On the subject of U-Turn, I think switching in general is extremely powerful in the meta right now and arguably the strongest it’s ever been since the original games. Most generations have introduced at least one thing to try and rebalance the game’s pivoting meta, so to speak, in the form of dedicated switch moves, entry hazards, trapping moves and Abilities, and other mechanics that revolve around switching.
It’s how those elements interact with each other that makes all the difference- Pursuit’s gone from the games at this point, and things like Heavy-Duty Boots, Regenerator, and the buffed Teleport have made it easier to get your Pokémon in and out of battle than it’s been in a very long time. That’s not taking into account all of the other pivoting moves, either. In fact, some Pokémon, like Incineroar for who knows why, get access to multiple of these meaning they can either run multiple on the same set or pick and choose depending on what’s needed the most.Seriously who thought it was a good idea to buff the Pokémon that already won Worlds in back to back years at this point
For comparison, Gen 1’s pivoting meta doesn’t include any of these moves. Unless you count partial trapping, Gen 1 doesn’t have any switch moves, like, all. Baton Pass would be the first one added in Gen 2. But to make up for this, Gen 1 also doesn’t have anything to counter switching either. Trapping, entry hazards, phazing, Taunt for the sake of stopping Baton Pass… none of that’s here, and neither is Hidden Power or Tera Blast to try and flip head-to-head matchups. This is why you’ll regularly see Rhydon switch into Zapdos so easily, because Zapdos can’t do anything to threaten it out. Back during Sword & Shield I remember seeing people make comparisons to Gen 1 about how strong pivots were becoming, and while I don’t disagree, I do think U-Turn specifically has a major advantage over all of the other switch moves.
I mentioned Taunt as a counterplay option to Baton Pass (specifically “Dry Pass” where there are no stat boosts involved) earlier, but Taunt shuts down Teleport as well as Parting Shot too, and all of the attacking switch moves have at least one way to block them, usually an Ability or a Ground-Type on the case of Volt Switch. To my knowledge, there is no way to block a Bug-Type attacking move unless you can pull off something like Imprison, and while it is resisted by seven Types, the damage from U-Turn often isn’t what players are looking for. To the pros, it’s all about maintaining momentum. It was fairly common during Gen 5’s tenure in particular for Pokémon with contact-punishing traits such as Rough Skin/Iron Barbs and/or holding a Rocky Helmet to try and “punish” the U-Turn users as efficiently as possible for this reason.
It’s how those elements interact with each other that makes all the difference- Pursuit’s gone from the games at this point, and things like Heavy-Duty Boots, Regenerator, and the buffed Teleport have made it easier to get your Pokémon in and out of battle than it’s been in a very long time. That’s not taking into account all of the other pivoting moves, either. In fact, some Pokémon, like Incineroar for who knows why, get access to multiple of these meaning they can either run multiple on the same set or pick and choose depending on what’s needed the most.
For comparison, Gen 1’s pivoting meta doesn’t include any of these moves. Unless you count partial trapping, Gen 1 doesn’t have any switch moves, like, all. Baton Pass would be the first one added in Gen 2. But to make up for this, Gen 1 also doesn’t have anything to counter switching either. Trapping, entry hazards, phazing, Taunt for the sake of stopping Baton Pass… none of that’s here, and neither is Hidden Power or Tera Blast to try and flip head-to-head matchups. This is why you’ll regularly see Rhydon switch into Zapdos so easily, because Zapdos can’t do anything to threaten it out. Back during Sword & Shield I remember seeing people make comparisons to Gen 1 about how strong pivots were becoming, and while I don’t disagree, I do think U-Turn specifically has a major advantage over all of the other switch moves.
I mentioned Taunt as a counterplay option to Baton Pass (specifically “Dry Pass” where there are no stat boosts involved) earlier, but Taunt shuts down Teleport as well as Parting Shot too, and all of the attacking switch moves have at least one way to block them, usually an Ability or a Ground-Type on the case of Volt Switch. To my knowledge, there is no way to block a Bug-Type attacking move unless you can pull off something like Imprison, and while it is resisted by seven Types, the damage from U-Turn often isn’t what players are looking for. To the pros, it’s all about maintaining momentum. It was fairly common during Gen 5’s tenure in particular for Pokémon with contact-punishing traits such as Rough Skin/Iron Barbs and/or holding a Rocky Helmet to try and “punish” the U-Turn users as efficiently as possible for this reason.