Project National Dex - Lure That Threat! - Hiatus

:sv/Terapagos-Terastal:
Terapagos-Terastal @ Grassium Z
Ability: Tera Shell
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Solar Beam
- Tera Starstorm
- Flamethrower

Ting-Lu switches in against Terapagos, expecting to 1v1 it without issue since Ice Beam normally does 25% maximum.
But then Terap sets up a Calm Mind, and:

+1 252 SpA Terapagos-Terastal Bloom Doom (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 334-394 (64.9 - 76.6%) -- guaranteed 2HKO

The follow-up Tera Starstorm does not always KO, however, that does not necessarily matter in this context since Ting-Lu's Earthquake 4HKOs you after Tera Shell anyway.
 
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Xurkitree @ Choice Scarf
Ability: Beast Boost
Tera Type: Electric
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Energy Ball
- Hidden Power [Ice]


It lures in the plethora of quad ice weak and takes them out or just makes them think they're safe on lead and grabs a kill. It OHKOs all of the common sets except specially bulky lando or sashed lando and even then, it's 25 into the bulky one and make lando basically one tap to most hits.

After you take out their ground, you can use this pretty reliably as a pivot and or a cleaner. It's decent natural bulk and alright type means in can also swap in on one or two hits per game.

The speed isn't maxed because that's all the investment it needs to out speed anything relevant.
 
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