Facility Battle Subway: Fort Colorcastle

Round 6
Battlefield:
Team FortColors 2 tech used
:Lilligant-Hisui:
Lilligant-Hisui
:macho brace:

HP: 39/85 EN: 10/30
8/6/3/6/121 | 3/2
+2 atk, +2 def (8t)
+3 crit (3t)
-4 spD (5t)
quickness
recovery aid 4
free tech used
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:
Krilowatt
:Scope Lens:
Scope Lens
HP: 91/115 EN: 4/30
5/5/6/5/121 | 1/2
trace (mirror armor) 1t
+2 atk, +2 def (7t)
quickness
+3 crit (2t)
-4 spD (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Stall 2 tech used
:Dusknoir:
Dusknoir
:Safety Goggles:
Safety Goggles
HP: 72/80 EN: 14/30
7/10/5/10/45 | 4/5
-1 spe (1t)
eva -2 (1t)
sleep talk (2t)
Types: Ghost
Abilities: Pressure, Frisk

:Corviknight:
Corviknight
:Leftovers:
Leftovers
HP: 47/95 EN: 12/30
6/8/4/6/67 | 4/4
-1 spe (1t)
eva -2 (1t)
sleep talk (2t)
Types: Flying, Steel
Abilities: Pressure, Unnerve​


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1748193324218.png

:Groudon:
:Lilligant-Hisui:
:Krilowatt:
:Dusknoir:
:Corviknight:

Step 1:
:Lilligant-Hisui:
teeter dance
:Corviknight:
:Dusknoir:

-4 en
:Corviknight:
:Dusknoir:
confused (3t)
:Krilowatt:
chill
+20 en
fatigued
:Corviknight:
air slash
:Lilligant-Hisui:

-3 en
250 crit no
(8 + 4 + 3 - 6) * 2 + 16 = 30 damage
:Corviknight:
takes 15 damage
:Lilligant-Hisui:
:Krilowatt:
feel sense of dread as corviknight speeds up.
:Dusknoir:
ice beam
-3 en
426 crit no
356 effect no
(9 + 5 - 6) * 1.5 + 16 = 28

:Lilligant-Hisui:
faints!
:Dusknoir:
takes 14 damage
:Corviknight:
heals 6
:Krilowatt:
loses 2 en
Battlefield:
Team FortColors 2 tech used
:Lilligant-Hisui:
Lilligant-Hisui
:macho brace:

HP: ko/85 EN: 10/30
8/6/3/6/121 | 3/2
+2 atk, +2 def (8t)
+3 crit (3t)
-4 spD (5t)
quickness
recovery aid 4
free tech used
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:
Krilowatt
:Scope Lens:
Scope Lens
HP: 91/115 EN: 22/30
5/5/6/5/121 | 1/2
trace (mirror armor) 1t
+2 atk, +2 def (6t)
dread
quickness
+3 crit (1t)
-4 spD (4t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Stall 2 tech used
:Dusknoir:
Dusknoir
:Safety Goggles:
Safety Goggles
HP: 59/80 EN: 11/30
7/10/5/10/45 | 4/5
confused(2t)
sleep talk (1t)
Types: Ghost
Abilities: Pressure, Frisk

:Corviknight:
Corviknight
:Leftovers:
Leftovers
HP: 38/95 EN: 9/30
6/8/4/6/67 | 4/4
sleep talk (1t)
confused(2t)
Types: Flying, Steel
Abilities: Pressure, Unnerve​

team Emmet to order
FortColors to order
team Emmet to order
 
Last edited:
:sv/corviknight::leftovers:
reflect

At the start of the step, if krillowatt is to use a one hit kill move targeting corviknight, use endure.
At the start of the step, if krillowatt is to use an electric attack targeting dusknoir, ignore sub 3 this step.
At the start of the step, if krilowatt is to use an electric attack targeting corviknight, use protect.
At the start of the step, if krillowatt is to use a special reflecting move, use chill.
 
Last edited:
2 winstreak resume!

Backpack:
:macho brace:
Macho Brace
:Luck Incense:
Luck Incense
:scope lens:
Scope Lens
:choice scarf:
Choice Scarf
:choice band:
Choice Band

krilowatt.png

Kennen (Krilowatt)
Level 4 — EXP: 0 / 10

Techniques:
Dynamax

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Water/Electric
Abilities: Trace, Magic Guard Hidden Ability: Minus

HP: 115
Attack: 5 (-)
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 121 (+)
Size: 1
Weight: 2



Combinations (6 / 6)
Volt Switch + Whirlpool
Chilling Water + Blizzard
Confuse Ray + Imprison
Aqua Jet + Safeguard
Electroweb + Waterfall
Charge + Wild Charge

Movepool
Level 0
Aqua Jet
Dazzling Gleam
Earth Power
Earthquake
Facade
Hone Claws
Ice Beam
Ice Punch
Ice Shard
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wild Charge

Level 1
Bubble
Bubble Beam
Captivate
Charge
Confide
Confuse Ray
Counter
Cut
Detect
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
Flash
Hail
Helping Hand
Magnetic Flux
Mirror Coat
Rain Dance
Recycle
Rock Smash
Safeguard
Shock Wave
Swagger
Swift
Thunder Shock
Water Gun
Water Pulse
Whirlpool

Level 2
Aqua Tail
Blizzard
Entrainment
Hydro Pump
Iron Tail
Low Kick
Payback
Rising Voltage
Secret Power
Thunder
Zap Cannon

Level 3
Attract
Bulldoze
Chilling Water
Dive
Electro Ball
Electroweb
Flip Turn
Follow Me
Frustration
Fury Cutter
Heart Swap
Icy Wind
Low Sweep
Mind Reader
Muddy Water
Pounce
Return
Scald
Speed Swap
Torment
Volt Switch

Level 4
Copycat
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Grass)
Hyper Beam
Imprison
Me First
Metronome
Natural Gift
Sheer Cold
groudon.png

I, The Lord of Wind and Flame (Groudon)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ground
Abilities: Drought
Traits: Requires 1 Tech to send out, once per battle.

HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 104 (+)
Size: 6
Weight: 12



Combinations (6 / 6)
Thunder Punch + Dynamic Punch
Fire Fang + Bulldoze
Swords Dance + Precipice Blades
Rock Slide + Power-Up Punch
Safeguard + Heat Crash
Dragon Tail + Thunder Wave

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down

Level 4
Block
Body Press
Endure
Eruption
Fissure
Fling
Giga Impact
Hidden Power (Grass)
Hyper Beam
Mimic
Natural Gift
Overheat
Stomping Tantrum
Tera Blast
lilligant-hisui.png

Honeyfruit (Lilligant-Hisui)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 121 (+)
Size: 3
Weight: 2



Combinations (6 / 6)
Victory Dance + Giga Impact
Sunny Day + Solar Blade
Axe Kick + Vacuum Wave
Sweet Scent + GrassWhistle
Triple Axel + Leaf Blade
Petal Blizzard + Pollen Puff

Movepool
Level 0
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave

Level 1
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball

Level 2
After You
Axe Kick
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Hurricane
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Secret Power
Solar Beam
Solar Blade
Take Down
Triple Axel
Upper Hand

Level 3
Acrobatics
Attract
Bide
Frustration
Giga Drain
Laser Focus
Low Sweep
Psych Up
Return
Trailblaze
Worry Seed

Level 4
Endure
Giga Impact
Healing Wish
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Metronome
Natural Gift
Nature Power
Tera Blast
Victory Dance

Partial Team 1: Archeops and Klinklang
Strategy: These two are aggressive. They can deal high physical or special damage in a straightforward way.
Extra Items: :power herb:Power Herb, :ability shield:Ability Shield
:archeops::klinklang::unknown::unknown::unknown:

:sv/archeops:
Archeops
Level 4

Techniques:
Triple Combo

Hasty nature ( Defense -1, Speed x1.15, Accuracy +10 )
Typing: Rock/Flying
Abilities: Defeatist

HP: 90
Attack: 10
Defen.: 4 (-)
Sp.Atk: 8
Sp.Def: 5
Speed: 127 (+)
Size: 3
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Air Slash
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic
Uproar
Wing Attack
Zen Headbutt

Level 1
Agility
Ancient Power
Bite
Confide
Cut
Double Team
Dragon Breath
Dual Wingbeat
Iron Defense
Quick Guard
Rock Smash
Rock Throw
Roost
Sandstorm
Scary Face
Stealth Rock
Steel Wing
Swagger
Swift
Switcheroo
Tailwind
Taunt

Level 2
Aqua Tail
Assurance
Head Smash
Heat Wave
Iron Tail
Meteor Beam
Pluck
Rock Blast
Secret Power
Sky Attack
Stone Edge

Level 3
Acrobatics
Attract
Bounce
Bulldoze
Dig
Fly
Frustration
Knock Off
Lash Out
Outrage
Return
Rock Tomb
Smack Down
Thrash
Torment
U-turn

Level 4
Ally Switch
Endeavor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
:sv/klinklang:
Klinklang
Level 4

Techniques:
Triple Combo

Calm nature ( Attack -1, Special Defense +2 )
Typing: Steel
Abilities: Plus, Minus Hidden Ability: Clear Body
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 6 (-)
Defen.: 8
Sp.Atk: 5
Sp.Def: 8 (+)
Speed: 90
Size: 1
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Autotomize
Facade
Flash Cannon
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Charge
Confide
Discharge
Double Team
Electric Terrain
Gear Up
Iron Defense
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Steel Roller
Swagger
Thunder Shock
Vise Grip

Level 2
Assurance
Bind
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Thunder
Zap Cannon

Level 3
Charge Beam
Frustration
Gear Grind
Lock-On
Return
Telekinesis
Volt Switch

Level 4
Ally Switch
Endure
Giga Impact
Gravity
Hidden Power (Select a Hidden Power type)
Hyper Beam
Magic Coat
Magnet Rise
Shift Gear
Trick Room
Team 7: Who Needs Fake Out?
Strategy: Why bother with Fake Out, when we can make our own Fake Out every round, over and over?
Extra Items: :kings rock:King's Rock x2, :scope lens:Scope Lens
:cinccino::cloyster::toucannon:

:sv/cinccino:
Cinccino
Level 4

Quirky
nature ( No changes )
Typing: Normal
Abilities: Cute Charm, Technician Hidden Ability: Skill Link
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 115
Size: 1
Weight: 1


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bullet Seed
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Focus Blast
Hyper Voice
Light Screen
Play Rough
Protect
Rest
Round
Sing
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Confide
Double Team
Echoed Voice
Encore
Growl
Helping Hand
Ice Spinner
Mud-Slap
Pound
Rain Dance
Safeguard
Seed Bomb
Shock Wave
Slam
Sunny Day
Swagger
Swift
Tickle
Tidy Up

Level 2
After You
Alluring Voice
Aqua Tail
Covet
Double Slap
Double-Edge
Flail
Grass Knot
Gunk Shot
Iron Tail
Rock Blast
Secret Power
Tail Slap
Take Down
Thief
Thunder
Triple Axel
Wake-Up Slap

Level 3
Attract
Baton Pass
Chilling Water
Dig
Frustration
Knock Off
Laser Focus
Return
Super Fang
Trailblaze
U-turn

Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Retaliate
Tera Blast
:sv/cloyster:
Cloyster
Level 4

Hardy
nature ( No changes )
Typing: Water/Ice
Abilities: Shell Armor, Skill Link Hidden Ability: Overcoat

HP: 80
Attack: 7
Defen.: 13
Sp.Atk: 6
Sp.Def: 4
Speed: 70
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Avalanche
Facade
Ice Beam
Ice Shard
Leer
Light Screen
Liquidation
Poison Jab
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Tackle
Toxic
Tri Attack
Waterfall

Level 1
Aurora Beam
Barrier
Bubble Beam
Captivate
Confide
Curse
Double Team
Drill Run
Hail
Helping Hand
Ice Spinner
Iron Defense
Life Dew
Rage
Rain Dance
Rapid Spin
Scary Face
Snowscape
Spikes
Steel Roller
Supersonic
Swagger
Swift
Toxic Spikes
Twineedle
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw

Level 2
Aqua Ring
Blizzard
Clamp
Double-Edge
Hydro Pump
Icicle Spear
Payback
Pin Missile
Rock Blast
Secret Power
Spike Cannon
Take Down

Level 3
Attract
Bide
Body Slam
Brine
Chilling Water
Dive
Frost Breath
Frustration
Headbutt
Icicle Crash
Icy Wind
Mud Shot
Razor Shell
Return
Self-Destruct
Teleport
Torment

Level 4
Endure
Explosion
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mimic
Natural Gift
Shell Smash
Tera Blast
:sv/toucannon:
Toucannon
Level 4

Serious
nature ( No changes )
Typing: Normal/Flying
Abilities: Keen Eye, Skill Link Hidden Ability: Sheer Force

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 60
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Air Slash
Brave Bird
Brick Break
Bullet Seed
Defog
Drill Peck
Facade
Flash Cannon
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar
Work Up

Level 1
Air Cutter
Confide
Double Team
Dual Wingbeat
Echoed Voice
Encore
Feather Dance
Growl
Helping Hand
Peck
Rock Smash
Roost
Scary Face
Seed Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind

Level 2
Beak Blast
Fury Attack
Gunk Shot
Heat Wave
Hurricane
Pluck
Rock Blast
Sky Attack
Take Down
Thief

Level 3
Acrobatics
Attract
Boomburst
Flame Charge
Fly
Frustration
Knock Off
Psych Up
Return
Smack Down
Temper Flare
Throat Chop
U-turn

Level 4
Endeavor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mirror Move
Overheat
Tera Blast

Sending out cinccino with leftovers!
:sv/cinccino::leftovers:
hidden power flying
growl + hypnosis
baby-doll eyes + triple axel
knock off + tail whip
 
:sv/archeops::choice scarf:
dual wingbeat (liligant-hisui)

At the start of the step, if krillowatt is to use safeguard in combination, use defog + tail wind (krillowatt).
At the start of the step, if lilligant-hisui is to use a protective move, use tailwind.
At the start of my turn, if able, use air slash + heat wave + rock tomb.
At the start of the step, if krilowatt is to use a protective move, use air slash + heat wave + rock tomb.
At the start of the step, if liligant-hisui is to use a sleep inducing move in combination, use air slash + heat wave + rock tomb.
At the start of the step, if liligant-hisui is to use a fighting attack, use air slash + heat wave + rock tomb.
 
Round 1
Battlefield:
Team FortColors
:Lilligant-Hisui:Lilligant-Hisui:macho brace:Macho Brace
HP: 85/85 EN: 30/30
8/6/3/6/121 | 3/2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 115/115 EN: 30/30
5/5/6/5/121 | 1/2
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 90/90 EN: 30/30
7/5/5/5/115 | 1/1
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: 90/90 EN: 30/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1748418648116.png

:Groudon::Lilligant-Hisui::Krilowatt::Cinccino::Archeops:
Step 1:
:Krilowatt: safety jet!:Archeops:
-5 en
- 1 tech
123 crit yes
safeguard created (4r)
(4 + 5 + 3 + 4 - 4) * 1.5 = 18 damage
:Archeops: galeforce winds :Krilowatt:
-5 en
-1 tech
safeguard is blown away!
:Krilowatt: -1 eva (3t)
tailwind is created! (6s)
:Lilligant-Hisui: coaching
-3 en
+1 atk, +1 def (8t) :Lilligant-Hisui::Krilowatt::Cinccino:(cute charm)
+2 crit (3t), quickness :Lilligant-Hisui::Krilowatt:
recovery aid 2 :Lilligant-Hisui:

:Cinccino: super fang :Lilligant-Hisui:
-3 en
14 hit yes
= 21 damage
:Lilligant-Hisui: heals 2

Battlefield:
Team FortColors 1 tech used
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 66/85 EN: 27/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (8t) +2 crit (3t)
quickness
recovery aid 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 115/115 EN: 25/30
5/5/6/5/121 | 1/2
+1 atk, +1 def (8t) +2 crit (3t)
-1 eva (3t)
quickness
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet 1 tech used tailwind (5s)
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 90/90 EN: 27/30
7/5/5/5/115 | 1/1
+1 atk, +1 def (7t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: 72/90 EN: 25/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​

FortColors to order
team Emmet to order
FortColors to order
 
:sv/lilligant-hisui::macho brace:
Triple Axel (Archeops, Quick)
[start of step] IF archeops is to use a protective move targeting itself, AND cincinno is to use a protective move targeting itself, THEN use Coaching
[start of step] IF archeops is to use a protective move targeting itself, THEN use Axe Kick (Cincinno)
[start of step] IF archeops is to use a flying attack targeting you, THEN use Triple Axel (Archeops)
[start of step] IF archeops is to use ally switch, THEN use triple axel (cincinno, quick).
 
Last edited:
:sv/archeops::choice scarf:
sky attack (hilligant)
At the start of the step, if krillowatt is to use imprison(sky attack), use fly(hilligant).
At the start of the step, if krillowatt is to use protect(hilligant), use fly(hilligant).
At the start of the step, if krillowatt is to use cover(hilligant), use fly(hilligant).

:sv/cinccino::leftovers:
protect(archeops)
At the start of my turn, if krillowatt is to use a water attack targeting archeops and archeops has 72 hp, use protect (archeops).
At the start of my turn, if krillowatt is to use an electric attack targeting archeops and archeops has 72 hp, use protect (archeops).
At the start of my turn, if hilligant is not hidden, and hilligant does not have a protective status, and my opponents team does not have safeguard, use sing + growl.
At the start of my turn, if archeops is to use fly, use super fang (krillowatt).
 
Round 2
Battlefield:
Team FortColors 1 tech used
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 66/85 EN: 27/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (8t) +2 crit (3t)
quickness
recovery aid 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 115/115 EN: 25/30
5/5/6/5/121 | 1/2
+1 atk, +1 def (8t) +2 crit (3t)
-1 eva (3t)
quickness
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet 1 tech used tailwind (5s)
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 90/90 EN: 27/30
7/5/5/5/115 | 1/1
+1 atk, +1 def (7t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: 72/90 EN: 25/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1748497886496.png

:Groudon::Lilligant-Hisui::Krilowatt::Cinccino::Archeops:
Step 1:
:Krilowatt: safety jet!:Archeops:
-5 en
- 1 tech
240 crit yes
safeguard created (4r)
(4 + 5 + 3 + 4 - 4) * 1.5 + 4 = 22 damage
:Cinccino: protect :Archeops:
-4 en
:Archeops: is protected!
:Lilligant-Hisui: triple axel
-4 en
it is protected
:Archeops: sky attack
-4 en
434 crit no
(14 + 12 + 3 - 6) * 2 - 3 = 43 damage
:Lilligant-Hisui: heals 2

Battlefield: safeguard (3r)
Team FortColors 2 tech used
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 25/85 EN: 23/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (7t) +2 crit (2t)
quickness
recovery aid 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 115/115 EN: 20/30
5/5/6/5/121 | 1/2
+1 atk, +1 def (7t) +2 crit (2t)
-1 eva (2t)
quickness
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet 1 tech used tailwind (4s)
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 90/90 EN: 23/30
7/5/5/5/115 | 1/1
+1 atk, +1 def (6t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: 50/90 EN: 21/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​
team Emmet to order
FortColors to order
team Emmet to order
 
:sv/archeops:
roost

At the start of my turn, if I am sleep, use uproar(hilligant).
At the start of the step, if hilligant is to use an ice attack(quick) targeting archeops, use protect.
At the start of the step, if krillowatt is to use a one hit ko attack (quick) targeting archeops, use protect.
At the start of my turn, if hilligant does not have a protective status, use dual wingbeat (hilligant).
 
:bw/krilowatt::scope lens:
Wild Charge (Archeops, Quick)
[start of step] IF cinccino is to use babydoll eyes in combination, THEN use follow me.
[start of step] IF cinccino is to use triple axel targeting hilligant, THEN use follow me.

:sv/lilligant-hisui::macho brace:
Triple Axel (Archeops, Quick)
[start of step] IF krilowatt is to use follow me, THEN use Triple Axel (Archeops)
 
Last edited:
Round 3
Battlefield: safeguard (3r)
Team FortColors 2 tech used
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 25/85 EN: 23/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (7t) +2 crit (2t)
quickness
recovery aid 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 115/115 EN: 20/30
5/5/6/5/121 | 1/2
+1 atk, +1 def (7t) +2 crit (2t)
-1 eva (2t)
quickness
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet 1 tech used tailwind (4s)
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 90/90 EN: 23/30
7/5/5/5/115 | 1/1
+1 atk, +1 def (6t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: 50/90 EN: 21/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1748552108473.png

:Groudon::Lilligant-Hisui::Krilowatt::Cinccino::Archeops:
Step 1:
:Krilowatt:follow me
-3 en

:Archeops: dual wing beat :Krilowatt:
-3 en
544, 13 crits 1
(4 + 12 + 3 - 5) * 3/4 - 3 = 8 damage
4 + 3 * 3/4 = 5 damage
:Cinccino: triple axel :Krilowatt:
-3 en
364, 133, 118 hits yes
594, 283, 169 crits no
(2 + 7 - 5) *3/4 = 3 damage
4 *3/4 = 3 damage
6 * 3/4 = 5 damage

:Lilligant-Hisui: triple axel
-4 en
41, 121, 93 crits 3
(2 + 12 + 2 - 4) * 1.5 + 4 =22 damage
(4 + 2) * 1.5 = 9 damage
(6 + 2) * 1.5 = 12 damage
:Lilligant-Hisui: heals 2

Battlefield:
Team FortColors 2 tech used safeguard (2r)
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 27/85 EN: 19/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (6t) +2 crit (1t)
quickness
recovery aid 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 91/115 EN: 17/30
5/5/6/5/121 | 1/2
+1 atk, +1 def (6t) +2 crit (1t)
-1 eva (1t)
quickness
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet 1 tech used tailwind (3s)
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 90/90 EN: 20/30
7/5/5/5/115 | 1/1
+1 atk, +1 def (5t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: 3/90 EN: 18/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​
FortColors to order
team Emmet to order
FortColors to order
 
:bw/krilowatt:
Icy Wind (quick)
[start of step] IF cincinno is to use 3axel targeting hilligant AND archeops is to use a protective move, THEN use follow me.
[start of step] IF cincinno is to use 3axel targeting hilligant AND archeops is to use endure, THEN use follow me.
[start of step] IF cincinno is to use 3axel targeting hilligant AND archeops is to use a flying attack, THEN use follow me.
[start of step] IF cincinno is to use 3axel targeting hilligant, THEN use follow me.
 
Round 4
Battlefield:
Team FortColors 2 tech used safeguard (2r)
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 27/85 EN: 19/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (6t) +2 crit (1t)
quickness
recovery aid 2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 91/115 EN: 17/30
5/5/6/5/121 | 1/2
+1 atk, +1 def (6t) +2 crit (1t)
-1 eva (1t)
quickness
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet 1 tech used tailwind (3s)
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 90/90 EN: 20/30
7/5/5/5/115 | 1/1
+1 atk, +1 def (5t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: 3/90 EN: 18/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1748597040754.png

:Groudon::Lilligant-Hisui::Krilowatt::Cinccino::Archeops:
Step 1:
:Krilowatt:icy wind
-3 en
338, 12, crits 1
(6 + 6 - 5) * 2/3 = 5 damage
-1 spe (3t)
(6 + 6 + 3 - 5) *1.5 * 2/3 = 15
:Archeops: faints!
:Cinccino: bullet seed :Krilowatt:
-3 en
375, 106, 28, 580, 376 crits no
(4 + 7 -5) * 1.5 = 9 damage
4 * 1.5 * 4 = 24 damage
:Lilligant-Hisui: giga dance
-6 en
+1 atk, +1 def, +1 spe, +3 crit
crit yes
(15 + 14 + 3 + 4 - 5) * 1.5 + 4 = 51 damage

:Lilligant-Hisui: heals 5
:Cinccino: heals 6

Battlefield:
Team FortColors 2 tech used safeguard (1r)
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 32/85 EN: 19/30
8/6/3/6/121 | 3/2
+2 atk, +2 def, + 1 spe (8t) +3 crit (3t)
quickness
recovery aid 5
free tech used
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Krilowatt:Krilowatt :Scope Lens:Scope Lens
HP: 58/115 EN: 14/30
5/5/6/5/121 | 1/2
+1 atk, +1 def (5t)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Emmet 1 tech used tailwind (2s)
:Cinccino:Cinccino :Leftovers:Leftovers
HP: 40/90 EN: 17/30
7/5/5/5/115 | 1/1
+1 atk, +1 def (4t)
-1 spe (2t)
Types: Normal
Abilities: Cute Charm, Technician, Skill Link

:Archeops:Archeops :Choice Scarf:Choice Scarf
HP: ko/90 EN: 18/30
10/4/8/5/127 | 3/3
Types: Rock, Flying
Abilities: Defeatist,
+10% Acc​
team Emmet to order
FortColors to order
 
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