Round 6
Battlefield:
Team FortColors 2 tech used
Lilligant-Hisui
HP: 39/85 EN: 10/30
8/6/3/6/121 | 3/2
+2 atk, +2 def (8t)
+3 crit (3t)
-4 spD (5t)
quickness
recovery aid 4
free tech used
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Krilowatt
Scope Lens
HP: 91/115 EN: 4/30
5/5/6/5/121 | 1/2
trace (mirror armor) 1t
+2 atk, +2 def (7t)
quickness
+3 crit (2t)
-4 spD (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Battlefield:
Team FortColors 2 tech used
Lilligant-Hisui
HP: ko/85 EN: 10/30
8/6/3/6/121 | 3/2
+2 atk, +2 def (8t)
+3 crit (3t)
-4 spD (5t)
quickness
recovery aid 4
free tech used
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Krilowatt
Scope Lens
HP: 91/115 EN: 22/30
5/5/6/5/121 | 1/2
trace (mirror armor) 1t
+2 atk, +2 def (6t)
dread
quickness
+3 crit (1t)
-4 spD (4t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
team Emmet to order
FortColors to order
team Emmet to order
Battlefield:
Team FortColors 2 tech used


HP: 39/85 EN: 10/30
8/6/3/6/121 | 3/2
+2 atk, +2 def (8t)
+3 crit (3t)
-4 spD (5t)
quickness
recovery aid 4
free tech used
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc


HP: 91/115 EN: 4/30
5/5/6/5/121 | 1/2
trace (mirror armor) 1t
+2 atk, +2 def (7t)
quickness
+3 crit (2t)
-4 spD (5t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Stall 2 tech used
Dusknoir
Safety Goggles
HP: 72/80 EN: 14/30
7/10/5/10/45 | 4/5
-1 spe (1t)
eva -2 (1t)
sleep talk (2t)
Types: Ghost
Abilities: Pressure, Frisk
Corviknight
Leftovers
HP: 47/95 EN: 12/30
6/8/4/6/67 | 4/4
-1 spe (1t)
eva -2 (1t)
sleep talk (2t)
Types: Flying, Steel
Abilities: Pressure, Unnerve


HP: 72/80 EN: 14/30
7/10/5/10/45 | 4/5
-1 spe (1t)
eva -2 (1t)
sleep talk (2t)
Types: Ghost
Abilities: Pressure, Frisk


HP: 47/95 EN: 12/30
6/8/4/6/67 | 4/4
-1 spe (1t)
eva -2 (1t)
sleep talk (2t)
Types: Flying, Steel
Abilities: Pressure, Unnerve
dice are d600, roll low to hit/crit/effect, roll high for multi hit
Step 1:
teeter dance
-4 en
confused (3t)
chill
+20 en
fatigued
air slash
-3 en
250 crit no
(8 + 4 + 3 - 6) * 2 + 16 = 30 damage
takes 15 damage
feel sense of dread as corviknight speeds up.
ice beam
-3 en
426 crit no
356 effect no
(9 + 5 - 6) * 1.5 + 16 = 28
faints!
takes 14 damage
heals 6
loses 2 en





Step 1:



-4 en



+20 en
fatigued


-3 en
250 crit no
(8 + 4 + 3 - 6) * 2 + 16 = 30 damage




-3 en
426 crit no
356 effect no
(9 + 5 - 6) * 1.5 + 16 = 28




Team FortColors 2 tech used


HP: ko/85 EN: 10/30
8/6/3/6/121 | 3/2
+2 atk, +2 def (8t)
+3 crit (3t)
-4 spD (5t)
quickness
recovery aid 4
free tech used
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc


HP: 91/115 EN: 22/30
5/5/6/5/121 | 1/2
trace (mirror armor) 1t
+2 atk, +2 def (6t)
dread
quickness
+3 crit (1t)
-4 spD (4t)
charge(2)
Types: Water, Electric
Abilities: Trace, Magic Guard, Minus
+10% Acc
Team Energy Stall 2 tech used
Dusknoir
Safety Goggles
HP: 59/80 EN: 11/30
7/10/5/10/45 | 4/5
confused(2t)
sleep talk (1t)
Types: Ghost
Abilities: Pressure, Frisk
Corviknight
Leftovers
HP: 38/95 EN: 9/30
6/8/4/6/67 | 4/4
sleep talk (1t)
confused(2t)
Types: Flying, Steel
Abilities: Pressure, Unnerve


HP: 59/80 EN: 11/30
7/10/5/10/45 | 4/5
confused(2t)
sleep talk (1t)
Types: Ghost
Abilities: Pressure, Frisk


HP: 38/95 EN: 9/30
6/8/4/6/67 | 4/4
sleep talk (1t)
confused(2t)
Types: Flying, Steel
Abilities: Pressure, Unnerve
team Emmet to order
FortColors to order
team Emmet to order
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