Facility Battle Subway: Fort Colorcastle

Round 7
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 44/95 EN: 9/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (2t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: ko/85 EN: 10/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (4t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb tailwind(3s) 2 tech used
:Braviary:Braviary
HP: ko/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 45/95 EN: 7/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747517211845.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
Step 1:
:Lunatone:hypnosis
-3 en
454 miss
:Groudon:smack down
-2 en
488 crit no
(5 + 17 - 5) * 1.5 + 4 = 30 damage
:Lunatone: heals 6
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 44/95 EN: 7/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (2t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: ko/85 EN: ko/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (4t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb tailwind(2s) 2 tech used
:Braviary:Braviary
HP: ko/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 21/95 EN: 4/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​

FortColors to order
team power herb to order
 
Last edited:
Round 8
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 44/95 EN: 7/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (2t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: ko/85 EN: ko/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (4t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb tailwind(2s) 2 tech used
:Braviary:Braviary
HP: ko/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 21/95 EN: 4/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747561975816.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
Step 1:
:Lunatone:grass knot
-3 en
460 crit no
(12 + 7 - 7) * 1.5 = 18 damage
:Groudon:smack down
-2 en
358 crit no
(5 + 17 - 5) * 1.5 + 4 = 30 damage
:Lunatone:faints!
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 26/95 EN: 5/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (2t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: ko/85 EN: ko/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (4t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb tailwind(2s) 2 tech used
:Braviary:Braviary
HP: ko/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 21/95 EN: 4/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​

FortColors wins!
total score = 200 + 100 + (26/180 + 5/60) * 200 = 346 bp
Running total = 742 bp
 
manually select partial team 3: Chandelure and Galvantula.
1747562991192.png

adding team who needs fake out.
Partial Team 3: Chandelure and Galvantula
Strategy: These two use a balanced approach. Galvantula supports Chandelure with Unnerve's Dread or with Sticky Web.
Extra Items: :choice specs:Choice Specs, :red card:Red Card
:chandelure::galvantula::unknown::unknown::unknown:

:sv/chandelure:
Chandelure
Level 4

Techniques:
Triple Combo

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body Hidden Ability: Infiltrator

HP: 85
Attack: 3 (-)
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 92 (+)
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flamethrower
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Will-O-Wisp

Level 1
Acid
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Ember
Fire Spin
Flash
Haze
Incinerate
Night Shade
Pain Split
Safeguard
Shock Wave
Smog
Sunny Day
Swagger
Taunt
Trick

Level 2
Burning Jealousy
Clear Smog
Dream Eater
Fire Blast
Flare Blitz
Heat Wave
Inferno
Minimize
Payback
Poltergeist
Secret Power
Solar Beam
Thief

Level 3
Attract
Flame Burst
Flame Charge
Frustration
Hex
Laser Focus
Lash Out
Mystical Fire
Power Split
Psych Up
Return
Skitter Smack
Telekinesis
Temper Flare
Trailblaze

Level 4
Ally Switch
Embargo
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Imprison
Memento
Overheat
Spite
Tera Blast
Trick Room
:sv/galvantula:
Galvantula
Level 4

Techniques:
Triple Combo

Modest nature ( Attack -1, Special Attack +1 )
Typing: Bug/Electric
Abilities: Compound Eyes, Unnerve Hidden Ability: Swarm
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 5 (-)
Defen.: 5
Sp.Atk: 8 (+)
Sp.Def: 5
Speed: 108
Size: 2
Weight: 2


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bug Bite
Bug Buzz
Cross Poison
Energy Ball
Facade
Feint Attack
Light Screen
Poison Jab
Protect
Rest
Round
Screech
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
X-Scissor

Level 1
Absorb
Agility
Charge
Confide
Cut
Discharge
Double Team
Flash
Helping Hand
Infestation
Rain Dance
Rock Climb
Shock Wave
Sticky Web
Sucker Punch
Swagger
Swift

Level 2
Disable
Pin Missile
Rising Voltage
Secret Power
String Shot
Thief
Thunder

Level 3
Attract
Bounce
Charge Beam
Electro Ball
Electroweb
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Leech Life
Lunge
Poison Sting
Pounce
Pursuit
Return
Skitter Smack
Speed Swap
Struggle Bug
Throat Chop
Volt Switch

Level 4
Camouflage
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Magnet Rise
Spider Web
Tera Blast
Team 7: Who Needs Fake Out?
Strategy: Why bother with Fake Out, when we can make our own Fake Out every round, over and over?
Extra Items: :kings rock:King's Rock x2, :scope lens:Scope Lens
:cinccino::cloyster::toucannon:

:sv/cinccino:
Cinccino
Level 4

Quirky nature ( No changes )
Typing: Normal
Abilities: Cute Charm, Technician Hidden Ability: Skill Link
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 115
Size: 1
Weight: 1


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bullet Seed
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Focus Blast
Hyper Voice
Light Screen
Play Rough
Protect
Rest
Round
Sing
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Confide
Double Team
Echoed Voice
Encore
Growl
Helping Hand
Ice Spinner
Mud-Slap
Pound
Rain Dance
Safeguard
Seed Bomb
Shock Wave
Slam
Sunny Day
Swagger
Swift
Tickle
Tidy Up

Level 2
After You
Alluring Voice
Aqua Tail
Covet
Double Slap
Double-Edge
Flail
Grass Knot
Gunk Shot
Iron Tail
Rock Blast
Secret Power
Tail Slap
Take Down
Thief
Thunder
Triple Axel
Wake-Up Slap

Level 3
Attract
Baton Pass
Chilling Water
Dig
Frustration
Knock Off
Laser Focus
Return
Super Fang
Trailblaze
U-turn

Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Retaliate
Tera Blast
:sv/cloyster:
Cloyster
Level 4

Hardy nature ( No changes )
Typing: Water/Ice
Abilities: Shell Armor, Skill Link Hidden Ability: Overcoat

HP: 80
Attack: 7
Defen.: 13
Sp.Atk: 6
Sp.Def: 4
Speed: 70
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Avalanche
Facade
Ice Beam
Ice Shard
Leer
Light Screen
Liquidation
Poison Jab
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Tackle
Toxic
Tri Attack
Waterfall

Level 1
Aurora Beam
Barrier
Bubble Beam
Captivate
Confide
Curse
Double Team
Drill Run
Hail
Helping Hand
Ice Spinner
Iron Defense
Life Dew
Rage
Rain Dance
Rapid Spin
Scary Face
Snowscape
Spikes
Steel Roller
Supersonic
Swagger
Swift
Toxic Spikes
Twineedle
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw

Level 2
Aqua Ring
Blizzard
Clamp
Double-Edge
Hydro Pump
Icicle Spear
Payback
Pin Missile
Rock Blast
Secret Power
Spike Cannon
Take Down

Level 3
Attract
Bide
Body Slam
Brine
Chilling Water
Dive
Frost Breath
Frustration
Headbutt
Icicle Crash
Icy Wind
Mud Shot
Razor Shell
Return
Self-Destruct
Teleport
Torment

Level 4
Endure
Explosion
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mimic
Natural Gift
Shell Smash
Tera Blast
:sv/toucannon:
Toucannon
Level 4

Serious nature ( No changes )
Typing: Normal/Flying
Abilities: Keen Eye, Skill Link Hidden Ability: Sheer Force

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 60
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Air Slash
Brave Bird
Brick Break
Bullet Seed
Defog
Drill Peck
Facade
Flash Cannon
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar
Work Up

Level 1
Air Cutter
Confide
Double Team
Dual Wingbeat
Echoed Voice
Encore
Feather Dance
Growl
Helping Hand
Peck
Rock Smash
Roost
Scary Face
Seed Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind

Level 2
Beak Blast
Fury Attack
Gunk Shot
Heat Wave
Hurricane
Pluck
Rock Blast
Sky Attack
Take Down
Thief

Level 3
Acrobatics
Attract
Boomburst
Flame Charge
Fly
Frustration
Knock Off
Psych Up
Return
Smack Down
Temper Flare
Throat Chop
U-turn

Level 4
Endeavor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mirror Move
Overheat
Tera Blast

sending out Galvantula with leftovers!
:sv/galvantula::leftovers:
Electroweb + Thunder Wave + Gastro Acid
Struggle Bug + Snore
Sucker Punch + Hyper Beam
 
sending out Toucannon with weakness policy!
Knock Off + Growl
Bullet Seed + Swords Dance
Air Cutter + Super Sonic

:sv/toucannon::weakness policy:
beak blast (liligant-hisui)

At the start of the step, if liligant-hisui is to use an ice attack targeting toucannon, use protect.
At the start of the step, if liligant-hisui is to use a sleep inducing move targeting toucannon, use sleep talk.
At the start of the step, if an opponent is to use a protective move, use swords dance.
At the start of the step, if an opponent is to use safeguard, skip this sub.
 
Last edited:
:sv/lilligant-hisui::macho brace:
Coaching
[start of step] IF galvantula is to use gastro acid in combination targeting you, THEN use Substitute.
[start of step] IF galvantula is to use a poison attack targeting you, THEN use Substitute.
[start of step] IF galvantula is to use a weather-destroying move, THEN use grasswhistle + toxic (galv)


:bw/groudon::choice band:
Heat Crash (Galvantula)
[start of step] IF galvantula is to use substitute, THEN use rock blast (galvantula)
[start of step] IF galvantula is to use bounce, THEN use smack down (galvantula)
[start of step] IF galvantula is to use a protective move targeting itself, THEN use Fire Fang + Power Up Punch (Toucannon)
 
Round 1
Battlefield:
Team FortColors
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 85/85 EN: 30/30
8/6/3/6/121 | 3/2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
:Groudon:Groudon :choice band:
HP: 95/95 EN: 30/30
11/10/6/7/104 | 6/12
Types: Ground
Abilities: Drought,
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 85/85 EN: 30/30
5/5/8/5/108 | 2/2
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon :Weakness Policy:Weakness Policy
HP: 90/90 EN: 30/30
9/6/6/6/60 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747574157356.png

:Groudon::Lilligant-Hisui::Galvantula::Toucannon:
:Groudon: sets sun (4r)
Step 1:
:Lilligant-Hisui: coaching
+1 atk (8t), +1 def (8t), +2 crit (3t)
:Lilligant-Hisui: recovery aid 2
:Galvantula: disable :Groudon: (heat crash)
-4 en
:Groudon: heat crash was sealed
:Groudon: heatcrash (sealed)
:Toucannon::Lilligant-Hisui:
-5 en
44 crit no
(10 + 9 + 3 - 6) * 2 - 3 = 29 damage
:Lilligant-Hisui: heals 2
Battlefield: sun (3r)
Team FortColors
:Groudon:Groudon :choice band:
HP: 95/95 EN: 30/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (7t), + 2 crit (2t)
quickness
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 58/85 EN: 27/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (8t), +2 crit (3t)
quickness
recovery aid (2)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 85/85 EN: 26/30
5/5/8/5/108 | 2/2
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon :Weakness Policy:Weakness Policy
HP: 90/90 EN: 25/30
9/6/6/6/60 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force
FortColors to order
team Emmet to order
FortColors to order
 
Last edited:
:bw/groudon::choice band:
Fire Fang + Power-Up Punch (toucannon)
[start of step] IF galvantula is to use a protective move targeting toucannon, THEN use stone edge (galvantula)
[start of step] IF toucannon is to use a protective move, THEN use Stone Edge (Galvantula)
[start of step] IF galvantula is to use gastro acid as combination targeting hilligant, THEN use Stone Edge (galvantula)
[end of toucannon's turn] IF able, THEN use Stone Edge (toucannon)
 
:sv/galvantula::leftovers:
struggle bug + snore (groudon)
At the start of my turn, if I am asleep, use sleep talk.
At the start of my turn, if groudon has a protective status, use bounce(liligant-hisui)
At the start of the step, if liligant-hisui is to use a sleep inducing move targeting toucannon, use stringshot.

:sv/toucannon::weakness policy:
sky attack (liligant-hisui)
At the start of the step, if liligant-hisui is to use a protective move targeting liligant-hisui, use bullet seed (groudon).
At the start of the step, if liligant-hisui is to use substitute, use bullet seed (liligant-hisui).
At the start of the step, if liligant-hisui is to use a sleep inducing move targeting toucannon, beak blast(liligant-hisui).
At the start of the step, if liligant-hisui is to use a multi hit attack targeting toucannon, use beak blast(liligant-hisui).
 
Round 2
Battlefield: sun (3r)
Team FortColors
:Groudon:Groudon :choice band:
HP: 95/95 EN: 30/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (7t), + 2 crit (2t)
quickness
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 58/85 EN: 27/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (8t), +2 crit (3t)
quickness
recovery aid (2)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 85/85 EN: 26/30
5/5/8/5/108 | 2/2
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon :Weakness Policy:Weakness Policy
HP: 90/90 EN: 25/30
9/6/6/6/60 | 2/3
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747638053550.png

:Groudon::Lilligant-Hisui::Galvantula::Toucannon:

Step 1:
:Toucannon: starts readying their beak
:Lilligant-Hisui:safeguard
-4 en
things are safe! (4r)
:Galvantula: struggle bug + snore!
-4 en
free tech used
520, 330 crit no
(5 + 8 + 3 - 7) + 2 * 2/3 = 7 damage :Groudon:, -1 spA (2t), dread inflicted
(5 + 8 + 3 - 6) * 2/3 + 2 = 8 damage :Lilligant-Hisui:, -1 spA (2t), dread inflicted
:Groudon: blazing punch
-4 en
tech used
513 crit no
(7 + 17 - 6 - 3) + 4 = 19 damage
:Toucannon: is flinched and burned
:Groudon: + 1 atk (2t)
:Lilligant-Hisui: heals 2
:Toucannon: takes 2 damage
:Groudon::Lilligant-Hisui: lose 2 en
Battlefield: sun (2r)
Team FortColors safeguard (3r) 2 tech used
:Groudon:Groudon :choice band:
HP: 88/95 EN: 24/30
11/10/6/7/104 | 6/12
+2 atk, +1 def (6t), + 2 crit (1t)
-1 spA (1t) dread
quickness
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 54/85 EN: 21/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (7t), +2 crit (2t)
-1 spA (2t) dread
quickness
recovery aid (2)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 85/85 EN: 26/30
5/5/8/5/108 | 2/2
free tech used
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon :Weakness Policy:Weakness Policy
HP: 79/90 EN: 25/30
9/6/6/6/60 | 2/3
burned
flinched(1)
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force​

team Emmet to order
FortColors to order
team Emmet to order
 
Last edited:
:sv/toucannon::weakness policy:
Sky Attack (liligant-hisui)
At the start of the step, if an opponent is to use a protective move targeting liligant-h, use bullet seed + swords dance (groudon).
At the start of the step, if liligant-hisui is to use an ice attack targeting toucannon, use protect.
At the start of the step, if an opponent is to use a multi hit attack targeting toucannon, use blast beak(liligant-hisui).
At the start of my turn, if I am asleep, use sleep talk.
 
Round 3
Battlefield: sun (2r)
Team FortColors safeguard (3r) 2 tech used
:Groudon:Groudon :choice band:
HP: 88/95 EN: 24/30
11/10/6/7/104 | 6/12
+2 atk, +1 def (6t), + 2 crit (1t)
-1 spA (1t) dread
quickness
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 54/85 EN: 21/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (7t), +2 crit (2t)
-1 spA (2t) dread
quickness
recovery aid (2)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 85/85 EN: 26/30
5/5/8/5/108 | 2/2
free tech used
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon :Weakness Policy:Weakness Policy
HP: 79/90 EN: 25/30
9/6/6/6/60 | 2/3
burned
flinched(1)
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747725594617.png

:Groudon::Lilligant-Hisui::Galvantula::Toucannon:

Step 1:
:Toucannon: starts readying their sky attack
:Groudon: stone edge:Toucannon:
- 3en
467 hit yes
175 crit yes
(10 + 17 + 3 - 6 - 3) * 1.5 + 8 = 40 damage
weak pol triggers!

:Lilligant-Hisui:giga dance:Toucannon:
-6 en
free tech used
+1 atk, +1 def, + 1 spe (8t), + 3 crit (3t)
(15 + 14 + 3 + 3 - 6 - 3) + 8 = 34 damage
:Galvantula: bug buzz:Lilligant-Hisui:
-3 en
105 crit no
576 effect no
(9 + 8 + 3 - 6) * 1.5 + 2 = 23 damage
:Toucannon: can't execute!
:Lilligant-Hisui: heals5
:Toucannon: takes 2 damage
:Toucannon: faints!
:Groudon: :Lilligant-Hisui: lose 2 en
Battlefield: sun (1r)
Team FortColors safeguard (2r) 2 tech used
:Groudon:Groudon :choice band:
HP: 88/95 EN: 19/30
11/10/6/7/104 | 6/12
+2 atk, +1 def (6t), + 2 crit (1t)
-1 spA (1t) dread
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 36/85 EN: 13/30
8/6/3/6/121 | 3/2
free tech used
+2 atk, +2 def, +1 spe (8t)
+3 crit (3t)
-1 spa(1t) dread
quickness
recovery aid (4)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 85/85 EN: 23/30
5/5/8/5/108 | 2/2
free tech used
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon
HP: 3/90 EN: 25/30
9/6/6/6/60 | 2/3
+2 atk, +2 spA (3t)
burned
flinched(1)
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force​

FortColors to order
team Emmet to order
FortColors to order
 
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:sv/lilligant-hisui:
Triple Axel (galvantula)
[start of turn] if toucannon does not have protection and toucannon does not have endure status THEN use leaf blade (toucannon)
[start of step] IF toucannon is to use a protective move targeting itself and galv is to us a protective move targeting itself then use synthesis.
[start of step] IF toucannon is to use a protective move targeting itself THEN use triple axel (galvantula)
[start of step] IF galvantula is to use a protective move targeting itself THEN use leaf blade (toucannon)
 
Last edited:
Round 4
Battlefield: sun (1r)
Team FortColors safeguard (2r) 2 tech used
:Groudon:Groudon :choice band:
HP: 88/95 EN: 19/30
11/10/6/7/104 | 6/12
+2 atk, +1 def (6t), + 2 crit (1t)
-1 spA (1t) dread
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 36/85 EN: 13/30
8/6/3/6/121 | 3/2
free tech used
+2 atk, +2 def, +1 spe (8t)
+3 crit (3t)
-1 spa(1t) dread
quickness
recovery aid (4)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 85/85 EN: 23/30
5/5/8/5/108 | 2/2
free tech used
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon
HP: 3/90 EN: 25/30
9/6/6/6/60 | 2/3
+2 atk, +2 spA (3t)
burned
flinched(1)
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747742075243.png

:Groudon::Lilligant-Hisui::Galvantula::Toucannon:

Step 1:
:Lilligant-Hisui: leaf blade:Toucannon:
-4 en
crit yes
(9 + 12 + 3 + 3 - 6 - 3) * 3/4 = 16 damage
:Toucannon: faints!
dread is removed
:Galvantula: hyper beam:Lilligant-Hisui:
-5 en
399 hit yes
254 crit no
(15 + 8 - 6) = 17 damage
:Groudon:fire punch:Galvantula:
- 3en
512 crit no
319 effect no
(8 + 17 + 4 - 6 - 3) * 1.5 + 8 = 38 damage
:Groudon: dread falls off
:Lilligant-Hisui: heals 5
:Galvantula: heals 6
Battlefield:
Team FortColors safeguard (1r) 2 tech used
:Groudon:Groudon :choice band:
HP: 88/95 EN: 16/30
11/10/6/7/104 | 6/12
+2 atk, +1 def (5t)
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 24/85 EN: 9/30
8/6/3/6/121 | 3/2
free tech used
+2 atk, +2 def, +1 spe (7t)
+3 crit (2t)
quickness
recovery aid (5)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 53/85 EN: 18/30
5/5/8/5/108 | 2/2
free tech used
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:Toucannon
HP: ko/90 EN: 25/30
9/6/6/6/60 | 2/3
+2 atk, +2 spA (3t)
burned
flinched(1)
Types: Normal, Flying
Abilities: Keen Eye, Skill Link, Sheer Force​

team Emmet to order
FortColors to order
 
Round 5
Battlefield:
Team FortColors safeguard (1r) 2 tech used
:Groudon:Groudon :choice band:
HP: 88/95 EN: 16/30
11/10/6/7/104 | 6/12
+2 atk, +1 def (5t)
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 24/85 EN: 9/30
8/6/3/6/121 | 3/2
free tech used
+2 atk, +2 def, +1 spe (7t)
+3 crit (2t)
quickness
recovery aid (5)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: 53/85 EN: 18/30
5/5/8/5/108 | 2/2
free tech used
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:ko​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747743082511.png

:Groudon::Lilligant-Hisui::Galvantula::Toucannon:

Step 1:
:Lilligant-Hisui:3 axel:Galvantula:
-4 en
crit yes, yes, yes
(2 + 12 + 2 - 6) * 1.5 + 8 = 23 damage
(4 + 2) * 1.5 = 6
(6 + 2) * 1.5 = 8
:Galvantula: hyper beam:Lilligant-Hisui:
-5 en
215 hit yes
324 crit no
(15 + 8 - 6) = 17 damage
:Groudon:fire punch:Galvantula:
- 3en
175 crit yes
389 effect no
(8 + 17 + 4 + 3 - 6) * 1.5 + 8 = 57 damage
:Galvantula: faints!
Battlefield:
Team FortColors safeguard (1r) 2 tech used
:Groudon:Groudon :choice band:
HP: 88/95 EN: 13/30
11/10/6/7/104 | 6/12
+2 atk, +1 def (5t)
sealed(heat crash)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:macho brace:
HP: 7/85 EN: 5/30
8/6/3/6/121 | 3/2
free tech used
+2 atk, +2 def, +1 spe (7t)
+3 crit (2t)
quickness
recovery aid (5)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team Emmet
:Galvantula:Galvantula :Leftovers:Leftovers
HP: ko/85 EN: 18/30
5/5/8/5/108 | 2/2
free tech used
Types: Bug, Electric
Abilities: Compound Eyes, Unnerve, Swarm

:Toucannon:ko​


FortColors wins!
BP = 2* (300 + 100 + 200 * (95/180 + 18/60) = 1000
total BP = 1000 + 742 = 1742

FortColors 1742 bp of shop rewards, -12 jc
HeliosAflame 12jc, 1 star piece, 20 accolades
 
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