5* Raids for Shiny Treasures of Ruin

so with attacking supporting partners this was incredible easy. I ran my support Goodra with Life Dew Acid Spray and Skitter Smack. Very easy
 
Haven't actually done it yet, but I'm currently training up my goat!

:sv/heracross:
Heracross @ Flame Orb
Ability: Guts
Tera Type: Bug
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Megahorn
- Lunge
- Filler

Fears absolutely NOTHING wo chien could possibly throw at him, and in exchange sets up a lot and proceeds to go to town with his bug stabs! Megahorn has more power, but lunge has more consistency and builds tera more easily. I originally wanted to slot in rock smash for defense drops under shield, but I recently discovered he doesn't get the move, so idk what to do with this moveslot....
 
It took me way too long to find Wo-Chien’s raid den on the map as I had not realized that this isn’t a 7* raid.

As a 5* raid, it hasn’t felt overly threatening and I haven’t had a failed lobby yet. Most people seem to be sticking with Fire-types and Sunny Day really helps to speed things up. I’m pretty sure every clear has still had the sun up even if it was set up on the first turn.

That all being said, sadly this is Wo-Chien we’re talking about. It was never going to be a huge threat barring it having Ruination on its standard moveset. I’m expecting the other three treasures to be more threatening, particularly Chien-Pao and Chi-Yu.
 
It took me way too long to find Wo-Chien’s raid den on the map as I had not realized that this isn’t a 7* raid.

As a 5* raid, it hasn’t felt overly threatening and I haven’t had a failed lobby yet. Most people seem to be sticking with Fire-types and Sunny Day really helps to speed things up. I’m pretty sure every clear has still had the sun up even if it was set up on the first turn.

That all being said, sadly this is Wo-Chien we’re talking about. It was never going to be a huge threat barring it having Ruination on its standard moveset. I’m expecting the other three treasures to be more threatening, particularly Chien-Pao and Chi-Yu.
Chi-yu at least has a slim movepool to work with. Fire, Dark, and Psychic (the move)
I doubt it has Hyper Beam and if it dips into its physical move pool it is both very slim and off the weaker attacking stat.

Flash Fire Houndoom is immune to 2 of thsoe and resists the third; it just lacks ways to punch hard but can still try supporting without fear. Heatran will still take neutral from Dark Pulse but would be immune to Fire and resist Psychic (& any other "coverage"); any support could probably carry it to victory.

Chien-Pao will probably be the most dangerous. Fast, hits like a truck, has wider/more dangerous coverage, harder to no-sell
 
Do we know how exactly these will be distributed?

A friend of mine literally just picked the game some days ago and I doubt she can actually best the raid. Is this going to be like a mystery gift for every single player, or have that as requisite?

That being said, I did find it pretty uneventful myself. First time in a very long while I have such a smooth experience with randoms.
 
Do we know how exactly these will be distributed?

A friend of mine literally just picked the game some days ago and I doubt she can actually best the raid. Is this going to be like a mystery gift for every single player, or have that as requisite?

That being said, I did find it pretty uneventful myself. First time in a very long while I have such a smooth experience with randoms.
All rewards will be distributed as regular Internet mystery gifts, no qualifications needed.
 
I dropped in with standard support Blissey with two raids and it does the job. Basically immortal Vs Wo Chien.

Blissey @ Light Clay
Life Dew
Light Screen
Helping Hand
Sunny Day

First raid I had a suicidal Koraidon Flare Blitzing constantly (along side Ice Punch Hands and Entei), second raid was Cinderace, Annihilape, and Ceruledge (the latter isn't really a good pick).

The real issue is actually getting in to raids as it's so popular right now.
 
Obviously this is a pretty easy raid, but for online I'm slightly preferring Venusaur (Tera Poison) over Iron Moth. Doesn't hit quite as hard, but at -6 Sludge Bomb still does a chunk and if I have any physical teammates I use Worry Seed at the start.
 
:gouging fire:
Gouging Fire @ Charcoal
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Leer
- Sunny Day
- Heat Crash
- Morning Sun

#1 Gouging Fire fan back at it again with another set. I use it alongside other physical mons. I spam Leer until the shield goes up, set up Sun, then Heat Crash to victory. Thankfully, Heat Crash is 120 BP vs Wo-Chien, so it does a ton of damage when factoring in Sun, Charcoal, Protosynthesis, and Leer defense drops. I sometimes don’t even have to Tera; the damage output is just that high.
 
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no clear amulet?
Sorry, I meant after 3 acid sprays, so -6 special defense on Wo-Chien. I'm running Covert Cloak.

I tried using Galar Zapdos with physical hitters, but with randoms I'd get things like Incineroar spamming Flamethrower and Koraidon using Heatwave. My Zapdos is Tera Fighting and won't carry a team on it's own. I've had better luck with Venusaur being able to contribute either way.
 
Sorry, I meant after 3 acid sprays, so -6 special defense on Wo-Chien. I'm running Covert Cloak.

I tried using Galar Zapdos with physical hitters, but with randoms I'd get things like Incineroar spamming Flamethrower and Koraidon using Heatwave. My Zapdos is Tera Fighting and won't carry a team on it's own. I've had better luck with Venusaur being able to contribute either way.
Definitely try Tera Flying Acrobatics with no item on GapDos. It’ll deal way more damage than Fighting.

I’ve been enjoying Venusaur, too. The best part about Worry Seed is not only can you use it on Wo-Chien to support physical partners, you can also use it on Skeledirge players that don’t know any better and still use Unaware, letting them actually benefit from Acid Spray.

Speaking of which, may as well make this PSA:

USE BLAZE SKELDIRGE, NOT UNAWARE:mad:
 
I'm going to solo these Raids but my heart's out to those who are bracing for the inevitable of people bringing things like Iron Hands to the Ting-Lu fight. Arceus help you all. Anyway, predicting all them will spam Ruination at least but I don't remember their movesets to know what could potentially be on the table.
Ting-Lu is at least Tera Ground so that should dissuade most of the ones that only look at the Tera Type and ignore the actual Pokémon.
 
USE BLAZE SKELDIRGE, NOT UNAWARE:mad:

Honestly, it doesn't really matter.

Sure, Skeledirge doesn't get the benefits of the Acid Sprays, but I've yet been in a raid where that's an issue. Like if I'm in a losing Raid it's because my Partners kept fainting. Using Skeledirge here is really simple:

(1) Give it a Covert Cloak to avoid Snarl's SpA drops.
(2) HP above half = Torch Song
(3) HP below half = Slack Off

No need to waste the Ability Patch.
 
Honestly, it doesn't really matter.

Sure, Skeledirge doesn't get the benefits of the Acid Sprays, but I've yet been in a raid where that's an issue. Like if I'm in a losing Raid it's because my Partners kept fainting. Using Skeledirge here is really simple:

(1) Give it a Covert Cloak to avoid Snarl's SpA drops.
(2) HP above half = Torch Song
(3) HP below half = Slack Off

No need to waste the Ability Patch.
I know, it’s an exaggerated nitpick lol. I just prefer to complete the raids as fast as possible. Tbf, you wouldn’t need to waste an ability patch by simply breeding a Skeledirge once with a Ditto to get a Blaze one, then training that up to 100.

So far, my favorites to use for this boss, in no order:

:Venusaur: Worry Seed is handy for turning off Tablets of Ruin, Unaware Skeledirge, and Air Lock Rayquaza. Provides Acid Spray and Sunny Day support, too.

:Iron Moth: I like using this with other Iron Moth, in particular, since I’m running Electric Terrain and Sunny Day on mine. The boss just dies in like 4 turns.

:kommo-o: using one with Screech, Metal Sound, Sunny Day, and Coaching. Bulletproof or Soundproof gives you immunity to either Pollen Puff or Snarl, respectively.

:gouging Fire: Leer, Sunny Day, and Heat Crash make this monster hit like a truck, and the Leer + Sun support is good for ally Ceruledge and Ogerpon-H. Don’t even have to tera, it’s faster not to.

:Ceruledge: and :Slither Wing: Sometimes I just want to press A, and these mons let me do that with their draining moves.
 
As everyone has said, this raid is no big deal at all. But for what it’s worth, I’m running the following Iron Moth for maximum online farming of this raid. I have not fainted once and I haven’t lost a single online raid, even when my teammates are *horrible*. Since it’s hard to get into this raid in the first place, I lock into every lobby I enter, even when there are obvious idiots on the team. It probably doesn’t matter what I run, but this is my playbook and it is super fast, super easy, and works literally every time on every team:

:sv/iron_moth:
Iron Moth @ Covert Cloak
Tera Type: Poison
Ability: Quark Drive
Modest Nature
EVs: 252 HP / 252 SpAtk
- Acid Spray
- Sludge Wave
- (Struggle Bug)
- (Morning Sun)

I do this exact move sequence in every raid, regardless of the team, and it hasn’t failed yet:
Turns 1, 2, and 3 - Acid Spray. And since it is in the first moveslot, I can just button-mash the A button without even paying much attention and not wasting any time.
Turn 4 - Go Tera and Sludge Wave. In every raid I have done, even with horrible teammates or with other good mons or Iron Moths or whatever - I am always the one that breaks the shield with a huge chunk of damage on Turn 4. Sometimes the team gets the shield down to just a little, and other times, I am the only one that did anything really in turns 1-3 with my Acid Sprays. But whatever the case, I can’t recall a battle where I WASN’T the one to break the shield exactly on Turn 4.
Turn 5 and (if needed) 6 - Sludge Wave for the win.
I can’t remember a battle that went longer than 6 turns with this Iron Moth, and it’s usually 5 turns to win with most teams.

The other two moveslots are in parentheses because I never use them. Theoretically they are there to help weaker teammates by using Struggle Bug to debuff Wo-Chien, and Morning Sun is to heal up if I need it. But even when I have been the one that eats the opening Ruination, gets hit with crits from the boss AND gets the scripted Leaf Storm - I still haven’t fainted even once, and I have never healed myself in battle. There have been a few battles where perhaps I might have fainted, but teammates did heal cheers or whatever, so I’ll never know. But, just saying, I have never used Morning Sun and I have never fainted once in dozens and dozens of online raids.
 
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As everyone has said, this raid is no big deal at all. But for what it’s worth, I’m running the following Iron Moth for maximum online farming of this raid. I have not fainted once and I haven’t lost a single online raid, even when my teammates are *horrible*. Since it’s hard to get into this raid in the first place, I lock into every lobby I enter, even when there are obvious idiots on the team. It probably doesn’t matter what I run, but this is my playbook and it is super fast, super easy, and works literally every time on every team:

:sv/iron_moth:
Iron Moth @ Covert Cloak
Tera Type: Poison
Ability: Quark Drive
Modest Nature
EVs: 252 HP / 252 SpAtk
- Acid Spray
- Sludge Wave
- (Struggle Bug)
- (Morning Sun)

I do this exact move sequence in every raid, regardless of the team, and it hasn’t failed yet:
Turns 1, 2, and 3 - Acid Spray. And since it is in the first moveslot, I can just button-mash the A button without even paying much attention and not wasting any time.
Turn 4 - Go Tera and Sludge Wave. In every raid I have done, even with horrible teammates or with other good mons or Iron Moths or whatever - I am always the one that breaks the shield with a huge chunk of damage on Turn 4. Sometimes the team gets the shield down to just a little, and other times, I am the only one that did anything really in turns 1-3 with my Acid Sprays. But whatever the case, I can’t recall a battle where I WASN’T the one to break the shield exactly on Turn 4.
Turn 5 and (if needed) 6 - Sludge Wave for the win.
I can’t remember a battle that went longer than 6 turns with this Iron Moth, and it’s usually 5 turns to win with most teams.

The other two moveslots are in parentheses because I never use them. Theoretically they are there to help weaker teammates by using Struggle Bug to debuff Wo-Chien, and Morning Sun is to heal up if I need it. But even when I have been the one that eats the opening Ruination, gets hit with crits from the boss AND gets the scripted Leaf Storm - I still haven’t fainted even once, and I have never healed myself in battle. There have been a few battles where perhaps I might have fainted, but teammates did heal cheers or whatever, so I’ll never know. But, just saying, I have never used Morning Sun and I have never fainted once in dozens and dozens of online raids.

hello! long time lurker of these raid tech threads posting to make sure that we reach the required number to get ourselves a shiny wo-chien. I was using that moth at first as well, but it was recently brought to my attention that there is a superior moth which does not require a covert cloak to function

if you have a turbo controller the following set gets the raid done w the least amount of inputs possible. literally all I do is press X with turbo set to A on the poképortal menu to get to the wo-chien raid and then stare at my screen to see if i need to manually input my tera during the raid (this usually happens if all other 3 of your teammates are physical attackers, which sadly is not uncommon at all)

venomoth.gif.m.1746645701

Venomoth @ Metronome
Ability: Shield Dust
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Acid Spray
- Morning Sun

(generally you only need the first move, but morning sun is there to cover for when at least one of your teammates is inting and you really can't afford to faint to wo-chien. you only really run low on HP if you have to tank the turn 0 ruination anyway)

have fun :)
 
:Kleavor:
Kleavor @ Metronome / Shell Bell
Ability: Sharpness
Tera Type: Bug
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Fury Cutter
- X-Scissor

I’ve noticed that Fury Cutter Sharpness Kleavor is one of the fastest clears for this raid, especially if others are providing Screech / Leer / Attack Cheers. The moment you get to Tera after 3 Fury Cutters, the shield breaks. I have X-Scissor as the finishing move if the boss is at a sliver of health, since it’s 100% accurate. X-Scissor can also be your move of choice if you’re not a fan of missing Fury Cutter, but FC is 95% accurate and I’ve personally only missed once tonight. The other two moves are filler.

Metronome vs Shell Bell is risk vs reward. Metronome is by far the faster option, comboing perfectly with Fury Cutter. Shell Bell is the safer option, and is good to have if you’re the Ruination target. Do note that using a Heal Cheer doesn’t end your Metronome Fury Cutter streak. I do wish it got Roost, though :/
 
Would Focus Energy plus X-Scissor work better on Kleavor? You get the crit plus sharpness boost presumably?

I ran that on a Scizor just to do something different and it rolled through pretty quickly, but my EVs weren't optimized and I'm not sure it made much of a difference versus any of the Acid Spray sets.
 
Would Focus Energy plus X-Scissor work better on Kleavor? You get the crit plus sharpness boost presumably?

I ran that on a Scizor just to do something different and it rolled through pretty quickly, but my EVs weren't optimized and I'm not sure it made much of a difference versus any of the Acid Spray sets.
X-Scissor doesn't boost crit odds, so you'd be spending a turn to have a 50% crit chance. Not a bad option, but Fury Cutter is just faster. Ogerpon-H has 100% crits with Focus Energy, though, since Ivy Cudgel has a boosted crit rate.
 
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