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dice are d600, roll low to hit/crit/effect, roll high for multi hit
sets sun (4r) gobbles down a power herb Step 1: protect
-4 en is protected! coaching
+1 atk (8t), +1 def (8t) safeguard
-4 en
safeguard (4r) padded room
-5 en
trick room (4r)
reflect (5s)
Heavy Slam (Lunatone)
[start of turn] IF you are asleep, THEN use uproar.
[start of turn] IF lunatone has decoy, THEN use rock blast (lunatone)
[start of turn] IF lunatone has protective, THEN use Stone Edge (braviary)
[start of turn] IF braviary is to use a flying attack targeting lilligant, THEN use Stone Edge (braviary-hisui)
At the start of the step, if liligant-h is to use a multi hit attack targeting lunatone, use grass knot(groudon).
At the start of the step, if liligant-h is to use a confusion inducing move, use safeguard.
At the start of priority + 2, if liligant-h has a protective status, use Nasty Plot + Meteor Beam (groudon).
At the start of the step, if liligant-h is to use a sleep inducing move, use safeguard.
fly(liligant-hisui)
At the start of priority +2, if Liligant-h has a protective status, use sky attack(groudon).
At the start of the step, if liligant-h is to use a protective move targeting liligant-h and groudon is to use a protective move targeting groudon, use bulk up.
At the start of the step, if liligant-h is to use a protective move targeting liligant-h, use brave bird + laser focus(groudon).
Counter
[start of step] IF lunatone is to use a protective move targeting braviary, THEN use Heavy Slam (Lunatone).
[start of step] IF lunatone is to use meteor beam, THEN use rock blast (lunatone)
[end of lunatone's turn] IF able, THEN use counter.
[end of lunatone's turn] IF able, THEN use iron tail (lunatone)
Team power Herb reflect (2s) 1 tech used Braviary HP: 67/95 EN: 18/30
9/6/4/6/80 | 3/3
+3 crit (6t)
power herb Types: Normal, Flying Abilities: Keen Eye, Sheer Force, Defiant
Lunatone Leftovers HP: 67/95 EN: 18/30
4/5/7/6/70 | 2/5
free tech used Types: Rock, Psychic Abilities: Levitate
Heavy Slam (Lunatone)
[start of step] IF lunatone is to use meteor beam, THEN use rock blast (lunatone)
[start of turn] IF braviary-hisui does not have protective status, AND braviary does not have decoy, AND braviary does not have evasive, THEN use Thunder Punch + Dynamic Punch (bravh)
Team power Herb reflect (2s) 1 tech used Braviary HP: 67/95 EN: 18/30
9/6/4/6/80 | 3/3
+3 crit (6t)
power herb Types: Normal, Flying Abilities: Keen Eye, Sheer Force, Defiant
Lunatone Leftovers HP: 67/95 EN: 18/30
4/5/7/6/70 | 2/5
free tech used Types: Rock, Psychic Abilities: Levitate
dice are d600, roll low to hit/crit/effect, roll high for multi hit
Step 1: helping hand
-5 en is helped! endure
-4 en bonus proof, def aid, can't go below 1. Wind's Fury
-5 en
-1 tech
399 hit yes
crit yes
(14 + 9 + 3 + 3 - 7 - 2) * 2 = 40 damage dazing punch
-4 en
- 1 tech
434 crit no
(10 + 17 - 12) * 1.5 + 4 = 27 damage is para(1) is confused (1t) heals 6 para intensifies
At the start of the step, if groudon is to use a protective move targeting liligant hisui, use rest.
At the start of the step, if liligant-hisui is to use a protective move targeting liligant hisui, use rest.
Leaf Blade (Lunatone)
[start of step] IF psychic type attack targeting you, THEN use protect.
[start of step] IF lunatone is to use a protective move, THEN use Victory Dance
[start of step] IF lunatone has decoy, THEN use bullet seed.
[start of step] IF meteor beam, THEN use bullet seed.