Project National Dex OU: Magic Matchmaking (Round 9: Mega Diancie)

:sv/sinistcha:
Sinistcha @ Leftovers
Ability: Heatproof
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Matcha Gotcha
- Calm Mind
- Strength Sap
- Shadow Ball

a mon that is massively underrated rn and should be used more. its typing complements mdias quite perfectly, and it is strong in both defenses (more after setup but still decent nontheless). its stabs also help mdia in dealing with water types that dont take much damage from mdias coverage. also, it is good into mdias counters like zamazenta and waterpon.
calcs:
252 Atk Zamazenta Crunch vs. 252 HP / 252+ Def Sinistcha: 114-136 (32.9 - 39.3%) -- 13.2% chance to 3HKO after Leftovers recovery
-1 252 Atk Wellspring Mask Ogerpon-Wellspring Knock Off (97.5 BP) vs. 252 HP / 252+ Def Sinistcha: 112-132 (32.3 - 38.1%) -- 96.3% chance to 3HKO (-1 from strength sap)
252 SpA Gholdengo Shadow Ball vs. +1 252 HP / 4 SpD Sinistcha: 216-254 (62.4 - 73.4%) -- guaranteed 2HKO after Leftovers recovery (+1 from calm mind, and sinistcha can ohko back)
252 SpA Gholdengo Make It Rain vs. +1 252 HP / 4 SpD Sinistcha: 160-189 (46.2 - 54.6%) -- 7.4% chance to 2HKO after Leftovers recovery
-1 172+ Atk Iron Fist Melmetal Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Sinistcha: 122-146 (35.2 - 42.1%) -- 96.8% chance to 3HKO after Leftovers recovery
 
Zapdos @ Flyinium Z
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Hurricane
- Thunderbolt
- Volt Switch
- Roost

Funny birb. Switches into Ground and Steel as well as stuff like Zama and Urshifu, spreads para, and offensive sets appreciate rocks being off. This also threatens stuff like Rillaboom and helps to break their shared checks like Galarian Slowking and Gliscor. Standard defensive sets are fine too since they can pivot and spread para better and mdia lets it maybe drop defog but offensive is funnier.

Its way past the deadline but uh yeah
 
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