Metagame Shared Power

KaenSoul

FuegoAlma
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Approved by in the hills and UT
Art by lydian

Shared Power
The place where we share our power!
In this OM each time you send out a Pokémon it will share its ability with the rest of its team, so the first Pokémon you send out will have one ability and the second two, and so on up to 6 different abilities all active, obviously if you send back the first Pokémon now it will have all 6 abilities.

Clauses: Obtainable, Team Preview, Sleep Moves Clause, Species Clause, Nickname Clause, OHKO Clause, Evasion Clause, Endless Battle Clause, HP Percentage Mod, Cancel Mod

Banlist
Pokémon:

  • :chien-pao: Chien-Pao
  • :gholdengo: Gholdengo
  • :koraidon: Koraidon
  • :komala: Komala
  • :miraidon: Miraidon
  • :ting-lu: Ting-Lu

Abilities:
:dugtrio:Arena Trap
:farigiraf:Armor Tail
:lurantis:Contrary
:bruxish:Dazzling
:torkoal:Drought
:pincurchin:Electric Surge
:ursaring:Guts
:azumarill:Huge Power
:ditto:Imposter
:espeon:Magic Bounce
:magnezone:Magnet Pull
:haxorus:Mold Breaker
:glalie:Moody
:breloom:Poison Heal
:sableye:Prankster
:medicham:Pure Power
:garganacl:Purifying Salt
:tsareena:Queenly Majesty
:slowbro-galar:Quick Draw
:jolteon:Quick Feet
:amoonguss:Regenerator
:lycanroc:Sand Rush
:cacturne:Sand Veil
:gothitelle:Shadow Tag
:numel:Simple
:beartic:Slush Rush
:glaceon:Snow Cloak
:flittle:Speed Boost
:spidops:Stakeout
:muk:Stench
:donphan:Sturdy
:barraskewda:Swift Swim
:lokix:Tinted Lens
:quagsire:Unaware
:hawlucha:Unburden

Moves:
  • :eevee:Baton Pass
Items:
  • :kings rock:King's Rock
  • :starf berry:Starf Berry
Watchlist:
Abilities
Opportunist
Psychic Surge
Harvest

Pokémon
Dragonite
Espathra

Moves
Revival Blessing

Common questions:
Q
: What happens when a Pokémon faints? Does its ability continue to support the rest of the team?
A: Yes. Incineroar will still continue to share Intimidate, even after it faints. This is to avoid battles turning into snowballs once a Pokémon has been fainted.

Q: Do abilities stack? Will two Intimidate Pokémon give me two Attack drops?
A: No.

Q: How do Skill Swap, Entrainment, Mummy, etc. work?
A: Ability-altering moves only work with a Pokémon’s native ability. So Skill Swap would exchange their normal abilities while retaining the teammates’. The shared ability remains as the original one when the Pokémon is switched out.

Q: Why don't Imposter and Illusion work?
A: Because of technical limitations, these abilities are not shared.

Q: How does Prankster work with Mycelium Might?
A: Mycelium Might doesn't reduce your priority, it makes you move last inside your priority bracket, so if both use a move with the same priority then the Mycelium Might user moves second. It can be a bit confusing, so here's a replay showing the interaction: https://replay.pokemonshowdown.com/gen9sharedpower-1733502193

Q: Does Poison Touch make your moves Sheer Force compatible?
A: Sheer Force doesn't boost the power of moves affected by Poison Touch.
Here's a replay to make sure: https://replay.pokemonshowdown.com/gen9sharedpower-1734068076

Gen 8 Thread:
https://www.smogon.com/forums/threads/shared-power.3660877/

Council
:dewott:KaenSoul (Leader)
:raichu-alola:Chrome8
:poliwhirl:ponchlake
:larvitar:kennukem
:clefable:Clefable

Playable
On Main Server!

Ban History
25/11/2022 - Speed Boost, Sand Rush, Magic Bounce, Sturdy, Gholdengo, Chien-Pao, and Swift Swim banned!
01/12/2022 - Poison Heal, Ting-Lu, Slush Rush and Contrary have been banned!
04/12/2022 - Starf Berry, Unburden, Quick Feet and Anger Shell have been banned!
23/12/2022 - Purifying Salt, Prankster and Bright Powder have been banned!
16/01/2023 - Anger Shell has been freed!
 
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KaenSoul

FuegoAlma
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
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Viability List:

Offensive Donors
(Check this if you want to add power to your team)
High
:basculin: Basculin (Adaptability)
:chi-yu: Chi-Yu (Beads of Ruin)
:copperajah: Copperajah (Sheer Force)
:dragalge: Dragalge (Adaptability)
:gallade: Gallade (Sharpness)
:flapple: Flapple (Hustle)
:flutter mane: Flutter Mane (Protosynthesis)
:kingambit: Kingambit (Supreme Overlord)
:maushold: Maushold (Technician)
:lycanroc-Dusk: Lycanroc-Dusk (Tough Claws)
:Lycanroc-Midnight: Lycanroc-Midnight (No Guard)
:pawmot: Pawmot (Iron Fist)
:scizor: Scizor (Technician)
:sylveon: Sylveon (Pixilate)

Mid
:braviary: Braviary (Sheer Force, Defiant)
:breloom: Breloom (Technician)
:cloyster: Cloyster (Skill Link)
:delibird: Delibird (Hustle)
:drifblim: Drifblim (Flare Boost)
:flamigo: Flamigo (Scrappy)
:honchkrow: Honchkrow (Super Luck)
:iron bundle: Iron Bundle (Quark Drive)
:klawf: Klawf (Anger Shell)
:quaquaval: Quaquaval (Moxie)
:scovillain: Scovillain (Chlorophyll)
:squawkabilly: Squawkabilly (Hustle, Sheer Force)
:toxtricity: Toxtricity (Punk Rock)
:vivillon-fancy: Vivillon (Compound Eyes)

Low
:bombirdier: Bombirdier (Rocky Payload)
:Ceruledge: Ceruledge (Weak Armor)
:cetitan: Cetitan (Sheer Force)
:charizard: Charizard (Solar Power)
:clawitzer: Clawitzer (Mega Launcher)
:dugtrio: Dugtrio (Sand Force)
:great tusk: Great Tusk (Protosynthesis)
:gumshoos: Gumshoos (Adaptability, Strong Jaw)
:hariyama: Hariyama (Sheer Force)
:hippowdon: Hippowdon (Sand Force)
:iron valiant: Iron Valiant (Quark Drive)
:meowscarada: Meowscarada (Protean)
:roaring moon: Roaring Moon (Protosynthesis)
:staraptor: Staraptor (Reckless)
:sudowoodo: Sudowoodo (Rock Head)
:talonflame: Talonflame (Gale Wings)
:toxapex: Toxapex (Merciless)
:veluza: Veluza (Sharpness)

Defensive/Utility Donors (Check this if you want to improve your defenses or want general utility)
High
:appletun: Appletun (Rippen)
:arboliva: Arboliva (Harvest)
:dachsbun: Dachsbun (Well-Baked Body)
:dragonite: Dragonite (Multiscale)
:espathra: Espathra (Opportunist)
:farigiraf: Farigiraf (Cud Chew)
:frosmoth: Frosmoth (Ice Scales)
:greedent: Greedent (Cheek Punch, Gluttony)
:houndstone: Houndstone (Fluffy)
:indeedee: Indeedee-Male (Psychic Surge)
:mudsdale: Mudsdale (Stamina)
:pawmot: Pawmot (Volt Absorb, Natural Cure)
:pelipper: Pelipper (Drizzle)
:wo-chien: Wo-Chien (Tablets of Ruin)

Mid
:clodsire: Clodsire (Water Absorb)
:cloyster: Cloyster (Shell Armor)
:garchomp: Garchomp (Rough Skin)
:gastrodon-east: Gastrodon (Storm Drain, Sticky Hold)
:glimmora: Glimmora (Toxic Debris, Corrosion)
:hippowdon: Hippowdon (Sand Stream)
:salazzle: Salazzle (Corrosion)
:swalot: Swalot (Gluttony)
:tauros-Paldea-Fire: Tauros-Fire/Tauros-Water (Cud Chew)
:torkoal: Torkoal (Shell Armor)
:toxicroak: Toxicroak (Dry Skin)
:tyranitar: Tyranitar (Sand Stream)
:Vaporeon: Vaporeon (Hydration)

Low
:abomasnow: Abomasnow (Snow Warning)
:arcanine: Arcanine (Flash Fire)
:Ceruledge: Ceruledge (Flash Fire)
:coalossal: Coalossal (Flash Fire)
:dondozo: Dondozo (Oblivious)
:dudunsparce: Dudunsparce (Serene Grace)
:goodra: Goodra (Hydration)
:grumpig: Grumpig (Gluttony)
:mabosstiff: Mabosstiff (Guard Dog)
:oinkologne: Oinkologne M/F (Gluttony)
:orthworm: Orthworm (Earth Eater)
:revavroom: Revavroom (Filter)
:rotom-wash: Rotom-Wash (Levitate)
:sawsbuck: Sawsbuck (Serene Grace)
:tropius: Tropius (Harvest)

Other Pokémon (They don't come with the best abilities for the meta, but are still worth using for other factors)
High
:Annihilape: Annihilape (Defiant)
:Corviknight: Corviknight (Pressure, Unnerve)
:Palafin-Hero: Palafin (None)
:rabsca: Rabsca (Synchronize)

Mid
:dragapult: Dragapult (Clear Body, Infiltrator)
:garganacl: Garganacl (Clear Body)
:volcarona: Volcarona (Flame Body)

Low
:blissey: Blissey (Natural Cure)
:chansey: Chansey (Natural Cure)
:Cyclizar: Cyclizar (Shed Skin)
:lucario: Lucario (Inner Focus)
:mimikyu: Mimikyu (None)
 
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KaenSoul

FuegoAlma
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Main Team Archetypes in SV Shared Power

Special Attackers oriented HO:
Main core
:chi yu: :dragalge:
Thanks to Chi-Yu it is much easier to break pass Ice Scales than last gen, but most of the time Chi-Yu isn't the one actually breaking the defensive cores as it is quite easy for them to prepare for its STABs, so you pass the ability and let the rest of the team do the job. We are in a lack of options for Special Attackers with good abilities, so this kind of teams usually run around two physical attackers that can pass strong abilities, like Supreme Overlord Kingambit, and a Sheer Force user like Copperajah or Braviary. Indeedee-M deserves a mention here, while useful on any team that doesn't use Priority too much, it has a special place in this archetype as it can take advantage of all the abilities used in them and become a powerful wall breaker and sweeper.

Palafin Priority Spam HO:
Main core
:palafin-hero: :scizor:
Thanks to Punching Gloves letting Palafin break pass Fluffy, this archetype become a natural enemy of Fat and can easily beat other HO teams, as long as they don't involve Psychic Surge, that has been on the rise as of lately. For this kind of teams, you try to fit stuff that power-ups Palafin, and sure is compatible with a lot of stuff thanks to Jet Pounch being a 60BP Punching move that is boosted by Sheer Force because of reasons. Scizor provides Tech while taking advantage of the other abilities and being a good check to Pixie team, then there is Pelipper for Rain, Pawmot for Iron Fist, Quaquaval for Moxie, Copperajah for Sheer Force, among other options. Is an interesting structure, as Palafin doesn't provide an ability to the rest of the team.

Fat:
Main core
:houndstone: :mudsdale: :frosmoth:
This was heavily nerfed lately and while still popular, it sure feels a lot weaker. You pretty much stack the best defensive abilities available (Fluffy, Stamina and Ice Scales) and from there build a hard stall, a bulky offensive team or some kind of balance. If you are using Fluffy, something you must also have is a way to handle Fire moves, the most popular option has become Well-Baked Body Dachsbun, but you can also try with Flash Fire users like Arcanine or with Drizzle from Pelipper. Espathra is also a key member as thanks to Opportunist you can ignore opposite set up sweepers if used correctly. Wo-Chien also offers a powerful defensive ability you may try to fit to not lose too hard to physical oriented teams that can ignore Fluffy or Stamina. A way to beat opposite fat is important if you want to end games in less than 24 hours, Annihilape is a great wall breaker to use here, but some prefer to double down on stall and run Pressure Corviknight.

Sharpness HO:
Main core
:gallade: :maushold:
Population Bomb is everyone's favorite gen 9 meme, and a fun game to play with your friends involving it is "who can find the strongest combination for a nuclear bomb Maushold?". Trying to focus solely on Maushold doesn't usually end well but there is a lot you can do to get a good team out of it, Sharpness is a fantastic ability compatible with the move and Gallade isn't bad either for a donor. When playing with multi hits moves is important to have options to break pass Stamina, Sacred Sword is good there but immunities and resists make it quite easy for it to fail as its job, to get around this a second answer to Stamina like Super Luck can be quite good and Honchkrow has two sharp-boosted stab moves in Night Slash and Aerial Ace. Some other Pokémon you find on this kind of teams are Supreme Overlord Kingambit, a hustle user like Flapple paired with No Guard Lycanroc-Midnight, Scrappy Flamigo to hit Ghost-Types with your Normal and Fighting moves, and Indeedee-M to not lose against priority teams.

Pixilate-Multiscale Bulky Offense:
Main core
:dragonite: :sylveon:
Dragonite has become one of the scariest Pokémon in the tier, it not only provides the team with a powerful defensive ability in Multiscale, it also has a strong priority move in Extreme Speed that this structure tries to take to the next level, by turning it into a Fairy move and then turning Dragonite into a Fairy-Type with either Protean or Tera. Toxtricity is popular on this kind of teams, thanks to Punk Rock it can destroy defensive cores with a powerful Boomburst and can use Shift Gear to outspeed Psychic Surge teams. From there, you look for ways to power-up both Physical and Special moves at the same time like Adaptability from either Basculin or Dragalge and Surpeme Overlord Kingambit, and maybe a few things more that can give you a stronger Extreme Speed without caring about the special side like Tough Claws.

Sun HO:
Main core
:scovillain: :flutter mane:
While maybe not the best option out there, if played correctly it can beat all the other offensive teams as nothing can match your speed thanks to Chlorophyll, you can also use Protosysthesis to go even faster, but it may be better to get the offensive boost from it most of the time. Psychic Surge is quite important here to not lose to priority, and then you need power to not lose to fat, Sun can be physical or special oriented, so you can try to fit most of the same options the other offensive teams use.

Merciless-Corrosion:
Main core
:toxapex: :salazzle: :glimmora:
With the Purifying Salt ban spamming status effects has become a viable strategy again, Corrosion and Toxic Debris let you Poison whole teams and then Merciless gives you a nice power boost. This structure still needs to be explored more, but can be found paired with Fat for some toxic stalling. Dragonite has a nice place on this kind of teams as it offers both, defensive qualities on Multiscale and offensive power in Merciless boosted Extreme Speed.

Berries:
Main core
:arboliva: :greedent: :appletun:
While the Prankster ban affected most teams, this one was hit the hardest, it is still viable but requires help from Fat cores to survive hits and that often makes it hard to fit all the berry related abilities you need for the team to work, Harvest, Cheek Pouch, Rippen, Cud Chew and Gluttony.
A popular option on this kind of teams is Pawmot for an infinite Revival Blessing thanks to Harvest and Leppa Berry.

Gale Wings HO:
Main core
:talonflame: :staraptor:
Not that popular, but still worth mentioning, Gale Wings is a quite strong ability and when paired with Rock Head from Sudowoodo or Basculin-Blue you don't have to fear the recoil from Brave Bird. Another unique option this kind of teams have is Serene Grace Air Slash from Dudunparce, you can try to Tera it into Flying or just let a different team member use the combo, like Vivillon who can't miss thanks to Compound Eyes.
 
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In b4 Maushold teams take over tier

we've got
Poison Touch + Merciless = Crit every hit
No guard - Guarenteed 10 hit
Technician - 1.5x boost
Sharpness - Another 1.5x boost
Adaptability - Yet another 1.5x boost
Long reach- No longer makes contact, iron barbs/rocky helm invalidated
Refrigerate/pixelate/areilate/scrappy - your choice of 1.2x power boost, Ghosts be crying
Tough claws/sword-of-ruin- just the extra 1.3x boost for funsies
 
Some rough ideas:
Prankster Dbond
:Grimmsnarl::Gallade::Delibird::Lycanroc-Midnight::Ceruledge::Hatterene:
Prankster+Shapness+Hustle+No Guard+Flash Fire+Magic Bounce
https://pokepast.es/41f3345d673662a9
Set up Dbond then attack. Anti berry options::Houndoom: :Vespiquen: (unnerve)
Berry Multiscale
:Torkoal::Maushold-four::Arboliva::Tauros-Paldea-Fire::Grimmsnarl::Dragonite:
Drought+Cheek Pouch+Harvest+Cud Chew+Prankster+Multiscale
https://pokepast.es/decb7778e047ed4e
Heal off some damage, then heal off even more damage on the next turn.
Snow Heal
:Abomasnow::Avalugg::Ceruledge::Cetitan::Breloom::Frosmoth:
https://pokepast.es/6fb1555da18fd44a
Poison Heal + Ice body to heal a bunch

:Espathra: seems like an interesting mon to use against stat boosters. (Contrary, Speed Boost, Weak Armor, Stamina, etc.)
:Klefki: can offer Prankster, and may be able to use Magic Room to hurt Toxic Orb and Berry teams
:Toedscruel: lets you set up hazards and use slow parting shots for pivoting
:Mudsdale: Seems important for defensive teams
 

KaenSoul

FuegoAlma
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
In b4 Maushold teams take over tier

we've got
Poison Touch + Merciless = Crit every hit
No guard - Guarenteed 10 hit
Technician - 1.5x boost
Sharpness - Another 1.5x boost
Adaptability - Yet another 1.5x boost
Long reach- No longer makes contact, iron barbs/rocky helm invalidated
Refrigerate/pixelate/areilate/scrappy - your choice of 1.2x power boost, Ghosts be crying
Tough claws/sword-of-ruin- just the extra 1.3x boost for funsies
Long Reach won't be a thing until HOME, so you better carry Protective Pads.
Maushold hasn't been that impressive, I see it a lot, but is just one of many nukes enabled by the format, and if you only go for damage abilities then you lose to anything with Speed control (speed boosting abilities/priority), and stamina just farms you without crit support.
quickban flutter and maushold pls
No.
Some rough ideas:
Prankster Dbond
:Grimmsnarl::Gallade::Delibird::Lycanroc-Midnight::Ceruledge::Hatterene:
Prankster+Shapness+Hustle+No Guard+Flash Fire+Magic Bounce
https://pokepast.es/41f3345d673662a9
Set up Dbond then attack. Anti berry options::Houndoom: :Vespiquen: (unnerve)
Berry Multiscale
:Torkoal::Maushold-four::Arboliva::Tauros-Paldea-Fire::Grimmsnarl::Dragonite:
Drought+Cheek Pouch+Harvest+Cud Chew+Prankster+Multiscale
https://pokepast.es/decb7778e047ed4e
Heal off some damage, then heal off even more damage on the next turn.
Snow Heal
:Abomasnow::Avalugg::Ceruledge::Cetitan::Breloom::Frosmoth:
https://pokepast.es/6fb1555da18fd44a
Poison Heal + Ice body to heal a bunch

:Espathra: seems like an interesting mon to use against stat boosters. (Contrary, Speed Boost, Weak Armor, Stamina, etc.)
:Klefki: can offer Prankster, and may be able to use Magic Room to hurt Toxic Orb and Berry teams
:Toedscruel: lets you set up hazards and use slow parting shots for pivoting
:Mudsdale: Seems important for defensive teams
Nice ideas, but Drought is part of the initial banlist so you will need something different on that berry team, Rippen should help a lot.
 

KaenSoul

FuegoAlma
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Speed Boost, Sand Rush and Magic Bounce go back to being banned, Sturdy, Gholdengo, Chien-Pao, and Swift Swim have been banned!
KaenSoulChrome8ponchlakeClefablekennukemResult
SturdyBANBANAbstainDo Not BanBANBAN
Ice ScalesBANBANDo Not BanDo Not BanDo Not BanNo Action
Magic BounceBANAbstainBANBANBANBAN
GholdengoBANAbstainBANBANDo Not BanBAN
Ting-LuDo Not BanDo Not BanBANDo Not BanAbstainNo Action
Chien-PaoBANBANBANDo Not BanBANBAN
Wo-ChienDo Not BanDo Not BanBANDo Not BanDo Not BanNo Action
Chi-YuDo Not BanBANBANDo Not BanAbstainNo Action
SandBAN Sand RushBAN Sand RushBAN Sand RushBAN Sand RushBAN Sand RushBAN (SR)
RainBAN Swift SwimBAN Swift SwimBAN Swift SwimBAN Swift SwimBAN Swift SwimBAN (SS)
Speed BoostBANAbstainBANBANAbstainBAN
FluffyDo Not BanDo Not BanDo Not BanDo Not BanDo Not BanNo Action

(The following is my opinion)
:donphan:
Sturdy was already a centralizing force last generation and that didn't improve now, the combination of Sturdy + HDB allowed pretty much all Pokémon found in HO teams to fight back their checks becoming extremely difficult to even revenge kill without multi hit moves (mostly limited to Technician-Skill Link teams, popular sturdy abusers), sand damage (if they aren't immune because of other ability or their type), Rough Skin or Rocky Helmet (these last two assuming they are even physical attackers and using contact moves).

:espeon:
Magic Bounce was originally unbanned as there is a new ability that in theory should help against it, but it turns out, surprising few, that Mycelium Might is not worth running as reducing the priority of your status moves isn't really helping you as you will Taunt after they defog/set hazards/sub/etc or your toxic will be blocked by their regular priority sub/taunt, among other problems the ability has, like being forced to run Toedscruel. Another of the reason to unban it was that there is another similar ability to Magic Bounce in Good as Gold, and it was only fair to allow Magic Bounce to see how it compares. But in the end, Magic Bounce is banned once again.

:gholdengo:
Good as Gold is just as effective at shutting down status moves as Magic Bounce, even if it doesn't reflect them, from turn one you know all your status moves that target the opponent have been removed from the game. GaG is exclusive to Gholdengo, and not only that but it is also its only ability, so Gholdengo is the one getting banned.

:chien-pao:
This creature has stellar stats, great movepool that let it fit on any physical oriented team as Ice Shard is strong priority it can use with Tech, Night Slash works with Super Luck+Sniper, and it can also be used with Sharpness that also boost Sacred Sword, but more importantly is the sole user of Sword of Ruin that is effectively an Adaptability boost on all physical moves your team has, no conditions unlike Tough Claws and Adapt itself.

:lycanroc:
Sand Rush was allowed as the restriction on Drizzle+Swift Swim and Snow Warning+Slush Rush was removed this gen and was worth checking if all 3 existing together could balance things out, but they didn't, is an easy-to-access form of speed control with two good Pokémon as users, in the slate there was also the option to take action on Sand Storm instead but everyone decided to go for the Sand Rush.

:barraskewda:
We moved away from complex bans so the combination of Drizzle+Swift Swim was allowed until we could decide which one to ban. Most of what was said about Sand Rush still applies, but Swift Swim had more possible users, allowing it to fit on more team archetypes.

:Espathra:
Speed Boost was allowed because it now has fewer users, but it was still seen as a problem, while the option of banning Espathra and Flittle exists, Speed Boost already has a history of being too much for the tier, so we prefer to only ban the ability for this one.
 
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KaenSoul

FuegoAlma
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Moderator
Sorry for the one liner, but where is Gen 9 Shared Power currently playable?
We have been using a chall code to play on main, all the relevant abilities seem to work properly (it does have the "Using SP as an added rule doesnt pass Levitate", but it hasn't been relevant on any room tour game I have seen at least).
/challenge gen9anythinggoes @@@ gen8sharedpower, -drought, -electric surge, +contrary, +harvest, -pure power, -Armor Tail, -Dazzling, +snow warning ++ slush rush, -swift swim, -Sturdy, -Chien-Pao, -Gholdengo, -koraidon, -komala, -miraidon, sleep moves clause
 
Speed Boost, Sand Rush and Magic Bounce go back to being banned, Sturdy, Gholdengo, Chien-Pao, and Swift Swim have been banned!
As to not sound redundant, I'll share my opinions on what didn't get hit, as well as my votes for Ting-Lu and Wo-Chien.

:SS/Frosmoth: :SS/Houndstone:

Ice Scales and Fluffy are very strong abilities, but I don't think either are particularly broken by any means. They can be annoying to deal with, especially when running an all special attacking or all physical attacking team, but I do believe that the metagame is healthier with both being free. Special attacking teams would run absolutely rampant without Ice Scales, and physical attacking teams are already incredibly powerful even when faced with Fluffy. Offensive teams are fully capable of out-scaling Ice Scales and Fluffy, so I don't believe that either are all that overwhelming or worth banning. I think that removing them would have the opposite effect even.

:SS/Ting-Lu: :SS/Wo-Chien:

I know I just said that Ice Scales and Fluffy aren't too overwhelming defensively, but I was potentially worried that the combination of either Ting Lu or Wo-Chien along with Ice Scales and Fluffy could potentially be too bulky for the meta, especially with Chien-Pao's ban. Though in hindsight, I believe that it is a lot safer to keep both of them around and decide tiering action on it at a later time rather than right now. I think Vessel of Ruin and Tablet of Ruin being around could help rein in the overall power level of the meta, and if it ends up being too much of a boon for fat and stall teams, we could simply take a look at it again.
 
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The Flash Fire + Fluffy combo got an upgrade with Well-Baked Body. And it can be upgraded with Ting-Lu's Vessel of Ruin, the same way Ice Scales can be with Wo-Chien's Tablets of Ruin.

Levitate has an upgrade with Earth Eater, on a pokemon that learns Shed Tail and can receive Prankster.

Stamina + Steels + Fire/Ground Immunity will probably shut down any Moushold and/or Skill Link thing.

Speeking of Skill Link, Rocky Payload looks like a fun ability to boost it's Rock Blast spam, together with Technician.

Armarouge is the only pokemon atm that has access to Expanding Force, so running it with Psychic Surge can be viable.

And finally, Supreme Overlord looks boosted on paper.

Let's see how this meta evolves!
 
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Levitate has an upgrade with Earth Eater, on a pokemon that learns Shed Tail and can receive Prankster.
There is a drawback insofar that Earth Eater is still affected by ground hazards like spikes, toxic spikes, and sticky web. It could also be a drawback (or benefit) to be grounded for terrains.
 
I feel that merciless is extremely valuable now that toxic heal breloom is on 90% of teams ive seen so far, it beats stamina spam, and defiant/competitive is also good for intimidate/sticky web
 
I feel that merciless is extremely valuable now that toxic heal breloom is on 90% of teams ive seen so far, it beats stamina spam, and defiant/competitive is also good for intimidate/sticky web
I would say that, but i saw many Poison Heal based teams using Shell Armor (Torkal, Dreadnow, even Cloyster) to completly deny crits.

The few games I played, everyone was using SubPunch poison heal breloom. Whatever the style, Stall, HO, Bulky Offense... Everyone and their mothers are using Poison Heal.

Even beeing too early, I guess Posion Heal is just too good and too centralizing and needs to go.
 

KaenSoul

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Poison Heal, Ting-Lu, Slush Rush and Contrary have been banned!
KaenSoulponchlakekennukemClefableChrome8Result
Poison HealBANBANBANBANBANBanned
Quick FeetDo Not BanAbstainDo Not BanBANDo Not BanNo Action
HoundstoneBANAbstainDo Not BanAbstainDo Not BanNo Action
Wo-ChienBANBANAbstainDo Not BanDo Not BanNo Action
Ting-LuBANBANBANDo Not BanDo Not BanBanned
Slush RushDo Not BanBANBANDo Not BanBANBanned
ContraryBANBANBANBANBANBanned


:breloom:
Poison Heal quickly become a centralizing force with very few answers still being legal like Merciless. It turned Quick Feet+Toxic Boost into an even deadliest combo and made defensive teams too hard to kill.

:Ting-Lu:
The combination of Vessel of Ruin + Ice Scales made special attackers unable to deal any damage, Ting-Lu also packs an absurd bulk (155/125/80) that in combination with other defensive abilities made it pretty much immune to damage while setting hazards and spamming Ruination/Whirlwind. It pushed the defense stack teams from last gen over the edge.

:beartic:
The last remaining weather has been nerfed, Slush Rush has been banned for similar reasons as Swift Swim and Sand Rush last time.

:Lurantis:
Mon so bad you could replace it with the preevo and nothing would change. Contrary will be the one leaving here, even without Victini there are still multiple abusers like Chi-Yu and Dragapult, as turning the cost of their strongest moves into a NP is too much.

Now let's wait until my pull request gets approved.
 
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Snow Heal
:Abomasnow::Avalugg::Ceruledge::Cetitan::Breloom::Frosmoth:
https://pokepast.es/6fb1555da18fd44a
Poison Heal + Ice body to heal a bunch
worked on this team a little shortly before the poison heal + slush rush bans, replacing cerulegde with dachsbun to get even MORE defense boosts for avalugg while keeping the same fire immunity. also a few other tweaks in order to get walled a little less (still happens a lot).
will no longer work after the poison heal + slush rush bans fully go into effect, but i think worth to post anyway.

Snow Dog Heal (pre-Poison Heal + Slush Rush bans)
3ani__286__xy.gifMenu_SV_Dachsbun.png3ani__460_f_xy.giffrosmoth.gif3ani__713__xy.gifMenu_SV_Cetitan.png
https://pokepast.es/7bbaf4d5e2e9511b

downsides? this team REALLY needed more toxic users or burn-capable mons, but toxic is not in as many pokemons movepools as i think it used to be... this team gets walled pretty easily, but its still pretty powerful.
be wary of steel types, avalugg and dachsbun are decent dispatchers for these. other stall-capable teams can wall you pretty hard, but avalugg can out-stall quite a bit! keep breloom alive as long as you can to get toxic off on stall mons.
 
mycelium might does not work as stated, it goes through purifying salts which is great, but when you use will o wisp it does not go through well baked body, or thermal exchange

unsure if bug, intentional

also, if you have tspikes down and you use roar, I was able to poison purifying salts pokemon like this, and also levitate pokemon, lel
 
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thogujts:

Ting-Lu wasn't that big. I only tot a few matches in, but even with Vessel of Ruin and Ice Scales, special attackers can still be threatening especially since Chi-Yu is added to their arsenal of offensive options. Poison Heal was also incredible with Ting-Lu and arguably necessary, imo. Without it, you rely either on weather or Wish to heal, and without healing you're not nearly as threatening. Don't really mind the ban but I don't think it is necessary either. He was also a good check to Houndstone, another guy offered up to ban. Now to something incredibly fun:
https://pokepast.es/cbdba139b9762bd7
:sv/houndstone: :sv/corviknight: :sv/frosmoth: :sv/dachsbun: :sv/wo-chien: :sv/garganacl:

Haven't gotten too far, granted haven't played a ton either. This struggles with special attacking focused teams, but if it is just a stray special attacker it can be dealt with. Also struggles with setup, and teams with 5-6 boosting abilities. It can only hold so much.
Berry spam is eh, I haven't fought against a lot of it yet. Try to get Knock Offs if and when you can, Roar the hell out of their Starf berry abusers.

But vs most other things you are set for life. Fluffy + Tablets of Ruin ensure physical attackers have a tough time, though they still can break past you so be wary. Pressure ensures their attacking moves get nerfed the same amount as Roost does which goes a long way when you spam Protect every other turn. Shoutout to Garganacl for being the mvp with Block + Salt Cure as it seems pivoting is not as common as it was in gen 8. Especially when you are trying to pp stall, catching opponents with Block or Mean Look can easily mean they lose their mon instantly.

Ignore the tera water that was for when Poison Heal was real and I haven't bothered to find a better one since lol.
 

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