SP Shared Power

What is Flare Feet why I have never seen it since 2025 started
Flare Boost Drifblim + Quick Feet Jolteon + Flame Orb to boost your Sp. Atk and Spe by 50%, it's alright but there are a lot of quicker, easier ways to boost your power in this meta, and they're usually on Pokémon much better than Drifblim.
 
Flare Boost Drifblim + Quick Feet Jolteon + Flame Orb to boost your Sp. Atk and Spe by 50%, it's alright but there are a lot of quicker, easier ways to boost your power in this meta, and they're usually on Pokémon much better than Drifblim.
I ran this for a long time about a year ago. It is not great and is really match up fishing + rng. I ended up having the most success with sticky webs because you need a +2 advantage badly to beat scarfers like zama or flutter mane sun or dragapult. This way I could run thunder with compound eyes(still risky) and modest for a bit more power still faster than maushold max speed. Basculegion was the adaptability user for spin blocking Quaquaval. Ended up running psychic surge to stop priority this was before restriction. Biggest issue ended up being berry teams as jolteon can not 1 shot them with thunder because of grass resists and is to frail for a setup turn. Trevenant curse or dragon tails from appleton ruined jolteon. Raw calm mind was the best idea at the time to break but very risky. Download might be a good idea, that was just not as popular at the time and over looked. Do not use sheer force para luck and confusion luck on alluring voice saved me more than a bit of power from my experience. The set was protect, calm mind, thunder, alluring voice. Best I got on the ladder was low 1400s with that team.
 
Here's the survey results:

Metagame results (average, ranging from 1 to 10, with 1 being the worst and 10 being the best):
Enjoyability7.1
Competitiveness5.7

It seems that the metagame manages to find a decent userbase as the enjoyability rating is decent, but it certainly could be better. The competitiveness is also at an all-time low for the tier, so any tiering action is surely reasonable in my opinion.

Tiering actions for banning or restricting (average, ranging from 1 to 10, with 1 being no tiering change, and 10 being an immediate tiering action):

Terastal4.3
Hustle4.55
Adaptability3.1
Dragon's Maw4.6
Purifying Salt5.2
Zamazenta6.55
Solgaleo5.25

It appears that the userbase overall doesn't find Tera and especially Adaptability to be a problem for the tier, so don't expect these to be suspect tested or anything anytime soon. Hustle, Dragon's Maw, Purifying Salt and Solgaleo seem to have mixed reception, and so would realistically remain on the watchlist for now, but with that said, Zamazenta has the highest results in the entire survey, making it a good suspect candidate.

Tiering actions for unbanning (average, ranging from 1 to 10, with 1 being no tiering change, and 10 being an immediate unban):

Palafin5.45
Chi-Yu (Beads of Ruin restricted)5.6
Conkeldurr5.8
Rillaboom5.5
Scizor4.65
Arceus-Flying4.8
Deoxys-Attack3.55

Deoxys-A sits well in last place as the Pokémon the userbase desires the least to have back into the tier, and to be fair it'd be a nightmare to check under Psychic Terrain. Scizor and Arceus-Flying stand next around the 4.5 range, so they likely aren't going going to be suspect tested soon, and finally there's Palafin, Chi-Yu, and Rillaboom sitting around an average of 5.5, easing their way into the watchlist for now, with Conkeldurr peaking the unbanning candidates with a 5.8 average rating.

Tiering actions for unrestricting (average, ranging from 1 to 10, with 1 being no tiering change, and 10 being an immediate unrestriction):

Good as Gold2.15

Good as Gold has scored the lowest in the entire survey, showing that there is barely any desire to reintroduce its unrestricted state to the metagame.

Beyond these results, the userbase has also brought up concerns on Flutter Mane, Maushold, Technician, Grassy Surge + Grassy Glide, Steely Spirit, Cud Chew, Harvest, Cheek Pouch, Groudon, Giratina-O and other boxart legendaries, with two separate users bringing up the idea of unrestricting Swift Swim. Unban-wise, Technician and Rayquaza have been brought up.

These answers will be kept in mind by the council as we move forward, and may become tangible depending on how the tier develops as tiering changes go on.

Stay tuned for any potential tiering action coming soon!
 
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I ran this for a long time about a year ago. It is not great and is really match up fishing + rng. I ended up having the most success with sticky webs because you need a +2 advantage badly to beat scarfers like zama or flutter mane sun or dragapult. This way I could run thunder with compound eyes(still risky) and modest for a bit more power still faster than maushold max speed. Basculegion was the adaptability user for spin blocking Quaquaval. Ended up running psychic surge to stop priority this was before restriction. Biggest issue ended up being berry teams as jolteon can not 1 shot them with thunder because of grass resists and is to frail for a setup turn. Trevenant curse or dragon tails from appleton ruined jolteon. Raw calm mind was the best idea at the time to break but very risky. Download might be a good idea, that was just not as popular at the time and over looked. Do not use sheer force para luck and confusion luck on alluring voice saved me more than a bit of power from my experience. The set was protect, calm mind, thunder, alluring voice. Best I got on the ladder was low 1400s with that team.
Flare feet teams used to be scary, but once spectrier got banned I feel like they fell off hard.

Tbh I feel like spectrier should have been at least mentioned on the survey, since I feel like after it got banned, special oriented teams were basically obliterated. The only good special spam teams I have seen are all just flutter sun teams, which just gets tiring after a while.
 
Team dump!

Good and new

Detailed Flutter Mane
: https://pokepast.es/aec5a80460888bc7 :flutter-mane:
Rip off of an arkeis team plus flutter that I used to peak 1695, also fixed my GXE finally. Flutter Mane will boost Defense after a Dauntless Shield boost, but Special Defense beforehand. The speed creeps Punching Glove Urshifu. The Special Attack is enough to force physically defensive Toxapex to Recover/Haze loop until they run out of Recovers.

Tri Attack Terapagos https://pokepast.es/10ed5ff995bbab85 :terapagos-stellar:
Tri attack is actually stronger than starstorm after tera. Helped a little with the peak to avoid cteams

Another Arceus-Dragon: https://pokepast.es/b0735f79e10e2cf3 :arceus-dragon:
Rip off of 260Torrent teams, just replaced houndstone with Zama

Scrappy Urshifu: https://pokepast.es/b094bd488c405a39 :urshifu:
Weakest team of the four here, but very hard to wall. Obligatory note that Punching Glove doesn't interact with Sucker Punch.

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Good but posted already

Sash spam + Terapagos
https://pokepast.es/f2006ba7418bb272 :terapagos-stellar:

Toedscruel stall https://pokepast.es/05d0b3b1961c2058 :toedscruel:
Either this team or the first one are the best teams in this post. But don't use this for reqs unless you're okay with games taking forever.

Dragon Ubers spam: https://pokepast.es/c2ab45b87b3e21f7 :regidrago:
Still decent, could probably use better speed control. Maybe swap bax for scarf pult

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Funky - I think it's possible to get reqs with these teams, but caveat emptor.

Double Libero/Protean Webs https://pokepast.es/75b67dcdf05d3057 :cinderace:
Sneakily a Dark spam. Libero + Protean will change your type on the first and second moves, which is nice to pick stuff off with Sucker Punch. Loses badly to Zama unfortunately

Paraflinch https://pokepast.es/58bc24e0a98de319 :jirachi:

Custap Harvest https://pokepast.es/050083990b40b53e :raging-bolt:
probably the worst team here except for the next one, but also the funniest

Scarf Spam https://pokepast.es/0ff6cd87c8632765 :deoxys:
Great speed control, sort of, but it's an objectively bad team since it auto loses to anything with Agility like, say, Zamazenta. This is what I got reqs with. Speed control is messed up right now. Probably need to do another run with a more standard team to make up my mind about Zamazenta.

If you haven’t seen it yet, the Zamazenta suspect is live! https://www.smogon.com/forums/threads/shared-power-suspect-7-angel-island-zamazenta.3769515/
 
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Under used Leads

I want to look at some uncommon leads that are under used in the current meta. Some I think could be big risers at some point as they have really good potential and others offer some opening for new strategies.

Azelf is my first under used pokemon, as of July is ranked 66th on the list for usage as a lead in shared power. https://www.smogon.com/stats/2025-07/leads/gen9sharedpower-1500.txt I think is this criminally under used for 3 specific reasons. 1st it is the 4th fastest stealth rocker available in gen9 with base 115 speed. 2nd it has taunt and with the speed it makes a great option to deny enemy hazards particularly lycanrock-dusk and golurk the 2nd and 3rd most common leads. 3rd Azelf also donates a fantastic defensive ability in levitate and is a great option for steel spam teams and fluffy. With that being said azelf is a bit of a suicide lead making its main job to get up hazards and deny the opponents. It does offer great attacking power with either physical or special attacks with a fantastic 125 base on both. As well as some great utility in u-turn, trick, screens, and t-wave.

Mamoswine is my second under used lead all way down at 116 on the usage board. IMO this is way to low and is a great lead for bulky offense and setup teams. It may also have a place on more defensive teams as well. The main reason mamoswine is a great option as a lead is its ability oblivious enabling it to setup in front of taunt and encore pokemon like lycanrocks, lando, and heatran. Providing oblivious to teammates enables them to setup and choose moves with much more guaranteed safety being able to click your setup moves in front of lilligants, and mausholds much more freely. It is also beneficial for defensive teams were encore/taunt can ruin progress for example toxapex loves clicking haze, toxic, infest, and recover. 1 taunt/encore ruins toxapex for multiple turns and forces switches. Mamoswine also has some great attacks that bypass the ever present fluffy with ice shard, earthquake, and icicle spear. Mamos biggest down sides are its poor defensive typing and slowish speed that makes it fairly frail.

Brambleghast is my next under rated lead ranked way down at 271 but understandably so. Bramble offers infiltrator and really is good on 1 archetype grassy glide spam but I think this is a great option for those teams as they can get walled by substitutes on bulky defensive teams. Not to mention it has rapid spin to deny the opponents hazards. Its ghost typing is a major deal in a the golurk match up were you force it to choose knocking out brambleghast or setting up hazards. On top that it has multiple non contact moves in poltergeist, bullet seed, and seed bomb to deal with fluffy. Also has 2 priority moves in shadow sneak and grassy glide. It does have spikes as well but those can be match up fishy with levitate being common. Brambleghast is quite frail as well but it's job is to come out the gate swinging and with base 115 atk and 90 spd it does pretty well.

Lastly Tinkaton currently 112 in usage for a lead pokemon. Move pool wise it offers stealth rock, encore, and fake out all great moves for a lead. It also offers an extremely powerful hit in gigaton hammer. However I want to focus on an ability it has and that is own tempo. Something I saw in a low ladder game that was particularly interesting. Own tempo provides immunity to intimidate but the key piece here is immunity to confusion. This allows for your team to choose some pretty powerful moves outrage, thrash, raging fury, and petal dance. I think there is potential here with these 2 things but I have yet to find a good build using this strategy but maybe someone else can make something work. Just some things I have tried petal dance cholorform lilligant in sun with tera fire. Also lilligant with a ton of physical def investment and quiver dance running own tempo itself. Gouging fire running both outrage and raging fury with dragon dance. These are just a few of the things I have tried but maybe someone else can find a more successful team build.
 
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https://pokepast.es/bb5ab15e1bdd08bc

Has anyone else noticed Mew isn’t banned, ergo imprison transform isn’t banned?

Like, this team maybe has ice body or garg/shed skin on cyclizar ideas? I know that especially in this OM tons of mons run pivot moves but I don’t think many teams are ready for a pocket oblivious imprison mew.
 
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https://pokepast.es/bb5ab15e1bdd08bc

Has anyone else noticed Mew isn’t banned?

Like, this team maybe has ice body or garg/shed skin on cyclizar ideas? I know that especially in this OM tons of mons run pivot moves but I don’t think many teams are ready for oblivious imprison mew.
Mew is interesting because of its great move pool. However its ability is not the greatest and relies on your opponent. Currently with purifying salt available, a much better ability, synchronize is just not great. With purifying salt available teams are carrying less status which also harms the viability of synchronize and other status abilities. Also mew has a terrible typing in psychic and is forced to tera often to be of use. It loses to extremely common threats in the meta crawdaunt, giratina, wo chien, houndstone, meowscarada, and flutter mane. This greatly harms mew's more defensive support sets. Sadly 100 base speed is nothing to write home about either and would require a lot of support to work as an offensive threat.

Sadly if you want to run mew there are generally better pokemon to pick that are also psychic pokemon for example a physical atkers iron boulder/Solgalea, sptakers iron crown/lat twins, and support/defensive jirachi/bro-kings/lugia/indeedee. All of these offer much better potential over mew for a given role and offer better ability combinations.

Mews major advantage is unpredictability and in shared power team archetypes are pretty defined in team preview. Allowing oppenents to have a good idea what mew will be doing on a team. For example if you see tough claws+moxie you almost instantly know it is physical or if you see ting lu + fluffy+ wo chien your are thinking setup/status spreader. Really the only way to keep the unpredicatablity is adapt+protean with a wide move pool allows mew to become any type.
 
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