"Best Pokémon Ever"

I really liked the comments and style of the "Worst Pokémon Ever" thread. While I think coming up with reasons why one does not like a certain Pokemon and expressing ones disappointed, I'm curious if people have a really positive opinion on a Pokémon they don't get to express or it won't get seen, what it could be.

For consistency sake, I stole the rules of sapphsabre777 and changed them to fit with the topic at hand.

  1. Specify the category! A Pokémon can be good for a number of reasons. Design, competitive use, in-game use, or whatever category you may think of, please specify why a Pokémon is good in detail.
  2. Be unique with the nomination! Sure, we could be lazy and nominate stuff like Mega Rayquaza, Charizard, Eevee, and the like for obvious reasons (even though you can still nominate for those 'mons)...but that would lead to a quick and painful death for the thread. Let's be unique on our take of which Pokémon is good.
  3. Be respectful of nominations! This should be an obvious one, people have different opinions. Just follow the "Golden Rule" and you will be fine here!

I hope this way we find a new way to appreciate Pokémon we might take for granted or ignore their existence!
 
Great idea for a thread! I'll take the honour of inaugurating it!

I would like to gush a bit over these guys, under the interpretation that "Pokémon" in the title can be plural as well as singular:
:sv/crobat: :sv/kingdra: :sv/mamoswine: :sv/roserade: :sv/togekiss: :sv/porygon-z: :sv/ursaluna: :sv/annihilape: :sv/hydrapple:

In case the sprites don't load, these are cross-generational evolutions. Specifically, ones that add a third stage to their evolution families. I really like to see Game Freak return to previous, underwhelming Pokémon, and add a bit of oomph so they stand out above their earlier power level.

In many cases, this gives a sorely needed improvement to the individual Pokémon that receives the evolution. For instance, Togetic had a cute design, but was slow, rather weak, and had a thoroughly underwhelming level-up moveset. Togekiss doubles the base Speed and adds moves and Sp.A to really hurt whatever it's aiming at. Likewise, Roselia went from a mediocre Grass/Poison type to a fearsome special attacker. Annihilape gave bulk and a great secondary STAB to what used to be a rather unremarkable Fighting-type.

However, what I like the most is how these final evolutions change our perception of the whole evolutionary family as we play the games. For instance, as previously mentioned, you had little reason to bother with Roselia in Gen III. Grass/Poison Pokémon were already a dime a dozen, and the only thing Rosealia had going for it was availability. But it was a small and boring Pokémon that didn't evolve, an easy pass for anybody but the Pokédex completionist. However, come Gen IV and Roserade, and suddenly you see Roselia in a whole new light: When it evolves, it will be awesome! So you rush to catch it and use it with great anticipation, even though it may stay a Roselia for most of the game because you take forever to find the Shiny Stone. But the promise of that future reward makes it fun to use regardless. See also Swinub in Gen VII, which remains a Piloswine until you find the Move Relearner at the very end of the game. But it's a Piloswine with potential, which makes it more fun than using Piloswine in FRLG, for instance.

Likewise, I never thought twice about Teddiursa until Legends Arceus. I considered Mankey useless dex filler in USUM, but rushed to catch it in SV. Boring ol' Applin suddenly became a coveted team member once The Indigo Disk DLC dropped. Porygon is a huge waste of time and money in RBY, but a must-catch in Platinum (if you've got anybody to trade with).

Sure, not all of these cross-generation evolutions are bangers. Design-wise, some of the Gen IV ones really missed the mark and made previously badass final stages into mere skipping stones along the way to their new goofy, yet strictly speaking better evolutions. Some weren't really necessary either, like Rhyperior that just slapped a blanket +10 BST on all of Rhydon's stats except Speed. Dusknoir managed to make Dusclops better by not evolving, as Eviolite gives it way more utility than the meagre stat boosts it gains upon evolution. And let's not forget Obstagoon and Mr. Rime, evolutions that do nothing to improve their mediocre family members but boosts entirely new forms of those family members instead. It's something, I guess, but Hoennese Linoone and Kantonian Mr. Mime could have needed those boosts.

Still, though, there's something about three-stage evolution families that make them extra special. In this regard, I like to picture Pokémon evolution as a bridge span between one design and another. The same way single bridge spans can't span too far, you can't make a very long leap in design with a single evolution, because the Pokémon need to look somewhat similar to feel connected. But you can make a longer bridge if you use multiple spans. For instance, cute, little Rookidee can't evolve straight into the dark and spiky Corviknight, because they look nothing alike. But they can be related if you put Corvisquire in the middle, which resembles both. So when you add another span to an existing bridge, you can go so much farther in the same direction than you could before (the analogy breaks down a bit here, because in real life, there rarely is a need to make existing bridges longer than they already are, but you get the idea - it's all about reach, or something). Little Teddiursa already evolved into a big, terrifying bear, so its additional evolution could present an equally large leap in badassery as the one between Teddiursa and Ursaring. The end result was the Ursaluna that we know and love today, and it's awesome.

Too bad Game Freak promptly pedalled back on this awesome evolution in the next games, where Teddiursa is exactly as whelming as it was previously, but I hope for Ursaluna's triumphant return in another game soon. A tiny bit of me is quivering in fear that they will do the same to Annihilape and Kingambit come the next games, however, since Game Freak never let anything come in the way of bafflingly bad design decisions previously.

But if they realize that cross-generation evolution is an awesome idea in general, and don't shy away because they confuse the complaints over execution in Gen IV as criticism on a conceptual level, who knows what other Pokémon will receive the same boon in the future? What Pokémon are we currently leaving on the wayside, writing off as a boring or underwhelming catch that isn't worth bothering with, but we'll rush to catch them in the future? I can't wait to find out.
 
Great idea for a thread! I'll take the honour of inaugurating it!

I would like to gush a bit over these guys, under the interpretation that "Pokémon" in the title can be plural as well as singular:
:sv/crobat: :sv/kingdra: :sv/mamoswine: :sv/roserade: :sv/togekiss: :sv/porygon-z: :sv/ursaluna: :sv/annihilape: :sv/hydrapple:

In case the sprites don't load, these are cross-generational evolutions. Specifically, ones that add a third stage to their evolution families. I really like to see Game Freak return to previous, underwhelming Pokémon, and add a bit of oomph so they stand out above their earlier power level.

In many cases, this gives a sorely needed improvement to the individual Pokémon that receives the evolution. For instance, Togetic had a cute design, but was slow, rather weak, and had a thoroughly underwhelming level-up moveset. Togekiss doubles the base Speed and adds moves and Sp.A to really hurt whatever it's aiming at. Likewise, Roselia went from a mediocre Grass/Poison type to a fearsome special attacker. Annihilape gave bulk and a great secondary STAB to what used to be a rather unremarkable Fighting-type.

However, what I like the most is how these final evolutions change our perception of the whole evolutionary family as we play the games. For instance, as previously mentioned, you had little reason to bother with Roselia in Gen III. Grass/Poison Pokémon were already a dime a dozen, and the only thing Rosealia had going for it was availability. But it was a small and boring Pokémon that didn't evolve, an easy pass for anybody but the Pokédex completionist. However, come Gen IV and Roserade, and suddenly you see Roselia in a whole new light: When it evolves, it will be awesome! So you rush to catch it and use it with great anticipation, even though it may stay a Roselia for most of the game because you take forever to find the Shiny Stone. But the promise of that future reward makes it fun to use regardless. See also Swinub in Gen VII, which remains a Piloswine until you find the Move Relearner at the very end of the game. But it's a Piloswine with potential, which makes it more fun than using Piloswine in FRLG, for instance.

Likewise, I never thought twice about Teddiursa until Legends Arceus. I considered Mankey useless dex filler in USUM, but rushed to catch it in SV. Boring ol' Applin suddenly became a coveted team member once The Indigo Disk DLC dropped. Porygon is a huge waste of time and money in RBY, but a must-catch in Platinum (if you've got anybody to trade with).

Sure, not all of these cross-generation evolutions are bangers. Design-wise, some of the Gen IV ones really missed the mark and made previously badass final stages into mere skipping stones along the way to their new goofy, yet strictly speaking better evolutions. Some weren't really necessary either, like Rhyperior that just slapped a blanket +10 BST on all of Rhydon's stats except Speed. Dusknoir managed to make Dusclops better by not evolving, as Eviolite gives it way more utility than the meagre stat boosts it gains upon evolution. And let's not forget Obstagoon and Mr. Rime, evolutions that do nothing to improve their mediocre family members but boosts entirely new forms of those family members instead. It's something, I guess, but Hoennese Linoone and Kantonian Mr. Mime could have needed those boosts.

Still, though, there's something about three-stage evolution families that make them extra special. In this regard, I like to picture Pokémon evolution as a bridge span between one design and another. The same way single bridge spans can't span too far, you can't make a very long leap in design with a single evolution, because the Pokémon need to look somewhat similar to feel connected. But you can make a longer bridge if you use multiple spans. For instance, cute, little Rookidee can't evolve straight into the dark and spiky Corviknight, because they look nothing alike. But they can be related if you put Corvisquire in the middle, which resembles both. So when you add another span to an existing bridge, you can go so much farther in the same direction than you could before (the analogy breaks down a bit here, because in real life, there rarely is a need to make existing bridges longer than they already are, but you get the idea - it's all about reach, or something). Little Teddiursa already evolved into a big, terrifying bear, so its additional evolution could present an equally large leap in badassery as the one between Teddiursa and Ursaring. The end result was the Ursaluna that we know and love today, and it's awesome.

Too bad Game Freak promptly pedalled back on this awesome evolution in the next games, where Teddiursa is exactly as whelming as it was previously, but I hope for Ursaluna's triumphant return in another game soon. A tiny bit of me is quivering in fear that they will do the same to Annihilape and Kingambit come the next games, however, since Game Freak never let anything come in the way of bafflingly bad design decisions previously.

But if they realize that cross-generation evolution is an awesome idea in general, and don't shy away because they confuse the complaints over execution in Gen IV as criticism on a conceptual level, who knows what other Pokémon will receive the same boon in the future? What Pokémon are we currently leaving on the wayside, writing off as a boring or underwhelming catch that isn't worth bothering with, but we'll rush to catch them in the future? I can't wait to find out.
I personally already loved the teddiursa line pre-ursaluna and Porgyon2 was good pre-Z, but other than that I wholeheartedly agree. One of the reasons I can speak so highly about Gen 2 is that I love the designs BUT Gen 4 is what made many of those designs worth using past their initial generation. Horsea and Seadra would be absolutely maligned Pokemon without that next evolution. Many of later-introduced forms are among my favorite of their region such as anihilape. I do wish many had simpler evolutionary methods, and I feel like some never quite took off as they would had all three forms debuted at once, but it's a great way to add to the dex. I greatly prefer it to baby forms and regional variants (which I feel like are confusing)
 
Part of why I mostly play monotype is that by making the categories narrower, there's more room for a mon to be the best at something. The first one that comes to mind has unfortunately been superceded in its main role, but I think it still deserves a shout-out.
:bw/armaldo:
In a regular team, Bug/Rock is mostly just two bad types put together, and a mon with this combination needs plenty of stats or other support (Hello, Stone Axe) to succeed. Within a Monotype context, a Bug type without a weakness to Fire or Flying and the ability to threaten them both is amazing. Armaldo is also capable of mitigating another of Bug's weaknesses via Rapid Spin, as while there isn't a shortage of potential Defog users in Bug, preserving its own team's Sticky Web is pretty nice. Honestly, the fact that it (barely) still manages to be ranked now that Kleavor exists is pretty impressive.
 
I greatly prefer it to baby forms and regional variants (which I feel like are confusing)
Baby Pokémon have one quite understated use: Making a previously late-game evolution family available earlier in the game. Take for instance the Magmar family. The original Magmar itself is a 495 BST 'mon originally designed to be available around the seventh Gym. That's very late in the game to add a Pokémon to your team, which would mostly be locked in by then. However, it would be massively overpowered if it was made available much earlier than that. But enter Magby, with stats barely better than Charmander, weak level-up moves and being locked in that form until level 30. Suddenly, it's feasible to give the Magmar family to players as early as the second Gym or so, without breaking the game progress.

That being said, the baby Pokémon concept is also marred by a few confusing features like bizarrely poor availability despite this being their best selling point in theory, and being given to Pokémon that definitely didn't need a pre-evolution at all (hi, Igglybuff!). A regular cross-generation pre-evolution could do the same job just as good, if not better. However, regular cross-generation pre-evolutions have never existed, as far as I can tell. Every time an extant evolution family has been given a pre-evolution in a later generation, it has always come in the form of a baby Pokémon. I wonder if that will ever change. I suspect they will grant one to Duraludon eventually too, because that 'mon definitely has a bit of "Gen I Magmar" syndrome going on, and it already received an evolution. Then again, so did Scyther.
 
Baby Pokémon have one quite understated use: Making a previously late-game evolution family available earlier in the game. Take for instance the Magmar family. The original Magmar itself is a 495 BST 'mon originally designed to be available around the seventh Gym. That's very late in the game to add a Pokémon to your team, which would mostly be locked in by then. However, it would be massively overpowered if it was made available much earlier than that. But enter Magby, with stats barely better than Charmander, weak level-up moves and being locked in that form until level 30. Suddenly, it's feasible to give the Magmar family to players as early as the second Gym or so, without breaking the game progress.

That being said, the baby Pokémon concept is also marred by a few confusing features like bizarrely poor availability despite this being their best selling point in theory, and being given to Pokémon that definitely didn't need a pre-evolution at all (hi, Igglybuff!). A regular cross-generation pre-evolution could do the same job just as good, if not better. However, regular cross-generation pre-evolutions have never existed, as far as I can tell. Every time an extant evolution family has been given a pre-evolution in a later generation, it has always come in the form of a baby Pokémon. I wonder if that will ever change. I suspect they will grant one to Duraludon eventually too, because that 'mon definitely has a bit of "Gen I Magmar" syndrome going on, and it already received an evolution. Then again, so did Scyther.
that's a really thoughtful point that I hadn't considered. I'm still glad Scyther and Lapras did not get one tho lol
 
  1. Specify the category! A Pokémon can be good for a number of reasons. Design, competitive use, in-game use, or whatever category you may think of, please specify why a Pokémon is good in detail.
  2. Be unique with the nomination! Sure, we could be lazy and nominate stuff like Mega Rayquaza, Charizard, Eevee, and the like for obvious reasons (even though you can still nominate for those 'mons)...but that would lead to a quick and painful death for the thread. Let's be unique on our take of which Pokémon is good.
Specify the category and be unique? Okay. The category is being unique!


The First Obviously Unique: Unown

It's easy for anyone to dismiss Unown as the gimmick font/Pokemon it is, (especially if they havn't seen the third movie,) but it deserves to be recognized as the first Pokemon to have multiple forms and it went crazy with how many forms it could have. Being based on the alphabet is a pretty good reason for no other Pokemon to try to even come close to Unown's number of forms until Gen 8. Only knowing one move makes Unown even more of an obvious gimmick, but that move having a different Type and Power (in Gens 2-5) helps highlight that not all Pokemon of the same species are the same. You could argue that Hidden Power is the best move ever for showing how no two Pokemon are the same, even among the same speciese, but that might be getting off topic.


Unique in the Most Fun Way: Alcremie

Alcremie is easily in the Top 4 most customizable Pokemon, or Top 2 if you don't count the Let's Go Starters. (The other competition for most customizable is Smeargle because of Sketch letting you use any moveset you want.)

I'm not sure if I want to say Alcremie with 7 Sweets and 9 Flavors is more unique than Unown with its 28 Forms. (Shiny can be seen as either a 10th Flavor or removing the choice of Flavor.) One way to look at it is Alcremie has only 16 things to chose from, but another way to look at it is there's 63 Forms. Either way, Alcremie is more fun IMO because you get to chose which Flavor and Sweet yours has. Personally, I like a Berry Sweet with either Lemon Creme or Ruby Swirl. I meant that in terms of apperance, but blueberry with those flavors sounds tasty.

Also, Alcremie has the best gimmick evolution method IMO. Evolving is easy because you just have to spin while it holds a Sweet, but it goes from cute to way more complicated than spinning sounds like it should be when you realize which deriection, how long, and when you spin matters. Reusing Lycanroc Dusk Mane's timing for the Rainbow Swirl highlights how far they went with the gimmick.


THE Most Unique: Spinda.

I'm going to start with copy/pasting this from the High Quality Fanworks thread.

Long story short: You know the 1 of every Pokemon vs 1 Billion lions debate? If you count different forms as differnt Pokemon and count every Spinda with a different spot patern as a differnt form, Pokemon would outnumber the lions by about 4 to 1. (Remind me, what were the lion guys saying about a lot of lions? :P) There's that many patterns because where Spinda's spots are is based on hidden data each Pokemon has but isn't visable on any other Pokemon. If you're trying to make a true Living Dex, you'll never finish it and it's Spinda's Fault.

Spinda is the absolute best at being unique because the odds of finding two Spinda with the same patern is praticaly impossible without RNG manipulation or a dead internal battery. (Ironicly, the dead internal battery thing makes finding duplicates much more likely in the games that introduced Spinda) Although, if going by how interesting a unique Pokemon is on what makes them obviously unique, Spinda might not be the best because it's easy to see few enough Spinda to not notice this and most people don't realize that Spinda can turn the 1 of every Pokemon vs 1 Billion Lions into Pokemon outnumbering the lions if you count each spot patern as a different Spinda.
 
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One of the best Pokemon I think is Ho-oh. There is so much that I like about it that it kinda surprises me.
For one its the advertisement for Ho-oh. I got to Pokemon throught the anime and the reveal of a Pokemon you could not catch in the games at the time and there is more to discover in the Pokemon world really managed to draw you in.
When Gold and Silver where revealed, I liked both the cover legendaries thanks to the anime. Ho-oh had this mystery about it to find it to begin with and Lugia had a fantastic movie that made it easily a favorite of mine. Considering by the investment I had in Lugia and both Pokemon being presented as equal, I was excited about Ho-oh who's type I had no idea what it was about.
There was immense hype when I first found Ho-oh which was an optional encounter. Sure, the cover tells you, this thing is in the game, but it doesn't make it a manatory encounter in Gold nor Silver.
Using Ho-Oh ingame brought be lots of joy, I was impressed by the damage it did with just Gust. Back then I had no access to the internet nor would I be able to check out its impressive base stats.

Moving forward to present day, despite all the 'downsides' of Fire/Flying, Ho-oh seemed to have gotten better in terms of usefulness too. Without having to gain an alternative form it always managed to keep up with its in-game and competitve performance. It seems like always getting just the right moves to stay relevant and the enviroment also seems to benefit it. I think the last major direct buff was in Gen 5 with Regenerator fitting its lore of reviving from the ashes.

There are minor things that I wish were dealt with better like actually confirming who the Pokemon where that were revived as the legendary beasts (tho I want to believe they are eeveelutions and Gamefreak would probably pick completely different Pokemon for subversion sake) and perhaps that main story wise there was no real pay off with Ash and Ho-oh. The reboot movie was pretty underwhelming.

Generally, I still think Ho-oh fits the criteria be it design wise, usefulness in the games, having aged well without needing many direct buffs nor forms, having a simple but fantastic lore, you having to seek it out to find it in the original games, and obviously just being a fun Pokemon to use.
 
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One of the best Pokemon I think is Ho-oh. There is so much that I like about it that it kinda surprises me.
For one its the advertisement for Ho-oh. I got to Pokemon throught the anime and the reveal of a Pokemon you could not catch in the games at the time and there is more to discover in the Pokemon world really managed to draw you in.
When Gold and Silver where revealed, I liked both the cover legendaries thanks to the anime. Ho-oh had this mystery about it to find it to begin with and Lugia had a fantastic movie that made it easily a favorite of mine. Considering by the investment I had in Lugia and both Pokemon being presented as equal, I was excited about Ho-oh who's type I had no idea what it was about.
There was immense hype when I first found Ho-oh which was an optional encounter. Sure, the cover tells you, this thing is in the game, but it doesn't make it a manatory encounter in Gold nor Silver.
Using Ho-Oh ingame brought be lots of joy, I was impressed by the damage it did with just Gust. Back then I had no access to the internet nor would I be able to check out its impressive base stats.

Moving forward to present day, despite all the 'downsides' of Fire/Flying, Ho-oh seemed to have gotten better in terms of usefulness too. Without having to gain an alternative form it always managed to keep up with its in-game and competitve performance. It seems like always getting just the right moves to stay relevant and the enviroment also seems to benefit it. I think the last major direct buff was in Gen 5 with Regenerator fitting its lore of reviving from the ashes.

There are minor things that I wish were dealt with better like actually confirming who the Pokemon where that were revived as the legendary beasts (tho I want to believe they are eeveelutions and Gamefreak would probably pick completely different Pokemon for subversion sake) and perhaps that main story wise there was no real pay off with Ash and Ho-oh. The reboot movie was pretty underwhelming.

Generally, I still think Ho-oh fits the criteria be it design wise, usefulness in the games, having aged well without needing many direct buffs nor forms, having a simple but fantastic lore, you having to seek it out to find it in the original games, and obviously just being a fun Pokemon to use.
My head-canon has always been that Ho-Oh was the creator of color in the Pokémon world (hence, Game Boy Color, and the whole rainbow thing) and possibly the original source of Shiny Pokémon by extension, but neither of these things have ever been confirmed or even acknowledged. I think Lugia and Ho-Oh are one of the best Legendary duos in the franchise personally but that also might be my Johto bias showing.
 
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