini Strategy Dex

This is a compendium of viable Pokemon for this metagame. It will provide movesets, EVs, and sometimes additional notes. Inspiration for this post comes from the EV compendium from the XY and SM Doubles OU threads. If you want to contribute or believe that a viable Pokemon is missing, then all you have to do is message me. Pokemon will be listed alphabetically.

Players who have contributed to quality check and provided numerous corrections and suggestions:

Future Updates:
- There will always be revisions.
- Couple more Pokemon from Tier 5 may be added. (Viability Rankings)

A
:Aerodactyl-Mega:
Sky Drop Support

Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sky Drop
- Rock Slide
- Tailwind
- Protect

Standard Set
:Amoonguss:
Spore-Spamming Redirector

Amoonguss @ Sitrus Berry / Rocky Helmet
Ability: Regenerator
Tera Type: Dark / Steel / Water
EVs: 232 HP / 96 Def / 180 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Pollen Puff
- Rage Powder
- Spore
- Protect / Clear Smog / Sludge Bomb

Survives Heat Wave from Charizard-Mega-Y (Timid Nature).
Rest on Def.

Alternatives:
EVs: 240 HP / 208 Def / 60 SpD
Sassy Nature
(Survives Icicle Crash from Chien-Pao.)
:Archaludon:
Bulky, Rain Attacker

Archaludon @ Assault Vest
Ability: Stamina
Tera Type: Flying
EVs: 248 HP / 140 Def / 120 SpA
Bold Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Body Press
- Electro Shot

Survives two Sacred Sword from Chien-Pao.
Survives Close Combat from Marshadow.
Rest on SpA.

Alternatives:
EVs: 248 HP / 32 SpA / 228 SpD
Modest Nature
Survives Earth Power from Landorus.
B
:Basculegion:
Endgame, Swift Swim Sweeper

Basculegion @ Life Orb / Choice Band
Ability: Swift Swim
Tera Type: Ghost
EVs: 168 HP / 228 Atk / 112 Spe
Adamant Nature
- Wave Crash
- Last Respects
- Aqua Jet / Protect
- Flip Turn / Protect

Survives Grassy Glide from Rillaboom (calculated with Grassy Terrain).
Outspeeds Deoxys-Attack during Rain. You can adjust Spe to outspeed Flutter Mane instead.

----------------------------------------------------------------------

Endgame, Scarfed Sweeper

Basculegion @ Choice Scarf
Ability: Adaptability
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Last Respects
- Aqua Jet
- Flip Turn

Note: This set may be used outside of Rain.
:Blastoise:
Redirection Support (Blastoise) @ Sitrus Berry
Ability: Torrent
Tera Type: Dragon
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Fake Out
- Follow Me
- Scald / Icy Wind / ... Look at Notes ...
- Flip Turn

Standard Set.
Note:
Blastoise has a wide range of status moves that it may use.
Moves such as Roar or Yawn can be used to force out an opposing Pokemon.
Moves such as Helping Hand or Life Dew can also be used to support an allied Pokemon.
C
:Camerupt-Mega:
Trick Room Attacker

Camerupt-Mega @ Cameruptite
Ability: Sheer Force
Tera Type: Fire
EVs: 248 HP / 4 Def / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Eruption / Nature Power / Substitute
- Protect

Standard Set.
:Celesteela:
Bulky, Leech Seeder

Celesteela @ Leftovers
Ability: Beast Boost
Tera Type: Dragon
EVs: 248 HP / 44 Def / 188 SpD / 28 Spe
Impish Nature
- Heavy Slam
- Steel Roller / Wide Guard
- Leech Seed
- Protect

Survives Heat Wave from Charizard-Mega-Y (Timid Nature).
Survives Flare Blitz from Incineroar.
Outspeeds base 100 during Tailwind.

----------------------------------------------------------------------

Setup Attacker

Celesteela @ Power Herb
Ability: Beast Boost
Tera Type: Dragon
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Meteor Beam
- Flash Cannon
- Air Slash / Flamethrower
- Protect

Just enough to outspeed Deoxys-Attack during Tailwind.
Rest on SpA.
:Charizard-Mega-X:
Utility Attacker

Charizard-Mega-X @ Charizardite X
Ability: Blaze
Tera Type: Fire
EVs: 252 HP / 52 Atk / 124 Def / 76 SpD / 4 Spe
Adamant Nature
- Flare Blitz
- Will-O-Wisp
- Roost / Tailwind
- Protect

Survives three Close Combat from a burnt Marshadow (calculated with Life Orb).
Outspeeds Jirachi.
Rest on Atk.
Credit to eragon .

Alternatives:
EVs: 208 HP / 252 Atk / 48 Spe
Just enough to OHKO Jirachi (with max HP and Def).
Outspeeds scarfed base 100 during Tailwind.
Rest on HP.
:Charizard-Mega-Y:
Sun Setter

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Tera Type: Fire
EVs: 240 HP / 16 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Scorching Sands
- Helping Hand / Overheat / Solar Beam / Tailwind / Weather Ball
- Protect

Survives Thunderclap (Max SpA) from Raging Bolt.
Outspeeds Glimmora.
Rest on SpA.
Note: Some players may use Timid Nature.
:Chi-Yu:
Choice Attacker

Chi-Yu @ Choice Scarf / Choice Specs
Ability: Beads of Ruin
Tera Type: Fire / Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Heat Wave
- Dark Pulse
- Snarl
- Overheat

Standard Set.

----------------------------------------------------------------------

Setup, Spread Attacker

Chi-Yu @ Focus Sash
Ability: Beads of Ruin
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
IVs: 0 Atk
- Heat Wave
- Dark Pulse
- Nasty Plot
- Protect

Standard Set
:Chien-Pao:
All-Out, Physical Attacker

Chien-Pao @ Darkinium Z / Focus Sash / Life Orb
Ability: Sword of Ruin
Tera Type: Dark / Ghost / Stellar
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash / Ice Spinner
- Sucker Punch
- Sacred Sword / Throat Chop
- Protect

Standard Set.
D
:Deoxys-Attack:
Psy Spam Attacker

Deoxys-Attack @ Focus Sash
Ability: Pressure
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psycho Boost
- Expanding Force
- Superpower
- Protect

Standard Set.
:Deoxys-Speed:
Hazard Stacker

Deoxys-Speed @ Covert Cloak
Ability: Pressure
Tera Type: Dark / Psychic
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Psycho Boost
- Taunt

Outspeeds Adamant Nature Dracovish / Dracozolt.
Max SpA.
Rest on HP.
Credit to Glimmer .
:Diancie:
Trick Room Setter

Diancie @ Weakness Policy / Hard Stone
Ability: Clear Body
EVs: 252 HP / 232 Atk / 24 Def
IVs: 0 Spe
Tera Type: Dragon / Grass
Sassy Nature
- Diamond Storm
- Body Press
- Trick Room
- Protect

Survives Steam Eruption from Volcanion.
Survives Ivy Cudgel from Ogerpon.

Alternatives:
EVs: 204 HP / 144 Atk / 160 Spe
Adamant Nature
Outspeeds Ogerpon during Tailwind.
:Dracovish:
Sand Menace

Dracovish @ Choice Band
Ability: Sand Rush
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Dragon Rush
- Psychic Fangs
- Crunch / Facade / Leech Life / Sleep Talk

Standard Set.
Adamant Nature is just enough to outspeed scarfed base 100 during Sand.

----------------------------------------------------------------------

Rain Menace

Dracovish @ Choice Scarf
Ability: Strong Jaw
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fishious Rend
- Dragon Rush
- Psychic Fangs
- Crunch / Facade / Leech Life / Sleep Talk

Standard Set.
:Dracozolt:
Sand Rush Attacker

Dracozolt @ Life Orb
Ability: Sand Rush
Tera Type: Electric
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bolt Beak
- Draco Meteor
- Substitute
- Protect

Standard Set.
E
:Entei:
Priority Spam Attacker

Entei @ Choice Band / Assault Vest
Ability: Inner Focus
Tera Type: Normal
EVs: 120 HP / 136 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stomping Tantrum
- Stone Edge / Snarl

Survives two Seismic Toss from Kangaskhan-M.
Outspeeds Glimmora.
Rest on Atk.

Note:
Howl variants exist as well.
To be used with Chien-Pao.
F
:Farigiraf:
Priority-Preventing, Trick Room Setter

Farigiraf @ Sitrus Berry / Safety Goggles
Ability: Armor Tail
Tera Type: Fairy
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic Noise
- Trick Room / Protect / Helping Hand
- Imprison (only if using Trick Room or Protect) / or choose another from above

Outspeeds Ogerpon during Tailwind.
Max SpA.
Rest on HP.
For Tailroom teams.
:Flutter Mane:
Special Attacker

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Tera Type: Fairy
EVs: 248 HP / 32 Def / 52 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Shadow Ball
- Icy Wind / Power Gem / Thunderbolt

Survives Iron Head from Jirachi.
Outspeeds Marshadow.

----------------------------------------------------------------------

Sash Attacker

Flutter Mane @ Focus Sash
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Icy Wind / Taunt
- Protect

Standard Set.
G
:Gardevoir-Mega:
Special Attacker

Gardevoir-Mega @ Gardevoirite
Ability: Trace
Tera Type: Psychic
EVs: 248 HP / 108 SpA / 104 SpD / 48 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Expanding Force / Psychic / Psyshock / Aura Sphere
- Calm Mind / Trick Room
- Protect

Survives Shadow Ball from Flutter Mane (calculated with Choice Spec).
Outspeeds scarfed base 100 during Tailwind.
Rest on SpA.
:Gholdengo:
Setup, Spread Attacker

Gholdengo @ Grassy Seed
Ability: Good as Gold
Tera Type: Dragon / Fairy
EVs: 248 HP / 8 Def / 120 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Make It Rain
- Shadow Ball
- Protect

Survives two High Horsepower from Stakataka (calculated with Grassy Seed boost).
Outspeeds Jirachi.
Rest on SpA.
Credit: Terekusai

----------------------------------------------------------------------

Choice Attacker

Gholdengo @ Choice Scarf / Choice Specs
Ability: Good as Gold
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Power Gem / Focus Blast
- Trick

Just enough to outspeed Deoxys-Attack.
Rest on SpA.
Note: You may use a bulkier EV set (such as the one above) if using Choice Specs.
:Glimmora:
Hazard Stacker

Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Grass / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Power Gem / Earth Power
- Sludge Bomb / Earth Power / Mortal Spin
- Spiky Shield

Standard Set.

----------------------------------------------------------------------

Setup Attacker

Glimmora @ Power Herb
Ability: Toxic Debris
Tera Type: Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Meteor Beam
- Sludge Bomb
- Earth Power
- Spiky Shield

Standard Sets.
:Gothitelle:
Shadow Tag, Support

Gothitelle @ Sitrus Berry
Ability: Shadow Tag
Tera Type: Dark
EVs: 248 HP / 84 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Fake Out
- Psychic Noise
- Heal Pulse / Helping Hand / Taunt / Trick Room
- Protect

Survives Shadow Ball from Flutter Mane (calculated with Choice Specs).
Rest on Def.
Note:
Using Psychium Z along with Trick Room will make Gothitelle an effective Hypnosis User.
When using a Nature that doesn't lower Spe, Gothitelle can outspeed Landorus during Tailwind.

Alternatives:
EVs: 252 HP / 204 Def / 52 SpD
Relaxed Nature
IVs: 0 Spe
[Survives Spectral Thief from Marshadow (calculated with Life Orb.]
:Gouging Fire:
Howl User

Gouging Fire @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 88 HP / 168 Atk / 252 Spe
Jolly Nature
- Heat Crash
- Breaking Swipe
- Howl
- Burning Bulwark

Standard Set.

----------------------------------------------------------------------

Banded, Sun Attacker

Gouging Fire @ Choice Band
Ability: Protosynthesis
Tera Type: Fairy
EVs: 88 HP / 168 Atk / 252 Spe
Jolly Nature
- Heat Crash
- Breaking Swipe
- Psychic Fangs / Stone Edge
- Crunch / Iron Head

Credit to eragon .
H
:Heatran:
Bulky, Special Attacker

Heatran @ Firium Z / Leftovers / Life Orb / Safety Goggles
Ability: Flash Fire
Tera Type: Fairy / Fire / Flying / Grass
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Flash Cannon / Eruption / Stealth Rock / Substitute (only with Leftovers)
- Protect

Outspeeds Chien-Pao / Flutter Mane during Tailwind.
Max SpA.
Rest on HP.

Alternatives:
EVs: 136 HP / 252 SpA / 120 Spe
Outspeeds Deoxys-Attack.

----------------------------------------------------------------------

Assault Vest Attacker

Heatran @ Assault Vest
Ability: Flash Fire
Tera Type: Fairy / Fire / Flying / Grass
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Flash Cannon
- Eruption / Tera Blast

Standard Set

----------------------------------------------------------------------

Scarf Attacker
Choice Scarf (Heatran) @ Choice Scarf
Ability: Flash Fire
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Heat Wave
- Earth Power
- Flash Cannon

Note: To be used with Charizard-Mega-Y.
I
:Incineroar:
Fake Out, Utility

Incineroar @ Sitrus Berry / Darkium Z / Assault Vest / Heavy-Duty Boots
Ability: Intimidate
Tera Type: Grass
EVs: 232 HP / 40 Atk / 196 Def / 40 Spe
Impish Nature
- Fake Out
- Flare Blitz / Snarl / Will-o-Wisp
- Knock Off
- Parting Shot / U-turn

Survives two Rock Slide from Stakataka (Sitrus Berry is unaccounted for).
Outspeeds Landorus-I during Tailwind.
Rest on Atk.
Note: Assault Vest set can only use attacks.
:Indeedee-F:
Psychic Terrain Setter

Indeedee-F @ Sitrus Berry / Eject Button
Ability: Psychic Surge
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 220 Def / 40 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Follow Me
- Expanding Force / Psychic
- Heal Pulse / Helping Hand / Protect / Trick Room
- Imprison (only if using Protect or Trick Room / or choose another from above

Survives Wood Hammer from Rillaboom.
Rest on SpD.
:Iron Crown:
Psy Spam Attacker

Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Psychic
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Tachyon Cutter
- Expanding Force
- Calm Mind
- Protect

Standard Set.
:Iron Hands:
Bulky, Fake Out Attacker

Iron Hands @ Assault Vest
Ability: Quark Drive
Tera Type: Fire / Grass / Steel
EVs: 220 Atk / 252 SpD / 36 Spe
Adamant Nature
- Drain Punch / Close Combat
- Wild Charge
- Fake Out
- Ice Punch / Heavy Slam / Volt Switch

Outspeeds Kyurem-Black (Adamant Nature) during Tailwind.
Just Enough to OHKO Salamence-Mega (Hasty Nature) with Ice Punch.
Rest on SpD.
----------------------------------------------------------------------

Setup Attacker

Iron Hands @ Clear Amulet / Sitrus Berry / Misty Seed
Ability: Quark Drive
Tera Type: Fire / Grass / Steel
EVs: 220 Atk / 252 SpD / 36 Spe
Adamant Nature
- Drain Punch
- Wild Charge / Ice Punch
- Sword Dance
- Protect

Same EVs as above.

Alternatives:
EVs: 92 Atk / 252 SpD / 164 Spe
Outspeeds Tornadus during Tailwind.
Credit to Glimmer .
J
:Jirachi:
Bulky Support

Jirachi @ Sitrus Berry / Safety Goggles
Ability: Serene Grace
Tera Type: Water / Fairy
EVs: 240 HP / 92 Def / 176 SpD
Careful Nature
- Follow Me
- Iron Head
- Helping Hand / Icy Wind / Life Dew / Protect / Stealth Rock / Thunder Wave / Trick Room
- Choose one from above

Survives Spectral Thief from Marshadow (calculated with Life Orb).
Rest on SpD.
K
:Kangaskhan-Mega:
Bulky, Fake Out Attacker

Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Scrappy
Tera Type: Normal
EVs: 248 HP / 212 Def / 48 Spe
Impish Nature
- Fake Out
- Seismic Toss
- Sucker Punch / Low Kick
- Protect

Outspeeds scarfed base 100 during Tailwind.
Survives two Sacred Sword from Chien-Pao when there is Grassy Terrain recovery.
Note: Low Kick with Adamant Nature will OHKO Stakataka and Kingambit.

----------------------------------------------------------------------

Setup Attacker
Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Scrappy
Happiness: 0
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Frustration / Double Edge
- Sucker Punch
- Power-Up Punch

Matches speed with other base 100.
Max Atk.
:Kartana:
Tailwind Setting, Physical Attacker

Kartana @ Focus Sash / Fightinium Z / Grassium Z / Clear Amulet / Scope Lens
Ability: Beast Boost
Tera Type: Ghost / Grass
EVs: 120 Atk / 196 SpD / 192 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Tailwind / Substitute
- Protect

Outspeeds Landorus.
Just enough to OHKO Kingambit with Sacred Sword.
Rest on SpD.
:Kingambit:
Priority-Based, Setup Attacker

Kingambit @ Black Glasses
Ability: Defiant
Tera Type: Dark / many defensive Tera's
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Sucker Punch
- Swords Dance
- Protect

Standard Set.

----------------------------------------------------------------------

Assault Vest Attacker

Kingambit @ Assault Vest
Ability: Defiant
Tera Type: Dark / Fairy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Low Kick / Tera Blast

Standard Set.
:Kyurem-Black:
Setup Attacker

Kyurem-Black @ Clear Amulet
Ability: Teravolt
Tera Type: Electric / Fire / Poison / Steel
EVs: 40 HP / 216 Atk / 252 Spe
Adamant Nature
- Icicle Spear
- Fusion Bolt
- Dragon Dance
- Protect

Survives two Seismic Toss from Kangaskhan-Mega.
Max Spe.
Rest on Atk.
L
:Landorus:
Special Attacker

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Poison
Timid Nature
- Earth Power
- Sludge Bomb
- Sandsear Storm / Substitute
- Protect

Standard Set

----------------------------------------------------------------------

Sand Force Attacker

Landorus (M) @ Choice Scarf
Ability: Sand Force
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Poison
Timid Nature
- Earth Power
- Sludge Bomb
- Sandsear Storm / Weather Ball
- U-turn

Note: To be used with Tyranitar-Mega.
:Landorus-Therian:
Physical Attacker

Landorus-Therian @ Choice Band / Assault Vest
Ability: Intimidate
Tera Type: Normal / Flying / Water
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Stomping Tantrum
- U-turn
- Explosion / Knock Off / Tera Blast
- Rock Slide / Stone Edge

Outspeeds scarfed base 100 during Tailwind.
Max Atk.
Rest on HP.
Note:
You only require 8 EVs on Spe to outspeed Deoxys-Attack during Tailwind.
If you are planning to outspeed Chien-Pao / Flutter Mane with Choice Scarf, then invest at least 212 EVs on Spe.
If you are planning to outspeed Deoxys-Attack with Choice Scarf, then invest at least 196 EVs on Spe and change the nature to Jolly.

----------------------------------------------------------------------

Utility

Landorus-Therian (M) @ Sitrus Berry / Covert Cloak / Groundium Z
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 96 Atk / 152 SpD / 12 Spe
Adamant Nature
- Stomping Tantrum
- Stealth Rock
- Taunt
- U-turn

Survives Moonblast from Flutter Mane (calculated with Choice Specs and Tera boost)
Outspeeds Deoxys-Attack.
Rest on Atk.
Credit to Daepiquejt (with EV adjustment).
M
:Marshadow:
Physical Attacker

Marshadow @ Life Orb / Marshadium Z
Ability: Technician
Tera Type: Ghost / Steel / Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Standard Set.
:Mawile-Mega:
Priority-Based, Setup Attacker

Mawile-Mega @ Mawilite
Ability: Intimidate
Tera Type: Steel
EVs: 168 HP / 252 Atk / 88 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance / Iron Head
- Protect

Outspeeds Incineroar with no Speed investment.
Max Atk.
Rest on HP.
Credit to Terekusai.

Alternatives:
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
This is for Fullroom teams.
:Mew:
All-Out Utility

Mew @ Sitrus Berry / Covert Cloak / Normalium Z (for Transform)
Ability: Synchronize
Tera Type: Psychic (default with Normalium Z) / Dark / Ghost (don't use with Covert Cloak)
EVs: 252 HP / 180 Def / 76 SpD
Calm Nature
- Fake Out
- Trick Room / Tailwind / Transform
- Pollen Puff / Earth Power / Ice Beam / Snarl
- Stealth Rock / Helping Hand / Will-o-Wisp

Survives Shadow Ball from Flutter Mane (calculated with Choice Specs only).

Alternatives:
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
Survives Knock Off from Kingambit (calculated with Black Glasses).
N
:Ninetales-Alola:
Snow Setter

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Fire / Ghost / Steel
EVs: 248 HP / 52 Def / 16 SpA / 192 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Blizzard / Freeze-Dry / Icy Wind
- Encore / Moonblast
- Protect

Survives Ivy Cudgel from Ogerpon-Hearthflame (non-Tera'd).
Just enough EVs to OHKO Salamence-Mega with Blizzard.
Outspeeds Landorus.
O
:Ogerpon:
Physical Attacker

Ogerpon @ Life Orb
Ability: Defiant
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer / Ivy Cudgel / Power Whip
- Superpower
- Play Rough
- Spiky Shield

Standard Set.
Credit to Glimmer.
:Ogerpon-Cornerstone:
Utility Attacker

Ogerpon-Cornerstone @ Cornerstone Mask
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Wood Hammer / Horn Leech / Power Whip
- Encore / Follow Me / Swords Dance / Taunt
- Spiky Shield

Standard Set.
:Ogerpon-Hearthflame:
Utility Attacker

Ogerpon-Hearthflame @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Wood Hammer / Horn Leech / Power Whip
- Encore / Follow Me / Swords Dance / Taunt
- Spiky Shield

Standard Set.
:Ogerpon-Wellspring:
Utility Attacker

Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Wood Hammer / Horn Leech / Power Whip
- Follow Me / Encore / Taunt
- Spiky Shield

Standard Set.
P
:Pelipper:
Rain Setter

Pelipper @ Eject Button / Damp Rock
Ability: Drizzle
Tera Type: Ghost / Grass
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Tailwind / Helping Hand
- Protect / Wide Guard

Outspeeds Ogerpon during Tailwind.
Max SpA.
Rest on HP.
:Politoed:
Rain Setter

Politoed @ Eject Button / Damp Rock
Ability: Drizzle
Tera Type: Grass / Dragon
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Weather Ball
- Encore / Helping Hand / Icy Wind / Perish Song
- Choose one from above
- Protect

Standard Set.
:Porygon2:
Trick Room Setter

Porygon2 @ Eviolite
Ability: Download
Tera Type: Fairy / Ghost
EVs: 248 HP / 180 Def / 80 SpD
Relaxed Nature
IVs: 0 Spe
- Tera Blast
- Ice Beam / Thunderbolt
- Trick Room
- Recover

Survives two Drain Punch from Iron Hands
Rest on SpD.
For Fullroom teams.

Alternatives:
EVs: 248 HP / 180 Def / 40 SpA / 40 Spe
Bold Nature
Outspeeds Landorus during Tailwind.
Q

R

:Raging Bolt:
Bulky, Special Attacker

Raging Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Electric / Fairy / Grass / Steel
EVs: 248 HP / 88 SpA / 104 SpD / 68 Spe
Calm Nature
IVs: 20 Atk
- Thunderclap
- Draco Meteor
- Electroweb / Snarl / Thunderbolt
- Volt Switch

Survives Moonblast from Flutter Mane (calculated with Terastallization & Choice Specs).
Survives Icicle Crash from Chien-Pao.
Outspeeds Chien Pao / Flutter Mane during Tailwind.
Rest on SpA.

----------------------------------------------------------------------

Priority-Based, Setup Attacker

Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Electric / Fairy / Grass / Steel
EVs: 248 HP / 88 SpA / 104 SpD / 68 Spe
Calm Nature
IVs: 20 Atk
- Thunderclap
- Dragon Pulse
- Calm Mind
- Protect

EVs do the same things as above.

----------------------------------------------------------------------

Attack-Enhancing Item User

Raging Bolt @ Booster Energy / Life Orb / Electrium Z
Ability: Protosynthesis
Tera Type: Electric / Fairy / Grass / Steel
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap
- Thunderbolt
- Draco Meteor
- Protect

Outspeeds Chien Pao / Flutter Mane during Tailwind.
Max SpA.
Rest on HP.
:Rillaboom:
Grassy Terrain, Fake Out Attacker

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 232 HP / 52 Atk / 116 Def / 52 SpD / 56 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Wood Hammer / High Horsepower
- U-turn / High Horsepower

Survives Heat Wave from Charizard-Mega-Y (Timid Nature).
Survives Icicle Crash from Chien-Pao.
Outspeeds Deoxys-Attack during Tailwind.
Rest on Atk.
S
:Salamence-Mega:
Tailwind Setting, Mixed Attacker

Salamence-Mega @ Salamencite
Ability: Aerilate
Tera Type: Dragon
EVs: 156 Atk / 100 SpA / 252 Spe
Naive Nature
- Hyper Voice
- Double-Edge
- Tailwind
- Protect

2HKO’s Iron Hands with Double Edge.
Max Spe.
Rest on SpA.

----------------------------------------------------------------------

Setup Attacker

Salamence-Mega @ Salamencite
Ability: Intimidate
Happiness: 0
Tera Type: Dragon
EVs: 200 HP / 216 SpD / 92 Spe
Careful Nature
- Frustration
- Dragon Dance
- Roost / Earthquake
- Protect

Survives Dazzling Gleam from Flutter Mane (calculated with Choice Specs).
Outspeeds Glimmora.
:Scizor-Mega:
Priority-Based, Setup Attacker

Scizor-Mega @ Scizorite
Ability: Technician
Tera Type: Bug
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Bullet Punch
- Bug Bite / Close Combat / Dual Wingbeat / Knock Off / U-turn
- Swords Dance
- Protect

Outspeeds Marshadow during Tailwind.
Max Atk.
Rest on HP.
:Sinistcha:
Trick Room Setting Support

Sinistcha @ Sitrus Berry
Ability: Hospitality
Tera Type: Water / Fairy
EVs: 248 HP / 116 Def / 104 SpA / 40 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Matcha Gotcha
- Life Dew / Shadow Ball
- Trick Room

Survives Spectral Thief from Marshadow (calculated with Life Orb).
Survives Heat Wave from Volcanion.
Rest on SpA.
Note: Impish Nature with maximum IV investment in Spe outspeeds Ogerpon during Tailwind.
:Stakataka:
All Out, Trick Room Attacker

Stakataka @ Clear Amulet
Ability: Beast Boost
Tera Type: Ghost / Fire / Fairy
EVs: 248 HP / 252 Atk / 8 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Rock Slide
- Gyro Ball
- Body Press / Heat Crash / High Horsepower
- Trick Room

Standard Set.
Note: Body Press is to be used when Stakataka's IVs for Def is 31 and Nature is Brave.
:Swampert-Mega:
Swift Swim Attacker

Swampert-Mega @ Swampertite
Ability: Damp
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Liquidation / Aqua Tail
- High Horsepower
- Flip Turn / Ice Punch
- Protect

Standard Set.
T
:Tapu Fini:
Bulky, Setup Attacker

Tapu Fini @ Leftovers / Sitrus Berry
Ability: Misty Surge
Tera Type: Dragon
EVs: 232 HP / 56 Def / 164 SpA / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Protect
- Moonblast

Survives two Spectral Thief from Marshadow (calculated with Life Orb).
Outspeeds Deoxys-Attack during Tailwind. You can adjust Spe to outspeed Chien Pao / Flutter Mane instead.
Rest on SpA which is enough to OHKO Mega Salamence with Moonblast after Stealth Rock damage.

----------------------------------------------------------------------

Choice Attacker

Tapu Fini @ Choice Scarf / Choice Specs
Ability: Misty Surge
Tera Type: Dragon
EVs: 232 HP / 56 Def / 160 SpA / 60 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Dazzling Gleam
- Muddy Water
- Trick / Hydro Pump / Ice Beam / Icy Wind

Scarf set will not outspeed Landorus.

Alternatives:
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Scarf set will outspeed Deoxys-Attack.

----------------------------------------------------------------------

Support

Tapu Fini @ Leftovers / Sitrus Berry
Ability: Misty Surge
Tera Type: Dragon
EVs: 232 HP / 56 Def / 164 SpA / 56 Spe
Bold Nature
IVs: 0 Atk
- Nature's Madness
- Moonblast
- Heal Pulse / Icy Wind / Muddy Water / Taunt / Protect
- Choose one of the Above

Survives two Spectral Thief from Marshadow (calculated with Life Orb).
Outspeeds Deoxys-Attack during Tailwind. You can adjust Spe to outspeed Chien Pao / Flutter Mane instead.
Rest on SpA which is enough to OHKO Mega Salamence with Moonblast after Stealth Rock damage.
:Tapu Koko:
Special Attacker

Tapu Koko @ Electrium Z / Choice Specs (Protect is not a move choice)
Ability: Electric Surge
Tera Type: Electric (default with Electrium Z) / Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt / Thunder (can be used in Rain Teams)
- Dazzling Gleam
- Electroweb / Hidden Power Ice / Volt Switch
- Protect / Volt Switch

Standard Set.

----------------------------------------------------------------------

Utilty

Tapu Koko @ Assault Vest
Ability: Electric Surge
Tera Type: Flying
EVs: 160 HP / 132 SpA / 216 Spe
Timid Nature
- Nature's Madness
- Sky Drop
- Electroweb
- Volt Switch

Survives Moonblast from Flutter Mane (calculated with Terastallization and Choice Specs).
Outspeeds Marshadow.
Rest on SpA.
:Tapu Lele:
Terrain Setter

Tapu Lele @ Eject Button / Life Orb / Choice Specs / Psychium Z / Fightium Z
Ability: Psychic Surge
Tera Type: Psychic / Steel
EVs: 252 HP / 52 Def / 20 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Psychic / Psyshock
- Moonblast
- Taunt / Dazzling Gleam / Focus Blast / Hidden Power Ground
- Protect / an attack move from above if using Choice Specs

Survives Gyro Ball from Stakataka (Brave Nature) when Tera'd out of weakness.
Outspeeds Glimmora.
Rest on SpA which is enough to OHKO Stakataka with HP Ground if using Choice Specs.

----------------------------------------------------------------------

Scarfed Attacker

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Tera Type: Psychic / Steel
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic / Psyshock
- Moonblast
- Dazzling Gleam / Focus Blast / Hidden Power Ground
- an attack move from above

Standard Set
:Ting-Lu:
Hazard Stacker

Ting-Lu @ Covert Cloak / Leftovers / Sitrus Berry
Ability: Vessel of Ruin
Tera Type: Poison / Fairy
EVs: 252 HP / 252 SpD / 4 Spe
Impish Nature
- Spikes
- Whirlwind
- Stomping Tantrum
- Stealth Rock / Ruination

Standard Set. Credit to eragon .
:Tornadus:
Tailwind Setter

Tornadus @ Flyinium Z / Focus Sash / Covert Cloak (not to be used with Tera Ghost)
Ability: Prankster
Tera Type: Flying / Ghost / Dark
EVs: 248 HP / 244 Def / 16 SpA
Bold Nature
IVs: 0 Atk
- Tailwind
- Bleakwind Storm
- Taunt / Icy Wind / Focus Blast / some weather
- Protect

Survives Icicle Spear (3 hits) from Kyurem-Black.
Rest on SpA.
Note: Focus Blast is for Stakataka / Kingambit
:Tsareena:
Priority-Preventing Attacker

Tsareena @ Assault Vest
Ability: Queenly Majesty
Tera Type: Fire / Steel
EVs: 240 HP / 144 Atk / 32 SpD / 92 Spe
Adamant Nature
- Power Whip
- U-turn
- Triple Axel
- Low Kick / Play Rough / Knock Off

Survives Heat Wave from Charizard-Mega-Y (Timid Nature).
Outspeeds Chien-Pao / Flutter Mane during Tailwind.
:Tyranitar-Mega:
Sand Setter

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
Tera Type: Rock
EVs: 240 HP / 48 Atk / 220 Spe
Jolly Nature
- Knock Off
- Rock Slide
- Dragon Dance / Stealth Rock
- Protect

Survives two Seismic Toss from Kangaskhan-Mega.
Outspeeds Marshadow after Dragon Dance.
Rest on Atk.
U
:Ursaluna:
Trick Room Attacker

Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal / Ghost / Fairy
EVs: 248 HP / 228 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Earthquake / Substitute / Sword Dance
- Protect

Survives Close Combat from Iron Hands.

----------------------------------------------------------------------

Trick Room Attacker (AV)

Ursaluna @ Assault Vest
Ability: Guts
Tera Type: Poison
EVs: 248 HP / 228 Atk / 32 Def
Brave Nature
IVs: 0 Spe
- Return
- Headlong Rush
- Gunk Shot
- Ice Punch

EVs do the same things as above.
Credit to Schister (with EV adjustment).
:Ursaluna-Bloodmoon:
Trick Room Attacker

Ursaluna-Bloodmoon @ Life Orb / Normalium Z
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blood Moon
- Hyper Voice
- Earth Power
- Protect

Standard Set

Alternatives:
  • Max Spe (Modest Nature) outspeeds Chien Pao / Flutter Mane during Tailwind.
  • EVs: 136 HP / 228 SpA / 144 Spe
    • Outspeeds Ogerpon during Tailwind
    • Survives two Seismic Toss from Kangaskhan-M (Life Orb damage is accounted for).
    • Rest on SpA.
V
:Volcanion:
Bulky, Special Attacker

Volcanion @ Leftovers / Sitrus Berry
Ability: Water Absorb
Tera Type: Grass / Ground
EVs: 176 HP / 224 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Earth Power / Substitute / Will-O-Wisp
- Protect

Survives Wild Charge from Iron Hands.
Outspeeds Chien Pao / Flutter Mane during Tailwind.
Rest on SpA.

----------------------------------------------------------------------

AV Attacker

Volcanion @ Assault Vest
Ability: Water Absorb
Tera Type: Grass / Fairy / Ground
EVs: 176 HP / 224 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Earth Power
- Sludge Bomb / Tera Blast / Hidden Power Ice

Standard Set.
:Volcarona:
Setup, Spread Attacker

Volcarona @ Grassy Seed / Heavy-Duty Boots
Ability: Flame Body
Tera Type: Steel / Fairy / Ground
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Quiver Dance
- Giga Drain / Tera Blast
- Protect

Standard Set.

Alternatives:
EVs: 160 Def / 96 SpA / 252 Spe
Modest Nature
Survives Double Edge (-1) from Mega Salamence (calculated with Grassy Seed boost).
Outspeeds Glimmora.
Rest on SpA.

----------------------------------------------------------------------

Niche Support

Volcarona @ Sitrus Berry / Heavy-Duty Boots / Safety Goggles
Ability: Flame Body
Tera Type: Steel / Dragon
EVs: 252 HP / 208 Def / 48 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Tailwind / Will-o-Wisp
- Rage Powder
- Protect / U-turn

Outspeeds scarfed base 100 during Tailwind.
Rest on Bulk.
W
:Walking Wake:
Sun Attacker

Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water / Steel / Fairy
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Flamethrower
- Protect

Standard Set.
X
:Xurkitree:
Setup, Spread Attacker

Xurkitree @ Sitrus Berry / Covert Cloak
Ability: Beast Boost
Tera Type: Fairy
EVs: 220 HP / 128 Def / 88 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Tail Glow
- Protect

Survives two Gyro Ball from Stakataka.
Outspeeds Deoxys-Attack during Tailwind. You can adjust Spe to outspeed Flutter Mane instead.
Rest on SpA.
For Tailroom teams.
Y

Z

:Zapdos:
Tailwind Setter

Zapdos @ Flyinium Z
Ability: Static
Tera Type: Electric
EVs: 240 HP / 204 Def / 16 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Volt Switch / Thunderbolt
- Tailwind
- Protect / Roost

Survives Icicle Crash from Chien-Pao.
Outspeeds scarfed base 100 during Tailwind.
Rest on SpA.
:Zeraora:
Fake Out User (SpA)

Zeraora @ Assault Vest
Ability: Volt Absorb
Tera Type: Grass
EVs: 244 HP / 4 SpA / 68 SpD / 192 Spe
Timid Nature
- Fake Out
- Volt Switch
- Snarl
- Hidden Power [Ice]

Survives Earth Power from Ursaluna-Bloodmoon (calculated with Life Orb).
Outspeeds Chien Pao / Flutter Mane
Rest on SpA.
Credit to eragon .

----------------------------------------------------------------------

Fake Out User (Atk)

Zeraora @ Sitrus Berry / Electrium Z
Ability: Volt Absorb
Tera Type: Electric / Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Knock Off
- Protect / Taunt

Standard Set.
 
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IMG_20250129_133815.jpg


IMG_20250129_143330.jpg


IMG_20250129_143354.jpg


S tier pokemon:
1st Incineroar
3.png

2nd Rillaboom
Rillaboom is now facing salamenceM charizardY problems,but no a big deal,it got good priority move (aka fake out、grassy glide) after all。
3rd Tapu-Fini
Unquestionable best fairy type except xerneas。calm mind set up。Spec offence,haze、icy wind、heal pluse……ton of move for support。Extremely good type with tanky bulk that makes fini defense chienpao&chiyu well。And tera coul make set uper suck as fini become very difficult to deal with。Couse some 2X type move could make you switch in those days when tera didnt born。
4th Raging bolt
Raging bolt is very comfortable in this meta in my opinion,natrual enemy(lando-I) isnt that common,cause you guys are kinda dumb。
Set up rag probably the best,buttt,yeahhh。Old problem is still there,cant deal with fairy type,and little bit hard to deal with marshadow。But those could deal by teammate。So,calm mind rag,I firstly recommend you this kinda of set。

But not mean assult vest booster energy……blablabla are bad,Okay?
5th charizard-Mega-Y
charY,Definitely best mega even release mega metagross and mega gengar。Violence tailwind team member(replaced chiyu in some format)、balance team、trickroom team……yeah basically charY could showing every team。Hit very very hard,good defensive&offensive type,not bad coverage and supporting move for a offensive pokemon。Yeah,charY is the best。
6th Flutter mane
1738132575307.png

7th Kangaskhan-Mega
Screenshot_20250129_142839.jpg

8th Tornadus-I
Image a support pokemon with incredible offence,thats how tornadus been。Tornadus got flyZ in this meta,that make tornadus some how immune fake out(cause covert cloak is usable),and got a nuke that could be blowed in every times(also could deal with taunt(z tailwind))。
9th Salamence-Mega
Classic all round pokemon,fini could only become one of support set up offence type pokemon in one team。But salamence can do all,just one pokemon and only in one team。

:empoleon: edit: decreased image size
 
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A tier pokemon:
1st Chien pao
inc rilla urshifu chienpao,the elite four。Cant deal with tapufini thats a issue。But could still stay in first place of A tier for sure。
2nd Amoongus
amoongus is my fxxking uncle.png

3rd Deoxy-A
Psychic spam in your guys opinion seems kinda weak,but dude,this thing got super power,which mean can just randomly do huge thread to any dark type!
4th&5th Ogerpon-H&W
H is a little bit hard to compare with W。H got powers, W she got bulk,both can 1Hko charY after tera……Yeah,they both good i guess。

Little suggestion。I didnt try before,but。I think ogepon especially H could try bring play rough instead of grass stab move。In this meta,you bring grass type move basically for fini,but fini just protect or swith
fire dark(U know who) or tera for defense。which mean your grass stab is kinda only you know,a thread……uh what ever。Major reason I think
play rough is usable is that Msala wont care ogerpon,so it could,u know。
6th Landorus-I
1Hko fire dark,1Hko raging bolt,1Hko prim groudon!1Hko xeneas!1Hko zama-C!How dumb you guys are that make this thing such low usage。
7th Stakataka
With clear amulet,this thing is a little bit like CIR。No just really a CIR in ou,because this thing is zero thread with out trick room,not like CIR stabs people when opponent think you are gonna start trick room,but Im not,i just glacical lance stab u。 I mean in matchup with stak,is pretty like matchup with CIR,both need to slowly nerf its HP,and ko it after the first trick room。
8th Kingambit
yeah……no…… fuck this thing
9th Farigiraf
With armor tail such a good ability,fari can enter every team for blocking priority move。With fire dark can make psychic spam become just spam only spam。Yeah,just because psychic spam cant deal with this thing,fari have to get in to A tier。
10th Nihilego
Most under rated pokemon in this meta,rock poison type block Msala,With Extremely tanky special bulk and good 103 speed to block chiyu&fluttermane violence team and do thread to charY。
11th Diancie
diancie is so unsteady,that I thought it probably in C because we got staka。 but diancie is kind of……that pokemon……give me feeling in not that good way。
Screenshot_20250131_130724.jpg



yeah,for this diancie get A。


JK I rank diancie A is because it got way higher up limit than stak。
12 Indeedee-F
Main reseon is psychic spam,but very good after all。
 
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B tier pokemon:
1st Chi yu
life orb chiyu basically charY,with better dark STAB move,and wont that afraid of rain dance。Thanks for ability it could help special attacker teammates。and no chiyu good pea old are and。
2nd Whimscott
Whimscott is a pure support pokemon,you can say that it cant do any damage。I mean,if there are no raging bolt,you can try whimscott with four support move。So,whimscott is that kind of pokemon decrease opponent's emmmmmmmmmmmm called“容错率”,Because high speed prankster encore is so good,encore calm mind or fake out,encore trick room……but,this is a environment that got high“容错率”。fire dark、fini、farigiraf and more,they are all pokemon that increase your “容错率”。So,you will find out that whimscott high usage gen are always some environment or teammate pokemon that with low“容错率”,like gen8 dynmax,and gen9 couple with miraidon。So,whimscott is a incredibly good pokemon,but not suitable for this meta。
3rd Glimmora
With out tinglu and earth power glim is nothing,and I like glimmora,its cute。
4th Dragonite
Priority spam VS psychic spam,yeah,cant win for sure。
5th Marshadow
The first argument point I guess?Will any one think firedark is bad or fini and flutter cant both good or some thing else,geez,no way right?Because thats kinda ridiculous(LOL)。OK,back to marshadow,marshadow is a broken pokemon for most people,good priority move ghost/fight STAB move only one useless pokemon could defence both of two,with chienpao and lifeorb item hit hard,ghost type immune fakeout……but marshadow in my opinion is a very normal good healthy pokemon。Here is why,
1:Though no any “one” pokemon block both STAB,but there are many pokemon could block ghost or fighting type move,like firedark and sala just switch and switch and intimidate you meanwhile,bro you cant say clear amulet or good read for this,amulet marshadow is not that threatting(Am I always write thread instead of threat?damnt!),cant even kill low bulk EV tera fairy flutter mane。And you CANT close combat sala or thief firedark,because they got good chance kill you/parting shot one of your pokemon,and you will learn that DONT READ IF THE BATTLE IS STILL NOT CLEAR!and there are more,like emm lando FD,FD fini,FD fini you cant even safety kill one when chienpao on stage。(icicle crash close combat double click)So marshadow is unstoppable? no!Hit like very very incredible?still no。
2:Make environment clean,Because violence special ground type got low usage(ursa&lando,Because you guys are so dumb that wont use them),marshadow is another arch rain breaker(other is charY)。arch rain is now basically no enemy dont you guys see?gen9 ou arch even very active when there are many lando and tinglu whirld wind stall!and deal with those very disgusting five or four coverage one or two pokemon to set up team。(you know who am i talking)And also those similar team。so yeah marshadow is good but not broken in my opinion,dont ban it。
6th Ursaluna-Bloodmoon
I used assult bloodmoon couple with sala,but yeah,just……not that good。probablyBecause there are,I dont know? choice spec flutter mane?kangaskhan power up punch return?yeah ursa-B just go back your trick room life orb set。
7th Gholdengo
Nasty plot set up,or spec attacker,a very stable pokemon。good with sala、kanga、tornadus。
8th Jirachi
Similar to indeedee,but cant change terrain when swith,and better type。(basically wont use iron,head)you can see jirachi with sala fini ofen。Follow me,trick room emmm life dew,jirachi is not that bad,but also not that good。
9th Togedemaru
Togede is for level 1 strategy,some time could be annoy with farigiraf,but wont an important member in team,because cant deal with any ghost type especially gholdengo。

B tier is a little short,so here are some extra stuff,about those banned regular pokemon(just not legendary)
Urshifu:
rapid:No need to say right?No1 usage in regG when there are miraidon、 CIR、CSR in VGC,probably still no1 even two restrict pokemon could in one team。
single:Weaker than rapid,but could doing good in tailwind and heavy trick room team。

And extra for extra! third part of marshadow is that urshifus are way way way way way stronger than marshadow,that make you guys say:“dear god!why marshadow hit so hard!”just……bro,have you ever seen urshifu punched other pokemon before?dude,if urshifu didnt ban,marshadow get 0 usage for sure。
Gengar-Mega
did mega gengar has nasty plot before?Dont know,but shadow tag user can never kill people,thats the rule。(Though gengar is more in loved perish trap for sure)
Annihilpe
just a set up user?why ban it?not really understand。
Commander tatsugiri
No one like dondozo vs dondozo。
Sinistea-Antique?what?
Metagross-Mega
Mega metagross is another format of gen6 kanga,a gen6 kanga but more suitable the new generation。Mmeta,thanks for it 999 kg weight,commonly deal 120 bp heavy slam(same as old gen7 psychic terrain zen headbutt,aka:gen6kanga double edge!)give up sword dance up punch(not that meaningful now,environment now is so fast and violence,not that many chance to power up。but remember,if kanga power up punch like 2 or 3 times game is basically over),for faster speed,and the double edge cant be immune,also not bad coverage move。So,just like gen6&gen7 ou,this armored kanga banned。
 
C tier pokemon:
1st Heatran
Good balance pokemon,fire steel with flash fire also tera some times will come a unbreakable wall。but there are too many good fire type,lack of some special stuff only heatran own,that make it difference of other fire type。Not the most violence pokemon,not the most defence pokemon,but its usable。
2nd Entei
Priority spam member,some time in balance team。Major reason use entei instead of dragonite was sacred fire,but dragonite got dual wingbeat and there are fini,so……yeah……probably usable。
3rd tapu lele
Deserve D even lower instead of C,but could help deoxy deal with chien pao better。So C。
4nd Iron hand
I hate iron hand,fuck off。
5th Walking wake
125 spa BS!sun boost?Wow!this thing must be super!super!super! not violence。Yeah,hit even not hard then charY。Spec walking wake is stupid。You will know why when you use walking wake。
6th Porygon 2
Porygon2 usage basically decide by fire dark got knock off or not。Amd it got it,what a good news。
7th Smeargle
1745517911219.png

8th Jumpluff
Fallen pokemon,but we got fini,broooo!CharY with jumpluff will become very comfortable,super sper fast,helping hand tail wind sleep……powder,yeah,could use in charY team。
9th&10th Camerupt-Mega&Torkoal
Heavy trick room member,both good,torkoal hit harder,camerupt basically lando-jr。
11th Archaludon
Shouldnt be that good,this is how “shouldnt be that good”is,but lando lacking Pluse points,so it could even be B or A。
12th Pelipper
its nothing with out arch。
13th&14th Tyranitar(-Mega)
Usable,Because there are no urshifu,if urshifu back……yeah……unusable。
15th Mawile-Mega
Hit still hard,but very depend on trick room now。
16th Kyurem-Balck
Wanna a good ice STAB?Well,intimidate you to death!Wanna immune intimidate?Thennn,no ice STAB for U。
17th Ting lu
Good old fasion whirlwind stall+priority spam harvest is good enough。
18th Sinistcha
Show in coverage set up team,yeah,cant replace ogerpon and amoongus after all。
19th Regieleki
Booster energy flutter mane
20th Gouging fire
Ting lu lover
21st Ogerpon-C
Usable,but environment is not that violence,so W&H are better。

Interesting pokemon below C tier:
Metagross(D)
Good type and stat also cosmic power is actually pretty interesting。
Okidogi(F)
Environment lack of good fighting type pokemon thanks for fluttermane and salamence,so okidogi could actually try。Team up with tyrantiar help it dragon,dance。
Volcanion(E)
No urshifu。Big,big cost of scores。But if there are,we got ogerpon。
Clefariy(D)
Good with kanga。
Iron jugulis(D)
Good with kanga,also annoy psychic spam。
togekiss(D)
Togekiss she is sooo cute!

and delicious~Im gonna rank every pokemon series games 1star when I finnished 高考,becaue(yeah some time i use cause Because i always forget its deferent from because) you cant have six with togekiss in the game
Ursaluna(F)
Tapu-Fini
Iron thread(F)
Good with sala,but hit……yeah not even harder than incineroar。Could have a try。
Kartana(E)
Yeah,I choose ogerpon
Gardevoir-Mega
Flutter Mane


Yeah Im not say some thing wired here,You definitely think Im gonna say some thing,but Im not。
Komomo(E)
Flutter Mane
Ogerpon-……Normal form!(F)
There are many intimidater,I remember she could OHKo sala by play rough+choice band after intimidated I guess?
Omastar(F)
Tooooooo slow,if faster probably could be good。highest spa BS in swift swim member after all。
Swampert-Mega(F)
Rillaboom
 
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Aight fine I've played quite a lot, going on and off top ladd, and what can I say,
Ursaluna-Bloodmoon is broken and I ain't even saying I've lost to it, obviously not, no1 uses it besides me on ladder, and if my opp uses it I'm likely running Glastrier who has barely any trouble with most sets, yet it's Wayys too good, been using it with Simple Beam mega audino and Upper Hand + Sacred Sword Gallade support, there's no way that thing is allowed, it does NOT go down, and if your plan is to not kill it instantly, it will kill you instantly with Tera Bloodmoon. it has various sets, all of which are putting in work in practically every game. Besides, even if your plan is to kill it one hit, it's unlikely that you actually do it.
BloodLuna also is not only a TR mon, teams that do not use TR at all also benefit greatly from using it, and it can honestly reach Respectable speeds in TW, making it only more of a menace. I know there hasn't been a surv yet, and I know I haven't put in very important arguents in this message alone, notably Calcs of BloodLuna living horrendously outrageous hits like 252 Atk Marshadow Close Combat vs. 252 HP / 6 Def Ursaluna-Bloodmoon: 326-386 (75.8 - 89.7%) -- guaranteed 2HKO, but still, I find Ursaluna to be Turbo Broken
 
Aight fine I've played quite a lot, going on and off top ladd, and what can I say,
Ursaluna-Bloodmoon is broken and I ain't even saying I've lost to it, obviously not, no1 uses it besides me on ladder, and if my opp uses it I'm likely running Glastrier who has barely any trouble with most sets, yet it's Wayys too good, been using it with Simple Beam mega audino and Upper Hand + Sacred Sword Gallade support, there's no way that thing is allowed, it does NOT go down, and if your plan is to not kill it instantly, it will kill you instantly with Tera Bloodmoon. it has various sets, all of which are putting in work in practically every game. Besides, even if your plan is to kill it one hit, it's unlikely that you actually do it.
BloodLuna also is not only a TR mon, teams that do not use TR at all also benefit greatly from using it, and it can honestly reach Respectable speeds in TW, making it only more of a menace. I know there hasn't been a surv yet, and I know I haven't put in very important arguents in this message alone, notably Calcs of BloodLuna living horrendously outrageous hits like 252 Atk Marshadow Close Combat vs. 252 HP / 6 Def Ursaluna-Bloodmoon: 326-386 (75.8 - 89.7%) -- guaranteed 2HKO, but still, I find Ursaluna to be Turbo Broken
though,i kind like u,but emmm,you do know you are a relaxing player,right?
 
Help with Psyspam? I've been losing a lot to indeedee+alakazam and deoxys-a
If you are having problems with psy spam on ladder, some of the easiest way to deal with them is counter them with a terrain setting mon, specifically Rilla or Fini, of your own. You could also add mons that resists psychic moves such as steel and dark types. Deoxys-A and Mega Alakazam (the worse Doeyxs-A) will not be able to do much in Trick Room, so Trick Room setters such as Jirachi or Cresselia comes to mind.
 
Wanted to share the team I used to climb all the way to rank 6 under the name Professor_J93. Definitely needs some improvements, such as a different item on incin since I never used darkium-z in general, and probably some stat adjustments if needed. Still a pretty fun and annoying team
https://pokepast.es/d2b102fcf152f10a
 

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i was threatened told by Smudge i should post in the thread rather than yappin on discord so here we go

i'll get to everything else later, but this guy (:flutter mane:) is obviously the most pressing issue on the docket. Flutter Mane is singlehandedly the most centralizing mon in the entire tier and it's not even remotely close. it literally fits on almost every single teamstyle and structure because of its unmatched speed tier, versatility, and damage output make it a huge asset on any team. It's essentially a huge damage stick & with access to significantly better partners in ND than it would have in SV (Rachi, Yard) and extremely significant targets (Mence). It is literally the only mon in Tier 1 on the VR & has likewise seen a mon like Heatran in Tier 2 solely for its ability to check it and Mmence in one slot.

I think, given this, it's fairly obvious Flutter Mane should be suspected at the very least. Despite what your personal opinion regarding Flutter Mane may be, it's undeniable the impact it has on the tier and value it gets in almost every game it's played in. I (clearly) gave it a 5 and suggest everyone else does the same to get a suspect going on fm ASAP.

quick overview:
enjoyment: 8
competitiveness: 6
FM: 5
Rachi: 4
Deo-A: 3
Yard: 1
Basc: 2
Blackrem: 2
Did You reach T12 in Seasonal: Yes
derb?: no
Urshifus: Should be suspected

I'll briefly go over Rachi— it's definitely kind of a stupid mon, it both simultaneously gets better and worse without fm in the tier— i think its combination of utility moves in conjunction with its defensive typing make it a little too good— open to hearing different opinions ofc

I think rapid strike especially is overdue for a suspect in the tier, there are an abundance of mons (mence, fini, bolt, yard, matcha, amoon, etc) that are able to take it on offensively and defensively, and there are a decent amount of other water types to where it likely will not take over the tier.

Darkfu is probably a bit more contentious, however I'm definitely willing to at least give it a shot because of how easy its STAB combination is to completely circumvent with tera. It's more immediately threatening mostly because it's harder to come across a viable fairy type that actually defensively stands up to darkfu, but it's also a lot easier to wall out between defensive tera fairy and its reliance on sucker punch as its only priority option
 
I figure I will throw my thoughts on here, because I have a couple of thoughts on Fluttermane, that even though I acknowledge is probably a minority opinion, is worth sharing. Quick Overview of my answers before we get to my thoughts:

Enjoyment: 8
Competitiveness: 7
FM: 5
Jirachi: 4
Deoxys-A: 3
Mega-Charizard-Y: 1
Basculegion: 1
Black Kyurem: 2
Seasonal: No
Derby: No
Urshifu-Dark/Water: Should not be Suspect Tested

So lets talk about the Elephant in the room...Fluttermane. Personally I am ambivalent when it comes to Fluttermane, due to being something akin to Keystone Species. Every team can run Fluttermane and do well, and every team should have routing to deal with Fluttermane. For me, with these two ideas, Fluttermane is incredibly centralizing, but I do not feel it is worth an immediate ban. Since every proper team in the tier should have routing to beat Fluttermane, that balances out the omnipresence of Fluttermane itself. Combine that with being 1 of the only 2 viable Fairy Types in the tier, and my personal belief is that Fluttermane is centralizing, but the overall meta is stable around it. That being said, I recognize that this is a minority opinion, and that the argument against Fluttermane is valid as well. Having a singular choice as a Keystone is also questionable, and it does make the meta a bit stale when you have to tech against Fluttermane or just have a bad squad. I think it should not be instantly banned, but it should definitely be suspected (even though I think we all know it is gonna be banned). This leads to my other point, in that Banning away Fluttermane does open many other doors that it has been keeping closed, but do we want some of those doors to open? Who knows what is gonna come from opening Pandora's Box?

Jirachi I think is on the edge of needing to be looked at. A lot of my choices come down to whether or not Fluttermane is banned, as that will change how I feel on things. Jirachi in my view has a ton of defensive options and utility, and it does feel good having something that can somewhat neuter most of the major threats. In my eyes, Jirachi very strong, but still only on the edge of being too strong. I think there is a strong argument for both sides, though my personal views make me lean towards it being strong.

Deoxys-A...is just annoying. Like, the gimmick is strong, and neutering it is non-trivial, but I don't think it is strong enough to warrant any drastic measures so far. If it starts becoming more prevalent and the like, then I could see something being warranted, but as is its just an annoying gimmick in my opinion..

Mega-Charizard-Y and Basculegion are not worth doing anything about, but for opposite reasons. Rain is very clearly the weakest weather in the tier, and neutering Basculegion is taking away what little that it has. It is just beating a dead horse. Mega-Charizard-Y is the opposite. Sun is probably the strongest weather in the game (helped by the omnipresent Flutterman of course) but I do not feel like it is overbearing. It has clear strenths, weaknesses, routing for counterplay, and it has outplay potential. It feels like it hits the perfect balance of being strong, yet fair, and feels good to play with and play against.

As for Urshifu. For now I think we should not do anythign radical. We should let the fallout from whatever the outcome from the Fluttermane decision is, settle down, then make any more changes. Removing Fluttermane makes Dark Urshifu stronger, but if Fluttermane stays Dark Urshifu is less of a problem, for examplw. Overall you can ladder this idea downwards 2-3 times, (not to mention sideways as many if not more times), and overall I would not want the Urshifus to get swept away in the immediate aftermath of the Fluttermane decision. IF after the Fluttermane decision, they are bonkers strong, then we can get rid of them via Executive Directive, but I would want to see what happens to Fluttermane first.
 
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Ill never understand the Jirachi hate. it's Only as strong as what it supports, Really.

Flutter mane I voted 4. I see why it'd be broken but Ion wanna act like it's a bully. Sball does like 40% to Cress, dgleam is weak When you have a resits or a mon witht bulk above 90/80, so if there's a suspect I won't stan either side.
Watershifu. I believe in personal beliefs but do we want choice Band Tera Water urshifu under Rain with ally chien pao? Do You Really think the meta would be better with this around? Really?
Yard I voted 2. Ion like facing it but it's not at All problematic. Deo-A I voted 3 bc holy shit what an uninterractive mon! Click the funny button! Very skill-based!


Btw we should Stop sleeping on Mega Aud
 
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