Facility Battle Subway: Fort Colorcastle

:sv/lilligant-hisui::scope lens:
Triple Axel (Braviary)
[start of step] if braviary is to use a protective move targeting itself, THEN use Coaching

:bw/groudon::choice band:
Fire Fang + Power-Up Punch (Braviary)
[end of braviary's turn] IF able, THEN use safeguard.
 
Round 1
Battlefield:
Team FortColors
:Groudon:Groudon :choice band:
HP: 95/95 EN: 30/30
11/10/6/7/104 | 6/12
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui:scope lens:
HP: 85/85 EN: 30/30
8/6/3/6/121 | 3/2
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb
:Braviary:Braviary :Power Herb:Power Herb
HP: 95/95 EN: 30/30
9/6/4/6/80 | 3/3
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 95/95 EN: 30/30
4/5/7/6/70 | 2/5
Types: Rock, Psychic
Abilities: Levitate​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747133379848.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
:Groudon: sets sun (4r)
:Braviary: gobbles down a power herb
Step 1:
:Braviary: protect
-4 en
:Braviary: is protected!
:Lilligant-Hisui: coaching
+1 atk (8t), +1 def (8t)
:Groudon: safeguard
-4 en
safeguard (4r)
:Lunatone: padded room
-5 en
trick room (4r)
reflect (5s)
Battlefield: sun (3r)
Team FortColors safeguard (3r)
:Groudon:Groudon :choice band:
HP: 95/95 EN: 26/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (7t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 85/85 EN: 27/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (8t)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (4s) trick room (3r)
:Braviary:Braviary
HP: 95/95 EN: 26/30
9/6/4/6/80 | 3/3
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 95/95 EN: 25/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
FortColors to order
team power herb to order
FortColors to order
 
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:bw/groudon:
Heavy Slam (Lunatone)
[start of turn] IF you are asleep, THEN use uproar.
[start of turn] IF lunatone has decoy, THEN use rock blast (lunatone)
[start of turn] IF lunatone has protective, THEN use Stone Edge (braviary)
[start of turn] IF braviary is to use a flying attack targeting lilligant, THEN use Stone Edge (braviary-hisui)
 
:sv/lunatone::leftovers:
Nasty Plot + Meteor Beam (liligant-h)

At the start of the step, if liligant-h is to use a multi hit attack targeting lunatone, use grass knot(groudon).
At the start of the step, if liligant-h is to use a confusion inducing move, use safeguard.
At the start of priority + 2, if liligant-h has a protective status, use Nasty Plot + Meteor Beam (groudon).
At the start of the step, if liligant-h is to use a sleep inducing move, use safeguard.

:sv/braviary:
fly(liligant-hisui)
At the start of priority +2, if Liligant-h has a protective status, use sky attack(groudon).
 
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Round 2
Battlefield: sun (3r)
Team FortColors safeguard (3r)
:Groudon:Groudon :choice band:
HP: 95/95 EN: 26/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (7t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 85/85 EN: 27/30
8/6/3/6/121 | 3/2
+1 atk, +1 def (8t)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (4s) trick room (3r)
:Braviary:Braviary
HP: 95/95 EN: 26/30
9/6/4/6/80 | 3/3
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 95/95 EN: 25/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747305858772.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
Step 1:
:Lunatone: grass knot :Groudon:
-3 en
447 crit no
(12 + 7 - 7) * 1.5 = 18 damage
:Braviary: becomes evasive
:Groudon: stone edge :Braviary:
-3 en
but it missed!
:Lilligant-Hisui:triple cut! :Lunatone:
-5 en
free tech used
crits yes
(2 + 13 + 3 + 3 - 5) * 1.5 + 4 = 28 damage
4 + 3 * 1.5 = 11 damage
6 + 3 * 1.5 = 14 damage
:Lilligant-Hisui: leaf guard + 1
:Braviary: fly :Lilligant-Hisui:
-4 en
(9 + 9 + 3 - 7) * 2 - 3 = 25 damage
:Lunatone: heals 6
Battlefield: sun (2r)
Team FortColors safeguard (2r)
:Groudon:Groudon :choice band:
HP: 77/95 EN: 23/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (6t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 60/85 EN: 22/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (7t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (3s) trick room (2r)
:Braviary:Braviary
HP: 95/95 EN: 22/30
9/6/4/6/80 | 3/3
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 48/95 EN: 22/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
team power herb to order
FortColors to order
team power herb to order
 
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:sv/braviary:
sky attack (liligant-hisui)

At the start of the step, if liligant-h is to use a protective move targeting liligant-h and groudon is to use a protective move targeting groudon, use bulk up.
At the start of the step, if liligant-h is to use a protective move targeting liligant-h, use brave bird + laser focus(groudon).
 
:sv/lilligant-hisui:
Protect

:bw/groudon:
Counter
[start of step] IF lunatone is to use a protective move targeting braviary, THEN use Heavy Slam (Lunatone).
[start of step] IF lunatone is to use meteor beam, THEN use rock blast (lunatone)
[end of lunatone's turn] IF able, THEN use counter.
[end of lunatone's turn] IF able, THEN use iron tail (lunatone)
 
Round 3
Battlefield: sun (2r)
Team FortColors safeguard (2r)
:Groudon:Groudon :choice band:
HP: 77/95 EN: 23/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (6t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 60/85 EN: 22/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (7t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (3s) trick room (2r)
:Braviary:Braviary
HP: 95/95 EN: 22/30
9/6/4/6/80 | 3/3
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 48/95 EN: 22/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​

dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747387379650.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
Step 1:
:Lilligant-Hisui: protect
-4 en
:Lilligant-Hisui: is protected
:Lunatone: pain split :Groudon:
-4 en
29 difference
13 hp stolen
:Braviary: overly brave bird
-4 en
-1 tech
:Braviary: is too focused to notice the incoming counter (+3 crit,6t)
crit yes
(12 + 9 + 3 + 3 -10) = 17 damage
:Braviary: takes 3 damage
:Groudon: counter :Braviary:
-4 en
17*1.5 = 25 damage
:Lunatone: heals 6
Battlefield: sun (1r), trick room (1r)
Team FortColors safeguard (1r) 1 tech used
:Groudon:Groudon :choice band:
HP: 60/95 EN: 19/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (5t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 60/85 EN: 18/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (6t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (2s) 1 tech used
:Braviary:Braviary
HP: 67/95 EN: 18/30
9/6/4/6/80 | 3/3
+3 crit (6t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 67/95 EN: 18/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
FortColors to order
team power herb to order
FortColors to order
 
Last edited:
:bw/groudon:
Heavy Slam (Lunatone)
[start of step] IF lunatone is to use meteor beam, THEN use rock blast (lunatone)
[start of turn] IF braviary-hisui does not have protective status, AND braviary does not have decoy, AND braviary does not have evasive, THEN use Thunder Punch + Dynamic Punch (bravh)
 
Round 4
Battlefield: sun (1r), trick room (1r)
Team FortColors safeguard (1r) 1 tech used
:Groudon:Groudon :choice band:
HP: 60/95 EN: 19/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (5t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 60/85 EN: 18/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (6t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (2s) 1 tech used
:Braviary:Braviary
HP: 67/95 EN: 18/30
9/6/4/6/80 | 3/3
+3 crit (6t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 67/95 EN: 18/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747465722947.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
Step 1:
:Lunatone: helping hand
-5 en
:Braviary: is helped!
:Lilligant-Hisui:endure
-4 en
:Lilligant-Hisui: bonus proof, def aid, can't go below 1.
:Braviary:Wind's Fury
-5 en
-1 tech
399 hit yes
crit yes
(14 + 9 + 3 + 3 - 7 - 2) * 2 = 40 damage
:Groudon: dazing punch
-4 en
- 1 tech
434 crit no
(10 + 17 - 12) * 1.5 + 4 = 27 damage
:Braviary: is para(1)
:Braviary: is confused (1t)
:Lunatone: heals 6
:Braviary: para intensifies
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 60/95 EN: 15/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (4t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 20/85 EN: 14/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (5t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (1s) tailwind(5s) 2 tech used
:Braviary:Braviary
HP: 40/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 73/95 EN: 13/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
team power herb to order
FortColors to order
team power herb to order
 
Last edited:
:sv/braviary:
acrobatics(liligant-hisui)

At the start of the step, if groudon is to use a protective move targeting liligant hisui, use rest.
At the start of the step, if liligant-hisui is to use a protective move targeting liligant hisui, use rest.
 
:sv/lilligant-hisui:
Triple Axel (Braviary-hisui)
[start of turn] IF braviary has protective status, THEN use Leaf Blade (lunatone)

:bw/groudon:
Sunny Day
[start of turn] IF braviary is not fainted, THEN use cover (hilligant)
 
Round 5
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 60/95 EN: 15/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (4t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 20/85 EN: 14/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (5t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb reflect (1s) tailwind(5s) 2 tech used
:Braviary:Braviary
HP: 40/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 73/95 EN: 13/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747514488123.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
Step 1:
:Lunatone:snore :Lilligant-Hisui:
-3 en
201 crit no
571 effect no
(5 + 7 - 7) = 5
:Lilligant-Hisui: 3 axel
-4 en
262, 502, 547 1 crit
(2 + 12 + 3 - 6) * 1.5 + 4 = 21 damage
4 * 1.5 = 6
6 * 1.5 = 9
total = 36
:Groudon: cover :liligant-hisui:
-3 en
:Braviary: acrobatics
-3 en
(11 + 9 + 3 + 3 - 10) = 16 damage
-8 confusion
:Braviary: ko
:Lunatone: heals 6
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 44/95 EN: 12/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (3t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 15/85 EN: 10/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (4t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb tailwind(4s) 2 tech used
:Braviary:Braviary
HP: ko/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 79/95 EN: 10/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
FortColors to order
team power herb to order
 
:sv/lilligant-hisui:
Leaf Blade (Lunatone)
[start of step] IF psychic type attack targeting you, THEN use protect.
[start of step] IF lunatone is to use a protective move, THEN use Victory Dance
[start of step] IF lunatone has decoy, THEN use bullet seed.
[start of step] IF meteor beam, THEN use bullet seed.
 
Round 6
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 44/95 EN: 12/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (3t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: 15/85 EN: 10/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (4t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb tailwind(4s) 2 tech used
:Braviary:Braviary
HP: ko/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 79/95 EN: 10/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1747516016454.png

:Groudon::Lilligant-Hisui::Braviary::Lunatone:
Step 1:
:Lunatone:moonblast:Lilligant-Hisui:
-3 en
528 crit no
147effect no
(10 + 7 - 7) * 1.5 = 15
:Lilligant-Hisui: faints!
:Groudon: heavy slam
-3 en
583 crit no
(12 + 17 - 5) * 1.5 + 4 = 40 damage
:Lunatone: heals 6
Battlefield:
Team FortColors 2 tech used
:Groudon:Groudon :choice band:
HP: 44/95 EN: 9/30
11/10/6/7/104 | 6/12
+1 atk, +1 def (2t)
Types: Ground
Abilities: Drought,
+10% Acc
:Lilligant-Hisui:Lilligant-Hisui :scope lens:
HP: ko/85 EN: 10/30
8/7*/3/7*/121 | 3/2
+1 atk, +1 def (4t)
free tech used
leaf guard (1)
Types: Grass, Fighting
Abilities: Chlorophyll, Hustle, Leaf Guard
+10% Acc
Team power Herb tailwind(3s) 2 tech used
:Braviary:Braviary
HP: ko/95 EN: 13/30
9/6/4/6/80 | 3/3
+3 crit (5t)
para(2)
confused(1t)
power herb
Types: Normal, Flying
Abilities: Keen Eye, Sheer Force, Defiant

:Lunatone:Lunatone :Leftovers:Leftovers
HP: 45/95 EN: 7/30
4/5/7/6/70 | 2/5
free tech used
Types: Rock, Psychic
Abilities: Levitate​

team power herb to order
FortColors to order
 
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