Project Metagame Workshop

Moveswap (help me make a better name)​

Premise: A double battle format but whenever you use a move, your OTHER pokemon uses it, and if you have only one pokemon the same pokemon will use it.

For example, if :dragonite: & :landorus: are on the same side, and :dragonite: uses dragon dance, then :landorus: will use dragon dance instead of :dragonite:

  • Regular DOU bans:miraidon:
  • Sleep:komala:
  • Numel :numel:

  • :regieleki:
  • :sneasler:
  • :maushold:

Feel free to ask questions or suggest bans!
Oh and to add other ideas into the mixing pot (for bans or banwatch)
- Letting other pokemon use moves like extreme speed (such as Ursaluna)
-Giving other pokemon access to QD, VD and Belly Drum
-Oranguru Instruct shenanigans
-Giving a support mon trick room, and the TR donor getting a boosting move from the support mon (can't think of a good example)
- Latios using simple beam on its partner (who will then use simple beam on Latios) and the partner using quiver dance (or calm mind) then Latios sweeping with stored power
-A sun mon getting growth donated to it/ a sun sweeper getting growth donated to it

Also ban smeargle. Do I need to explain this one?
 
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Oh and to add other ideas into the mixing pot (for bans or banwatch)
- Letting other pokemon use moves like extreme speed (such as Ursaluna)
-Giving other pokemon access to QD, VD and Belly Drum
-Oranguru Instruct shenanigans
-Giving a support mon trick room, and the TR donor getting a boosting move from the support mon (can't think of a good example)
- Latios using simple beam on its partner (who will then use simple beam on Latios) and the partner using quiver dance (or calm mind) then Latios sweeping with stored power
-A sun mon getting growth donated to it/ a sun sweeper getting growth donated to it

Also ban smeargle. Do I need to explain this one?
Ok thx and I agree with most of these
 
Quick idea for a duo (I have one half of it)
Dragonite and Ursaluna

Dragonite
Item- Punching Glove
Ability- Inner focus
Tera Type- Fire
-Facade
-Extreme speed
-Earthquake
-Roost/Dragon dance/Protect

Ursaluna
Item- Flame Orb
Ability- Guts
Tera Type- Normal
-Swords Dance/Bulk up
-Fire Punch
-Drain Punch
-Shadow claw

The idea is that Dragonite donates E-Speed to Ursaluna, which becomes a STAB Priority normal type move of a 624 attack stat (if Ursaluna is adamant), and Ursaluna gives good punching moves to Dragonite (who is holding a punching glove to increase the damage and protect it from contact effects), with shadow claw hitting the ghost types that give Ursaluna trouble, and Drain punch hitting the Rock and Steel types that resist E-Speed and Facade.

Also maybe the meta could be called like "Inversed Instructions" "Opposite Orders" or something else that sounds catchy
(A lot of popular OMs have alliteration, "Almost any Ability", "Godly Gift", "Mix and Mega" etc)
 
Moveswap (help me make a better name)​

Premise: A double battle format but whenever you use a move, your OTHER pokemon uses it, and if you have only one pokemon the same pokemon will use it.

For example, if :dragonite: & :landorus: are on the same side, and :dragonite: uses dragon dance, then :landorus: will use dragon dance instead of :dragonite:

  • Regular DOU bans:miraidon:
  • Sleep:komala:
  • Numel :numel:
  • Smeargle :smeargle:

  • :regieleki:
  • :sneasler:
  • :maushold:
  • :ursaluna:
  • :oranguru:
  • Simple Beam
  • Growth
  • Belly Drum

Feel free to ask questions or suggest bans!
I am very happy I noticed smeargle being a problem before the players did lmao
 
Quick idea for a duo (I have one half of it)
Dragonite and Ursaluna

Dragonite
Item- Punching Glove
Ability- Inner focus
Tera Type- Fire
-Facade
-Extreme speed
-Earthquake
-Roost/Dragon dance/Protect

Ursaluna
Item- Flame Orb
Ability- Guts
Tera Type- Normal
-Swords Dance/Bulk up
-Fire Punch
-Drain Punch
-Shadow claw

The idea is that Dragonite donates E-Speed to Ursaluna, which becomes a STAB Priority normal type move of a 624 attack stat (if Ursaluna is adamant), and Ursaluna gives good punching moves to Dragonite (who is holding a punching glove to increase the damage and protect it from contact effects), with shadow claw hitting the ghost types that give Ursaluna trouble, and Drain punch hitting the Rock and Steel types that resist E-Speed and Facade.

Also maybe the meta could be called like "Inversed Instructions" "Opposite Orders" or something else that sounds catchy
(A lot of popular OMs have alliteration, "Almost any Ability", "Godly Gift", "Mix and Mega" etc)
Wouldn’t shadow claw & drain punch be transferred to the :dragonite: instead of the :ursaluna:
 
Wouldn’t shadow claw & drain punch be transferred to the :dragonite: instead of the :ursaluna:
Exactly! While the Dragonite wouldn't have STAB attacks, Drain Punch hits rock and steel types that resist Ursaluna's E-Speed and Facade (As well as healing dragonite), and Ghost Types have to worry about shadow claw, so there would be effectively no way to wall Ursaluna!
 
Cross Commands

Premise: A double battle format but whenever you use a move, your OTHER pokemon uses it, and if you have only one pokemon the same pokemon will use it.

For example, if :dragonite: & :landorus: are on the same side, and :dragonite: uses dragon dance, then :landorus: will use dragon dance instead of :dragonite:, and vice versa.

  • Regular DOU bans:miraidon:
  • Sleep:komala:
  • Numel :numel:
  • Smeargle :smeargle:

  • :regieleki:
  • :sneasler:
  • :maushold:
  • :ursaluna:
  • :oranguru:
  • Simple Beam
  • Growth
  • Belly Drum

Feel free to ask questions or suggest bans!
this concept seems extremely similar to Partners in Crime, but instead you share moves with your allies so this seems more confusing/less exciting to play
 
Un-STAB-isfied

(Other suggestions for the metaname are welcome)

(First of all, my apologies for my poor English)


Premise A: Pokémon can only use moves that are different than their own typing.
Premise B: Pokémon can only use moves that are different than their own typing AND their teammates' typings.

Explanation:
Basically exactly as the premise implies: Pokémon cannot use moves that have the same type as the mon's typing, or their team's typing. To clearify, let me use and example...

Example:
Lets assume for this example that our team consists of :sv/Samurott-Hisui: :sv/Landorus-Therian: :sv/Latios: :sv/Pecharunt: :sv/Scizor: :sv/Iron Valiant:

Premise A
With premise A we have to look at each mon individually. Samurott-Hisui is a Water- and Dark-type. Based on premise A this would mean that it will not be allowed to use any moves that have the Water- or Dark-type, meaning no Razor Shell, Ceaseless Edge, Aqua Jet, Sucker Punch, Knock Off, etc. The same goes for Latios, which will not be allowed to use Psychic- or Dragon-type moves like Psychic, Psychic Noise, Psyshock, Calm Mind, Luster Purge, Draco Meteor, Dragon Pulse, Dragon Claw, Dragon Dance, etc.

What this premise basically is, is the question: how good is each individual mon if it is not allowed to use STAB (support) moves? This premise makes it so players can explore mons in a different way, namely to look for mons with strong moves like Draco Meteor but that are not Dragon-type themselves, or support moves like Roost but on mons that are not Flying-type themselves.

Premise B
With premise B we have to look at the whole team in unity. In total, the mons in this team have 12 different typings: Water, Dark, Ground, Flying, Psychic, Dragon, Poison, Ghost, Bug, Steel, Fighting and Fairy. Based on premise B this would mean that all six Pokémon are only allowed to use Grass-, Fire-, Ice-, Electric-, Rock- and Normal-type moves.

What this premise basically is, is that: the more different typings a Pokémon team has, the fewer options the Pokémon have for moves to use. This premise effectively makes it preferable to either use mons with one type or a team that consists of mons with the same/similar typing.

Questions:
Q1 - Do you think this idea is interesting?
Q2 - What are possible strategies people could use with this idea?

Bans:
Pokémon
At this point, I find it too hard to say what mons will be broken.

Other:
I am unaware whether some of these ideas would be impossible to implement in the simulator, so I would love to hear if there are such limitations. I'm also not sure whether such suggestion has been done before, so I'll gladly hear it if thats's the case.

Final:
I am once again very curious about your opinions on this OM. I am also very interested in hearing suggestions to improve, or even ideas you came up with to use in this metagame!
 
Premise A: Pokémon can only use moves that are different than their own typing.
Premise B: Pokémon can only use moves that are different than their own typing AND their teammates' typings.
Seems very similar to the commonly rejected ideas
MOVES
  • STAB moves are the best: You can only use your moves you get STAB in.
  • Hate good moves: Only level up moves allowed/TMs disallowed/only unviable(or "Usually useless moves" from PS builder) moves allowed.
 
Un-STAB-isfied

(Other suggestions for the metaname are welcome)

(First of all, my apologies for my poor English)


Premise A: Pokémon can only use moves that are different than their own typing.
Premise B: Pokémon can only use moves that are different than their own typing AND their teammates' typings.

Explanation:
Basically exactly as the premise implies: Pokémon cannot use moves that have the same type as the mon's typing, or their team's typing. To clearify, let me use and example...

Example:
Lets assume for this example that our team consists of :sv/Samurott-Hisui: :sv/Landorus-Therian: :sv/Latios: :sv/Pecharunt: :sv/Scizor: :sv/Iron Valiant:

Premise A
With premise A we have to look at each mon individually. Samurott-Hisui is a Water- and Dark-type. Based on premise A this would mean that it will not be allowed to use any moves that have the Water- or Dark-type, meaning no Razor Shell, Ceaseless Edge, Aqua Jet, Sucker Punch, Knock Off, etc. The same goes for Latios, which will not be allowed to use Psychic- or Dragon-type moves like Psychic, Psychic Noise, Psyshock, Calm Mind, Luster Purge, Draco Meteor, Dragon Pulse, Dragon Claw, Dragon Dance, etc.

What this premise basically is, is the question: how good is each individual mon if it is not allowed to use STAB (support) moves? This premise makes it so players can explore mons in a different way, namely to look for mons with strong moves like Draco Meteor but that are not Dragon-type themselves, or support moves like Roost but on mons that are not Flying-type themselves.

Premise B
With premise B we have to look at the whole team in unity. In total, the mons in this team have 12 different typings: Water, Dark, Ground, Flying, Psychic, Dragon, Poison, Ghost, Bug, Steel, Fighting and Fairy. Based on premise B this would mean that all six Pokémon are only allowed to use Grass-, Fire-, Ice-, Electric-, Rock- and Normal-type moves.

What this premise basically is, is that: the more different typings a Pokémon team has, the fewer options the Pokémon have for moves to use. This premise effectively makes it preferable to either use mons with one type or a team that consists of mons with the same/similar typing.

Questions:
Q1 - Do you think this idea is interesting?
Q2 - What are possible strategies people could use with this idea?

Bans:
Pokémon
At this point, I find it too hard to say what mons will be broken.

Other:
I am unaware whether some of these ideas would be impossible to implement in the simulator, so I would love to hear if there are such limitations. I'm also not sure whether such suggestion has been done before, so I'll gladly hear it if thats's the case.

Final:
I am once again very curious about your opinions on this OM. I am also very interested in hearing suggestions to improve, or even ideas you came up with to use in this metagame!
No offense, because I can see where you are going with this, but some of the best metas GIVE more options, rather then taking them away.
This almost feels like the antithesis of STABmons, a meta that gives pokemon STAB moves of every single type.
Also, premise A feels a lot less restricting, so I think mons like Scream Tail, Dudunsparce?, Dragonite and Iron Valiant will be top threats because of there insane coverage.
You could definitelly unban Regieleki, as it would be a sitting duck.
I think a different idea could be that you CAN use stab moves, but every Non-Stab move gets a 50% boost (making it effectively stab), encouraging people to use unusual sets
 
One Move
Premise: This meta merges all of your pokmeon’s moves into one move, replacing the strategy on the battlefield with strategy in the teambuilder. Your Pokémon’s first move (in the first slot) determines what type the move is, regardless of category of move. Your Pokémon’s second slot goes to the power and accuracy of the move ( status moves are not allowed). Their third move goes to wether it is physical or special (no status moves). Lastly, their fourth move goes to the move’s secondary effect, (no moves like eq, priority, or sleep)

Example: if your :ceruledge: has this moveset:


  • Will-o-wisp (Means the move is fire type)
  • Flare blitz (means the move has 120 power and 100 accuracy)
  • shadow claw (means the move is physical)
  • clear smog (powerful anti-meta)

Bans:
  • Normal OU bans I guess :arceus:
Please help me come up with more bans and potential meta
 
One Move
Premise: This meta merges all of your pokmeon’s moves into one move, replacing the strategy on the battlefield with strategy in the teambuilder. Your Pokémon’s first move (in the first slot) determines what type the move is, regardless of category of move. Your Pokémon’s second slot goes to the power and accuracy of the move ( status moves are not allowed). Their third move goes to wether it is physical or special (no status moves). Lastly, their fourth move goes to the move’s secondary effect, (no moves like eq, priority, or sleep)

Example: if your :ceruledge: has this moveset:


  • Will-o-wisp (Means the move is fire type)
  • Flare blitz (means the move has 120 power and 100 accuracy)
  • shadow claw (means the move is physical)
  • clear smog (powerful anti-meta)

Bans:
  • Normal OU bans I guess :arceus:
Please help me come up with more bans and potential meta
I'm going to repeat part of the above reply here. This seems highly restrictive as you're taking away status moves and have only one move. The idea also does seem like a partial mash between fortemons and revelation, except for the one move part.

Not sure how this improves it but maybe have this go "horizontally" - like you get properties from 2nd and 3rd slot pokemon's 1st slot moves and so on. So that you don't have to run a single move. Or the other option would be all 4 moves going "vertically cyclic". Like your second slot move Flare Blitz gets the accuracy and BP of Shadow Claw, category of Clear Smog and Wow as a secondary effect.

Turning status moves into secondary effects does seem like an interesting idea (basically would be a middle finger to gholdengo meta). Don't know any current meta that does it. It could be something you can incorporate.
 
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No offense, because I can see where you are going with this, but some of the best metas GIVE more options, rather then taking them away.
This almost feels like the antithesis of STABmons, a meta that gives pokemon STAB moves of every single type.
Also, premise A feels a lot less restricting, so I think mons like Scream Tail, Dudunsparce?, Dragonite and Iron Valiant will be top threats because of there insane coverage.
You could definitelly unban Regieleki, as it would be a sitting duck.
I think a different idea could be that you CAN use stab moves, but every Non-Stab move gets a 50% boost (making it effectively stab), encouraging people to use unusual sets
Thanks for your reply! I can definitely see where you’re going with this and I think I agree with you. Going from your idea, my idea for premise C would be:

Pokémon gain STAB (+50%) boost on every move that is different from their typing (‘non-STAB moves’) AND do not get a STAB (+0%) boost on every move that is the same as their typing (‘STAB moves’).

I’ll gladly hear what everyone thinks of this idea!

I do expect the power level to get quite high, but that’s not necessarily a bad thing.
 
I'm going to repeat part of the above reply here. This seems highly restrictive as you're taking away status moves and have only one move. The idea also does seem like a partial mash between fortemons and revelation, except for the one move part.

Not sure how this improves it but maybe have this go "horizontally" - like you get properties from 2nd and 3rd slot pokemon's 1st slot moves and so on. So that you don't have to run a single move. Or the other option would be all 4 moves going "vertically cyclic". Like your second slot move Flare Blitz gets the accuracy and BP of Shadow Claw, category of Clear Smog and Wow as a secondary effect.

Turning status moves into secondary effects does seem like an interesting idea (basically would be a middle finger to gholdengo meta). Don't know any current meta that does it. It could be something you can incorporate.
I like the idea of going vertically cyclic but don’t really understand how it would work
 
I like the idea of going vertically cyclic but don’t really understand how it would work
yea, I don't have a good answer. Status moves in general seem to be an obstruction.

Thanks for your reply! I can definitely see where you’re going with this and I think I agree with you. Going from your idea, my idea for premise C would be:

Pokémon gain STAB (+50%) boost on every move that is different from their typing (‘non-STAB moves’) AND do not get a STAB (+0%) boost on every move that is the same as their typing (‘STAB moves’).

I’ll gladly hear what everyone thinks of this idea!

I do expect the power level to get quite high, but that’s not necessarily a bad thing.
this old XY meta has a similar idea: https://www.smogon.com/forums/threads/coveragemons.3516193/
 
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Thanks for your reply! I can definitely see where you’re going with this and I think I agree with you. Going from your idea, my idea for premise C would be:

Pokémon gain STAB (+50%) boost on every move that is different from their typing (‘non-STAB moves’) AND do not get a STAB (+0%) boost on every move that is the same as their typing (‘STAB moves’).

I’ll gladly hear what everyone thinks of this idea!

I do expect the power level to get quite high, but that’s not necessarily a bad thing.
I think this variant sounds a lot better (of course, I'm slightly biased) and NOW it has room for creative potential.

Heres a fun set I made!
Dragonite Life Orb/Heavy duty boots
Tera Normal (idk if this meta has tera or not so this bit ain't important)
Ability- Multiscale
-Extreme speed
-Earthquake
-Ice Spinner
-Dragon dance/Roost
 
One Move
Premise: This meta merges all of your pokmeon’s moves into one move, replacing the strategy on the battlefield with strategy in the teambuilder. Your Pokémon’s first move (in the first slot) determines what type the move is, regardless of category of move. Your Pokémon’s second slot goes to the power and accuracy of the move ( status moves are not allowed). Their third move goes to wether it is physical or special (no status moves). Lastly, their fourth move goes to the move’s secondary effect, (no moves like eq, priority, or sleep)

Example: if your :ceruledge: has this moveset:


  • Will-o-wisp (Means the move is fire type)
  • Flare blitz (means the move has 120 power and 100 accuracy)
  • shadow claw (means the move is physical)
  • clear smog (powerful anti-meta)

Bans:
  • Normal OU bans I guess :arceus:
Please help me come up with more bans and potential meta
I can already see some stuff becoming powerful-

Here is the first one
Noivern Choice Specs
Tera Flying
A: Infiltrator
EVs- 252 Speed, 252 Sp.Atk, 4HP, timid nature
-Air Slash
-Boomburst
-(Any special move)
-Defog/Roost
Nuke things with Temu-Aerialate Specs Boomburst while removing hazards, terrains and screens OR healing back up to nuke more stuff.
You can do something similar with Scream Tail, replacing Air Slash for a fairy move, and the status move for stealth rock (if lead), thunder wave, wish, perish song etc.

The second set is similar to the first but has one key difference
Toucannon@Life orb
Tera Flying
A:Sheer force
EVs- 252HP, 252 Atk, 4Sp.def/Speed
-Drill peck
-Boomburst
-(Any physical move)
-(Any status move)
While this has the same idea as the Noivern set, it makes the 4th moveslot redundant but creating a
STAB, Sheer Force boosted, Life Orb boosted, Physical (because of 3rd moveslot) Boomburst.
So, if my math is right (prob isn't) thats 294BP 100% PHYSCIAL Boomburst off a 372 Max Attack stat

After using a calculator I found out that it would ACTUALLY be 355 Base Power (Including STAB, Sheer Force and LO)
 
Folks I have a meta idea, idk if it is good but here we go!

PUPPET CHAIN
The idea is, pokemon have the movepool of the pokemon behind them added to theres (loops so no 6 has no 1's movepool AND its movepool)

For example

Ursaluna Flame Orb
Ability-Guts
Tera Type-Normal
-Protect/Swords Dance
-Extreme speed
-Headlong rush/Facade
-Shadow Claw

Dragonite Heavy Duty Boots
Ability-Multiscale
Tera Type- Normal
-Belly Drum/Dragon Dance
-Extreme Speed
-Dual Wingbeat
-Roost/Outrage

If these are the only two mons on your team, then they will borrow eachothers movepool

Bans-
Pokemon-
All Ubers Pokemon (For now)
Miraidon
Calyrex Shadow
Clauses-
Sleep Clause
Evasion Clause
OHKO Clause
Abilities-
Arena Trap
Shadow Tag
Moody
Moves-
Last Respects
Shed Tail
Baton Pass

Watchlist-
Clangorous Soul
Quiver+Victory Dance
Extreme Speed
Boomburst
No retreat

I really hope that you folks like my idea!
Also, a variant of this could be that if you are nicknamed a pokemon you get access to moves of said pokemon, but I have a feeling that is probably a meta and I like it interacting with the placement of the pokemon a bit more.
 
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I dont know what to call it buts its like anything goes but its like anything like moves that are gone are useable any item can be used by any pokemon for example blue orb regeleki would gain the sats and ability of primal kyorge like in mix and mega also pokemon that are not in scarlet in violet (the game at the current time) are useable even CAPmons are allowed you can use anything including every gimmick but there is a one gimmick pre pokemon rule so something cant be dynamax and mega so anything is usable the only exception is moves you can only use moves the pokemon has but if they had them in the past in they were removed they get them back
ban list (can be expanded if needed)
machamp
reason
no guard + fissure
shedinja
reason
none needed
i cant think of any other pokemon to be banned its anything goes so bans should not be in place unless needed
if some of this cant be done tell me how i could tweak it and make it possible or if there is any bans needed tell me please
 
I dont know what to call it buts its like anything goes but its like anything like moves that are gone are useable any item can be used by any pokemon for example blue orb regeleki would gain the sats and ability of primal kyorge like in mix and mega also pokemon that are not in scarlet in violet (the game at the current time) are useable even CAPmons are allowed you can use anything including every gimmick but there is a one gimmick pre pokemon rule so something cant be dynamax and mega so anything is usable the only exception is moves you can only use moves the pokemon has but if they had them in the past in they were removed they get them back
ban list (can be expanded if needed)
machamp
reason
no guard + fissure
shedinja
reason
none needed
i cant think of any other pokemon to be banned its anything goes so bans should not be in place unless needed
if some of this cant be done tell me how i could tweak it and make it possible or if there is any bans needed tell me please
The meta revolves only around pokemon getting the movepool of the pokemon behind them addedt to theres, so I don't really think it is that similar to balanced/pure hackmons, or other transformation/fusion metas (however, my love for most meta's that involve pokemon adopting traits from other pokemon, like Frantic Fusions, inspired me to make this meta at 10 in the evening)
I will update the clauses so it is clearer and the stupid stuff doesn't need to be worried about
Also with Shedinja it isn't in Scarlet and Violet and Arceus made it that way for a reason
 
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new meta game idea
true STABmons
simple its just stabmons
but pokemon can ONLY use moves of there type
for example, Pikachu can only use Eletric moves
ban list
all the same bans as normal STABmons
 
had different versions of this meta pitched in the workshop at different times, so might just post this one as well, given the popularity of ideas with the "loop-team mechanic".

Basic idea is the following: How do we make a budget rotation format out of singles in the simplest and least broken way? So I give you...

- Schrödinger's Stance -

Screenshot 2025-07-12 at 6.26.37 PM.png


Premise

Schrödinger's Stance is a singles metagame with a "pseudo-rotational" flare, where your pokemon can simultaneously be both itself and the next slot pokemon all at once. Once the team-preview ordering is complete and the battle commences, your pokemon will lose access to its last two slot moves, having them replaced by those of the next-slot pokemon. With the addition of two new moves comes the ability to be able to immediately "Stance Change" back and forth between yourself and the next slot pokemon depending on whether the selected move is yours or theirs.

Strategy
At the cost of losing 2 of your own moves, this metagame essentially gives you the ability to bring in a party member without costing you a switch. While this is like a budget version of rotation battles, where you can only rotate in one direction, it allows you to synergically team-build and consider the best partner pairings that would give you an advantage against the opposing team. So you want your next slot pokemon to cover potential weaknesses of the preceding pokemon while team-building. One controversial element of rotation battles is the 50/50 nature of the plays. These aspects are somewhat mitigated in this meta due to there being only one partner pokemon that you can rotate into and you gaining only two moves from them.

Sample Pokemon

(
torkoal.png.m.1716648629
/
scovillain.png.m.1716648629
/
walking-wake.png.m.1716648629
)
Below is the paring of a team of three pokemon showcasing the mechanic, where the lead is a Torkoal, 2nd slot pokemon is a Scovillain, and the 3rd slot pokemon is a Walking Wake. (Keep in mind that the meta is a 6v6, and I'm just showing a 3 pokemon team). Arrows indicate how the movesets are altered:

torkoal.gif

Torkoal @ White Herb
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Shell Smash -> Shell Smash
- Body Press -> Body Press
- Overheat -> Fire Blast (stance change into
scovillain.png.m.1716648629
)
- Earth Power -> Bullet Seed (stance change into
scovillain.png.m.1716648629
)

scovillain.gif

Scovillain @ Life Orb
Ability: Chlorophyll
Tera Type: Grass
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm -> Leaf Storm
- Flamethrower -> Flamethrower​
- Fire Blast -> Draco Meteor (stance change into
walking-wake.png.m.1716648629
)
- Bullet Seed -> Hydro Steam (stance change into
walking-wake.png.m.1716648629
)

Walking Wake Pokemon Sticker - Walking wake Pokemon Suicune - Discover &  Share GIFs

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flip Turn -> Flip Turn
- Flamethrower -> Flamethrower​
- Draco Meteor -> Overheat (stance change into
torkoal.png.m.1716648629
)
- Hydro Steam -> Earth Power (stance change into
torkoal.png.m.1716648629
)

Predicted Viability Shifts
  • Given that this metagame is all about pokemon immediately assisting their party members, pokemon with complementary abilities will shine greatly in this meta. One example is weather and terrain setters being paired with pokemon receiving weather and terrain boosts as shown in the sample team.
  • Trick Room is another play-style that greatly benefits from this metagame as you can bring in a threat freely without switching.
  • Teams comprised of pokemon with distinct types providing defensive coverage for one another will be invaluable as you will be able to use your partner pokemon to assume a defensive stance.
  • STAB stacking on the moveset of a pokemon would also be expected to be common since you're only playing with half of a pokemon and might need the coverage
  • Set-up sweepers will be common with the defensive stance pokemon using all the status moves and offensive stance pokemon going for attacks
  • Choice items lose viability as you lose your ability to continuously Stance Change
  • Monotype teams might also lose viability due to the predictability of their STAB and new moves brought by the teammates.
Rules & FAQ

Q: How does the forme change activate?
A: Form change is high priority (~+6), similar to how Aegislash alternates between its Shield and Blade formes. Clicking on last two slot moves will immediately forme change you into your next slot partner and clicking on first two slot moves will either convert you back or keep you in your default forme.

Q: So what exactly does the forme change copy?
A: It copies all non-HP stats of the next slot pokemon up to EV spread, excluding only potential boosts from items. Ability and typing are all copied. HP is excluded due to volatility that comes with forme changing back and forth with two different HP stats. In short, stat changes work like Transform, while mechanically it is a forme transformation.

Q: What about the moveset?
A:
Forme change will not affect movesets. For each pokemon, movesets will be stitched together in pairs and this is determined in team preview.

Q: How does it work with 6th or last slot pokemon in team preview?
A:
This will be cyclic. Last slot pokemon will gain access to last two slot moves of the lead pokemon and will be able to forme change into them.

Q: How does fainting work?
A: Fainting will not affect move or forme access.

Q: How about switching out?
A:
Switches will default you back to your original forme.

Q: How does terastalization work?
A:
Once the pokemon terastallizes, type changes from forme changes will not occur.

Q: What if there is a shared move between two adjacent slot pokemon?
A:
The shared move can appear in the combined moveset, if it is in 1st or 2nd slot, it is executed in the original forme, whereas if it is in the latter two slots, the move is executed as the other pokemon.

Q: How do volatile status effects such as stat stage changes work?
A:
Stat changes are preserved after forme transformation, so any prior boosts or drops will be kept after stance changing into partner pokemon.
Bans & Clauses
  • Annihilape
  • Arceus (all formes)
  • Archaludon
  • Baxcalibur
  • Calyrex-Ice
  • Calyrex-Shadow
  • Chien-Pao
  • Chi-Yu
  • Deoxys
  • Deoxys-Attack
  • Dialga (all formes)
  • Espathra
  • Eternatus
  • Flutter Mane
  • Giratina (all formes)
  • Gouging Fire
  • Groudon
  • Ho-Oh
  • Iron Bundle
  • Koraidon
  • Kyogre
  • Kyurem-Black
  • Kyurem-White
  • Landorus-Incarnate
  • Lugia
  • Lunala
  • Magearna
  • Mewtwo
  • Miraidon
  • Necrozma-Dawn Wings
  • Necrozma-Dusk Mane
  • Ogerpon-Hearthflame
  • Palafin
  • Palkia (all formes)
  • Rayquaza
  • Regieleki
  • Reshiram
  • Roaring Moon
  • Shaymin-Sky
  • Sneasler
  • Solgaleo
  • Spectrier
  • Terapagos
  • Ursaluna-Bloodmoon
  • Urshifu (all formes)
  • Volcarona
  • Zacian (all formes)
  • Zamazenta-Crowned
  • Zekrom

  • King's Rock
  • Razor Fang

  • Baton Pass
  • Last Respects
  • Shed Tail

  • Arena Trap
  • Moody
  • Shadow Tag

  • Shell Smash
  • Shift Gear
  • Extremespeed
  • Quiver Dance
  • Belly Drum

Slaking

  • Species Clause
  • OHKO Clause
  • Sleep Moves Clause
  • Evasion Clause

Council: None

Playability: None

Resources: None

Questions for the community: Fun to play? Too many potential 50/50 plays to be considered an OM? Any better implementation of the idea?
I realize Chimeara 1v1 utilizes the move stitching mechanic as well. Do you think that's too much of an overlap?

also open to better name ideas given the controversial nature of Schrödinger's legacy.
 
Movebilities! (WIP)

Premise of the Metagame: Pokémon can use abilities as moves.

Example: (inaccurate movesets)
PokémonTurn 1Turn 2Turn 3Turn 4
:meowscarada:LeafageContraryLeafageHone Claws
Effect:Damage[same as ability]Damage
[contrary]
+1 atk
+1 acc
:koffing:Speed BoostLeerSwords Dance
Effect:+ 1 spe-1 def + Contrary= +1 def
/\:meowscarada::koffing:\/
[speed boost]
+1 atk

Potential Bans:
OU bans as well as:
Pokemon:
Moves:
Abilities:
Items:

Some maybe Viable Threats:

:meowscarada: Protean is... interesting
Clarifications:
Protean changes your type to the type of the NEXT move used.
A "switch-in" is treated as the use of the movebility
Questions for the Community:
Should Pokémon be able to use movebilities from itself or its team?
Should I use this or one of the following?
Movebilities but you can use all abilities legal in AAA
DISCLAIMER: You have to use normal abilities on your Pokémon
Trademarked + Movebilities
BUMP
 
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