Quark Drive is now being suspect tested! https://www.smogon.com/forums/threads/shared-power-suspect-wild-drive-quark-drive.3744335/
Tooltips don’t show the extra abilities, showdown just isn’t capable of doing that, and remember that you need to send out your Pokemon for its ability to share.I need explanations please, I use this team:
Lycanroc-Dusk @ Life Orb
Ability: Tough Claws
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Accelerock
- Trailblaze
- Swords Dance
Perrserker @ Choice Band
Ability: Steely Spirit
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- U-turn
- Iron Head
- Close Combat
Scizor @ Leftovers
Ability: Technician
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Defog
- Bullet Punch
- Dual Wingbeat
Quaquaval @ Heavy-Duty Boots
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Aqua Jet
- Close Combat
- Flip Turn
Palafin-Hero @ Leftovers
Ability: Zero to Hero
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flip Turn
- Jet Punch
- Drain Punch
- Bulk Up
Rillaboom @ Leftovers
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Grassy Glide
- Fake Out
- U-turn
Even at +4 my Szizor mit BP or Palafin with Jet Punch after Technician, Tough Claws, Steely Spirit etc. do nealy no damage, even when its not resisted. The boosts from other abilities dont get shown from showdown. For example Jetpunch is always 60 BP, even if Scizor and Lycanrock have been in before.
What do I wrong?
When I use Fluffy with a mon, the def boost is never shown. But opponements with fluffy are imossible to kill withour´t +6. strange
And my Quag has Moxie, but even when it was in and i kill with another mon i wont get the +1.
When my math it correct after every activated ability bullet punch shoud be: 40 * 1,5 (technician) * 1,5 (steely spirit) * 1,3 (touh claws). But its only always 60 BP.
When Ogerpon goes tera it changes form (is more obvious in the actual games, ps doesnt have sprites for the tera forms), that form doesn't have Defiant, is sharing Embody Aspect at that point (which fails in pokemon that aren't Ogerpon-Tera).https://replay.pokemonshowdown.com/gen9sharedpower-2139415131
Turn 13, Defiant did not activate on Rillaboom despite activating earlier in Turn 5, perhaps bug?
When Ogerpon goes tera it changes form (is more obvious in the actual games, ps doesnt have sprites for the tera forms), that form doesn't have Defiant, is sharing Embody Aspect at that point (which fails in pokemon that aren't Ogerpon-Tera).
This team checks a lot of the boxes that stall needs to check. It's funny, the structure is really similar to the Bobsican stall sample, but I think that's the consequence of building stall right now. I built a stall for the Quark Drive suspect and it turned out the same way. You need to start with Houndstone for Fluffy because it's the best defensive tool in the tier. Then, Heatran is necessary to cover the Fire weakness. From there, Giratina is a natural choice for the synergy with Heatran. Plus, Levitate means that hazards aren't a big deal, which is huge for stall. Now you're running three mons without recovery on your stall team, uh oh, so Chansey/Blissey slots in to enable everyone else to use Rest. Then you play test a little, find out that Fluffy doesn't quite cover the physical matchups, and add Wo-Chien. That's 5/6 slots that very naturally fill themselves.Soo I made a stall team
Houndstone @ Choice Scarf
Ability: Fluffy
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Trick
- Poltergeist
- Body Press
- Will-O-Wisp
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Will-O-Wisp
- Stealth Rock
- Rest
Ting-Lu @ Leftovers
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Rest
- Stealth Rock
- Earthquake
- Whirlwind
Chansey (F) @ Eviolite
Ability: Natural Cure
Tera Type: Normal
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Thunder Wave
- Shadow Ball
Wo-Chien @ Leftovers
Ability: Tablets of Ruin
Tera Type: Dark
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Stun Spore
- Leech Seed
- Rest
Giratina-Origin @ Griseous Core
Ability: Levitate
Tera Type: Ghost
EVs: 248 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Rest
- Hex
- Thunder Wave
It was banned because it walled every single prominent physical attacker with proper ability buffs.Not really sure why Dozo was banned in the first place - to me it seems like a very weak mon, especially given the current state of the meta (Bolt, Spa teams being overall better, E-terrain nullifying Rest). It seems like a healthy addition to the current metagame and a better (healthier) user of Unaware than Clefable. Granted, I wasn't around when it was banned initially so I don't know why it was banned per so, although I would imagine it has something to do with bulk up/rest, which again are both relatively easily shut down by any self-respecting QD team.
They might not be better on average but they are still a threat to prepare for when building a team.It was banned because it walled every single prominent physical attacker with proper ability buffs.
Special teams are still not better than physical teams on average.
I wholeheartedly agree that Lando I should be let back into the OM but only if Quark Drive is restricted. Since Quark Drive was voted to remain free then there's no way in hell that gremlin is being allowed back.Hello I have been playing the meta game for awhile now and had some thoughts on some of the ban list. I want to make the argument that 3 pokemon should be removed from the list.
1. Landorus-Incarnate
I honestly think this should be unbanned entirely and suspect tested. I do not think it offer anything to crazy to the meta. I would be a good addition to bluster spatk teams. Sand is currently rarely used in the meta maybe it sheds some light on sand. 101 speed is honestly not enough in the tier to be a threat on its own with out significant help. Its atk is not crazy either with the likes of calyrex ice and groudon running around. Its also no priority so compete with those teams. What it will give the meta game is a 2nd good user of sheer force that has speed and the ability to set hazards.
2. Rayquaza
This one is more for making the ability air lock restricted. Espeed is already banned. It offers a great atk and spatk to any team and the ability to stop sun or rain. I think this would be another option for a team that wants unnerve and another weather to reset and gain tempo. I think rays base 95 speed will keep it from dominating the meta and with the likes of lycanroc accelerock and clayrex ice being present. Also no priority to deal with those teams. Most teams that run heavy water will have ice available. I think it would be outclassed by dragapult in the meta imo.
3. Kingambit
Supreme overlord just needs to be a banned ability. Once the ability is banned I think gambit can have a place in the game defiant is a decent ability. Dark types are very common in the meta with craw, ting, and wo chien resisting sucker punch. Its speed is only made up for with sucker punch and end games become less of a guessing game with supreme overlord gone. Psychic terrain also stops it or a Pokémon with priority. I honestly think it would be fairly low in usage if supreme overlord was banned.
I do get the kingambit sentiment, supreme overlord is an insanely good ability and banning it would be nice but I think banning a Pokémon's ability or move when it is the sole Pokémon to have it goes against smogon's balancing vision.
1. You can easily counter this with priority moves, and in the game, your opponent misplayed by using Victory Dance instead of attacking Calyrex-Ice.I want to talk about the problem with the snow balling.
1. There is the cursed strat that came from hell it’s moxie,chilling neigh and as one (glastrier) plastered toghther and 3 other abilities. Here is my battle vs one :https://replay.pokemonshowdown.com/gen9sharedpower-2180817968 as you see the strat is revenge killing and reaver sweeping the lead you to a trap that you think that you are in the winning position but you just fell in their trap this is very broken.
2. there is the guts strat with 5 more helping abilities here is my battle against this strat https://replay.pokemonshowdown.com/gen9sharedpower-2180829812?p2 I won only because of a speed tie if my opponent would put more evs or ivs to their perserker they would have won this strat is mega hyper offence.
This two strats are very common and the battle I have linked were the hardest (the former) and the easiest (the latter) if each strat